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2013 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB)最新文献

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An Extended Local Binary Pattern for Gender Classification 一种用于性别分类的扩展局部二元模式
A. R. Ardakany, M. Nicolescu, M. Nicolescu
This paper addresses the problem of gender recognition by proposing a new feature descriptor to be used in classification. The contribution of this work is an extension to the local binary patterns traditionally used as descriptors. Local binary patterns include information about the relationship between a central pixel value and those of its neighboring pixels in a very compact manner. In the proposed method we incorporate into the descriptor more information from the neighborhood by using four predefined patterns, rather than just one, as in the classic model. We evaluate the performance of our method on the standard FERET database by comparing it to existing methods and show that we can extract more discriminative features and subsequently provide better gender recognition accuracy.
本文通过提出一种新的特征描述符来解决性别识别问题。这项工作的贡献是对传统上用作描述符的局部二进制模式的扩展。局部二值模式以非常紧凑的方式包含有关中心像素值与其相邻像素值之间关系的信息。在提出的方法中,我们通过使用四个预定义的模式(而不是像经典模型那样只有一个模式)将更多来自邻域的信息合并到描述符中。通过与现有方法的比较,我们在标准FERET数据库上评估了我们的方法的性能,并表明我们可以提取更多的判别特征,从而提供更好的性别识别准确率。
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引用次数: 6
Template Matching Skeletonization Based on Gauss Sphere Representation 基于高斯球表示的模板匹配骨架化
T. Aoki, Vicky Sintunata
Skeletonization, or automatic skeleton extraction, is a technology in 3DCG which automatically extract skeletons (i.e. bones, joints and their hierarchical structures) from 3D models. Such skeletons are important shape and pose descriptors for object representation, object recognition etc. Some existing skeletonization methods have difficulties in correctly extracting the position of joints. Some other methods are able to extract joints correctly to some extent, but controlling the number of bones and joints in their structure is not allowed. Therefore applying motion data acquired from motion capture devices to 3D models still involves a lot of manual work. In this paper, we propose a novel animation skeletonization method suited for CG animation based on Gauss sphere representation. By applying vertex Gauss sphere representation first and then applying template matching approach regardless of the object's shape, the proposed method is able to extract the same numbers of joints or bones in the same structure as in given motion data, i.e. one can directly apply existing motion data without the need of manual adjustment. Experimental results showed that the proposed method achieves 90% accuracy of pose estimation and 73% accuracy of joint estimation.
骨骼化,或自动骨骼提取,是一种自动从3D模型中提取骨骼(即骨骼,关节及其分层结构)的技术。这些骨架是物体表示、物体识别等方面重要的形状和姿态描述符。现有的一些骨骼化方法在正确提取关节位置方面存在困难。其他一些方法可以在一定程度上正确提取关节,但不允许控制其结构中骨骼和关节的数量。因此,将运动捕捉设备获取的运动数据应用到三维模型中仍然需要大量的手工工作。本文提出了一种基于高斯球表示的适合CG动画的动画骨架化方法。该方法通过先应用顶点高斯球表示,再应用模板匹配方法,无论物体形状如何,都可以在给定的运动数据中提取相同数量的关节或骨骼,即可以直接应用现有的运动数据,而无需手动调整。实验结果表明,该方法的位姿估计精度达到90%,关节估计精度达到73%。
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引用次数: 0
PIR: A Domain Specific Language for Multimedia Retrieval 面向多媒体检索的领域专用语言PIR
Xiaobing Huang, Tian Zhao, Yu Cao
Multimedia retrieval is a problem domain involving salient features extraction, machine learning, indexing, and retrieval. There are a variety of implementations for these tasks, which are difficult to compose and reuse due to the interface and language incompatibility. Because of this low reusability, researchers often have to implement their experiments from scratch and the resulting programs are not optimized for efficiency and cannot be easily adapted for parallelization. In this paper, we present PIR (Pipeline Information Retrieval), a domain specific language (DSL) for multimedia feature manipulation. The goal is to unify the programming tasks for feature-related programming in multimedia retrieval experiments by hiding the programming details under a flexible layer of domain specific interface. This DSL enables us to optimize the feature-related tasks by compiling the DSL programs into pipeline graphs, which can be executed using a variety of strategies to eliminate redundant computation and enable parallelization and change propagation.
多媒体检索是一个涉及显著特征提取、机器学习、索引和检索的问题领域。这些任务有各种各样的实现,由于接口和语言的不兼容性,这些实现很难组合和重用。由于这种低可重用性,研究人员经常不得不从头开始实现他们的实验,结果程序没有优化效率,也不容易适应并行化。在本文中,我们提出了PIR(管道信息检索),一种用于多媒体特征处理的领域特定语言(DSL)。目的是通过将编程细节隐藏在一个灵活的领域特定接口层下,统一多媒体检索实验中与特征相关的编程任务。这种DSL使我们能够通过将DSL程序编译成管道图来优化与特征相关的任务,管道图可以使用各种策略来消除冗余计算并启用并行化和更改传播。
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引用次数: 1
Undistorting Foreground Objects in Wide Angle Images 广角图像中不失真的前景对象
M. A. Tehrani, A. Majumder, M. Gopi
The use of wide angle lens on commodity cameras are becoming increasingly popular. However, this leads to image distortions due to the large difference in relative orientation of the different foreground objects with respect to the camera's image plane. More importantly, these distortions are different in different parts of the image since it depends entirely on the position and orientation of the foreground object with respect to the image plane. Such distortions often manifest themselves as objects in the foreground appearing fatter than they are supposed to be or parts thereof (e.g. hands or head of people) looking disproportionately larger than the rest of them. Though there are earlier works addressing other common distortions in cameras like radial distortions, little attention has been given to this problem. In this paper, we present an effective method to remove such distortions in foreground objects minimally distorting the background. This is achieved efficiently using a mesh-based pixel displacement technique assisted by a simple and intuitive user interface design.
广角镜头在商用相机上的应用越来越普遍。然而,由于不同前景物体相对于相机图像平面的相对方向存在很大差异,这会导致图像失真。更重要的是,这些扭曲在图像的不同部分是不同的,因为它完全取决于前景物体相对于图像平面的位置和方向。这种扭曲通常表现为前景中的物体看起来比预期的要胖,或者其部分(例如人的手或头)看起来比其他部分不成比例地大。虽然有早期的作品解决其他常见的畸变相机,如径向畸变,很少注意到这个问题。在本文中,我们提出了一种有效的方法来消除前景对象中的这种扭曲,并在最小程度上扭曲背景。这是通过简单直观的用户界面设计辅助基于网格的像素位移技术有效地实现的。
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引用次数: 1
Impact of Morphing-Based Frame Synthesis on Bandwidth Optimization for 3DTI Video 基于变形的帧合成对3DTI视频带宽优化的影响
Chien-Nan Chen, K. Nahrstedt
In view of the resource demanding nature of 3D Tele-immersion (3DTI), we apply Morphing-based Frame Synthesis (MBFS) on delivery of both online and offline 3DTI visual content to decrease the resource consumption without degrading the perceptual quality. We further investigate the relationship between the level-of-motion of the content and the effectiveness of MBFS. In light of the results, we propose an on-the-fly resource adaptor for 3DTI video transmission which utilizes a perceptual model built from data compiled by a series of subjective experiments. Results show that our adaptor achieves 43% to 87% compression ratio for offline compression on 3DTI videos of different baseline user activities, and a 10% on-the-fly bandwidth saving on complex user activity without perceptible degradation.
考虑到3D远程沉浸(3DTI)对资源的要求,我们将基于变形的帧合成(MBFS)应用于在线和离线3DTI视觉内容的传输,在不降低感知质量的情况下减少资源消耗。我们进一步研究了内容的运动水平与MBFS的有效性之间的关系。基于上述结果,我们提出了一种基于感知模型的实时3DTI视频传输资源适配器。结果表明,我们的适配器在不同基线用户活动的3DTI视频上实现了43%到87%的离线压缩比,在复杂的用户活动上节省了10%的动态带宽,而没有明显的退化。
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引用次数: 6
Trimmed Non-local Means Technique for Mixed Noise Removal in Color Images 彩色图像混合噪声去除的裁剪非局部均值技术
Krystian Radlak, B. Smolka
In this paper a novel approach to the mixed noise removal in color images is proposed. The described method is a generalization of the Non-Local Means algorithm, where the pixels in the filtering window are ordered and only the most centrally located pixels in the filtering window are considered and used to calculate the weights needed for the averaging operation. The comparison with the existing state-of-the-art denoising schemes in terms of image restoration quality measures shows, that the new approach yields significantly better results in suppressing mixed noise in color digital images.
提出了一种去除彩色图像中混合噪声的新方法。所描述的方法是非局部均值算法的推广,其中过滤窗口中的像素是有序的,并且只考虑过滤窗口中最集中的像素,并用于计算平均操作所需的权重。与现有最先进的降噪方案在图像恢复质量措施方面的比较表明,新方法在抑制彩色数字图像中的混合噪声方面取得了显着更好的效果。
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引用次数: 7
Evaluating Player Experience in Cycling Exergames 评估循环游戏中的玩家体验
M. Hoda, Rana Alattas, Abdulmotaleb El Saddik
Obesity has become a worldwide problem which most countries are trying to fight. It affects many people, irrespective of age, race, gender, or religion, anyone can suffer from obesity that leads to serious problems for individuals and for society as a whole. In this study we have selected two groups of people: the basic people who rarely exercise on a weekly basis, and the average people who exercise regularly every week. We have explored the attitude of the two groups towards mixing exercises with games in order to motivate the people with basic activity levels to exercise more frequently. We have used a qualitative standard online questionnaire from AttrakDiff and we have done a quantitative study of some important factors during exercises. The results of the qualitative and quantitative studies were very encouraging, as they reveal that mixing games with exercises can transform boring exercises into entertaining ones. It can also motivate players to continue and repeat the exercises. The ANOVA test has been applied and it shows that combining games with the bike has a significant effect on the speed and the average rotation per minute of the participants.
肥胖已经成为一个世界性的问题,大多数国家都在努力解决这个问题。它影响到许多人,无论年龄、种族、性别或宗教,任何人都可能患有肥胖,这会给个人和整个社会带来严重的问题。在这项研究中,我们选择了两组人:一组是很少每周锻炼的基本人群,另一组是每周定期锻炼的普通人。我们探索了这两个群体对将运动与游戏结合起来的态度,以激励具有基本活动水平的人更频繁地运动。我们使用了一份来自AttrakDiff的定性标准在线问卷,并对练习过程中的一些重要因素进行了定量研究。定性和定量研究的结果非常令人鼓舞,因为它们揭示了将游戏与练习相结合可以将无聊的练习转变为有趣的练习。它还可以激励玩家继续和重复练习。方差分析表明,将游戏与自行车结合对参与者的速度和平均每分钟旋转有显著影响。
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引用次数: 11
A Fluorescent Mid-air Screen 荧光半空屏幕
I. Rakkolainen, K. Palovuori
The Fog Screen can create high-quality walk-through images onto a translucent fog plane with rear-projection, so that they appear to float in mid-air. Projector's hotspot may distract viewers, but here we present a method based on fluorescence and front-projection to apparently remove the projector's light altogether. The fluorescent Fog Screen can create even more magical images than the standard Fog Screen.
雾幕可以在半透明的雾平面上创造高质量的图像,使它们看起来漂浮在半空中。投影仪的热点可能会分散观众的注意力,但在这里,我们提出了一种基于荧光和正面投影的方法,可以明显地完全消除投影仪的光线。荧光雾屏可以创造比标准雾屏更神奇的图像。
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引用次数: 4
Efficient Buffer Output Control for Multimedia Stream Playback 高效缓冲区输出控制多媒体流播放
Yi-Yu Su, Pin-Chuan Liu, Ching-Chun Kao
Recently, it has become a major network application to use mobile devices to watch multimedia streams through the network or Internet. Buffer overflow/underflow caused by an unstable network(e.g. a weak wireless connection) is very likely to result in flickering or stuttering playback of a media stream. A general but complicated solution is to implement complex streaming protocol to control the output of stream data. However, it comes with higher development and maintenance costs and also reduces the flexibility of integrating compatible player software. In this paper, we propose an efficient playback buffer output control mechanism. The media timestamp, sleep instruction and system time are employed to regulate the output of stream data. Evaluation results prove that the proposed mechanism achieves high output accuracy and minimize output jitters of stream data.
最近,利用移动设备通过网络或Internet观看多媒体流已成为一种主要的网络应用。由于网络不稳定(例如:较弱的无线连接很可能导致媒体流播放时闪烁或卡顿。一种通用但复杂的解决方案是实现复杂的流协议来控制流数据的输出。然而,它带来了更高的开发和维护成本,也降低了集成兼容播放器软件的灵活性。本文提出一种有效的重放缓冲输出控制机制。采用媒体时间戳、睡眠指令和系统时间来调节流数据的输出。评估结果表明,该机制具有较高的输出精度和最小化流数据的输出抖动。
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引用次数: 0
Modeling, Characterization and Recommendation of Multimedia Web Content Services 多媒体网络内容服务的建模、表征和推荐
Diego Duarte, A. Pereira, C. Davis
Web multimedia content has reached much importance lately. One of the most important content types is online video, as demonstrated by the success of platforms such as YouTube. The growth in the volume of available online video is also observed in corporate scenarios, such as TV station. This paper evaluates a set of corporate online videos hosted by Sambatech, a company that holds the largest platform for online multimedia content distribution in Latin America. We propose a novel analytical approach for video recommendation, focusing on video objects being consumed. After modeling this service, we characterize the contents from multiple sources, and propose techniques for multimedia content recommendation. Experimental results indicate that the proposed method is very promising, which had obtained almost 70 in precision. We also perform distinct evaluations using different approaches from literature, such as the state-of-the-art technique for item recommendation.
近年来,网络多媒体内容越来越受到人们的重视。最重要的内容类型之一是在线视频,YouTube等平台的成功证明了这一点。可用在线视频数量的增长也出现在企业场景中,比如电视台。本文评估了拉丁美洲最大的在线多媒体内容分发平台Sambatech公司托管的一组企业在线视频。我们提出了一种新的视频推荐分析方法,关注被消费的视频对象。在对该服务建模之后,我们描述了来自多个来源的内容,并提出了多媒体内容推荐的技术。实验结果表明,该方法具有较好的应用前景,精度达到70%。我们还使用来自文献的不同方法进行不同的评估,例如最先进的项目推荐技术。
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引用次数: 3
期刊
2013 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB)
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