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Proceedings of the ... International Conference on Auditory Display. International Conference on Auditory Display最新文献

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EVALUATION OF A NON-VISUAL AUDITORY CHOROPLETH AND TRAVEL MAP VIEWER. 评估非视觉听觉式纵横图和旅行地图查看器。
Brandon Biggs, James M Coughlan, Christopher Toth, Bruce N Walker, Tony Stockman

The auditory virtual reality interface of Audiom, a web-based map viewer, was evaluated by thirteen blind participants. In Audiom, the user is an avatar that navigates, using the arrow keys, through geographic data, as if they are playing a first-person, egocentric game. The research questions were: What will make blind users want to use Audiom maps? And Can participants demonstrate basic acquisition of spatial knowledge after viewing an auditory map? A dynamic choropleth map of state-level US COVID-19 data, and a detailed OpenStreetMap powered travel map, were evaluated. All participants agreed they wanted more maps of all kinds, in particular county-level COVID data, and they would use Audiom once some bugs were fixed and their few recommended features were added. Everyone wanted to see Audiom embedded in their existing travel and mapping applications. All participants were able to answer a question evaluating spatial knowledge. Participants also agreed this spatial information was not available in existing applications.

Audiom 是一款基于网络的地图浏览器,13 位盲人参与者对其听觉虚拟现实界面进行了评估。在 Audiom 中,用户是一个化身,使用箭头键在地理数据中导航,就像在玩第一人称、以自我为中心的游戏。研究的问题是怎样才能让盲人用户愿意使用 Audiom 地图?参与者在观看听觉地图后能否展示出对空间知识的基本掌握?研究人员对美国州级 COVID-19 数据的动态纵横图和详细的 OpenStreetMap 旅行地图进行了评估。所有参与者都同意,他们需要更多的各类地图,尤其是县级 COVID 数据,一旦修复了一些错误并增加了他们推荐的一些功能,他们就会使用 Audiom。每个人都希望看到 Audiom 嵌入到他们现有的旅行和地图应用程序中。所有与会者都能回答一个评估空间知识的问题。与会者还一致认为,现有的应用程序中没有这种空间信息。
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引用次数: 0
DESIGN AND EVALUATION OF AN AUDIO GAME-INSPIRED AUDITORY MAP INTERFACE. 设计和评估受音频游戏启发的听觉地图界面。
Brandon Biggs, James M Coughlan, Peter Coppin

This study evaluated a web-based auditory map prototype built utilizing conventions found in audio games and presents findings from a set of tasks participants performed with the prototype. The prototype allowed participants to use their own computer and screen reader, contrary to most studies, which restrict use to a single platform and a self-voicing feature (providing a voice that talks by default). There were three major findings from the tasks: the interface was extremely easy to learn and navigate, participants all had unique navigational styles and preferred using their own screen reader, and participants needed user interface features that made it easier to understand and answer questions about spatial properties and relationships. Participants gave an average task load score of 39 from the NASA Task Load Index and gave a confidence level of 46/100 for actually using the prototype to physically navigate.

该研究评估了一个基于网络的听觉地图原型,该原型利用了音频游戏中的惯例,并呈现了参与者使用该原型执行的一系列任务的结果。这个原型允许参与者使用他们自己的电脑和屏幕阅读器,这与大多数研究相反,这些研究限制了使用单一平台和自动语音功能(提供默认说话的声音)。从任务中有三个主要发现:界面非常容易学习和导航,参与者都有独特的导航风格,喜欢使用自己的屏幕阅读器,参与者需要用户界面功能,使其更容易理解和回答有关空间属性和关系的问题。参与者给出了NASA任务负荷指数的平均任务负荷得分为39分,并给出了实际使用原型进行物理导航的置信度为46/100。
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引用次数: 9
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Proceedings of the ... International Conference on Auditory Display. International Conference on Auditory Display
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