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‘Breathing-with’: a design tactic for the more-than-human “与人一起呼吸”:一种超越人类的设计策略
IF 5.3 2区 工程技术 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-11-23 DOI: 10.1080/07370024.2023.2275760
Jonas Fritsch, Vasiliki Tsaknaki, Karin Ryding, Stina Hasse Jørgensen
In this article, we present breathing-with as a contribution to cultivating concrete design tactics engaging with the more-than-human. We arrive at the concept based on an analysis of three distinc...
在这篇文章中,我们将“与呼吸”作为培养与“超越人类”互动的具体设计策略的一种贡献。我们通过分析三个不同的…
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引用次数: 0
Productive Oscillation as a strategy for doing more-than-human design research 生产振荡作为一种策略,进行超越人类的设计研究
2区 工程技术 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-11-10 DOI: 10.1080/07370024.2023.2276393
Joseph Lindley, Jesse Josua Benjamin, David Philip Green, Glenn McGarry, Franziska Pilling, Laura Dudek, Andy Crabtree, Paul Coulton
KEYWORDS: More-than-humandesign researchproductive oscillationintermediate knowledgeresearch through design
关键词:超人性化设计研究生产振荡中间知识设计研究
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引用次数: 0
The aesthetics of more-than-human design: speculative energy briefs for the Chthulucene 超越人类设计的美学:Chthulucene的投机能量简报
2区 工程技术 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-11-06 DOI: 10.1080/07370024.2023.2276392
Alex Wilkie, Mike Michael
This paper is a theoretical contribution to HCI that considers the more-than-human (MTH) as an intrinsic part of human–computer interaction design. In particular, it focuses on MTH as central to responses to the climate crisis as manifested in energy-demand reduction and smart meters. This is explored by expanding on the notion of the ‘design event’, defined aesthetically as the patterns or conformation of unfolding and becoming of heterogenous human and non-human elements. It is with this version of the design event that the MTH can be more directly and effectively engaged. We do this with reference to environmental problems as signaled by Haraway’s speculative future ‘the Chthulucene’ – a worlding for liveable futures. The paper views design briefs in HCI, and design more broadly, as problematics for exploring and determining aesthetic-possible pathways for invention, which necessarily involves MTH elements. Three interrelated design briefs are presented that propose how practitioners might go about addressing energy-demand reduction and metering and provide a set of guidelines on how to devise and write speculative more-than-human briefs. This, the paper argues, involves becoming sensitive to speculative MTH compositions where novel forms of ‘sense making’ orient alternative possibilistic – idiotic – relations to energy.
这篇论文是对人机交互设计的理论贡献,它将超越人类(MTH)视为人机交互设计的内在部分。它特别关注MTH作为应对气候危机的核心,这体现在能源需求减少和智能电表上。这是通过扩展“设计事件”的概念来探索的,从美学上定义为展开和成为异质人类和非人类元素的模式或构象。有了这个版本的设计事件,MTH可以更直接、更有效地参与进来。我们这样做是参考环境问题,正如哈拉威的投机未来“Chthulucene”所暗示的那样——一个适合居住的未来世界。本文将HCI中的设计简报,以及更广泛的设计,视为探索和确定发明的美学可能途径的问题,这必然涉及MTH元素。本文提出了三个相互关联的设计概要,提出了实践者如何着手解决能源需求减少和计量问题,并提供了一套关于如何设计和编写超越人类的推测性概要的指导方针。这篇论文认为,这涉及到对投机性的MTH成分变得敏感,在这些成分中,新形式的“意义构建”将替代可能性(愚蠢的)与能量的关系定向。
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引用次数: 0
Taking inspiration from becoming “one with a bike” to design human-computer integration 从成为“骑自行车的人”中获得灵感,设计人机集成
2区 工程技术 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-11-03 DOI: 10.1080/07370024.2023.2269148
Florian ‘Floyd’ Mueller, Juerg von Kaenel, Jonathan Duckworth, Josh Andres
Click to increase image sizeClick to decrease image size AcknowledgmentsFlorian ‘Floyd’ Mueller thanks the Australian Research Council, especially DP190102068, DP200102612 and LP210200656.Disclosure statementNo potential conflict of interest was reported by the author(s).Additional informationFundingThis work was supported by the Australian Research Council [DP190102068, DP20102612, LP210200656].Notes on contributorsFlorian ‘Floyd’ MuellerDr Florian ‘Floyd’ Mueller is a Professor in the department of Human-Centred Computing at Monash University in Melbourne, Australia, directing the Exertion Games Lab that investigates the coming together of technology, the human body and play. Previously, he was at RMIT, Stanford, University of Melbourne, Microsoft Research, MIT Media Lab, Fuji-Xerox Palo Alto Labs, Xerox Parc, and the Australian CSIRO. Floyd was appointed to be general co-chair for CHI 2020 and 2024, the ACM SIGCHI Conference on Human Factors in Computing Systems, the premier publication outlet for the Human-Computer Interaction (HCI) discipline.Juerg von KaenelDr Jürg von Känel is Director of the Centre for Industrial AI Research & Innovation at RMIT University. Previously, he was Associate Director of IBM Research - Australia. In November 2015 he was appointed as an honorary Enterprise Professor at the University Melbourne, School of Engineering. In his scarce spare time he and his wife invent, design and make mechanical puzzles.Jonathan DuckworthDr Jonathan Duckworth is an Associate Professor in Digital Design and co-director of CiART (Creative interventions, Art and Rehabilitative Technology), School of Design at Royal Melbourne Institute of Technology. Dr Duckworth has established a strong reputation for his interdisciplinary practice-based design research that forges synergies between interaction design, digital media art, health science, disability, and game technology. His research relates to design innovation within acquired brain injury rehabilitation, the arts and human computer interaction technology field.Josh AndresDr Josh Andres is a human-computer interaction (HCI) and user experience researcher and educator at the School of Cybernetics at the Australian National University (ANU). His work investigates the design, experiential dimensions, and futures enabled by intelligent computation such as AI, ubiquitous environments, human-machine co-pilot experiences, and experiences to support wellbeing. Before the ANU, he was at IBM Research, where he coinvented over 20 patents; the decade prior, he worked across various industries, leading the design of multi-device experiences enjoyed by millions of users.
点击放大图片点击缩小图片致谢florian ' Floyd ' Mueller感谢澳大利亚研究委员会,特别是DP190102068, DP200102612和LP210200656。披露声明作者未报告潜在的利益冲突。本研究得到了澳大利亚研究委员会的支持[DP190102068, DP20102612, LP210200656]。弗洛里安·弗洛伊德·穆勒(Florian Floyd Mueller)博士是澳大利亚墨尔本莫纳什大学以人为本计算系的教授,他领导着“运动游戏实验室”,该实验室研究技术、人体和游戏的结合。此前,他曾就职于RMIT、斯坦福大学、墨尔本大学、微软研究院、麻省理工学院媒体实验室、富士施乐帕洛阿尔托实验室、施乐帕克研究中心和澳大利亚CSIRO。Floyd被任命为CHI 2020和2024的联合主席,ACM SIGCHI计算系统中的人为因素会议是人机交互(HCI)学科的主要出版物。j rg von Känel博士是RMIT大学工业人工智能研究与创新中心主任。在此之前,他是IBM澳大利亚研究中心的副主任。2015年11月,他被任命为墨尔本大学工程学院荣誉企业教授。在他有限的业余时间里,他和他的妻子发明、设计和制作机械拼图。Jonathan Duckworth博士是皇家墨尔本理工学院设计学院数字设计副教授和CiART(创造性干预、艺术和康复技术)联合主任。Duckworth博士在跨学科的基于实践的设计研究方面建立了良好的声誉,该研究在交互设计、数字媒体艺术、健康科学、残疾和游戏技术之间建立了协同效应。他的研究涉及后天性脑损伤康复、艺术和人机交互技术领域的设计创新。Josh Andres博士是澳大利亚国立大学(ANU)控制论学院的人机交互(HCI)和用户体验研究员和教育家。他的作品研究了人工智能、无处不在的环境、人机副驾驶体验和支持福祉的体验等智能计算所带来的设计、体验维度和未来。在澳大利亚国立大学之前,他在IBM研究院工作,在那里他共同发明了20多项专利;在此之前的十年里,他在不同的行业工作,领导设计了数百万用户喜欢的多设备体验。
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引用次数: 0
What mosses can teach us about design fabulations and feminist more-than-human care 苔藓能教会我们什么是设计和女权主义,而不是人类的关怀
2区 工程技术 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-11-02 DOI: 10.1080/07370024.2023.2269893
Marie Louise Juul Søndergaard
Feminist theory is core to posthumanist HCI and can support more-than-human designers and researchers in questioning what human is being decentered and what marginalized voices are foregrounded. In this article, I interweave feminist and posthumanist design scholarship that affirms natureculture relations through the practice and concept of fabulation. I present a research-through-design practice of producing a short film “I Moss You” that is recorded through a microscope and tells a story about mosses and menses, space travel and earthly survival. I contribute by positioning fabulation as a feminist posthumanist design approach that challenges dominant sociotechnical imaginaries of progress, involves non-humans in speculative storytelling and fosters joy in taking care of and enlivening relations with earth. I discuss how fabulation aligns with feminist values in HCI and design, including critiquing power hierarchies and dominant norms of technology, emphasizing situated knowledges in design practice, and attuning to relational becoming with ecology.
女权主义理论是后人文主义HCI的核心,可以支持超越人类的设计师和研究人员质疑人类正在被去中心化,哪些边缘化的声音被重视。在这篇文章中,我将女权主义和后人文主义设计学术交织在一起,通过制造的实践和概念来肯定自然与文化的关系。我展示了一个通过设计研究的实践,制作了一个短片“我苔藓你”,通过显微镜记录,讲述了一个关于苔藓和月经,太空旅行和地球生存的故事。我的贡献是将虚构作为一种女权主义的后人类主义设计方法,挑战主流的社会技术对进步的想象,让非人类参与投机的故事讲述,并在照顾和活跃与地球的关系中培养快乐。我讨论了制造如何与HCI和设计中的女权主义价值观保持一致,包括批评权力等级和技术的主导规范,强调设计实践中的情境知识,以及协调与生态的关系。
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引用次数: 0
Doing responsibilities in entangled worlds 在纠缠的世界中承担责任
2区 工程技术 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-10-30 DOI: 10.1080/07370024.2023.2269934
Verena Fuchsberger, Christopher Frauenberger
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引用次数: 0
Characterizing information access needs in gaze-adaptive augmented reality interfaces: implications for fast-paced and dynamic usage contexts 在视线自适应增强现实界面中描述信息访问需求:对快节奏和动态使用环境的影响
2区 工程技术 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-10-13 DOI: 10.1080/07370024.2023.2260788
Aaron L. Gardony, Kana Okano, Gregory I. Hughes, Alex J. Kim, Kai T. Renshaw, Aldis Sipolins, Andrew B. Whitig, Feiyu Lu, Doug A. Bowman
Gaze-adaptive interfaces can enable intuitive hands-free augmented reality (AR) interaction but unintentional selection (i.e. “Midas Touch”) can have serious consequences during high-stakes real-world AR use. In the present study, we assessed how simulated gaze-adaptive AR interfaces, implementing single and dual gaze inputs, influence Soldiers’ human performance and user experience (UX) in a fast-paced virtual reality marksmanship task. In Experiment 1, we investigated 1- and 2-stage dwell-based interfaces, finding confirmatory dual gaze dwell input effectively reduced Midas Touch but also reduced task performance and UX compared to an always-on (AO) interface. In Experiment 2, we investigated gaze depth-based interfaces, finding similar negative impacts of confirmatory dwell on Midas Touch, task performance, and UX. Overall, compared to the AO interface, single gaze input interfaces (e.g. single dwell or gaze depth threshold) reduced viewing of task-irrelevant information and yielded similar task performance and UX despite being prone to Midas Touch. Broadly, our findings demonstrate that AR users performing fast-paced dynamic tasks can tolerate some unintentional activation of AR displays if reliable and rapid information access is maintained and point to the need to develop and refine gaze depth estimation algorithms and novel gaze depth-based interfaces that provide rapid access to AR display content.
注视自适应界面可以实现直观的免提增强现实(AR)交互,但在高风险的现实AR使用中,无意的选择(即“点石成”)可能会产生严重后果。在本研究中,我们评估了在快节奏的虚拟现实射击任务中,实现单凝视和双凝视输入的模拟凝视自适应AR界面如何影响士兵的人类表现和用户体验(UX)。在实验1中,我们研究了基于1阶段和2阶段驻留的界面,发现与始终在线(AO)界面相比,验证性双凝视驻留输入有效地减少了点金术,但也降低了任务性能和用户体验。在实验2中,我们研究了基于凝视深度的界面,发现验证性停留对点金术、任务性能和用户体验有类似的负面影响。总的来说,与AO界面相比,单凝视输入界面(例如单停留或凝视深度阈值)减少了对任务无关信息的查看,并产生了类似的任务性能和用户体验,尽管容易出现点金术。总的来说,我们的研究结果表明,如果保持可靠和快速的信息访问,执行快节奏动态任务的AR用户可以容忍一些无意的AR显示激活,并指出需要开发和完善凝视深度估计算法和新颖的基于凝视深度的接口,以提供对AR显示内容的快速访问。
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引用次数: 0
Introduction to this special issue on intelligent systems for people with diverse cognitive abilities 介绍这一期关于不同认知能力的人的智能系统的特刊
IF 5.3 2区 工程技术 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-09-06 DOI: 10.1080/07370024.2023.2251969
Noemi Mauro, Federica Cena, Cynthia Putnam, Maria Soledad Pera, David Roldán Álvarez
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引用次数: 0
Reframing search and recommendation as opportunities for communication for people with intellectual disability 将搜索和推荐作为智障人士交流的机会
IF 5.3 2区 工程技术 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-08-28 DOI: 10.1080/07370024.2023.2247394
Laurianne Sitbon, M. Brereton, Filip Bircanin
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引用次数: 0
Predicting developmental language disorders using artificial intelligence and a speech data analysis tool 使用人工智能和语音数据分析工具预测发育性语言障碍
IF 5.3 2区 工程技术 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-08-16 DOI: 10.1080/07370024.2023.2242837
E. Beccaluva, Fabio Catania, F. Arosio, F. Garzotto
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引用次数: 2
期刊
Human-Computer Interaction
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