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A Web-Based Training Program for Developing Professional Attitudes and Literacy of STEM Among Science Teachers 发展科学教师专业态度和STEM素养的网络培训计划
IF 0.8 Q4 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-01-01 DOI: 10.4018/ijopcd.302085
Sahar M.Y. Ezzeldin
This research aimed at measuring the impact of a web-based training program in developing professional attitudes and literacy levels about the STEM integration approach among middle school science teachers. The research utilized the experimental approach of one group design with pre-and post-measurement. The participants comprised (16) middle school teachers in Wadi Al-Dawasir, Riyadh, Saudi Arabia. For data collection, the professional attitudes towards the STEM scale and the STEM literacy level scale were applied. Results demonstrated that there were statistically significant differences at (a=0.05) between the mean scores of the experimental group pre-and post-measurements in the scale of professional attitudes towards STEM in favor of the post-measurement and statistically significant differences at (a=0.05) between the mean scores of the experimental group pre-and post-measurements in the STEM literacy level scale in favor of the post-measurement. Recommendations and suggestions were presented.
本研究旨在衡量基于网络的培训计划对中学科学教师STEM整合方法的专业态度和素养水平的影响。本研究采用前测和后测的一组实验方法。参与者包括沙特阿拉伯利雅得瓦迪达瓦西尔的16名中学教师。在数据收集方面,采用STEM量表的专业态度和STEM素养水平量表。结果显示,实验组STEM专业态度量表测量前和测量后的平均得分均有利于后测量,差异有统计学意义(a=0.05);实验组STEM素养水平量表测量前和测量后的平均得分均有利于后测量,差异有统计学意义(a=0.05)。提出了建议和建议。
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引用次数: 1
Using Flipped Classes to Develop Scientific Communication and the Attitude Towards Technology Acceptance in Science Learning in Intermediate Schools 运用翻转课堂培养科学交流与中学科学学习中的技术接受态度
IF 0.8 Q4 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-01-01 DOI: 10.4018/ijopcd.2022010101
Sahar M.Y. Ezzeldin
This study aimed for using flipped classroom to develop scientific communication and the attitude towards technology acceptance in science learning among intermediate school students. For this purpose, the quasi-experimental design with the experimental and the control group method was used. The sample involved (49) third intermediate stage students from two different schools in Wadi Al-Dawasir Governorate, Riyadh, Saudi Arabia. A list of written scientific communication levels suitable for intermediate school students and a procedural model for learning with flipped classes were presented. The study applied the scientific communication test and the technology acceptance in the science learning scale. The statistical analyses revealed that there were statistically significant differences between the means of the scores of the experimental and control group students in the scientific communication scale and the technology acceptance in the science learning scale in favor of the experimental group. Recommendations and suggestions were presented.
本研究旨在透过翻转课堂,培养中学生在科学学习中的科学沟通与科技接受态度。为此,采用试验组和对照组相结合的准实验设计。样本涉及来自沙特阿拉伯利雅得Wadi Al-Dawasir省两所不同学校的(49)三年级学生。本文提出了一份适合中级学生的书面科学交流水平清单,以及翻转课堂学习的程序模型。本研究在科学学习量表中应用了科学传播测试和技术接受度。统计分析发现,实验组学生与对照组学生在科学传播量表上的得分均值和在科学学习量表上的技术接受度均值存在显著的统计学差异,实验组学生在科学传播量表上的得分均值和科学学习量表上的技术接受度均值存在显著的统计学差异。提出了建议和建议。
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引用次数: 1
MIDI-AM Videogame Usability in Virtual Learning as a Digital Pedagogical Tool in Emerging Economies MIDI-AM电子游戏可用性在虚拟学习中作为新兴经济体的数字教学工具
IF 0.8 Q4 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-01-01 DOI: 10.4018/ijopcd.292016
N. I. Alcivar, Erika Fernanda Mesias Cabezas, Elizabeth Stefania Elizalde Rios
This article analyzes educational video games' usability as a pedagogical support tool in primary early childhood education, particularly in virtual environments of emerging economies. The MIDI-AM series of educational digital games is used as a case study that focuses on learning by playing using technology. The study examines the degree of usability, applicability, and relevance of these serious games as pedagogical tools in educational virtuality, identifying opportunities for improvements and designing a practical methodology to evaluate them as part of the teaching-learning process. A triangulated analysis is carried out with mixed methods, evaluating data generated in a control panel of MIDI-AM applications, focus groups with teachers and parents of local schools, and user satisfaction questionnaires. The results regarding usability and relevance of the applications were primarily positive. However, certain shortcomings in these applications' structure and possible opportunities for improvement within the educational context applicability were also identified.
这篇文章分析了教育电子游戏作为小学早期儿童教育教学支持工具的可用性,特别是在新兴经济体的虚拟环境中。MIDI-AM系列教育数字游戏是一个案例研究,重点是通过使用技术玩来学习。该研究考察了这些严肃游戏作为教育虚拟教学工具的可用性、适用性和相关性的程度,确定了改进的机会,并设计了一种实用的方法来评估它们作为教学过程的一部分。采用混合方法进行三角分析,评估MIDI-AM应用程序控制面板、当地学校教师和家长焦点小组以及用户满意度问卷所产生的数据。关于应用程序的可用性和相关性的结果主要是积极的。然而,也指出了这些应用程序结构中的某些缺点以及在教育环境适用性中改进的可能机会。
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引用次数: 1
The Pandemic's Impact on Underserved Students' Technology Access and Course Progress: A Case Study 疫情对服务不足的学生获取技术和课程进展的影响:个案研究
IF 0.8 Q4 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-01-01 DOI: 10.4018/ijopcd.292015
M. Lebens
The pandemic hindered students' access to technology by exacerbating the digital divide, particularly for those from underserved populations, such as students of color and low-income students. This case study focuses on the unique experiences of information systems students drawn from a population of underserved students one year after the pandemic's onset. The study examines whether the students' perceptions of their access to technology and progress in technology courses is consistent with early literature on the pandemic. Pedagogical suggestions are provided to help faculty mitigate the negative factors that students described as hurting their progress in technology courses. Contrary to the initial literature on the pandemic, the majority of students reported no difficulty accessing technology. Surprisingly, the slight majority of students felt the pandemic had no impact or a positive impact on their technology course progress. The broad implication for the field of technology education is that the digital divide is not necessarily deepening one year into the pandemic. Copyright © 2022 IGI Global.
新冠肺炎疫情加剧了数字鸿沟,阻碍了学生获得技术的机会,特别是对于那些服务不足的人群,如有色人种学生和低收入学生。本案例研究的重点是从大流行开始一年后服务不足的学生群体中选出的信息系统学生的独特经历。该研究考察了学生对他们获得技术和技术课程进展的看法是否与关于大流行的早期文献一致。提供教学建议,以帮助教师减轻负面因素,学生描述为损害他们在技术课程的进步。与关于大流行的最初文献相反,大多数学生报告说在获取技术方面没有困难。令人惊讶的是,略占多数的学生认为疫情对他们的技术课程进展没有影响或有积极影响。对技术教育领域的广泛影响是,在疫情爆发一年后,数字鸿沟不一定会加深。版权所有©2022 IGI Global。
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引用次数: 0
Examining Users' Sustained Attention to Online Learning by Modifying a UTAUT Model of Rain Classroom 通过修改Rain教室的UTAUT模型,考察用户对在线学习的持续关注
IF 0.8 Q4 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-01-01 DOI: 10.4018/ijopcd.295950
Yan Yang, Zhonggen Yu
Rain Classroom, a popular online learning platform in China, has been developed to face the constant innovations of teaching pedagogy. However, few studies have attempted to understand its users’ sustained attention under the guidance of the unified theory of acceptance and use of technology (UTAUT). Based on the authentic relationships between constructs of the UTAUT model, this study tries to determine the factors that influence users’ sustained attention to Rain Classroom by replacing the two dependent constructs, use behavior and behavioral intention with sustained attention and self-efficacy. There were 421 students from a public university in China involved in this study. By using the data collected from an online questionnaire, the current research tested five hypotheses. The results were consistent with the relationships in the original UTAUT model except for effort expectancy. The theoretical and practical implications of this research were also discussed.
雨课堂是中国一个很受欢迎的在线学习平台,它的发展是为了面对教学方法的不断创新。然而,很少有研究试图在技术接受与使用统一理论(UTAUT)的指导下理解其用户的持续关注。基于UTAUT模型构念之间的真实关系,本研究试图通过用持续注意和自我效能取代使用行为和行为意向这两个依赖构念来确定影响用户对Rain Classroom持续注意的因素。本研究以中国某公立大学的421名学生为研究对象。通过使用从在线问卷中收集的数据,目前的研究测试了五个假设。结果与原始UTAUT模型的关系一致,但努力期望除外。本文还讨论了本研究的理论和实践意义。
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引用次数: 0
A Systematic Review on the Influence of Virtual Reality on Language Learning Outcomes 虚拟现实对语言学习效果影响的系统综述
IF 0.8 Q4 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-01-01 DOI: 10.4018/ijopcd.302083
X. Deng, Z. Yu
With the rapid development of information technologies, virtual reality-assisted language learning (VRALL) has caught much attention across the world, particularly during the COVID-19 pandemic. Nevertheless, few review studies aimed to understand the influence of virtual reality (VR) on learning outcomes in terms of each language element. This literature review study selected and analyzed 23 studies from the perspective of language learning aspects, main users of VR technology, and the impact of VR on each learning aspect. The results revealed that (1) vocabulary learning and tertiary education gained the most attention in academia; (2) VR promoted pronunciation learning, listening skills, and speaking skills; (3) VR was a mixed blessing for vocabulary learning, reading skills, and writing skills. Future research could explore the solutions to improve the effectiveness of VR and highlight interdisciplinary cooperation.
随着信息技术的快速发展,虚拟现实辅助语言学习(VRALL)在世界范围内受到广泛关注,特别是在2019冠状病毒病疫情期间。然而,很少有综述性研究旨在了解虚拟现实(VR)对每个语言元素的学习结果的影响。本文献综述研究从语言学习方面、VR技术的主要使用者、VR对各个学习方面的影响等方面选取了23项研究进行分析。结果表明:(1)词汇学习和高等教育在学术界受到的关注最多;(2) VR促进了发音、听力和口语的学习;(3)虚拟现实对词汇学习、阅读技能和写作技能都是喜忧参半的。未来的研究可以探索提高虚拟现实有效性的解决方案,突出跨学科合作。
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引用次数: 0
Instructors' Perceptions of Their Interaction With Students in Online Teaching and Learning 教师对在线教学中与学生互动的看法
IF 0.8 Q4 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-01-01 DOI: 10.4018/ijopcd.302089
G. V. D. Berg
The study examined how 22 instructors (lecturers and tutors) perceived their roles in online teaching in a first-level course in open, distance and e-learning. The Community of Inquiry framework was used for the study. The research employed a case study involving questionnaires and document analysis. The findings revealed that the tutors saw their role as assisting students with assessments, online navigation, using ICT, motivation and time management. Lecturers perceived their roles as designing assignments and marking rubrics, updating course content, undertaking quality assurance and maintaining sound communication. Tutors spent between 16 and 37 hours and lecturers roughly 55 hours a week teaching the course. The study recommends effective communication, alternative automated assessments and lower student numbers per online class to decrease instructors’ workload and allow them to spend quality time interacting with their students. The findings will help higher education institutions with similar contexts to plan online courses with high student numbers.
该研究调查了22名教师(讲师和导师)如何看待他们在开放、远程和电子学习的一级课程中在线教学中的角色。研究使用了调查社区框架。本研究采用问卷调查和文献分析相结合的个案研究方法。调查结果显示,导师认为他们的角色是帮助学生进行评估、在线导航、使用信息通信技术、激励和时间管理。讲师认为他们的角色是设计作业和批改大纲,更新课程内容,保证质量和保持良好的沟通。导师每周花16到37个小时教授这门课程,讲师每周花大约55个小时教授这门课程。该研究建议有效的沟通、替代的自动化评估和减少每堂在线课的学生人数,以减少教师的工作量,让他们有更多的时间与学生互动。研究结果将有助于具有类似背景的高等教育机构规划学生人数较多的在线课程。
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引用次数: 0
Student Perceptions of Factors Influencing Engagement in Online Courses on Tencent Meeting 学生对腾讯会议在线课程参与影响因素的认知
IF 0.8 Q4 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-01-01 DOI: 10.4018/ijopcd.311442
Xinyu Zou, Zhonggen Yu
Student engagement plays a crucial role in online courses. Despite its importance in online learning, student engagement can be influenced by a series of factors mainly coming from three aspects: instructors, learners, and objective conditions. This study aims to investigate the relationship between instructor factor (teaching presence), learner factor (self-regulation), objective condition factor (social interaction), and tertiary students' engagement of specific types (behavioral engagement, cognitive engagement, and emotional engagement) in the online courses using Tencent Meeting. Through linear regression analysis based on data collected by a questionnaire, the results show that self-regulation and social interaction are significantly related to engagement while teaching presence is not significantly related to engagement. Future research could improve engagement by applying virtual reality technology and focus on how to improve student engagement in online courses through various online course platforms and blended learning with the help of various online learning platforms.
学生的参与在在线课程中起着至关重要的作用。尽管在在线学习中很重要,但学生的投入会受到一系列因素的影响,主要来自三个方面:教师、学习者和客观条件。本研究旨在探讨教师因素(教学在场)、学习者因素(自我调节)、客观条件因素(社会互动)与大学生在腾讯会议网络课程中特定类型的参与(行为参与、认知参与和情感参与)之间的关系。基于问卷收集的数据进行线性回归分析,结果显示自我调节和社会互动与敬业度显著相关,而教学在场与敬业度不显著相关。未来的研究可以通过应用虚拟现实技术来提高学生的参与度,重点研究如何通过各种在线课程平台提高学生的在线课程参与度,以及如何借助各种在线学习平台进行混合学习。
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引用次数: 0
Effects of Gamification on Learning Outcomes, Satisfaction, Engagement, and Motivation in Virtual Learning Environments Between 2020 and 2022 2020 - 2022年虚拟学习环境中游戏化对学习成果、满意度、参与度和动机的影响
IF 0.8 Q4 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-01-01 DOI: 10.4018/ijopcd.306684
Kexin Zhang, Zhonggen Yu
The most popular media of content delivery in online learning and education in the post-pandemic time has been learning management systems (LMS) or virtual learning environments (VLEs). Since few studies comprehensively presented the impact of gamification in the VLEs/LMS (GVLEs/GLMS) on learning outcomes, satisfaction, engagement, and motivation, this review aims to identify the effects of gamification in the contexts of VLEs/LMS. The authors adopted a systematic review method based on the Preferred Reporting Items for Systematic Review and Meta-Analysis Protocols (PRISMA-P). The results showed that the GLMS had positive influences on learning motivation, engagement, and satisfaction while it did not necessarily improve learning outcomes due to various factors. Implications and suggestions were given to researchers, developers, educators, and institutions based on our findings.
大流行后,在线学习和教育中最流行的内容交付媒体一直是学习管理系统(LMS)或虚拟学习环境(VLEs)。由于很少有研究全面介绍了游戏化在VLEs/LMS (GVLEs/GLMS)中对学习成果、满意度、参与度和动机的影响,本综述旨在确定游戏化在VLEs/LMS背景下的影响。作者采用基于系统评价和荟萃分析方案优选报告项目(PRISMA-P)的系统评价方法。结果表明,GLMS对学习动机、投入和满意度有积极影响,但由于各种因素的影响,不一定能改善学习成果。根据我们的发现,给研究人员、开发人员、教育工作者和机构提供了启示和建议。
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引用次数: 1
Meeting the Needs of All Students: Online Undergraduate Student Use of Support Services 满足所有学生的需求:在线本科生使用支持服务
IF 0.8 Q4 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-01-01 DOI: 10.4018/ijopcd.295954
Jessica C. Decker, V. Beltran
Universities typically offer support services to students in the form of technology assistance, academic tutoring, and mentoring programs. This mixed methods study explored supports provided to undergraduate students enrolled in online education courses at a four-year Hispanic Serving Institution (HSI) in Southern California. This study looked at the degrees to which undergraduate students enrolled in online courses took advantage of these services, their perceptions of the impact of such participation, and recommendations for additional support services specific to the online environment. The majority of students surveyed reported not utilizing many of the support services offered by the university. Recommendations include expanding support services to increase accessibility and connecting supports more clearly to course content.
大学通常以技术援助、学术辅导和指导计划的形式为学生提供支持服务。这项混合方法研究探讨了为南加州一所四年制西班牙裔服务机构(HSI)在线教育课程的本科生提供的支持。这项研究考察了参加在线课程的本科生利用这些服务的程度,他们对这种参与的影响的看法,以及对在线环境中特定的额外支持服务的建议。大多数接受调查的学生报告说,他们没有利用大学提供的许多支持服务。建议包括扩大支持服务,以增加可访问性,并将支持与课程内容更清晰地联系起来。
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引用次数: 17
期刊
International Journal of Online Pedagogy and Course Design
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