首页 > 最新文献

Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval最新文献

英文 中文
MEPP2: A Generic Platform for Processing 3D Meshes and Point Clouds MEPP2:处理3D网格和点云的通用平台
V. Vidal, Eric Lombardi, Martial Tola, F. Dupont, G. Lavoué
In this paper, we present MEPP2, an open-source C++ software development kit (SDK) for processing and visualizing 3D surface meshes and point clouds. It provides both an application programming interface (API) for creating new processing filters and a graphical user interface (GUI) that facilitates the integration of new filters as plugins. Static and dynamic 3D meshes and point clouds with appearance-related attributes (color, texture information, normal) are supported. The strength of the platform is to be generic programming oriented. It offers an abstraction layer, based on C++ Concepts, that provides interoperability over several third party mesh and point cloud data structures, such as OpenMesh, CGAL, and PCL. Generic code can be run on all data structures implementing the required concepts, which allows for performance and memory footprint comparison. Our platform also permits to create complex processing pipelines gathering idiosyncratic functionalities of the different libraries. We provide examples of such applications. MEPP2 runs on Windows, Linux & Mac OS X and is intended for engineers, researchers, but also students thanks to simple use, facilitated by the proposed architecture and extensive documentation.
在本文中,我们提出了MEPP2,一个开源的c++软件开发工具包(SDK),用于处理和可视化三维表面网格和点云。它既提供了用于创建新处理过滤器的应用程序编程接口(API),也提供了便于将新过滤器集成为插件的图形用户界面(GUI)。支持具有外观相关属性(颜色,纹理信息,法线)的静态和动态3D网格和点云。该平台的优势在于它是面向泛型编程的。它提供了一个基于c++概念的抽象层,提供了多个第三方网格和点云数据结构(如OpenMesh、CGAL和PCL)之间的互操作性。可以在实现所需概念的所有数据结构上运行泛型代码,这允许进行性能和内存占用比较。我们的平台还允许创建复杂的处理管道,收集不同库的特殊功能。我们将提供此类应用程序的示例。MEPP2运行在Windows、Linux和Mac OS X上,适用于工程师、研究人员,也适用于学生,由于使用简单,拟议的架构和广泛的文档提供了便利。
{"title":"MEPP2: A Generic Platform for Processing 3D Meshes and Point Clouds","authors":"V. Vidal, Eric Lombardi, Martial Tola, F. Dupont, G. Lavoué","doi":"10.2312/egs.20201010","DOIUrl":"https://doi.org/10.2312/egs.20201010","url":null,"abstract":"In this paper, we present MEPP2, an open-source C++ software development kit (SDK) for processing and visualizing 3D surface meshes and point clouds. It provides both an application programming interface (API) for creating new processing filters and a graphical user interface (GUI) that facilitates the integration of new filters as plugins. Static and dynamic 3D meshes and point clouds with appearance-related attributes (color, texture information, normal) are supported. The strength of the platform is to be generic programming oriented. It offers an abstraction layer, based on C++ Concepts, that provides interoperability over several third party mesh and point cloud data structures, such as OpenMesh, CGAL, and PCL. Generic code can be run on all data structures implementing the required concepts, which allows for performance and memory footprint comparison. Our platform also permits to create complex processing pipelines gathering idiosyncratic functionalities of the different libraries. We provide examples of such applications. MEPP2 runs on Windows, Linux & Mac OS X and is intended for engineers, researchers, but also students thanks to simple use, facilitated by the proposed architecture and extensive documentation.","PeriodicalId":72958,"journal":{"name":"Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval","volume":"34 1","pages":"29-32"},"PeriodicalIF":0.0,"publicationDate":"2020-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78607043","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Asset Integration: An Exceptional Undergraduate Student Project 资产整合:一个特殊的本科生项目
Adam Redford
This paper outlines an exceptional 1st year undergraduate student project that involves the creation of a CG asset (goblet), and the integration of that asset into a live action photographed background. The final created shot of the animated asset shows a high level of photo-realism, and is an exceptionally close match to the live action reference photography of the real goblet.
本文概述了一个特殊的一年级本科生项目,涉及创建CG资产(高脚杯),并将该资产整合到实景拍摄背景中。动画资产的最终创建的镜头显示了高水平的照片真实感,是一个非常接近的真人参考摄影的真正的高脚杯。
{"title":"Asset Integration: An Exceptional Undergraduate Student Project","authors":"Adam Redford","doi":"10.2312/eged.20201030","DOIUrl":"https://doi.org/10.2312/eged.20201030","url":null,"abstract":"This paper outlines an exceptional 1st year undergraduate student project that involves the creation of a CG asset (goblet), and the integration of that asset into a live action photographed background. The final created shot of the animated asset shows a high level of photo-realism, and is an exceptionally close match to the live action reference photography of the real goblet.","PeriodicalId":72958,"journal":{"name":"Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval","volume":"7 1","pages":"25-26"},"PeriodicalIF":0.0,"publicationDate":"2020-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79349821","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Space-Time Blending for Heterogeneous Objects 异构对象的时空混合
A. Tereshin, E. Anderson, A. Pasko, V. Adzhiev
Space-time blending (STB) is an established technique allowing to implement a metamorphosis operation between geometric shapes. In this paper we significantly extend the STB method to make it possible to deal with heterogeneous objects, which are volumetric objects with attributes representing their physical properties. The STB method, used for geometry transformation, is naturally combined with space-time transfinite interpolation, used for attribute (e.g. colour) transformation. Geometry and attribute transformations are interconnected and happen simultaneously in an higher dimensional specific STB space. We use hybrid function representation, unifying function representation with signed distance fields and with adaptively sampled distance fields. We show how the new method works by applying it to 4D animated Cubism.
时空混合(STB)是一种成熟的技术,可以实现几何形状之间的变形操作。在本文中,我们显著扩展了STB方法,使其能够处理异构对象,即具有代表其物理性质的属性的体积对象。用于几何变换的STB方法自然地与用于属性(如颜色)变换的时空超限插值相结合。几何和属性转换是相互关联的,并且在高维特定机顶盒空间中同时发生。我们采用混合函数表示,统一带符号距离域的函数表示和带自适应采样距离域的函数表示。我们通过将其应用于4D动画立体主义来展示新方法如何工作。
{"title":"Space-Time Blending for Heterogeneous Objects","authors":"A. Tereshin, E. Anderson, A. Pasko, V. Adzhiev","doi":"10.2312/egs.20201014","DOIUrl":"https://doi.org/10.2312/egs.20201014","url":null,"abstract":"Space-time blending (STB) is an established technique allowing to implement a metamorphosis operation between geometric shapes. In this paper we significantly extend the STB method to make it possible to deal with heterogeneous objects, which are volumetric objects with attributes representing their physical properties. The STB method, used for geometry transformation, is naturally combined with space-time transfinite interpolation, used for attribute (e.g. colour) transformation. Geometry and attribute transformations are interconnected and happen simultaneously in an higher dimensional specific STB space. We use hybrid function representation, unifying function representation with signed distance fields and with adaptively sampled distance fields. We show how the new method works by applying it to 4D animated Cubism.","PeriodicalId":72958,"journal":{"name":"Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval","volume":"51 1","pages":"45-48"},"PeriodicalIF":0.0,"publicationDate":"2020-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80691453","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Interactive Flat Coloring of Minimalist Neat Sketches 交互平面色彩的极简主义整洁的草图
A. D. Parakkat, Prudhviraj Madipally, Hari Hara Gowtham, Marie-Paule Cani
We introduce a simple Delaunay-triangulation based algorithm for the interactive coloring of neat line-art minimalist sketches, ie. vector sketches that may include open contours. The main objective is to minimize user intervention and make interaction as natural as with the flood-fill algorithm while extending coloring to regions with open contours. In particular, we want to save the user from worrying about parameters such as stroke weight and size. Our solution works in two steps, 1) a segmentation step in which the input sketch is automatically divided into regions based on the underlying Delaunay structure and 2) the interactive grouping of neighboring regions based on user input. More precisely, a region adjacency graph is computed from the segmentation result, and is interactively partitioned based on user input to generate the final colored sketch. Results show that our method is as natural as a bucket fill tool and powerful enough to color minimalist sketches.
我们介绍了一种简单的基于delaunay三角剖分的算法,用于对整洁的线条艺术极简主义草图进行交互着色。矢量草图,可能包括开放的轮廓。主要目标是最大限度地减少用户干预,并使交互与洪水填充算法一样自然,同时将着色扩展到具有开放轮廓的区域。特别是,我们想让用户不必担心笔画的重量和大小等参数。我们的解决方案分为两个步骤:1)分割步骤,其中输入草图根据底层Delaunay结构自动划分为区域;2)基于用户输入的相邻区域的交互式分组。更精确地说,从分割结果中计算出一个区域邻接图,并根据用户输入进行交互式分割,生成最终的彩色草图。结果表明,我们的方法像桶填充工具一样自然,并且足以为极简主义草图着色。
{"title":"Interactive Flat Coloring of Minimalist Neat Sketches","authors":"A. D. Parakkat, Prudhviraj Madipally, Hari Hara Gowtham, Marie-Paule Cani","doi":"10.2312/egs.20201024","DOIUrl":"https://doi.org/10.2312/egs.20201024","url":null,"abstract":"We introduce a simple Delaunay-triangulation based algorithm for the interactive coloring of neat line-art minimalist sketches, ie. vector sketches that may include open contours. The main objective is to minimize user intervention and make interaction as natural as with the flood-fill algorithm while extending coloring to regions with open contours. In particular, we want to save the user from worrying about parameters such as stroke weight and size. Our solution works in two steps, 1) a segmentation step in which the input sketch is automatically divided into regions based on the underlying Delaunay structure and 2) the interactive grouping of neighboring regions based on user input. More precisely, a region adjacency graph is computed from the segmentation result, and is interactively partitioned based on user input to generate the final colored sketch. Results show that our method is as natural as a bucket fill tool and powerful enough to color minimalist sketches.","PeriodicalId":72958,"journal":{"name":"Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval","volume":"58 1","pages":"85-88"},"PeriodicalIF":0.0,"publicationDate":"2020-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78166075","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Recreating Past and Present: An Exceptional Student-Created Virtual Heritage Experience 再现过去和现在:一个特殊的学生创造的虚拟遗产体验
E. Anderson, Susan Sloan
We present an outstanding undergraduate student project in the form of a virtual heritage experience, created by a multidisciplinary group of six 4th semester undergraduate students from a range of computer graphics related programmes of study, ranging from 3D art and design to graphics software development. The "Exercise Smash" application allows participants to take part in a 1944 military exercise that was held in preparation of the D-Day landings in Normandy, during which several amphibious tanks sank, and then to dive down to the tank wrecks on the modern-day seafloor. The virtual heritage experience was presented during a public event at a military history museum and has also been demonstrated at an archaeology conference, being well-received in both cases.
我们以虚拟遗产体验的形式呈现了一个优秀的本科生项目,由来自计算机图形学相关课程的六名第四学期本科生组成的多学科小组创建,从3D艺术和设计到图形软件开发。“粉碎演习”应用程序允许参与者参加1944年为诺曼底登陆做准备的军事演习,在诺曼底登陆期间,几辆两栖坦克沉没,然后潜入到现代海底的坦克残骸中。虚拟遗产体验在一个军事历史博物馆的公共活动中展示,也在一个考古会议上展示,在两个案例中都受到了好评。
{"title":"Recreating Past and Present: An Exceptional Student-Created Virtual Heritage Experience","authors":"E. Anderson, Susan Sloan","doi":"10.2312/eged.20201031","DOIUrl":"https://doi.org/10.2312/eged.20201031","url":null,"abstract":"We present an outstanding undergraduate student project in the form of a virtual heritage experience, created by a multidisciplinary group of six 4th semester undergraduate students from a range of computer graphics related programmes of study, ranging from 3D art and design to graphics software development. The \"Exercise Smash\" application allows participants to take part in a 1944 military exercise that was held in preparation of the D-Day landings in Normandy, during which several amphibious tanks sank, and then to dive down to the tank wrecks on the modern-day seafloor. The virtual heritage experience was presented during a public event at a military history museum and has also been demonstrated at an archaeology conference, being well-received in both cases.","PeriodicalId":72958,"journal":{"name":"Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval","volume":"46 1","pages":"27-28"},"PeriodicalIF":0.0,"publicationDate":"2020-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74151175","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Streamlining Photogrammetry Reconstructions of Bone Fragments for Bioarchaeological Analysis, Conservation, and Public Engagement 为生物考古分析、保护和公众参与简化骨碎片的摄影测量重建
Adam Redford, Richard Mikulski, E. Anderson
We present a streamlined workflow for the 3D reconstruction of skeletal fragments, suitable for bioarchaeological analysis as well as public engagement and based on practices and applications from the feature film visual effects industry. Using a lowcost single-camera photogrammetry rig for close range photogrammetry and processing the results using standard 3D asset creation software from the visual effects industry, the resulting 3D models achieve a resolution that is sufficient for the clear representation of bone elements and any gross changes affecting them, such as severe trauma.
我们基于故事片视觉效果行业的实践和应用,提出了一种简化的骨骼碎片3D重建工作流程,适合生物考古分析和公众参与。使用低成本的单相机摄影测量设备进行近距离摄影测量,并使用来自视觉特效行业的标准3D资产创建软件处理结果,由此产生的3D模型达到的分辨率足以清晰地表示骨骼元素和影响它们的任何重大变化,例如严重的创伤。
{"title":"Streamlining Photogrammetry Reconstructions of Bone Fragments for Bioarchaeological Analysis, Conservation, and Public Engagement","authors":"Adam Redford, Richard Mikulski, E. Anderson","doi":"10.2312/egp.20201036","DOIUrl":"https://doi.org/10.2312/egp.20201036","url":null,"abstract":"We present a streamlined workflow for the 3D reconstruction of skeletal fragments, suitable for bioarchaeological analysis as well as public engagement and based on practices and applications from the feature film visual effects industry. Using a lowcost single-camera photogrammetry rig for close range photogrammetry and processing the results using standard 3D asset creation software from the visual effects industry, the resulting 3D models achieve a resolution that is sufficient for the clear representation of bone elements and any gross changes affecting them, such as severe trauma.","PeriodicalId":72958,"journal":{"name":"Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval","volume":"51 1","pages":"5-6"},"PeriodicalIF":0.0,"publicationDate":"2020-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89577030","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Pair Correlation Functions with Free-Form Boundaries for Distribution Inpainting and Decomposition 具有自由形式边界的对相关函数用于分布的绘制和分解
Baptiste Nicolet, Pierre Ecormier-Nocca, Pooran Memari, Marie-Paule Cani
Pair Correlation Functions (PCF) have been recently spreading as a reliable representation for distributions, enabling the efficient synthesis of point-sets, vector textures and object placement from examples. In this work we introduce a triangulation-based local filtering method to extend PCF-based analysis to exemplars with free-form boundaries. This makes PCF applicable to new problems such as the inpainting of missing parts in an input distribution, or the decomposition of complex, non-homogeneous distributions into a set of coherent classes, in which each category of points can be studied together with their intra and inter-class correlations.
最近,对相关函数(PCF)作为一种可靠的分布表示形式得到了广泛的应用,它能够有效地综合点集、矢量纹理和来自示例的对象放置。在这项工作中,我们引入了一种基于三角的局部滤波方法,将基于pcf的分析扩展到具有自由形式边界的样本。这使得PCF适用于新问题,例如输入分布中缺失部分的补图,或者将复杂的非齐次分布分解为一组连贯的类,其中每个类别的点可以与它们的类内和类间相关性一起研究。
{"title":"Pair Correlation Functions with Free-Form Boundaries for Distribution Inpainting and Decomposition","authors":"Baptiste Nicolet, Pierre Ecormier-Nocca, Pooran Memari, Marie-Paule Cani","doi":"10.2312/EGS.20201025","DOIUrl":"https://doi.org/10.2312/EGS.20201025","url":null,"abstract":"Pair Correlation Functions (PCF) have been recently spreading as a reliable representation for distributions, enabling the efficient synthesis of point-sets, vector textures and object placement from examples. In this work we introduce a triangulation-based local filtering method to extend PCF-based analysis to exemplars with free-form boundaries. This makes PCF applicable to new problems such as the inpainting of missing parts in an input distribution, or the decomposition of complex, non-homogeneous distributions into a set of coherent classes, in which each category of points can be studied together with their intra and inter-class correlations.","PeriodicalId":72958,"journal":{"name":"Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval","volume":"75 1","pages":"89-92"},"PeriodicalIF":0.0,"publicationDate":"2020-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90434141","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
On Learning the Best Local Balancing Strategy 关于最佳局部平衡策略的学习
D. Murray, S. Benzait, R. Pacanowski, Xavier Granier
Fast computation of light propagation using Monte Carlo techniques requires finding the best samples from the space of light paths. For the last 30 years, numerous strategies have been developed to address this problem but choosing the best one is really scene-dependent. Multiple Importance Sampling (MIS) emerges as a potential generic solution by combining different weighted strategies, to take advantage of the best ones. Most recent work have focused on defining the best weighting scheme. Among them, two paper have shown that it is possible, in the context of direct illumination, to estimate the best way to balance the number of samples between two strategies, on a per-pixel basis. In this paper, we extend this previous approach to Global Illumination and to three strategies.
利用蒙特卡罗技术进行光传播的快速计算需要从光路空间中找到最佳样本。在过去的30年里,已经开发了许多策略来解决这个问题,但选择最好的策略实际上取决于场景。多重重要性抽样(Multiple Importance Sampling, MIS)是一种潜在的通用解决方案,它结合了不同的加权策略,以利用最佳策略。最近的工作集中在确定最佳加权方案上。其中,有两篇论文表明,在直接照明的情况下,有可能在每个像素的基础上估计两种策略之间平衡样本数量的最佳方法。在本文中,我们将之前的方法扩展到全局照明和三种策略。
{"title":"On Learning the Best Local Balancing Strategy","authors":"D. Murray, S. Benzait, R. Pacanowski, Xavier Granier","doi":"10.2312/EGS.20201009","DOIUrl":"https://doi.org/10.2312/EGS.20201009","url":null,"abstract":"Fast computation of light propagation using Monte Carlo techniques requires finding the best samples from the space of light paths. For the last 30 years, numerous strategies have been developed to address this problem but choosing the best one is really scene-dependent. Multiple Importance Sampling (MIS) emerges as a potential generic solution by combining different weighted strategies, to take advantage of the best ones. Most recent work have focused on defining the best weighting scheme. Among them, two paper have shown that it is possible, in the context of direct illumination, to estimate the best way to balance the number of samples between two strategies, on a per-pixel basis. In this paper, we extend this previous approach to Global Illumination and to three strategies.","PeriodicalId":72958,"journal":{"name":"Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval","volume":"16 1","pages":"25-28"},"PeriodicalIF":0.0,"publicationDate":"2020-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88087155","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Organic Narrative Charts 有机叙事图表
F. Bolte, S. Bruckner
Storyline visualizations display the interactions of groups and entities and their development over time. Existing approaches have successfully adopted the general layout from hand-drawn illustrations to automatically create similar depictions. Ward Shelley is the author of several diagrammatic paintings that show the timeline of art-related subjects, such as Downtown Body, a history of art scenes. His drawings include many stylistic elements that are not covered by existing storyline visualizations, like links between entities, splits and merges of streams, and tags or labels to describe the individual elements. We present a visualization method that provides a visual mapping for the complex relationships in the data, creates a layout for their display, and adopts a similar styling of elements to imitate the artistic appeal of such illustrations. We compare our results to the original drawings and provide an open-source authoring tool prototype.
故事线可视化显示组和实体之间的交互以及它们随时间的发展。现有的方法已经成功地采用了手绘插图的总体布局来自动创建类似的描述。沃德·谢利(Ward Shelley)是几幅图解画的作者,这些画展示了与艺术相关的主题的时间轴,比如《市中心的身体》(Downtown Body),这是一部艺术场景的历史。他的图纸包括许多现有的故事情节可视化没有涵盖的风格元素,如实体之间的链接,流的拆分和合并,以及描述单个元素的标签或标签。我们提出了一种可视化方法,为数据中的复杂关系提供可视化映射,为它们的显示创建布局,并采用类似的元素样式来模仿此类插图的艺术吸引力。我们将我们的结果与原始图纸进行比较,并提供一个开源创作工具原型。
{"title":"Organic Narrative Charts","authors":"F. Bolte, S. Bruckner","doi":"10.2312/egs.20201026","DOIUrl":"https://doi.org/10.2312/egs.20201026","url":null,"abstract":"Storyline visualizations display the interactions of groups and entities and their development over time. Existing approaches have successfully adopted the general layout from hand-drawn illustrations to automatically create similar depictions. Ward Shelley is the author of several diagrammatic paintings that show the timeline of art-related subjects, such as Downtown Body, a history of art scenes. His drawings include many stylistic elements that are not covered by existing storyline visualizations, like links between entities, splits and merges of streams, and tags or labels to describe the individual elements. We present a visualization method that provides a visual mapping for the complex relationships in the data, creates a layout for their display, and adopts a similar styling of elements to imitate the artistic appeal of such illustrations. We compare our results to the original drawings and provide an open-source authoring tool prototype.","PeriodicalId":72958,"journal":{"name":"Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval","volume":"1 1","pages":"93-96"},"PeriodicalIF":0.0,"publicationDate":"2020-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79155195","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Fast Feature Curve Extraction for Similarity Estimation of 3D Meshes 三维网格相似度估计的快速特征曲线提取
Ioannis Romanelis, Gerasimos Arvanitis, K. Moustakas
{"title":"Fast Feature Curve Extraction for Similarity Estimation of 3D Meshes","authors":"Ioannis Romanelis, Gerasimos Arvanitis, K. Moustakas","doi":"10.2312/3dor.20201160","DOIUrl":"https://doi.org/10.2312/3dor.20201160","url":null,"abstract":"","PeriodicalId":72958,"journal":{"name":"Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval","volume":"13 1","pages":"11-18"},"PeriodicalIF":0.0,"publicationDate":"2020-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74027456","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1