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Development of Media Interactive Problem Based Learning Android-Assisted to Improve Student at SMA Negeri 10 Medan 开发基于问题的媒体互动学习系统(Android-Assisted),以提高棉兰第十中学(SMA Negeri 10 Medan)学生的学习成绩
Pub Date : 2024-01-26 DOI: 10.55606/jurrimipa.v2i2.2578
Alexander Sitinjak
The aim of this research is to develop learning media using  that are valid, practical, and effective to improve students' ability to understand flat Derivative topics. The study was carried out at SMA NEGERI 10 MEDAN. The subjects of this research were students of class XI IPA-1. This research is research and development (R&D) using the ADDIE Model. The data collection technique uses a questionnaire assessment sheet for material experts, teaching material experts, learning practitioners and student responses. The results showed that learning media using Android Studio obtained an average percentage of 91.8% with the criteria of "very valid" according to the assessment of teaching materials experts and based on media material experts obtained an average percentage of 86.5% with the criteria " very valid". Based on the practice of learning carried out by the mathematics teacher getting 91,8% with the "very practical" criteria. Based on the effectiveness assessment of the 35 students, they got an average percentage of 86.5% with the criteria of "very effective". Thus, based on the results of the assessment of material experts, teaching materials experts, learning practitioners, and student effectiveness it can be said that learning media using Android Studiohave been tested as valid, practical and effective for use in learning.
本研究旨在开发有效、实用和高效的学习媒体,以提高学生理解平面衍生主题的能力。这项研究在马尼拉第十大学进行。研究对象是 IPA-1 第十一班的学生。本研究采用 ADDIE 模型进行研究与开发 (R&D)。数据收集技术采用问卷评估表的形式,评估对象包括材料专家、教材专家、学习实践者和学生。结果显示,根据教材专家的评估,使用 Android Studio 的学习媒体获得了 91.8%的平均百分比,标准为 "非常有效";根据媒体教材专家的评估,获得了 86.5%的平均百分比,标准为 "非常有效"。根据数学教师开展的学习实践,91.8%的评价标准为 "非常实用"。根据对 35 名学生进行的有效性评估,以 "非常有效 "为标准,他们获得了 86.5% 的平均百分比。因此,根据材料专家、教材专家、学习实践者和学生效果的评估结果,可以说使用 Android Studio 的学习媒体在学习中的使用是有效、实用和有效的。
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引用次数: 0
Perbedaan Kemampuan Penalaran Matematis Siswa Menggunakan Model Pembelajaran Discovery Learning dan Model Pembelajaran Konvensional pada Tingkat SMP 初中学生使用发现学习模式和传统学习模式的数学推理能力差异
Pub Date : 2024-01-22 DOI: 10.55606/jurrimipa.v3i1.2544
S. Muharramah, Universitas Negeri Medan, W. L. Sihombing, Discovery Learning Konvensional Kemampuan Penalaran Matematis
This research aims: (1) students' mathematical reasoning ability using the Discovery Learning learning model is higher than students' mathematical reasoning ability using conventional learning models in class VII MTs Yaspi Labuhan Deli, (2) the process of solving answers made by students in solving problems in the Discovery Learning learning model and Conventional learning model. This type of research is quantitative research with Quasi-Experimental methods. This research was conducted at MTs Yaspi Labuhan Deli. The sampling technique in this study uses Purposive Sampling techniques, namely class VII-A as a class taught with a Discovery Learning learning model and class VII-B as a class taught with a conventional learning model. The data collection instrument used was in the form of observation sheets and student mathematical reasoning ability test sheets in the form of 3 essay questions. Data analysis in this study used t-Test with Independent Sample t-Test technique with the help of SPSS 20 program. The results of this study showed that the average score of classes taught using the discovery learning model was 78,01 and classes taught using conventional learning models were 72,22. For hypothesis testing carried out using a t-test, from the calculation results obtained a value of  (2.664) >  (1.66757) with a Sig.2-tailed level of 0.010 < 0.05, which means that  rejected and  was accepted, so that it is concluded that there is a significant difference in the average mathematical reasoning ability of students using the Discovery Learning learning model and the Conventional learning model. Based on the analysis of the process of completing students' answers to the mathematical reasoning ability test that get Discovery Learning learning is better than students who get conventional learning.
本研究的目的是:(1)在 MT 七班 Yaspi Labuhan Deli 中,使用发现学习学习模式的学生的数学推理能力高于使用传统学习模式的学生的数学推理能力;(2)学生在发现学习学习模式和传统学习模式下解决问题的过程。这类研究是采用准实验方法进行的定量研究。本研究在 MTs Yaspi Labuhan Deli 进行。本研究的抽样技术采用了目的性抽样技术,即VII-A班是采用探索学习学习模式教学的班级,VII-B班是采用传统学习模式教学的班级。数据收集工具采用观察表和学生数学推理能力测试表(3 道作文题)的形式。在 SPSS 20 程序的帮助下,本研究采用了独立样本 t 检验技术进行数据分析。研究结果显示,使用发现式学习模式授课的班级的平均得分为 78.01 分,而使用传统学习模式授课的班级的平均得分为 72.22 分。对于使用 t 检验进行的假设检验,从计算结果中得到了(2.664)>(1.66757)的值,Sig.2-tailed 水平为 0.010 < 0.05,这意味着拒绝接受,因此得出结论,使用发现学习学习模式和传统学习模式的学生的平均数学推理能力存在显著差异。根据学生完成数学推理能力测试答案的过程分析,发现学习模式的学生的数学推理能力优于传统学习模式的学生。
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引用次数: 0
Perbedaan Peningkatan Kemampuan Representasi Matematis Siswa PBL Berbantuan Geogebra dan DL Di Kelas X SMA 地理代数和 DL 辅助下的 PBL 学生在十年级 SMA 中数学表达能力的提高差异
Pub Date : 2024-01-15 DOI: 10.55606/jurrimipa.v3i1.2494
A. Dinata, Universitas Negeri Medan, Muhammad Amin Fauzi, P. Kemampuan, Representasi Matematis, Siswa Pbl, B. Geogebra
This study aims to understand the impact of problem-based learning (PBL) on mathematical representation in students using Geogebra and model discovery learning in X SMAS Tamansiswa Singosari. It uses quasi-experimental research with purposive sampling and control group design. The results show that all data is normal and homogeneous, with a  value of 4.71>2.03. The study also reveals that the overall learning process for experimental students is better than that of control students.
本研究旨在了解在 X SMAS Tamansiswa Singosari 使用 Geogebra 和模型发现学习的基于问题的学习(PBL)对学生数学表征的影响。本研究采用准实验研究法,采用目的性抽样和对照组设计。结果表明,所有数据均为正态分布,其值为 4.71>2.03。研究还显示,实验组学生的整体学习过程优于对照组学生。
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引用次数: 0
Analisis Penerapan Dan Fungsi Algoritma Pemrograman Pada Komputer 程序设计算法在计算机上的应用和功能分析
Pub Date : 2024-01-05 DOI: 10.55606/jurrimipa.v3i1.2401
Vina Alliana, Yahfizham Yahfizham, Analisis Penerapan, Dan Fungsi, Algoritma Pemrograman, Pada Komputer
Over time, the progress of science, technology and information is growing very rapidly. One of the things related to this problem is that the children of the nation must now master and study the developing science and technology. Utilizing science technology is now very important. The computer is one example of a technological tool that can be used. Regarding computers, we must first study in detail about programming algorithms that have applications and functions for us in education and everyday life. The purpose  of writing this article is to examine the application and function of programming algorithms. Then the writing of this article use the literature study method and library research, namely by studying systematically and structured about programming algorithms. Data collection is done by online books or offline books, reputable scientific journals and sources from Google Scholar, Digital Library, website research and so on. The result of writing this article is that the application or presentation of programming algorithms can be seen in examples of application in mathematics. Writing an algorithm is not bound by a certain rule, but it must be clear what it means for each step of the algorithm. Many functions are very important in programming algorithms. The main function of programming algorithms is to solve a problem. This algorithm is an important thing in the activity of making a program.
随着时间的推移,科学、技术和信息的进步日新月异。与此相关的一个问题是,国家的孩子们现在必须掌握和学习发展中的科学技术。利用科学技术现在非常重要。计算机就是一个可以利用的科技工具。关于计算机,我们必须首先详细学习编程算法,这些算法在教育和日常生活中都有应用和功能。撰写本文的目的就是研究编程算法的应用和功能。本文的写作采用了文献研究法和图书馆研究法,即系统地、有条理地研究编程算法。收集资料的途径包括在线书籍或离线书籍、知名科学期刊以及谷歌学术、数字图书馆、网站研究等来源。撰写本文的结果是,可以从数学中的应用实例中看到编程算法的应用或介绍。编写算法不受某种规则的约束,但必须明确算法每一步的含义。在编程算法中,许多函数都非常重要。编程算法的主要功能是解决问题。这种算法是制作程序活动中的重要内容。
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引用次数: 0
Analisis Kebutuhan E-Modul Biologi Terintegrasi Nilai IMTAQ Di SMA Negeri 1 Rangsang Barat 兰桑巴拉州第一中学(SMA Negeri 1 Rangsang Barat)生物电子模块与 IMTAQ 值整合的需求分析
Pub Date : 2024-01-05 DOI: 10.55606/jurrimipa.v3i1.2409
Helen Fitria, Siti Robiah, Jl. Kaharudin Nasution
Material learning is a tool for conveying teaching material or messages used by an educator, where in the current era teaching media has developed and is very easy to find in other media. One of the teaching media such as E-Module, E-Module which is integrated with IMTAQ values is not often found, therefore researchers are researching this matter which has a research objective, namely for a preliminary study to see how the learning process is and what media are used during the process. learning. The method used in this research is descriptive qualitative where the researcher describes or analyzes the research results obtained. From the results of the research, researchers found that teaching media is really needed in the learning process, which can influence whether students will focus or not during the learning process, as well as whether or not the material messages that educators want to achieve in the ongoing learning process are conveyed. And the teaching media used is still PPT (Powerpoint), where researchers see that there are still many students who lack focus during the learning process, even when educators use teaching media such as PPT (Powerpoint).
材料学习是教育工作者用来传递教学材料或信息的工具,在当今时代,教学媒体已经发展起来,并且很容易在其他媒体中找到。其中一种教学媒体,如电子模块(E-Module),与 IMTAQ 价值观相结合的电子模块并不常见,因此研究人员正在研究这一问题,其研究目标是初步研究学习过程是怎样的,以及在学习过程中使用了哪些媒体。本研究采用的方法是描述性定性方法,即研究人员对获得的研究结果进行描述或分析。从研究结果中,研究人员发现,在学习过程中确实需要教学媒体,它可以影响学生在学习过程中是否集中注意力,也可以影响教育者在持续学习过程中想要达到的材料信息是否得到传达。而目前使用的教学媒体仍然是 PPT(Powerpoint),研究人员发现,即使教育者使用了 PPT(Powerpoint)等教学媒体,仍然有很多学生在学习过程中注意力不集中。
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引用次数: 0
Rancangan Bangun Media Pembelajaran Bintaro (Bianglala Pintar Trigonometri) Pada Materi Trigonometri Kelas X SMK Negeri 37 Jakarta Selatan 设计关于 Trigonometry Class X SMK Negeri 37 South Jakarta 的 Bintaro Learning Media(Bianglala Pintar Trigonometry)。
Pub Date : 2024-01-03 DOI: 10.55606/jurrimipa.v3i1.2379
N. Sari, Pailokol, Nurma Tambunan
This research aims to produce intuitive, interesting, and efficient mathematics learning media. This research is a development research that uses research and development (r&d) with the addie model that covers a sequence of stages ranging from analysis, design, development, implementation, and evaluation. This study was conducted on students of x grade smk netherlands 37 south jakarta. The research subjects that used are students of class xi with bintaro learning media. The number of students in the class is 28 students. The data collection techniques that used are validation and questionnaire filling. The result of this study shows that the use of bintaro props can be used as an alternative to help students to understand mathematics lesson on trigonometric material.
本研究旨在制作直观、有趣、高效的数学学习媒体。本研究是一项开发性研究,采用 Addie 模式进行研究与开发(R&D),包括分析、设计、开发、实施和评估等一系列阶段。本研究的对象是南雅加达 37 区斯姆克荷兰学校 x 年级的学生。研究对象是使用 Bintaro 学习媒体的 xi 班学生。该班共有 28 名学生。使用的数据收集技术是验证和问卷填写。研究结果表明,使用bintaro道具可以帮助学生理解有关三角函数的数学课程。
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引用次数: 0
期刊
JURNAL RISET RUMPUN MATEMATIKA DAN ILMU PENGETAHUAN ALAM
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