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Eurasip Journal on Image and Video Processing最新文献

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Multiview video plus depth transmission via virtual-view-assisted complementary down/upsampling. 多视角视频加上深度传输通过虚拟视图辅助互补下行/上行采样。
IF 2.4 4区 计算机科学 Q3 ENGINEERING, ELECTRICAL & ELECTRONIC Pub Date : 2016-01-01 Epub Date: 2016-04-29 DOI: 10.1186/s13640-016-0119-4
Zhi Jin, Tammam Tillo, Jimin Xiao, Yao Zhao

Multiview video plus depth is a popular 3D video format which can provide viewers a vivid 3D feeling. However, its requirements in terms of computational complexity and transmission bandwidth are more than that of conventional 2D video. To mitigate these limitations, some works have proposed to reduce the amount of transmitted data by adopting different resolutions for different views, and consequently, the transmitted video is called mixed resolution video. In order to further reduce the transmitted data and maintain good quality at the decoder side; in this paper, we propose a down/upsampling algorithm for 3D multiview video which systematically takes into account the video encoder and decoder. At the encoder side, the rows of the two adjacent views are downsampled following an interlacing and complementary fashion, whereas, at the decoder side, the discarded pixels are recovered by fusing the virtual view pixels with the directional interpolated pixels from the complementary downsampled views. Moreover, the patterns of the texture surrounding the discarded pixels are used to aid the data fusion, so as to enhance edges recovery. Meanwhile, with the assistance of virtual views, at the decoder side, the proposed approach can effectively recover the discarded high-frequency details. The experimental results demonstrate the superior performance of the proposed framework.

多视点视频加深度是一种流行的3D视频格式,可以为观众提供生动的3D感觉。但是,它在计算复杂度和传输带宽方面的要求比传统的2D视频要高。为了缓解这些限制,一些研究提出通过对不同的视点采用不同的分辨率来减少传输的数据量,因此将传输的视频称为混合分辨率视频。为了在解码器侧进一步减少传输的数据量并保持良好的质量;本文提出了一种系统地考虑视频编码器和解码器的三维多视点视频下/上采样算法。在编码器侧,两个相邻视图的行按照交错和互补的方式进行下采样,而在解码器侧,通过将虚拟视图像素与来自互补下采样视图的方向插值像素融合来恢复丢弃的像素。此外,利用被丢弃像素周围的纹理模式来辅助数据融合,从而增强边缘恢复。同时,在虚拟视图的辅助下,在解码器侧,该方法可以有效地恢复被丢弃的高频细节。实验结果表明,该框架具有良好的性能。
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引用次数: 1
Making texture descriptors invariant to blur. 使纹理描述符不变的模糊。
IF 2.4 4区 计算机科学 Q3 ENGINEERING, ELECTRICAL & ELECTRONIC Pub Date : 2016-01-01 Epub Date: 2016-03-23 DOI: 10.1186/s13640-016-0116-7
Michael Gadermayr, Andreas Uhl

Besides a high distinctiveness, robustness (or invariance) to image degradations is very desirable for texture feature extraction methods in real-world applications. In this paper, focus is on making arbitrary texture descriptors invariant to blur which is often prevalent in real image data. From previous work, we know that most state-of-the-art texture feature extraction methods are unable to cope even with minor blur degradations if the classifier's training stage is based on idealistic data. However, if the training set suffers similarly from the degradations, the obtained accuracies are significantly higher. Exploiting that knowledge, in this approach the level of blur of each image is increased to a certain threshold, based on the estimation of a blur measure. Experiments with synthetically degraded data show that the method is able to generate a high degree of blur invariance without loosing too much distinctiveness. Finally, we show that our method is not limited to ideal Gaussian blur.

除了高显著性外,对图像退化的鲁棒性(或不变性)对于纹理特征提取方法在实际应用中是非常理想的。本文的研究重点是如何使任意纹理描述符不受真实图像数据中常见的模糊问题的影响。从以前的工作中,我们知道,如果分类器的训练阶段是基于理想数据,那么大多数最先进的纹理特征提取方法甚至无法处理轻微的模糊退化。然而,如果训练集遭受类似的退化,则获得的准确性显着更高。利用这些知识,在这种方法中,每个图像的模糊程度根据模糊测量的估计增加到一定的阈值。对综合退化数据的实验表明,该方法能够在不丢失太多显著性的情况下产生高度的模糊不变性。最后,我们证明了我们的方法并不局限于理想的高斯模糊。
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引用次数: 5
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Eurasip Journal on Image and Video Processing
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