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The Bose-Hubbard Model is QMA-complete 玻色-哈伯德模型是qma完备的
IF 1 4区 计算机科学 Q4 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2013-11-13 DOI: 10.1007/978-3-662-43948-7_26
Andrew M. Childs, David Gosset, Zak Webb
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引用次数: 33
Almost k-Wise vs. k-Wise Independent Permutations, and Uniformity for General Group Actions 几乎k-Wise与k-Wise独立排列,以及一般群体行动的一致性
IF 1 4区 计算机科学 Q4 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2013-01-01 DOI: 10.4086/toc.2013.v009a015
N. Alon, Shachar Lovett
A family of permutations in Sn is k-wise independent if a uniform permutation chosen from the family maps any sequence of k distinct elements to any sequence of k distinct elements with equal probability. Efficient constructions of k-wise independent permutations are known for k = 2 and k = 3 based on multiply transitive permutation groups but are unknown for k≥ 4. In fact, it is known that there are no nontrivial subgroups of Sn for n≥ 25 which are 4-wise independent (“4-transitive”). Faced with this obstacle, research has turned towards constructing almost k-wise independent families, where small errors are allowed. Constructions of almost k-wise independent families of permutations, with optimal size up to polynomial factors, have been achieved by several authors. Motivated by this problem, we give several results relating almost k-wise and k-wise distributions over permutations. ∗An earlier version of this paper appeared in the Proceedings of the 16th International Workshop on Randomization and Computation (RANDOM ’12), pages 350–361, 2012. †Supported in part by an ERC advanced grant and by NSF grant DMS-0835373. ‡Supported by NSF grant DMS-0835373. ACM Classification: G.3 AMS Classification: 68W20,68Q25
如果从排列族中选择的一致排列将任意不同的k个元素等可能地映射到任意不同的k个元素,则sn中的排列族是k独立的。对于k = 2和k = 3,已知k独立排列的有效构造,但对于k≥4则未知。事实上,我们知道,当n≥25时,不存在S n的非平凡子群是4独立的。面对这种逆境,研究转向构建几乎k-wise独立的家庭,允许小的错误。一些作者已经实现了几乎k-独立的排列族的最优构造。我们的第一个结果是,任何这样的家族,只要误差足够小,在统计上都接近于完全k独立的分布。这允许对算法进行简化分析:使用随机排列的算法可以在假设完全k-wise独立的情况下进行分析,然后应用于几乎k-wise独立的家庭。特别是,它允许双侧随机算法的遗忘非随机化,该算法在给定任何k-独立排列分布的情况下正确工作。另一个模型是加权排列族,或者说是小支持度的等价分布。我们在这个模型中建立了两个结果。首先,我们证明了一个由n O(k)个排列组成的小随机集w.h.p支持k-独立分布。然后,我们通过证明任何几乎是k-独立的家族都支持k-独立分布来对其进行非随机化。这允许在给定完美的k-wise独立分布的情况下正确工作的搜索问题的算法的遗忘非随机化。这些结果实际上都是群作用于集合的一般框架的特殊情况。在前面的例子中,置换组作用于k个元素的元组。我们在有限群作用于有限集合的一般集合上证明了上述所有结果。
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引用次数: 27
Hardness of Vertex Deletion and Project Scheduling 顶点删除的硬度和项目调度
IF 1 4区 计算机科学 Q4 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2012-06-15 DOI: 10.4086/toc.2013.v009a024
O. Svensson
Assuming the Unique Games Conjecture, we show strong inapproximability results for two natural vertex deletion problems on directed graphs: for any integer k ≥ 2 and arbitrary small e > 0, the Feedback Vertex Set problem and the DAG Vertex Deletion problem are inapproximable within a factor k − e even on graphs where the vertices can be almost partitioned into k solutions. This gives a more structured and therefore stronger UGC-based hardness result for the Feedback Vertex Set problem that is also simpler (albeit using the “It Ain’t Over Till It’s Over” theorem) than the previous hardness result.
假设唯一游戏猜想,我们证明了有向图上的两个自然顶点删除问题的强不可逼近性结果:对于任意整数k≥2和任意小e > 0,反馈顶点集问题和DAG顶点删除问题在k−e因子内是不可逼近的,即使在顶点几乎可以划分为k个解的图上也是如此。这为反馈顶点集问题提供了一个更结构化、更强大的基于ugc的硬度结果,它也比之前的硬度结果更简单(尽管使用了“It Ain 't Over until It 's Over”定理)。
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引用次数: 28
Inapproximability of NP-Complete Variants of Nash Equilibrium 纳什均衡的np -完全变异体的不可逼近性
IF 1 4区 计算机科学 Q4 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2011-04-19 DOI: 10.4086/toc.2013.v009a003
Per Austrin, M. Braverman, E. Chlamtáč
In recent work of Hazan and Krauthgamer (SICOMP 2011), it was shown that finding an e-approximate Nash equilibrium with nearoptimal value in a two-player game is as hard as finding a hidden clique of size O(log n) in the random graph G(n, 1/2). This raises the question of whether a similar intractability holds for approximate Nash equilibrium without such constraints. We give evidence that the constraint of near-optimal value makes the problem distinctly harder: a simple algorithm finds an optimal 1/2 -approximate equilibrium, while finding strictly better than 1/2 -approximate equilibria is as hard as the Hidden Clique problem. This is in contrast to the unconstrained problem where more sophisticated algorithms, achieving better approximations, are known. Unlike general Nash equilibrium, which is in PPAD, optimal (maximum value) Nash equilibrium is NP-hard. We proceed to show that optimal Nash equilibrium is just one of several known NP-hard problems related to Nash equilibrium, all of which have approximate variants which are as hard as finding a planted clique. In particular, we show this for approximate variants of the following problems: finding a Nash equilibrium with value greater than η (for any η > 0, even when the best Nash equilibrium has value 1 - η), finding a second Nash equilibrium, and finding a Nash equilibrium with small support. Finally, we consider the complexity of approximate pure Bayes Nash equilibria in two-player games. Here we show that for general Bayesian games the problem is NP-hard. For the special case where the distribution over types is uniform, we give a quasi-polynomial time algorithm matched by a hardness result based on the Hidden Clique problem.
Hazan和Krauthgamer (SICOMP 2011)最近的研究表明,在两人博弈中找到一个接近最优值的e-近似纳什均衡,就像在随机图G(n, 1/2)中找到一个大小为O(log n)的隐藏集团一样困难。这就提出了一个问题:在没有这些约束的情况下,近似纳什均衡是否也存在类似的难解性?我们给出的证据表明,近最优值的约束使问题明显困难:一个简单的算法找到最优的1/2 -近似均衡,而找到严格优于1/2 -近似均衡与隐藏集团问题一样困难。这与无约束问题形成对比,在无约束问题中,已知更复杂的算法可以获得更好的近似值。与PPAD中的一般纳什均衡不同,最优(最大值)纳什均衡是np困难的。我们继续表明,最优纳什均衡只是几个已知的与纳什均衡相关的np困难问题之一,所有这些问题都有近似的变体,就像找到一个固定的集团一样困难。特别是,我们在以下问题的近似变体中证明了这一点:找到一个值大于η的纳什均衡(对于任何η > 0,即使最佳纳什均衡的值为1 - η),找到第二个纳什均衡,以及找到一个具有小支持的纳什均衡。最后,我们考虑了二人博弈中近似纯贝叶斯纳什均衡的复杂性。这里我们证明,对于一般贝叶斯对策,问题是np困难的。对于类型分布均匀的特殊情况,我们给出了基于隐团问题的拟多项式时间算法与硬度结果匹配。
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引用次数: 35
Hard Metrics from Cayley Graphs of Abelian Groups 来自阿贝尔群的Cayley图的硬度量
IF 1 4区 计算机科学 Q4 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2007-02-22 DOI: 10.4086/toc.2009.v005a006
I. Newman, Y. Rabinovich
Hard metrics are the class of extremal metrics with respect to embedding into Euclidean Spaces: their distortion is as bad as it possibly gets, which is Ω(log n). Besides being very interesting objects akin to expanders and good codes, with rich structure of independent interest, such metrics are important for obtaining lower bounds in Combinatorial Optimization, e.g., on the value of MinCut/MaxFlow ratio for multicommodity flows. For more than a decade, a single family of hard metrics was known (see [10,3]). Recently, a different such family was found (see [8]), causing a certain excitement among the researchers in the area. In this paper we present another construction of hard metrics, different from [10,3], and more general yet clearer and simpler than [8]. Our results naturally extend to NEG and to l1.
硬度量是关于嵌入欧几里得空间的极值度量的一类:它们的失真是尽可能糟糕的,它是Ω(log n)。除了是非常有趣的对象,类似于扩展器和良好的代码,具有丰富的独立感兴趣的结构,这样的度量对于获得组合优化中的下界很重要,例如,在MinCut/MaxFlow比率的值上多商品流。十多年来,人们只知道单一的硬指标(见[10,3])。最近,另一个这样的家族被发现(见[8]),引起了该地区研究人员的某种兴奋。在本文中,我们提出了另一种硬度量的构造,与[10,3]不同,它比[8]更一般,但更清晰、更简单。我们的结果自然延伸到NEG和l1。
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引用次数: 7
On Learning Random DNF Formulas Under the Uniform Distribution 均匀分布下随机DNF公式的学习
IF 1 4区 计算机科学 Q4 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2005-08-22 DOI: 10.4086/toc.2006.v002a008
J. C. Jackson, R. Servedio
We study the average-case learnability of DNF formulas in the model of learning from uniformly distributed random examples. We define a natural model of random monotone DNF formulas and give an efficient algorithm which with high probability can learn, for any fixed constant γ>0, a random t-term monotone DNF for any t = O(n2−γ). We also define a model of random nonmonotone DNF and give an efficient algorithm which with high probability can learn a random t-term DNF for any t=O(n3/2−γ). These are the first known algorithms that can successfully learn a broad class of polynomial-size DNF in a reasonable average-case model of learning from random examples.
研究了均匀分布随机样本学习模型中DNF公式的平均可学习性。我们定义了随机单调DNF公式的一个自然模型,并给出了一个高效的算法,该算法可以高概率地学习任意固定常数γ>0的任意t = O(n2−γ)的随机t项单调DNF。我们还定义了一个随机非单调DNF模型,并给出了一个高概率学习任意t=O(n3/2 - γ)随机t项DNF的算法。这是第一个已知的算法,可以在一个合理的平均情况模型中从随机样本中学习,成功地学习一个广泛的多项式大小的DNF。
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引用次数: 19
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Theory of Computing
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