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A water conservation digital library using ontologies 使用本体的节水数字图书馆
IF 1.9 4区 管理学 Q1 Social Sciences Pub Date : 2009-10-01 DOI: 10.1108/02640471111125168
Lukasz Ziemba, C. Cornejo, H. Beck
New technologies are emerging that assist in organizing and retrieving knowledge stored in a variety of forms (books, papers, models, decision support systems, databases), but they can only be evaluated through real world applications. Ontology has been used to manage the Water Conservation Digital Library holding a growing collection of various types of digital resources in the domain of urban water conservation in Florida, USA. The ontology based back-end powers a fully operational web interface, available at http://library.conservefloridawater.org . The system has already demonstrated numerous benefits of the ontology application, including: easier and more precise finding of resources, information sharing and reuse, and proved to effectively facilitate information management.
帮助组织和检索以各种形式(书籍、论文、模型、决策支持系统、数据库)存储的知识的新技术正在出现,但它们只能通过现实世界的应用进行评估。存在论已经被用于管理美国佛罗里达州城市水资源保护领域中不断增长的各类数字资源的水资源保护数字图书馆。基于本体的后端支持完全可操作的web界面,可在http://library.conservefloridawater.org获得。该系统已经展示了本体应用的诸多好处,包括:更容易、更精确地查找资源、信息共享和重用,并被证明可以有效地促进信息管理。
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引用次数: 4
Think culture: Europeana.eu from concept to construction 想想文化:欧洲。欧盟从概念到建设
IF 1.9 4区 管理学 Q1 Social Sciences Pub Date : 2009-01-24 DOI: 10.1515/bfup.2009.018
Jonathan Purday
“Europeana.eu” is Europe's digital library, archive and museum portal. The European Commission funded its development as part of a digital libraries initiative to integrate access to Europe's distributed digitised cultural heritage resources. The prototype of “Europeana.eu” was launched by the President of the European Commission in November 2008 to such large-scale public interest that the portal came to a standstill. Now back online with full functionality, it gives access to 4.5 million items from over 1 000 of Europe's major libraries, museums, galleries, archives and audio-visual collections. The case study describes both the political and practical development of Europeana. It covers the user research and testing behind Europeana, and its metadata elements and surrogate model. It concludes with a description of the projects which will be contributing content and technology solutions to Europeana over the next two years, to bring it to fully operational service. The next version will be launched in summer 2010 with access to over 10 million digital items.   „Europeana eu“ ist Europas digitales Bibliotheks-, Archiv- und Museumsportal. Die Europäische Kommission finanzierte seine Entwicklung als Teil einer digitalen Bibliotheksinitiative, um den Zugang zu Europas verteilten digitalen Kulturerbe-Quellen zusammenzuführen. Der Prototyp von „Europeana eu“ wurde im November 2008 vom Präsidenten der Europäischen Kommission eröffnet und erhielt solch riesiges öffentliches Interesse, dass das Portal zum Stillstand kam. Jetzt ist es wieder online mit allen Funktionalitäten; es gibt Zugang zu 4.5 Millionen Objekten aus über 1 000 der größten Bibliotheken, Museen, Galerien, Archive und audiovisuellen Sammlungen Europas. Der Beitrag beschreibt sowohl die politische als auch die praktische Entwicklung von Europeana. Er behandelt die Anwenderuntersuchung und Tests hinter Europeana, die Metadatenelemente und das Ersatzmodell. Er schließt mit einer Beschreibung der Projekte, die während der nächsten zwei Jahre Inhalts- und Technologielösungen für Europeana beisteuern werden, um es zu einem vollständig einsatzfähigen Dienst zu machen. Die nächste Version wird im Sommer 2010 eröffnet und Zugang zu über 10 Millionen digitalen Objekten bieten.   «Europeana.eu» est le portail numérique de bibliothèques, archives et de musées de l'Europe. La Commission européenne finançait son développement comme une part d'une initiative de bibliothèques numériques pour fusionner l'accès aux sources numériques dispersées de l'héritage culturel d'Europe. Le prototype d' »Europeana.eu» fut inauguré par le président de la Commission européenne en novembre 2008 et connut un tel intérêt public énorme que le portail vint à l'arrêt. Maintenant il est de nouveau en ligne avec toutes les fonctionnalités; il donne accès à 4.5 millions d'objets de plus de 1 000 des plus grandes bibliothèques, musées, galeries, archives et collections audio-visuelles d'Europe.
“Europeana。eu是欧洲的数字图书馆、档案和博物馆门户网站。欧洲委员会资助了它的开发,作为数字图书馆计划的一部分,该计划旨在整合对欧洲分布式数字化文化遗产资源的访问。“欧罗巴”的原型。由欧盟委员会主席于2008年11月发起,由于公众的兴趣,门户网站陷入了停顿。现在,它重新上线,功能齐全,可以访问来自1000多个欧洲主要图书馆、博物馆、画廊、档案馆和视听收藏的450万件物品。该案例研究描述了欧洲的政治和实践发展。它涵盖了Europeana背后的用户研究和测试,以及它的元数据元素和代理模型。报告最后描述了在未来两年内将为Europeana提供内容和技术解决方案的项目,以使其全面投入运营。下一个版本将于2010年夏天推出,可以访问超过1000万件数字物品。“Europeana eu”是欧洲数字图书馆、档案馆和博物馆。〔1〕〔1〕〔1〕〔1〕〔1〕〔1〕〔1〕〔1〕〔1〕〔1〕〔1〕〔1〕〔1〕〔1〕〔1〕〔1〕〔1〕〔1〕2008年11月从Präsidenten Der Europäischen Kommission eröffnet和erhielt solch riesiges öffentliches Interesse, dass das Portal zum Stillstand kam创建的“欧洲”原型。Jetzt列表更广泛的在线mit allen Funktionalitäten;Zugang z450万件藏品,收藏于 ber1 000 der größten欧洲图书馆、博物馆、画廊、档案馆和音像制品。《欧洲的政治》也是《欧洲的实践》。此外,还包括欧洲大陆、元数据元素和模拟模型。Er schließ ßt mit einer Beschreibung der project, die während der nächsten zwei jaahre Inhalts- und Technologielösungen fbr european besteuern werden, um es zueinem vollständig einsatzfähigen Dienst zumachen。Die nächste 2010年夏季版本更新eröffnet and zugangzu ber 1000万数字对象。«Europeana。eu»est le portail numacrique de bibliothires, archives and de musacries de l'Europe。欧共体委员会:欧共体委员会与欧洲各国的交换和交换交换资料的倡议,与欧洲各国的交换和交换资料的倡议,与欧洲各国的交换和交换,与欧洲各国的交换和交换。欧洲的原型。2008年11月,欧共体成立了一个名为“欧共体”的组织,作为欧共体委员会的主席。维护人员将测试新设备的性能,并将其与其他设备连接起来;将提供450万件藏品和1000多件欧洲大型图书馆、博物馆、画廊、档案馆和视听收藏品。
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引用次数: 69
Design and analysis of Bluetooth scatternet for mobile multimedia applications 移动多媒体应用蓝牙散射网的设计与分析
IF 1.9 4区 管理学 Q1 Social Sciences Pub Date : 2005-10-01 DOI: 10.1108/02640470510631263
T. M. Kwan
Purpose – To present a combination of Bluetooth handoff techniques and scatternet formation to adapt to varying topologies and traffic changes.Design/methodology/approach – Through ad hoc networking with Bluetooth, devices could participate in multiple piconets, which form the scatternet. Although the details of scatternet implementation are not specified in the Bluetooth specification, much research has been carried out to propose different models of implementation. This paper presents a combination of the techniques of handoff and scatternet formation to adapt to varying topologies and traffic changes. Analysis of network performance is presented to confirm the feasibility of real implementation.Findings – Provides a novel and practical design, compatible with Bluetooth specification, which is shown by experimental results to be an efficient design in providing a scatternet formation approach, while at the same time maintaining a low data error rate to support data and voice.Originality/value – This pap...
目的-提出蓝牙切换技术和分散网形成的组合,以适应不同的拓扑结构和流量变化。设计/方法/方法——通过使用蓝牙的自组织网络,设备可以参与多个微微网,从而形成散射网。虽然蓝牙规范中没有详细规定散射网实现的细节,但已经进行了大量研究,提出了不同的实现模型。本文提出了切换和分散网形成技术的结合,以适应不同的拓扑和流量变化。通过对网络性能的分析,验证了实际实现的可行性。研究结果-提供了一种新颖实用的设计,兼容蓝牙规范,实验结果表明,该设计在提供散射网形成方法的同时,保持了低数据错误率以支持数据和语音,是一种有效的设计。原创性/价值-这个pap…
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引用次数: 0
Factors influencing user trust in online games 影响网络游戏用户信任的因素
IF 1.9 4区 管理学 Q1 Social Sciences Pub Date : 2005-10-01 DOI: 10.1108/02640470510631245
Yuan Gao
Purpose – This paper aims to provide a theoretical overview of the factors influencing user trust in online games. It offers a set of guidelines that help online game marketers to better understand how users form their trust in online games, and fully reap the benefits of this new medium.Design/methodology/approach – This paper reviews literature from the perspectives of considering an online game player as both a consumer of web‐based entertainment and a computer user. It explores factors related to the web environment as well as those of the games themselves. In particular, it examines a user's perceptions about the company, the online gaming site, and an individual game.Findings – A number of factors influencing user trust in online games are largely within the control of the company sponsoring the sites or marketing the games. Based on the analysis of these factors, this paper provides a set of guidelines that would help marketers win user trust in their online gaming products or services.Practical im...
目的:本文旨在对网络游戏中影响用户信任的因素进行理论综述。它提供了一套指导方针,帮助在线游戏营销人员更好地了解用户是如何形成对在线游戏的信任的,并充分利用这种新媒体的好处。设计/方法论/方法——本文从将网络游戏玩家视为基于网络娱乐的消费者和计算机用户的角度来回顾文献。它探讨了与网络环境和游戏本身相关的因素。特别是,它检查了用户对公司、在线游戏网站和个人游戏的看法。调查结果-影响用户对网络游戏信任的许多因素在很大程度上是由赞助网站或营销游戏的公司控制的。基于对这些因素的分析,本文提供了一套指导方针,可以帮助营销人员赢得用户对其在线游戏产品或服务的信任。实际我……
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引用次数: 22
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