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Plotting: a case study in lifted planning with constraints 绘图:带约束条件的提升规划案例研究
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-09-13 DOI: 10.1007/s10601-024-09370-x
Joan Espasa, Ian Miguel, Peter Nightingale, András Z. Salamon, Mateu Villaret

We study a planning problem based on Plotting, a tile-matching puzzle video game published by Taito in 1989. The objective of this turn-based game is to remove a target number of coloured blocks from a grid by sequentially shooting blocks into the same grid. Plotting features complex transitions after every shot: various blocks are affected directly, while others can be indirectly affected by gravity. We consider modelling and solving Plotting from two perspectives. The puzzle is naturally cast as an AI Planning problem and we first discuss modelling the problem using the Planning Domain Definition Language (PDDL). We find that a model in which planning actions correspond to player actions is inefficient with a grounding-based state-of-the-art planner. However, with a more fine-grained action model, where each change of a block is a planning action, solving performance is dramatically improved. We also describe two lifted constraint models, able to capture the inherent complexities of Plotting and enabling the application of efficient solving approaches from SAT and CP. Our empirical results with these models demonstrates that they can compete with, and often exceed, the performance of the dedicated planning solvers, suggesting that the richer languages available to constraint modelling can be of benefit when considering planning problems with complex changes of state. CP and SAT solvers solved almost all of the largest and most challenging instances within 1 hour, whereas the best planning approach solved approximately 30%. Finally, the flexibility provided by the constraint models allows us to easily curate interesting levels for human players.

我们研究了一个基于 Plotting 的规划问题,这是一款由 Taito 于 1989 年发行的瓷砖匹配益智视频游戏。这款回合制游戏的目标是通过将方块依次射入同一网格,从网格中移除目标数量的彩色方块。Plotting 的特点是每次射击后都会发生复杂的转换:各种方块会受到直接影响,而其他方块则会受到重力的间接影响。我们从两个角度来考虑绘图的建模和解题。我们首先讨论了使用规划领域定义语言(PDDL)对该问题进行建模。我们发现,在一个规划行动与玩家行动相对应的模型中,使用基于接地的最先进规划器效率很低。然而,如果采用更细粒度的行动模型,即块的每次变化都是一个规划行动,求解性能就会大幅提高。我们还介绍了两种提升约束模型,它们能够捕捉到绘图的内在复杂性,并能应用 SAT 和 CP 的高效求解方法。我们对这些模型的实证结果表明,它们可以与专用规划求解器的性能相媲美,甚至经常超过它们,这表明在考虑具有复杂状态变化的规划问题时,约束建模语言的丰富性可以带来益处。CP 和 SAT 求解器在 1 小时内解决了几乎所有最大、最具挑战性的实例,而最佳规划方法只解决了大约 30%。最后,约束模型所提供的灵活性使我们能够轻松地为人类玩家设计出有趣的关卡。
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引用次数: 0
Applying constraint programming to minimal lottery designs 将约束程序设计应用于最小抽奖设计
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-07-09 DOI: 10.1007/s10601-024-09368-5
David Cushing, David I. Stewart

We develop and deploy a set of constraints for the purpose of calculating minimal sizes of lottery designs. Specifically, we find the minimum number of tickets of size six which are needed to match at least two balls on any draw of size six, whenever there are at most 70 balls.

为了计算彩票设计的最小尺寸,我们开发并使用了一套约束条件。具体来说,我们要找到在任何六等奖的开奖中,只要有最多 70 个球,至少需要两张六等奖彩票才能匹配两个球的最小数量。
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引用次数: 0
Perception-based constraint solving for sudoku images. 基于感知的数独图像约束解法
IF 0.5 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-01-01 Epub Date: 2024-10-05 DOI: 10.1007/s10601-024-09372-9
Maxime Mulamba, Jayanta Mandi, Ali İrfan Mahmutoğulları, Tias Guns

We consider the problem of perception-based constraint solving, where part of the problem specification is provided indirectly through an image provided by a user. As a pedagogical example, we use the complete image of a Sudoku grid. While the rules of the puzzle are assumed to be known, the image must be interpreted by a neural network to extract the values in the grid. In this paper, we investigate (1) a hybrid modeling approach combining machine learning and constraint solving for joint inference, knowing that blank cells need to be both predicted as being blank and filled-in to obtain a full solution; (2) the effect of classifier calibration on joint inference; and (3) how to deal with cases where the constraints of the reasoning system are not satisfied. More specifically, in the case of handwritten user errors in the image, a naive approach fails to obtain a feasible solution even if the interpretation is correct. Our framework identifies human mistakes by using a constraint solver and helps the user to correct these mistakes. We evaluate the performance of the proposed techniques on images taken through the Sudoku Assistant Android app, among other datasets. Our experiments show that (1) joint inference can correct classifier mistakes, (2) overall calibration improves the solution quality on all datasets, and (3) estimating and discriminating between user-written and original visual input while reasoning makes for a more robust system, even in the presence of user errors.

我们考虑的是基于感知的约束条件求解问题,其中部分问题说明是通过用户提供的图像间接提供的。作为一个教学实例,我们使用数独网格的完整图像。虽然数独谜题的规则是已知的,但神经网络必须对图像进行解释,以提取网格中的数值。在本文中,我们研究了:(1) 结合机器学习和约束求解进行联合推理的混合建模方法,因为我们知道空白单元格既需要被预测为空白,也需要被填入才能得到完整的解决方案;(2) 分类器校准对联合推理的影响;以及 (3) 如何处理推理系统的约束条件无法满足的情况。更具体地说,在图像中出现用户手写错误的情况下,即使解释正确,天真的方法也无法获得可行的解决方案。我们的框架通过使用约束求解器来识别人为错误,并帮助用户纠正这些错误。我们对通过数独助手安卓应用和其他数据集拍摄的图像进行了评估。我们的实验表明:(1) 联合推理可以纠正分类器的错误;(2) 整体校准提高了所有数据集的解决方案质量;(3) 在推理的同时估计和区分用户编写的和原始的视觉输入,即使存在用户错误,也能使系统更加稳健。
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引用次数: 0
Optimal multivariate decision trees 最优多元决策树
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-12-27 DOI: 10.1007/s10601-023-09367-y
Justin Boutilier, Carla Michini, Zachary Zhou

Recently, mixed-integer programming (MIP) techniques have been applied to learn optimal decision trees. Empirical research has shown that optimal trees typically have better out-of-sample performance than heuristic approaches such as CART. However, the underlying MIP formulations often suffer from weak linear programming (LP) relaxations. Many existing MIP approaches employ big-M constraints to ensure observations are routed throughout the tree in a feasible manner. This paper introduces new MIP formulations for learning optimal decision trees with multivariate branching rules and no assumptions on the feature types. We first propose a strong baseline MIP formulation that still uses big-M constraints, but yields a stronger LP relaxation than its counterparts in the literature. We then introduce a problem-specific class of valid inequalities called shattering inequalities. Each inequality encodes an inclusion-minimal set of points that cannot be shattered by a multivariate split, and in the context of a MIP formulation, the inequalities are sparse, involving at most the number of features plus two variables. We propose a separation procedure that attempts to find a violated inequality given a (possibly fractional) solution to the LP relaxation; in the case where the solution is integer, the separation is exact. Numerical experiments show that our MIP approach outperforms two other MIP formulations in terms of solution time and relative gap, and is able to improve solution time while remaining competitive with regards to out-of-sample accuracy in comparison to a wider range of approaches from the literature.

最近,混合整数编程(MIP)技术被用于学习最优决策树。经验研究表明,最优决策树的样本外性能通常优于 CART 等启发式方法。然而,基本的 MIP 公式往往存在线性规划(LP)松弛较弱的问题。许多现有的 MIP 方法都采用了 big-M 约束,以确保观测结果以可行的方式在整个树中进行传递。本文引入了新的 MIP 公式,用于学习具有多变量分支规则且不假定特征类型的最优决策树。我们首先提出了一种强基准 MIP 公式,它仍然使用 big-M 约束,但比文献中的同类公式产生了更强的 LP 松弛。然后,我们引入了一类针对特定问题的有效不等式,称为破碎不等式。每个不等式都编码了一个包含的最小点集,这些点集不能被多变量拆分打破,在 MIP 计算中,这些不等式是稀疏的,最多涉及特征数加两个变量。我们提出了一种分离程序,试图在 LP 松弛解(可能是分数解)的情况下找到被违反的不等式;在解是整数的情况下,分离是精确的。数值实验表明,就求解时间和相对差距而言,我们的 MIP 方法优于其他两种 MIP 公式,而且与文献中更广泛的方法相比,我们的 MIP 方法在提高求解时间的同时,在样本外精度方面仍具有竞争力。
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引用次数: 0
A feature commonality-based search strategy to find high $$t$$ -wise covering solutions in feature models 一种基于特征共性的搜索策略,用于在特征模型中寻找高$$t$$ -wise覆盖的解决方案
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-11-30 DOI: 10.1007/s10601-023-09366-z
Mathieu Vavrille

t-wise coverage is one of the most important techniques used to test configurations of software for finding bugs. It ensures that interactions between features of a Software Product Line (SPL) are tested. The size of SPLs (of thousands of features) makes the problem of finding a good test suite computationally expensive, as the number of t-wise combinations grows exponentially. In this article, we leverage Constraint Programming’s search strategies to generate test suites with a high coverage of configurations. We analyse the behaviour of the default random search strategy, and then we propose an improvement based on the commonalities (frequency) of the features. We experimentally compare to uniform sampling and state of the art sampling approaches. We show that our new search strategy outperforms all the other approaches and has the fastest running time.

T-wise覆盖是用于测试软件配置以发现bug的最重要的技术之一。它确保测试了软件产品线(SPL)的功能之间的交互。SPLs(成千上万个特征)的大小使得找到一个好的测试套件的问题在计算上很昂贵,因为t型组合的数量呈指数增长。在本文中,我们利用约束编程的搜索策略来生成具有高配置覆盖率的测试套件。我们分析了默认随机搜索策略的行为,然后基于特征的共性(频率)提出了改进方案。我们在实验上比较了均匀抽样和最先进的抽样方法。我们表明,我们的新搜索策略优于所有其他方法,并且具有最快的运行时间。
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引用次数: 0
Correction to: Solution sampling with random table constraints 修正:随机表约束下的解抽样
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-09-07 DOI: 10.1007/s10601-023-09361-4
Mathieu Vavrille, Charlotte Truchet, Charles Prud’homme
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引用次数: 0
From Declarative Models to Local Search 从声明模型到本地搜索
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-08-12 DOI: 10.1007/s10601-023-09359-y
Gustav Björdal
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引用次数: 0
Security-Aware Database Migration Planning 基于安全的数据库迁移规划
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-08-10 DOI: 10.1007/s10601-023-09351-6
U. Acikalin, Bugra Çaskurlu, K. Subramani
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引用次数: 0
The extensional constraint 外延约束
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-08-03 DOI: 10.1007/s10601-023-09358-z
Hélène Verhaeghe
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引用次数: 2
Human-centred feasibility restoration in practice 实践中以人为本的可行性修复
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-06-01 DOI: 10.1007/s10601-023-09344-5
Ilankaikone Senthooran, Matthias Klapperstück, G. Belov, T. Czauderna, Kevin Leo, M. Wallace, Michael Wybrow, M. Garcia de la Banda
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引用次数: 2
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