Pub Date : 2023-11-23DOI: 10.1080/07370024.2023.2275760
Jonas Fritsch, Vasiliki Tsaknaki, Karin Ryding, Stina Hasse Jørgensen
In this article, we present breathing-with as a contribution to cultivating concrete design tactics engaging with the more-than-human. We arrive at the concept based on an analysis of three distinc...
{"title":"‘Breathing-with’: a design tactic for the more-than-human","authors":"Jonas Fritsch, Vasiliki Tsaknaki, Karin Ryding, Stina Hasse Jørgensen","doi":"10.1080/07370024.2023.2275760","DOIUrl":"https://doi.org/10.1080/07370024.2023.2275760","url":null,"abstract":"In this article, we present breathing-with as a contribution to cultivating concrete design tactics engaging with the more-than-human. We arrive at the concept based on an analysis of three distinc...","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":null,"pages":null},"PeriodicalIF":5.3,"publicationDate":"2023-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"138524322","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-10DOI: 10.1080/07370024.2023.2276393
Joseph Lindley, Jesse Josua Benjamin, David Philip Green, Glenn McGarry, Franziska Pilling, Laura Dudek, Andy Crabtree, Paul Coulton
KEYWORDS: More-than-humandesign researchproductive oscillationintermediate knowledgeresearch through design
关键词:超人性化设计研究生产振荡中间知识设计研究
{"title":"Productive Oscillation as a strategy for doing more-than-human design research","authors":"Joseph Lindley, Jesse Josua Benjamin, David Philip Green, Glenn McGarry, Franziska Pilling, Laura Dudek, Andy Crabtree, Paul Coulton","doi":"10.1080/07370024.2023.2276393","DOIUrl":"https://doi.org/10.1080/07370024.2023.2276393","url":null,"abstract":"KEYWORDS: More-than-humandesign researchproductive oscillationintermediate knowledgeresearch through design","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-11-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135136638","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-06DOI: 10.1080/07370024.2023.2276392
Alex Wilkie, Mike Michael
This paper is a theoretical contribution to HCI that considers the more-than-human (MTH) as an intrinsic part of human–computer interaction design. In particular, it focuses on MTH as central to responses to the climate crisis as manifested in energy-demand reduction and smart meters. This is explored by expanding on the notion of the ‘design event’, defined aesthetically as the patterns or conformation of unfolding and becoming of heterogenous human and non-human elements. It is with this version of the design event that the MTH can be more directly and effectively engaged. We do this with reference to environmental problems as signaled by Haraway’s speculative future ‘the Chthulucene’ – a worlding for liveable futures. The paper views design briefs in HCI, and design more broadly, as problematics for exploring and determining aesthetic-possible pathways for invention, which necessarily involves MTH elements. Three interrelated design briefs are presented that propose how practitioners might go about addressing energy-demand reduction and metering and provide a set of guidelines on how to devise and write speculative more-than-human briefs. This, the paper argues, involves becoming sensitive to speculative MTH compositions where novel forms of ‘sense making’ orient alternative possibilistic – idiotic – relations to energy.
{"title":"The aesthetics of more-than-human design: speculative energy briefs for the Chthulucene","authors":"Alex Wilkie, Mike Michael","doi":"10.1080/07370024.2023.2276392","DOIUrl":"https://doi.org/10.1080/07370024.2023.2276392","url":null,"abstract":"This paper is a theoretical contribution to HCI that considers the more-than-human (MTH) as an intrinsic part of human–computer interaction design. In particular, it focuses on MTH as central to responses to the climate crisis as manifested in energy-demand reduction and smart meters. This is explored by expanding on the notion of the ‘design event’, defined aesthetically as the patterns or conformation of unfolding and becoming of heterogenous human and non-human elements. It is with this version of the design event that the MTH can be more directly and effectively engaged. We do this with reference to environmental problems as signaled by Haraway’s speculative future ‘the Chthulucene’ – a worlding for liveable futures. The paper views design briefs in HCI, and design more broadly, as problematics for exploring and determining aesthetic-possible pathways for invention, which necessarily involves MTH elements. Three interrelated design briefs are presented that propose how practitioners might go about addressing energy-demand reduction and metering and provide a set of guidelines on how to devise and write speculative more-than-human briefs. This, the paper argues, involves becoming sensitive to speculative MTH compositions where novel forms of ‘sense making’ orient alternative possibilistic – idiotic – relations to energy.","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135635165","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-03DOI: 10.1080/07370024.2023.2269148
Florian ‘Floyd’ Mueller, Juerg von Kaenel, Jonathan Duckworth, Josh Andres
Click to increase image sizeClick to decrease image size AcknowledgmentsFlorian ‘Floyd’ Mueller thanks the Australian Research Council, especially DP190102068, DP200102612 and LP210200656.Disclosure statementNo potential conflict of interest was reported by the author(s).Additional informationFundingThis work was supported by the Australian Research Council [DP190102068, DP20102612, LP210200656].Notes on contributorsFlorian ‘Floyd’ MuellerDr Florian ‘Floyd’ Mueller is a Professor in the department of Human-Centred Computing at Monash University in Melbourne, Australia, directing the Exertion Games Lab that investigates the coming together of technology, the human body and play. Previously, he was at RMIT, Stanford, University of Melbourne, Microsoft Research, MIT Media Lab, Fuji-Xerox Palo Alto Labs, Xerox Parc, and the Australian CSIRO. Floyd was appointed to be general co-chair for CHI 2020 and 2024, the ACM SIGCHI Conference on Human Factors in Computing Systems, the premier publication outlet for the Human-Computer Interaction (HCI) discipline.Juerg von KaenelDr Jürg von Känel is Director of the Centre for Industrial AI Research & Innovation at RMIT University. Previously, he was Associate Director of IBM Research - Australia. In November 2015 he was appointed as an honorary Enterprise Professor at the University Melbourne, School of Engineering. In his scarce spare time he and his wife invent, design and make mechanical puzzles.Jonathan DuckworthDr Jonathan Duckworth is an Associate Professor in Digital Design and co-director of CiART (Creative interventions, Art and Rehabilitative Technology), School of Design at Royal Melbourne Institute of Technology. Dr Duckworth has established a strong reputation for his interdisciplinary practice-based design research that forges synergies between interaction design, digital media art, health science, disability, and game technology. His research relates to design innovation within acquired brain injury rehabilitation, the arts and human computer interaction technology field.Josh AndresDr Josh Andres is a human-computer interaction (HCI) and user experience researcher and educator at the School of Cybernetics at the Australian National University (ANU). His work investigates the design, experiential dimensions, and futures enabled by intelligent computation such as AI, ubiquitous environments, human-machine co-pilot experiences, and experiences to support wellbeing. Before the ANU, he was at IBM Research, where he coinvented over 20 patents; the decade prior, he worked across various industries, leading the design of multi-device experiences enjoyed by millions of users.
{"title":"Taking inspiration from becoming “one with a bike” to design human-computer integration","authors":"Florian ‘Floyd’ Mueller, Juerg von Kaenel, Jonathan Duckworth, Josh Andres","doi":"10.1080/07370024.2023.2269148","DOIUrl":"https://doi.org/10.1080/07370024.2023.2269148","url":null,"abstract":"Click to increase image sizeClick to decrease image size AcknowledgmentsFlorian ‘Floyd’ Mueller thanks the Australian Research Council, especially DP190102068, DP200102612 and LP210200656.Disclosure statementNo potential conflict of interest was reported by the author(s).Additional informationFundingThis work was supported by the Australian Research Council [DP190102068, DP20102612, LP210200656].Notes on contributorsFlorian ‘Floyd’ MuellerDr Florian ‘Floyd’ Mueller is a Professor in the department of Human-Centred Computing at Monash University in Melbourne, Australia, directing the Exertion Games Lab that investigates the coming together of technology, the human body and play. Previously, he was at RMIT, Stanford, University of Melbourne, Microsoft Research, MIT Media Lab, Fuji-Xerox Palo Alto Labs, Xerox Parc, and the Australian CSIRO. Floyd was appointed to be general co-chair for CHI 2020 and 2024, the ACM SIGCHI Conference on Human Factors in Computing Systems, the premier publication outlet for the Human-Computer Interaction (HCI) discipline.Juerg von KaenelDr Jürg von Känel is Director of the Centre for Industrial AI Research & Innovation at RMIT University. Previously, he was Associate Director of IBM Research - Australia. In November 2015 he was appointed as an honorary Enterprise Professor at the University Melbourne, School of Engineering. In his scarce spare time he and his wife invent, design and make mechanical puzzles.Jonathan DuckworthDr Jonathan Duckworth is an Associate Professor in Digital Design and co-director of CiART (Creative interventions, Art and Rehabilitative Technology), School of Design at Royal Melbourne Institute of Technology. Dr Duckworth has established a strong reputation for his interdisciplinary practice-based design research that forges synergies between interaction design, digital media art, health science, disability, and game technology. His research relates to design innovation within acquired brain injury rehabilitation, the arts and human computer interaction technology field.Josh AndresDr Josh Andres is a human-computer interaction (HCI) and user experience researcher and educator at the School of Cybernetics at the Australian National University (ANU). His work investigates the design, experiential dimensions, and futures enabled by intelligent computation such as AI, ubiquitous environments, human-machine co-pilot experiences, and experiences to support wellbeing. Before the ANU, he was at IBM Research, where he coinvented over 20 patents; the decade prior, he worked across various industries, leading the design of multi-device experiences enjoyed by millions of users.","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135868117","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-02DOI: 10.1080/07370024.2023.2269893
Marie Louise Juul Søndergaard
Feminist theory is core to posthumanist HCI and can support more-than-human designers and researchers in questioning what human is being decentered and what marginalized voices are foregrounded. In this article, I interweave feminist and posthumanist design scholarship that affirms natureculture relations through the practice and concept of fabulation. I present a research-through-design practice of producing a short film “I Moss You” that is recorded through a microscope and tells a story about mosses and menses, space travel and earthly survival. I contribute by positioning fabulation as a feminist posthumanist design approach that challenges dominant sociotechnical imaginaries of progress, involves non-humans in speculative storytelling and fosters joy in taking care of and enlivening relations with earth. I discuss how fabulation aligns with feminist values in HCI and design, including critiquing power hierarchies and dominant norms of technology, emphasizing situated knowledges in design practice, and attuning to relational becoming with ecology.
{"title":"What mosses can teach us about design fabulations and feminist more-than-human care","authors":"Marie Louise Juul Søndergaard","doi":"10.1080/07370024.2023.2269893","DOIUrl":"https://doi.org/10.1080/07370024.2023.2269893","url":null,"abstract":"Feminist theory is core to posthumanist HCI and can support more-than-human designers and researchers in questioning what human is being decentered and what marginalized voices are foregrounded. In this article, I interweave feminist and posthumanist design scholarship that affirms natureculture relations through the practice and concept of fabulation. I present a research-through-design practice of producing a short film “I Moss You” that is recorded through a microscope and tells a story about mosses and menses, space travel and earthly survival. I contribute by positioning fabulation as a feminist posthumanist design approach that challenges dominant sociotechnical imaginaries of progress, involves non-humans in speculative storytelling and fosters joy in taking care of and enlivening relations with earth. I discuss how fabulation aligns with feminist values in HCI and design, including critiquing power hierarchies and dominant norms of technology, emphasizing situated knowledges in design practice, and attuning to relational becoming with ecology.","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135934971","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-30DOI: 10.1080/07370024.2023.2269934
Verena Fuchsberger, Christopher Frauenberger
{"title":"Doing responsibilities in entangled worlds","authors":"Verena Fuchsberger, Christopher Frauenberger","doi":"10.1080/07370024.2023.2269934","DOIUrl":"https://doi.org/10.1080/07370024.2023.2269934","url":null,"abstract":"","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-10-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136104504","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-13DOI: 10.1080/07370024.2023.2260788
Aaron L. Gardony, Kana Okano, Gregory I. Hughes, Alex J. Kim, Kai T. Renshaw, Aldis Sipolins, Andrew B. Whitig, Feiyu Lu, Doug A. Bowman
Gaze-adaptive interfaces can enable intuitive hands-free augmented reality (AR) interaction but unintentional selection (i.e. “Midas Touch”) can have serious consequences during high-stakes real-world AR use. In the present study, we assessed how simulated gaze-adaptive AR interfaces, implementing single and dual gaze inputs, influence Soldiers’ human performance and user experience (UX) in a fast-paced virtual reality marksmanship task. In Experiment 1, we investigated 1- and 2-stage dwell-based interfaces, finding confirmatory dual gaze dwell input effectively reduced Midas Touch but also reduced task performance and UX compared to an always-on (AO) interface. In Experiment 2, we investigated gaze depth-based interfaces, finding similar negative impacts of confirmatory dwell on Midas Touch, task performance, and UX. Overall, compared to the AO interface, single gaze input interfaces (e.g. single dwell or gaze depth threshold) reduced viewing of task-irrelevant information and yielded similar task performance and UX despite being prone to Midas Touch. Broadly, our findings demonstrate that AR users performing fast-paced dynamic tasks can tolerate some unintentional activation of AR displays if reliable and rapid information access is maintained and point to the need to develop and refine gaze depth estimation algorithms and novel gaze depth-based interfaces that provide rapid access to AR display content.
{"title":"Characterizing information access needs in gaze-adaptive augmented reality interfaces: implications for fast-paced and dynamic usage contexts","authors":"Aaron L. Gardony, Kana Okano, Gregory I. Hughes, Alex J. Kim, Kai T. Renshaw, Aldis Sipolins, Andrew B. Whitig, Feiyu Lu, Doug A. Bowman","doi":"10.1080/07370024.2023.2260788","DOIUrl":"https://doi.org/10.1080/07370024.2023.2260788","url":null,"abstract":"Gaze-adaptive interfaces can enable intuitive hands-free augmented reality (AR) interaction but unintentional selection (i.e. “Midas Touch”) can have serious consequences during high-stakes real-world AR use. In the present study, we assessed how simulated gaze-adaptive AR interfaces, implementing single and dual gaze inputs, influence Soldiers’ human performance and user experience (UX) in a fast-paced virtual reality marksmanship task. In Experiment 1, we investigated 1- and 2-stage dwell-based interfaces, finding confirmatory dual gaze dwell input effectively reduced Midas Touch but also reduced task performance and UX compared to an always-on (AO) interface. In Experiment 2, we investigated gaze depth-based interfaces, finding similar negative impacts of confirmatory dwell on Midas Touch, task performance, and UX. Overall, compared to the AO interface, single gaze input interfaces (e.g. single dwell or gaze depth threshold) reduced viewing of task-irrelevant information and yielded similar task performance and UX despite being prone to Midas Touch. Broadly, our findings demonstrate that AR users performing fast-paced dynamic tasks can tolerate some unintentional activation of AR displays if reliable and rapid information access is maintained and point to the need to develop and refine gaze depth estimation algorithms and novel gaze depth-based interfaces that provide rapid access to AR display content.","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135855503","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-09-06DOI: 10.1080/07370024.2023.2251969
Noemi Mauro, Federica Cena, Cynthia Putnam, Maria Soledad Pera, David Roldán Álvarez
{"title":"Introduction to this special issue on intelligent systems for people with diverse cognitive abilities","authors":"Noemi Mauro, Federica Cena, Cynthia Putnam, Maria Soledad Pera, David Roldán Álvarez","doi":"10.1080/07370024.2023.2251969","DOIUrl":"https://doi.org/10.1080/07370024.2023.2251969","url":null,"abstract":"","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":null,"pages":null},"PeriodicalIF":5.3,"publicationDate":"2023-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74441593","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-28DOI: 10.1080/07370024.2023.2247394
Laurianne Sitbon, M. Brereton, Filip Bircanin
{"title":"Reframing search and recommendation as opportunities for communication for people with intellectual disability","authors":"Laurianne Sitbon, M. Brereton, Filip Bircanin","doi":"10.1080/07370024.2023.2247394","DOIUrl":"https://doi.org/10.1080/07370024.2023.2247394","url":null,"abstract":"","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":null,"pages":null},"PeriodicalIF":5.3,"publicationDate":"2023-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78396894","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-16DOI: 10.1080/07370024.2023.2242837
E. Beccaluva, Fabio Catania, F. Arosio, F. Garzotto
{"title":"Predicting developmental language disorders using artificial intelligence and a speech data analysis tool","authors":"E. Beccaluva, Fabio Catania, F. Arosio, F. Garzotto","doi":"10.1080/07370024.2023.2242837","DOIUrl":"https://doi.org/10.1080/07370024.2023.2242837","url":null,"abstract":"","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":null,"pages":null},"PeriodicalIF":5.3,"publicationDate":"2023-08-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73208685","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}