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Prediction of psychological intervention for college students in digital entertainment media environment based on artificial intelligence and parallel computing algorithms 基于人工智能和并行计算算法的数字娱乐媒体环境下大学生心理干预预测
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-07-30 DOI: 10.1016/j.entcom.2024.100858
Bin Cai , Dongsheng Wang

In the era of digital entertainment media, the rapid dissemination of information and the widespread application of social media have a huge impact on user behavior and psychology. For students, the experience of digital entertainment content may have potential adverse effects on their mental health. The aim of this study is to propose a prediction model of university students’ psychological intervention based on optical network transmission based on parallel computing algorithm, in order to improve the computational efficiency and accuracy of the model. Then, a large number of psychological data of college students are collected, and feature extraction and model training are carried out by using machine learning algorithms. Finally, the predictive model of psychological intervention is simulated by parallel computing algorithm. The experimental results show that the optical network transmission based on parallel computing algorithm has high computational efficiency and accuracy in the prediction model of psychological intervention of college students. The model can reliably predict and evaluate the effect of psychological intervention of college students, provide an effective simulation tool for psychological intervention of college students, and help realize personalized and efficient psychological intervention measures.

在数字娱乐媒体时代,信息的快速传播和社交媒体的广泛应用对用户的行为和心理产生了巨大影响。对于大学生而言,数字娱乐内容的体验可能会对其心理健康产生潜在的不良影响。本研究旨在基于并行计算算法,提出一种基于光网络传输的大学生心理干预预测模型,以提高模型的计算效率和准确性。首先,收集了大量大学生心理数据,利用机器学习算法进行了特征提取和模型训练;然后,利用并行计算算法,建立了基于光网络传输的大学生心理干预预测模型;最后,利用并行计算算法,建立了基于光网络传输的大学生心理干预预测模型。最后,利用并行计算算法对心理干预预测模型进行仿真。实验结果表明,基于并行计算算法的光网络传输在大学生心理干预预测模型中具有较高的计算效率和准确性。该模型能够可靠地预测和评估大学生心理干预的效果,为大学生心理干预提供了有效的仿真工具,有助于实现个性化、高效的心理干预措施。
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引用次数: 0
Green landscape 3D reconstruction and VR interactive art design experience using digital entertainment technology and entertainment gesture robots 利用数字娱乐技术和娱乐手势机器人进行绿色景观三维重建和 VR 互动艺术设计体验
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-07-28 DOI: 10.1016/j.entcom.2024.100854
Jiankai Weng, Jian Sun

With the rapid development of digital entertainment technology, people’s demand for green landscape reconstruction and virtual reality (VR) interactive art design is increasing. This study aims to explore the use of digital entertainment technology and entertainment gesture robots, combined with green landscape 3D reconstruction and VR interactive art design, to provide a new art experience. This paper uses digital entertainment technology to reconstruct the green landscape in 3D, and combines the interactive function of entertainment gesture robot to enable users to interact with the virtual environment. Then VR technology is used to present the reconstructed landscape to the user, and through immersive experience, users can feel the immersive art design. Through experimental evaluation and user survey, 3D reconstruction of green landscape and VR interactive art design using digital entertainment technology and entertainment gesture robots can provide a new entertainment experience. Users are more satisfied with the immersive art design expression, and experience the interaction and connection with the natural environment, which provides users with a unique and immersive art experience, further enriching the form and content of digital entertainment.

随着数字娱乐技术的迅猛发展,人们对绿化景观重建和虚拟现实(VR)互动艺术设计的需求日益增长。本研究旨在探索利用数字娱乐技术和娱乐手势机器人,结合绿化景观三维重建和 VR 互动艺术设计,为人们提供全新的艺术体验。本文利用数字娱乐技术对绿化景观进行三维重建,并结合娱乐手势机器人的交互功能,使用户能够与虚拟环境进行交互。然后利用 VR 技术将重构后的景观呈现给用户,通过沉浸式体验,让用户感受身临其境的艺术设计。通过实验评估和用户调查,利用数字娱乐技术和娱乐手势机器人对绿色景观进行三维重建和 VR 互动艺术设计,可以为用户提供全新的娱乐体验。用户对沉浸式艺术设计的表达更加满意,体验到与自然环境的互动和联系,为用户提供了独特的沉浸式艺术体验,进一步丰富了数字娱乐的形式和内容。
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引用次数: 0
Design of political classroom interaction system in social virtual reality entertainment environment based on convolutional neural network 基于卷积神经网络的社会虚拟现实娱乐环境中的政治课堂互动系统设计
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-07-28 DOI: 10.1016/j.entcom.2024.100860
Jingwen Dang

With the continuous progress of AI intelligent technology, the internet industry has undergone tremendous changes. The application of virtual reality and other digital entertainment technology has changed the classroom mode, and at the same time, current political classrooms place more emphasis on interaction with society. Therefore, this article constructs a political classroom AI intelligent system based on CNN network. This system studies the political classroom from the perspective of AI intelligent construction, using a combination of theory and practice. This article selects some research materials from both domestic and international sources. Firstly, it summarizes and analyzes relevant concepts such as convolutional neural networks, summarizes the importance of political classroom education, and analyzes the problems faced by political classrooms in the context of AI intelligence. Then, experimental analysis was conducted on the AI intelligent system in the political classroom. The experiment proved that the AI intelligent system in the political classroom has good working performance in the actual operation process, and the overall performance is also better than other systems. Implementing a network-based AI intelligent system for the political classroom and applying AI intelligent technology in practical applications can improve the personalization and accuracy of the political classroom.

随着人工智能智能技术的不断进步,互联网行业也发生了巨大的变化。虚拟现实等数字娱乐技术的应用改变了课堂模式,同时,当前的政治课堂更加注重与社会的互动。因此,本文构建了基于 CNN 网络的政治课堂 AI 智能系统。该系统从人工智能智能构建的角度研究政治课堂,采用理论与实践相结合的方式。本文选取了国内外的一些研究资料。首先,对卷积神经网络等相关概念进行了归纳和分析,总结了政治课堂教育的重要性,分析了人工智能智能化背景下政治课堂面临的问题。随后,对人工智能智能系统在政治课堂中的应用进行了实验分析。实验证明,政治课堂中的AI智能系统在实际操作过程中具有良好的工作性能,整体性能也优于其他系统。实施基于网络的政治课堂人工智能智能系统,将人工智能智能技术应用于实际应用中,可以提高政治课堂的个性化和精准性。
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引用次数: 0
Simulation of interaction E-learning mode in political courses based on virtual reality and digital entertainment environment 基于虚拟现实和数字娱乐环境的政治课程互动模拟 电子学习模式
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-07-28 DOI: 10.1016/j.entcom.2024.100857
Lei Zhang , Hong Yu , TianMeng Xu

E-learning is a social network learning method that greatly promotes the dissemination of knowledge. Students can use mobile network terminals for video learning and also share their learning materials, making the learning process interactive and entertaining. This article is based on virtual reality technology and studies the effectiveness of the interactive E-learning mode for political courses in the digital entertainment environment. This online teaching method benefits students and teachers a lot with its unique advantages, and is unanimously favored by experts and scholars. These courses not only provide students with a comprehensive understanding of Marxism, but also help them develop a correct world outlook, values, and ethics. Meanwhile, in the current digital technology environment, interactive online learning has the characteristics of virtualization and entertainment. Students can comment on social hot topics and share their favorite content through various media platforms. The results indicate that the application of artificial intelligence and virtual reality technology in the interactive e-learning mode of political networks has important advantages.

网络学习是一种社交网络学习方式,极大地促进了知识的传播。学生可以利用移动网络终端进行视频学习,也可以共享学习资料,使学习过程具有互动性和娱乐性。本文基于虚拟现实技术,研究了数字娱乐环境下政治课程互动网络教学模式的有效性。这种在线教学方式以其独特的优势让学生和教师受益匪浅,受到专家学者的一致青睐。这些课程不仅能让学生全面了解马克思主义,还能帮助学生树立正确的世界观、价值观和道德观。同时,在当前数字技术环境下,互动式在线学习具有虚拟化、娱乐化的特点。学生可以通过各种媒体平台评论社会热点话题,分享自己喜欢的内容。研究结果表明,人工智能和虚拟现实技术在政治网络互动在线学习模式中的应用具有重要优势。
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引用次数: 0
Application of speech recognition algorithm based on interactive artificial intelligence system in English video teaching system 基于交互式人工智能系统的语音识别算法在英语视频教学系统中的应用
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-07-28 DOI: 10.1016/j.entcom.2024.100859
Min Fu , Xiangdong Guan , Yixuan Wang , Qiong Chen

Social robots are intelligent programs that can autonomously run, automatically publish information, and interact on social media platforms. This article focuses on the speech recognition algorithm of interactive artificial intelligence systems, combined with the Hanning window function and the Vitit algorithm, and explores its application value in English video teaching systems through detailed experiments. Adopting speech feature extraction technology provides strong support for the subsequent recognition process. The application of Hanning window function has a positive impact on speech signal preprocessing. The most indispensable algorithm in speech recognition models is the Vitit algorithm, which successfully solves the problem of time variation and continuity of speech signals. This study successfully applied speech recognition algorithms based on interactive artificial intelligence systems to English video teaching systems. By combining speech feature extraction, Hanning window function, and Vitit algorithm, a system with strong recognition ability and interactivity was constructed. The English video teaching system aims to improve students’ learning process. By combining interactive artificial intelligence speech recognition technology with English video teaching, it can improve students’ experience in learning English and also meet their personalized learning habits.

社交机器人是一种能够在社交媒体平台上自主运行、自动发布信息和进行互动的智能程序。本文重点研究了交互式人工智能系统的语音识别算法,结合汉宁窗函数和Vitit算法,通过详细的实验探索其在英语视频教学系统中的应用价值。采用语音特征提取技术为后续识别过程提供了有力支持。汉宁窗函数的应用对语音信号预处理有积极影响。语音识别模型中最不可或缺的算法是 Vitit 算法,它成功地解决了语音信号的时间变化和连续性问题。本研究成功地将基于交互式人工智能系统的语音识别算法应用于英语视频教学系统。通过结合语音特征提取、汉宁窗函数和 Vitit 算法,构建了一个具有较强识别能力和交互性的系统。英语视频教学系统旨在改善学生的学习过程。通过将交互式人工智能语音识别技术与英语视频教学相结合,既能改善学生的英语学习体验,又能满足学生个性化的学习习惯。
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引用次数: 0
Simulation of street landscape design based on machine learning and entertainment design robots: An interactive entertainment design experience 基于机器学习和娱乐设计机器人的街道景观设计模拟:互动娱乐设计体验
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-07-26 DOI: 10.1016/j.entcom.2024.100845
Wang Lin

Traditional design methods usually present design ideas through plans and models, but this method can not truly simulate the design effect. Therefore, this research aims to use computer game simulation and virtual robotics technology to provide a more interactive and realistic design experience. The study creates a virtual street environment with elements such as streets, buildings and vegetation through computer game simulation. Participants can move and interact in this environment through virtual robots, experience the process of street landscape design, adjust the street layout, add landscape elements, and observe the design effect in real time according to their own design intentions. Compared with traditional design methods, the experimental results show that the design experience using computer game simulation and virtual robot technology is more vivid, creative and interactive. Participants can better perceive the design effect and adjust the design scheme in real time. This interactive entertainment design experience method can help designers and participants better understand and evaluate the design scheme, and improve the design effect and participation.

传统的设计方法通常通过平面图和模型来展示设计理念,但这种方法无法真实模拟设计效果。因此,本研究旨在利用计算机游戏仿真和虚拟机器人技术,提供更具互动性和真实性的设计体验。本研究通过计算机游戏模拟,创建了一个包含街道、建筑和植被等元素的虚拟街道环境。参与者可以通过虚拟机器人在该环境中移动和互动,体验街道景观设计的过程,根据自己的设计意图调整街道布局、添加景观元素,并实时观察设计效果。实验结果表明,与传统设计方法相比,利用电脑游戏模拟和虚拟机器人技术进行的设计体验更加生动、更具创造性和互动性。参与者能更好地感知设计效果,并实时调整设计方案。这种互动娱乐设计体验方法可以帮助设计者和参与者更好地理解和评价设计方案,提高设计效果和参与度。
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引用次数: 0
Application of artificial intelligence based on pattern recognition in music entertainment environment and automatic music recognition 基于模式识别的人工智能在音乐娱乐环境和自动音乐识别中的应用
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-07-26 DOI: 10.1016/j.entcom.2024.100848
Yuefang Liu , Yi Zou

The development of digital technology has given music dissemination a technological advantage of high productivity and efficiency. With the continuous improvement of digital technology and the diversification of communication forms, information visualization design pays more attention to the audience’s experience and feelings. This article analyzes the application of pattern recognition based artificial intelligence in music entertainment environments and automatic recognition of music. Digital media can achieve bidirectional information transmission through user participation and feedback, and can provide customers with more entertainment music experiences through entertainment games and other means. This article focuses on the image enhancement processing, note recognition, and automatic recognition conversion of music scores in complex contexts, and develops an automatic music score recognition system to digitize music score information. Through online dissemination, the public can fully experience the beauty of music in the process of communication and interaction, and at the same time, music can be brought into the entertainment environment.

数字技术的发展赋予了音乐传播高产高效的技术优势。随着数字技术的不断完善和传播形式的多样化,信息可视化设计更加注重受众的体验和感受。本文分析了基于模式识别的人工智能在音乐娱乐环境和音乐自动识别中的应用。数字媒体可以通过用户的参与和反馈实现信息的双向传递,可以通过娱乐游戏等方式为用户提供更多的娱乐音乐体验。本文重点研究了复杂语境下乐谱的图像增强处理、音符识别和自动识别转换,并开发了乐谱自动识别系统,实现了乐谱信息的数字化。通过网络传播,公众可以在交流互动的过程中充分感受音乐之美,同时将音乐带入娱乐环境。
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引用次数: 0
Mathematical analysis of human motion vision capture image processing based on artificial intelligence 基于人工智能的人体运动视觉捕捉图像处理数学分析
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-07-26 DOI: 10.1016/j.entcom.2024.100849
Xinhui Zhao, Liwei Xie

In order to understand the mathematical analysis of human motion vision capture image processing, a mathematical analysis of human motion vision capture image processing based on artificial intelligence is proposed. This paper firstly introduces the research progress, classification and several commonly used vision-based human motion tracking methods of motion capture technology. Secondly, the process and framework of capturing human motion video by using ordinary cameras and marking nodes are proposed, and the automatic tracking algorithm based on Camshift and Kalman filter is adopted. It verifies the effectiveness of the system, changes the traditional way of motion capture, and makes the process of capture more convenient when the capture effect meets the requirements. Finally, the performance of the human motion capture data retrieval algorithm based on video is evaluated comprehensively. It is compared with the latest literature in this field. In terms of time efficiency, for each online retrieval of data set, the proposed algorithm takes 0.056 s, while the methods of other scholars take an average of 1.5 s. Meanwhile, experiments are also conducted on public databases, proving the universality and scalability of the proposed algorithm. The algorithm proposed in this paper has greater advantages than the most advanced method of the same type, which verifies the effectiveness of the algorithm proposed in this paper.

为了了解人体运动视觉捕捉图像处理的数学分析,提出了一种基于人工智能的人体运动视觉捕捉图像处理数学分析方法。本文首先介绍了运动捕捉技术的研究进展、分类和几种常用的基于视觉的人体运动跟踪方法。其次,提出了利用普通摄像头和标记节点捕捉人体运动视频的流程和框架,并采用了基于Camshift和卡尔曼滤波器的自动跟踪算法。验证了系统的有效性,改变了传统的运动捕捉方式,在捕捉效果满足要求的情况下,使捕捉过程更加便捷。最后,对基于视频的人体动作捕捉数据检索算法的性能进行了综合评估。并与该领域的最新文献进行了比较。在时间效率方面,对于每组数据的在线检索,本文提出的算法耗时 0.056 s,而其他学者的方法平均耗时 1.5 s;同时,还在公共数据库上进行了实验,证明了本文提出的算法的通用性和可扩展性。本文提出的算法比同类最先进的方法具有更大的优势,这验证了本文提出的算法的有效性。
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引用次数: 0
Entertainment type robots based on machine learning and game teaching mode applied in dance action planning of art teaching 基于机器学习和游戏教学模式的娱乐型机器人在艺术教学舞蹈动作规划中的应用
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-07-26 DOI: 10.1016/j.entcom.2024.100851
Jiang Chao , Zhao Yingren

We studied the use of machine learning models for training dance action models, collected dance action data, annotated and classified it, and established a training set for dance action models. We trained the training set to learn the feature representation and pattern recognition capabilities of dance actions. Through training and tuning the model, a model that can accurately recognize and generate dance movements was obtained. Evaluate the similarity between two dance movements and select the appropriate dance movements to form a smooth dance sequence. A planning algorithm was designed based on the kinematic and dynamic characteristics of robots to generate dance action paths suitable for the robot’s body conditions. Considering factors such as joint limitations, body stability, and smooth movement of the robot, generate a reasonable dance motion path while ensuring safety. Through on-site testing and data analysis of the system, it has been verified that it can effectively generate diverse and expressive dance movements, bringing a unique viewing experience to entertainment venues.

我们研究了使用机器学习模型训练舞蹈动作模型的方法,收集了舞蹈动作数据,对其进行了注释和分类,并建立了舞蹈动作模型训练集。我们通过训练集来学习舞蹈动作的特征表示和模式识别能力。通过训练和调整模型,我们获得了一个能够准确识别和生成舞蹈动作的模型。评估两个舞蹈动作之间的相似性,并选择合适的舞蹈动作以形成流畅的舞蹈序列。根据机器人的运动学和动力学特征设计了一种规划算法,以生成适合机器人身体条件的舞蹈动作路径。综合考虑机器人的关节限制、身体稳定性、动作流畅性等因素,在确保安全的前提下生成合理的舞蹈动作路径。通过对该系统的现场测试和数据分析,验证了它能有效生成多样化、富有表现力的舞蹈动作,为娱乐场所带来独特的观赏体验。
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引用次数: 0
Emotional recognition and feedback of students in English e-learning based on computer vision and face recognition algorithms 基于计算机视觉和人脸识别算法的英语电子学习中的学生情绪识别和反馈
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-07-26 DOI: 10.1016/j.entcom.2024.100847
Xiaohuan Song

In existing English teaching, teachers often find it difficult to accurately understand students’ emotional changes, thus unable to adjust teaching strategies in a timely manner. Therefore, the introduction of computer vision and facial recognition algorithms will help improve the effectiveness of English teaching. This article is based on computer vision technology and facial recognition algorithms. Based on the sample data provided during the learning process, a model is learned and established to recognize facial expressions under different emotions and identify students’ emotional states. Use computer vision technology to capture and analyze students’ facial expressions in real-time. Then, facial recognition algorithms are used to recognize and classify the captured facial features to determine the current emotional state of the students. Finally, based on the students’ emotional state, the system will provide corresponding feedback. This technology based on computer vision and facial recognition algorithms can help teachers better understand students’ emotional changes, adjust teaching strategies in a timely manner, provide personalized learning feedback, and thereby improve students’ learning effectiveness and the quality of English teaching. This technology can also provide students with a better learning experience, enhancing their learning motivation and interest.

在现有的英语教学中,教师往往难以准确把握学生的情绪变化,从而无法及时调整教学策略。因此,计算机视觉和人脸识别算法的引入将有助于提高英语教学的有效性。本文基于计算机视觉技术和人脸识别算法。根据学习过程中提供的样本数据,学习并建立模型,识别不同情绪下的面部表情,识别学生的情绪状态。利用计算机视觉技术实时捕捉和分析学生的面部表情。然后,利用面部识别算法对捕捉到的面部特征进行识别和分类,从而确定学生当前的情绪状态。最后,根据学生的情绪状态,系统将提供相应的反馈。这项基于计算机视觉和面部识别算法的技术可以帮助教师更好地了解学生的情绪变化,及时调整教学策略,提供个性化的学习反馈,从而提高学生的学习效率和英语教学质量。这项技术还能为学生提供更好的学习体验,提高他们的学习动力和兴趣。
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引用次数: 0
期刊
Entertainment Computing
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