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Structure from associative learning 来自联想学习的结构
Pub Date : 1993-12-01 DOI: 10.1006/imms.1993.1094
John H. Andreae, Shaun W. Ryan, Mark L. Tomlinson, Peter M. Andreae

It is frequently pointed out that a tabula rasa learning system needs constraints in order to extract structural information from its input-output sequence. We have been experimenting with a learning-system (PP) that incorporates a simple associative form of learning in a production system architecture. It is demonstrated that PP, implemented in a simulated robot, can learn the structure of a multi-level task with the help of speech and one or more auxiliary actions. Following a suggestion that structure could be acquired by a stress/nonstress distinction in the teacher's verbal presentation, we report briefly on an experiment that shows that stress can replace the auxiliary action.

人们经常指出,表格学习系统需要约束才能从其输入输出序列中提取结构信息。我们一直在试验一种学习系统(PP),它在生产系统架构中结合了一种简单的联想学习形式。实验证明,在仿真机器人中实现的PP可以通过语音和一个或多个辅助动作来学习多层次任务的结构。在提出结构可以通过教师口头陈述中的重音/非重音区分获得之后,我们简要报告了一个实验,该实验表明重音可以取代辅助动作。
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引用次数: 5
Document annotation: to write, type or speak? 文件注释:写、打还是说?
Pub Date : 1993-12-01 DOI: 10.1006/imms.1993.1088
Philip Tucker, Dylan M. Jones

Although the visual display unit (VDU) is becoming an increasingly popular means of displaying documents, users often show a strong preference for the "hard-copy" medium of document presentation when it comes to reading activities such as those that involve proof-reading or refereeing the document. This is partly attributed to the difficulties of annotating documents presented in the electronic medium. Voice recording may be a more acceptable medium for annotating documents that are presented on VDUs, as it overcomes many of the problems associated with the typed annotation of electronic documents. Experiment 1 compared two computer-based annotation media (typed and spoken input) with the method of writing annotations on the document. Findings suggested that writing was a superior method of annotation to the other media in terms of number of annotations elicited, speed of recording and user preference. Experiment 2 differed from the first experiment in the way in which written annotations were recorded and in the amount of pre-trial practice given to subjects. In the second experiment voice resulted in shorter task completion times than either writing or typing. This is taken as limited support for a theory that a small amount of pre-trial practice is of greater benefit to the utility of a voice annotation facility than it is to a facility for typing annotations. The majority of differences between writing and the other conditions observed in Experiment 1 were not found in Experiment 2. The contrast between the two sets of results is discussed in terms of the subjects' familiarity with the methods of annotation involved and the advantages of a facility for annotating on the document. The discussion concludes with a set of guide-lines for the implementation of a voice annotation facility.

虽然视觉显示单元(VDU)正在成为一种日益流行的显示文档的手段,但是当涉及到阅读活动(例如涉及校对或审阅文档的活动)时,用户往往强烈倾向于使用“硬拷贝”的文档展示媒介。这部分是由于在电子媒介中提供的文件的注释方面存在困难。语音记录可能是对vdu上呈现的文档进行注释的更可接受的媒介,因为它克服了与电子文档的键入注释相关的许多问题。实验1将两种基于计算机的注释媒体(打字和语音输入)与在文档上书写注释的方法进行了比较。研究结果表明,从注释的数量、记录速度和用户偏好等方面来看,书写是一种优于其他媒体的注释方式。实验2与第一个实验的不同之处在于记录书面注释的方式和给受试者的试前练习的数量。在第二个实验中,语音完成任务的时间比书写或打字都要短。这被认为是对一种理论的有限支持,即少量的预审实践对语音注释功能的效用比打字注释功能的效用更有好处。在实验1中观察到的写作和其他条件之间的大多数差异在实验2中没有发现。根据受试者对所涉及的注释方法的熟悉程度以及对文档进行注释的工具的优势,讨论了两组结果之间的对比。讨论最后给出了一组实现语音注释功能的指导方针。
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引用次数: 7
An agent-theoretic approach to computer participation in dialogue 对话中计算机参与的代理理论方法
Pub Date : 1993-12-01 DOI: 10.1006/imms.1993.1091
A.E. Blandford

There is a range of situations—for example, in the context of advice-giving or tutoring—in which a computer system might be required to take an active role in the interaction (rather than simply responding unquestioningly to the user's input). In such situations, the system must be able to decide how to respond to the user—sometimes taking the initiative and sometimes responding to the user's initiative. At any time, selecting the most appropriate response will depend on the context, and on what both system and user are aiming to achieve through the interaction. This paper presents the design and implementation of a computer-based agent that can engage a user in a mixed-initiative dialogue. In this work, the generation of language is viewed as opportunistic rational action. The computer-based agent constructs utterances in the context of the preceding dialogue, deciding what to say in the light of its own beliefs, goals and values. The prototype system has been tested with users. From the small-scale evaluation study that was conducted, it was concluded that the system is capable of engaging in extended dialogue that remains largely coherent and reasonable (at a semantic level), and that it provides a reasonable base for further work in this direction.

有一系列的情况—例如,在提供建议或辅导的上下文中—可能需要计算机系统在交互中发挥积极作用(而不是简单地对用户的输入作出毫无疑问的响应)。在这种情况下,系统必须能够决定如何响应用户——有时采取主动,有时响应用户的主动。在任何时候,选择最合适的响应将取决于上下文,以及系统和用户通过交互所要达到的目标。本文提出了一种基于计算机的代理的设计和实现,它可以使用户参与混合主动对话。在这项工作中,语言的产生被视为机会主义的理性行为。基于计算机的智能体在前面对话的上下文中构建话语,根据自己的信仰、目标和价值观来决定说什么。原型系统已经在用户中进行了测试。从所进行的小规模评价研究中得出的结论是,该系统能够参与在很大程度上保持连贯和合理(在语义层面)的扩展对话,并且它为这一方向的进一步工作提供了合理的基础。
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引用次数: 15
Monitoring behavior in manual and automated scheduling systems 在手动和自动调度系统中监控行为
Pub Date : 1993-12-01 DOI: 10.1006/imms.1993.1093
Yili Liu, Robert Fuld, Christopher D. Wickens

Human monitoring behavior in manual and automated scheduling systems is examined through an experiment that required the subjects to perform scheduling and monitoring tasks. The task required the assignment of a series of incoming customers to the shortest of three parallel service lines. The subject was either in charge of the customer assignment (Manual Mode) or was monitoring an automated system performing the same task (Automatic Mode). In both cases, the subjects were required to detect the nonoptimal assignments that they or the computer had made. The results showed better error detection performance and lower subjective workload in the automatic mode. The subjects in the manual mode were both biased against declaring their own assignment errors and less sensitive to their misassignments. Results are compared with previous findings of monitoring behavior in manual control systems, and are discussed in terms of human decision making, reliability, workload and system design.

通过要求受试者执行调度和监控任务的实验,研究了人工和自动调度系统中的人类监控行为。这项任务要求将一系列的来客分配到三条平行服务线路中最短的一条。受试者要么负责客户分配(手动模式),要么监控执行相同任务的自动化系统(自动模式)。在这两种情况下,受试者都被要求检测他们或计算机所做的非最佳分配。结果表明,在自动模式下,错误检测性能更好,主观工作量更小。手工模式下的被试对自己的作业错误有偏见,对自己的作业错误不太敏感。研究结果与以往人工控制系统监控行为的研究结果进行了比较,并从人工决策、可靠性、工作量和系统设计等方面进行了讨论。
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引用次数: 21
User identification via keystroke characteristics of typed names using neural networks 使用神经网络通过键入名称的击键特征识别用户
Pub Date : 1993-12-01 DOI: 10.1006/imms.1993.1092
Marcus Brown, Samuel Joe Rogers

A method for identifying computer users by analysing keystroking patterns with neural networks and a simple geometric distance is presented. A model of each user's normal typing style was created and compared with later typing samples. Preliminary results demonstrate complete exclusion of imposters and a reasonably low false alarm rate when the sample text was limited to the user's name.

提出了一种利用神经网络和简单几何距离分析击键模式来识别计算机用户的方法。创建了每个用户正常打字风格的模型,并与后来的打字样本进行了比较。初步结果表明,当样本文本仅限于用户姓名时,完全排除了冒名顶替者,并且误报率相当低。
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引用次数: 209
Planning for the support of computer users 为电脑使用者提供支援的计划
Pub Date : 1993-12-01 DOI: 10.1006/imms.1993.1090
G. Kelleher

This paper describes and discusses the design of an automatic planning system (LEAPS: the Leeds Educational Automated Planning System) for the support of educational help in information processing systems. Domain level planning is an important aspect of providing help to users of information processing systems (IPSs) as it is the mechanism that underpins answers to requests for help from the user of the form "How do I …?". Unfortunately planning technology has been inadequate for the task of supplying the answers to such problems. LEAPS provides solutions to some of the major problems of domain level planning in IPS help systems, and thus represents a technology which may be exploited to extend the flexibility and areas of application of current help systems. The difficulties of using current artificial intelligence planning technology in help systems are reviewed and the approach taken by LEAPS is described. Particular difficulties of the area, such as the absence of a complete world model and the problems of efficient but reliable plan creation, are analysed. The means by which LEAPS deals with and eases these difficulties are reviewed. LEAPS is a nearly domain-independent planner (it provides plans within a range of IPSs), which uses a constraint-based least commitment approach to the generation of its plans. The planner provides reliable plans quickly by decomposing the planning problem into its component parts and applying well understood but efficient algorithms to each component individually. The decomposed planning algorithm is reconstructed by the use of a reason maintenance system. LEAPS is able to deal with incomplete world models by applying an assumption-making plan creation algorithm, the assumptions being restricted by domain constraints representing the possible configurations of the planner's world.

本文描述并讨论了一个支持信息处理系统中教育帮助的自动规划系统(LEAPS: the Leeds Educational Automated planning system)的设计。域级规划是向信息处理系统(IPSs)用户提供帮助的一个重要方面,因为它是支持以“我如何……?”的形式回答用户的帮助请求的机制。不幸的是,规划技术还不足以解决这些问题。LEAPS为IPS帮助系统中领域级规划的一些主要问题提供了解决方案,因此代表了一种可用于扩展当前帮助系统的灵活性和应用领域的技术。回顾了在帮助系统中使用当前人工智能规划技术的困难,并描述了LEAPS所采取的方法。分析了该领域的特殊困难,例如缺乏完整的世界模式和有效但可靠的计划制定问题。本文回顾了LEAPS处理和缓解这些困难的方法。LEAPS是一个几乎与领域无关的规划器(它提供IPSs范围内的计划),它使用基于约束的最小承诺方法来生成其计划。规划器通过将规划问题分解为其组成部分,并对每个组成部分分别应用易于理解但有效的算法,快速提供可靠的计划。利用理性维护系统对分解后的规划算法进行重构。LEAPS能够通过应用假设计划创建算法来处理不完整的世界模型,假设受到表示规划者世界可能配置的域约束的限制。
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引用次数: 1
An advice-giving interface based on plan-recognition and user-knowledge assessment 基于计划识别和用户知识评估的建议给出界面
Pub Date : 1993-12-01 DOI: 10.1006/imms.1993.1089
Michel C. Desmarais, Luc Giroux, Serge Larochelle

Users of powerful but complex software packages do not take full advantage of the functionality of their tools. Advisory systems, or consultants, offer a solution to this problem by providing continuous and on-the-job help and training advice. However, consultants have not yet had any practical implementation outside an experimental setting. We propose an architecture for a consultant that is feasible and scalable in a practical context.

The architecture is implemented in a system called EdCoach. It addresses two important issues for advisory systems: (1) the task analysis problem and (2) the user knowledge assessment problem. The system's task analysis module infers the user's goals (task) from the analysis of actions and identifies the method chosen to complete the task. It is based on the parsing of user actions with an attribute grammar. The second component is an "overlay model" of the user's knowledge state (KS). The knowledge of the user is represented by a subset of known and unknown nodes in a set of knowledge units (KUs), representing the whole knowledge domain. The knowledge assessment module uses a probabilistic model combined with an implication network to infer user knowledge from the result of the task analysis.

A third component of the system is the didactic module, which consists essentially in the application of a straightforward principle: if the user adopts an inefficient method to complete a goal, the system first checks that the efficient method is unknown and, if so, it advises the user about that method.

The system's performance was empirically tested with a text-editing application. A simulation of all three modules integrated in EdCoach shows that after about two weeks, 75% of the potential recommendations were progressively and correctly administered, or withheld, according to whether or not the efficient methods were known or unknown. The advantages and limits of the general approach adopted in EdCoach are discussed.

功能强大但复杂的软件包的用户没有充分利用其工具的功能。咨询系统或顾问通过提供持续的在职帮助和培训建议,为这个问题提供了解决方案。然而,顾问们还没有在实验环境之外进行任何实际的实施。我们为顾问提出了一个在实际环境中可行且可扩展的架构。该体系结构在一个名为EdCoach的系统中实现。它解决了咨询系统的两个重要问题:(1)任务分析问题和(2)用户知识评估问题。系统的任务分析模块通过对用户行为的分析,推断出用户的目标(任务),并确定完成任务所选择的方法。它基于使用属性语法解析用户操作。第二个组件是用户知识状态(KS)的“覆盖模型”。用户的知识由一组知识单元(ku)中已知和未知节点的子集表示,ku表示整个知识领域。知识评估模块采用概率模型结合隐含网络从任务分析结果中推断用户知识。系统的第三个组成部分是教学模块,它主要由一个简单原则的应用组成:如果用户采用一种低效的方法来完成一个目标,系统首先检查有效的方法是否未知,如果是,它就会建议用户使用该方法。通过一个文本编辑应用程序对系统的性能进行了实证测试。对EdCoach中集成的所有三个模块的模拟显示,大约两周后,75%的潜在建议被逐步正确地执行,或者根据有效方法是否已知或未知而被拒绝。讨论了EdCoach采用的通用方法的优点和局限性。
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引用次数: 18
The semiotic engineering of user interface languages 用户界面语言的符号工程
Pub Date : 1993-11-01 DOI: 10.1006/imms.1993.1082
Clarisse Sieckenius de Souza

Semiotic approaches to design have recently shown that systems are messages sent from designers so users. In this paper we examine the nature of such messages and show that systems are messages that can send and receive other messages—they are metacommunication artefacts that should be engineered according to explicit semiotic principles. User interface languages are the primary expressive resource for such complex communication environments. Existing cognitively-based research has provided results which set the target interface designers should hit, but little is said about how to make successful decisions during the process of design itself. In an attempt to give theoretical support to the elaboration of user interface languages, we explore Eco's Theory of Sign Production (U. Eco, A Theory of Semiotics, Bloomington, IN: Indiana University Press, 1976) and build a semiotic framework within which many design issues can be explained and predicted.

符号学方法的设计最近表明,系统是由设计师和用户发送的消息。在本文中,我们研究了这些消息的本质,并表明系统是可以发送和接收其他消息的消息——它们是应该根据明确的符号学原则设计的元通信工件。用户界面语言是这种复杂通信环境的主要表达资源。现有的基于认知的研究已经提供了界面设计师应该达到的目标,但很少有人说如何在设计本身的过程中做出成功的决策。为了给用户界面语言的阐述提供理论支持,我们探索了Eco的符号生产理论(U. Eco, A Theory of Semiotics, Bloomington, In: Indiana University Press, 1976),并建立了一个符号学框架,在这个框架中可以解释和预测许多设计问题。
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引用次数: 194
Characteristics of the mental representations of novice and expert programmers: an empirical study 新手和老手程序员心理表征特征的实证研究
Pub Date : 1993-11-01 DOI: 10.1006/imms.1993.1084
Susan Wiedenbeck, Vikki Fix, Jean Scholtz

This paper presents five abstract characteristics of the mental representation of computer programs: hierarchical structure, explicit mapping of code to goals, foundation on recognition of recurring patterns, connection of knowledge, and grounding in the program text. An experiment is reported in which expert and novice programmers studied a Pascal program for comprehension and then answered a series of questions about it, designed to show these characteristics if they existed in the mental representations formed. Evidence for all of the abstract characteristics was found in the mental representations of expert programmers. Novices' representations generally lacked the characteristics, but there was evidence that they had the beginnings, although poorly developed, of such characteristics.

本文提出了计算机程序心理表征的五个抽象特征:层次结构、代码到目标的显式映射、重复模式识别的基础、知识的联系和程序文本的基础。本文报道了一个实验,在这个实验中,专家和新手程序员为了理解一个Pascal程序,然后回答一系列关于它的问题,目的是显示这些特征是否存在于形成的心理表征中。所有抽象特征的证据都可以在专业程序员的心理表征中找到。新手的表现通常缺乏这些特征,但有证据表明,他们已经有了这些特征的开端,尽管发育不全。
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引用次数: 97
On the use of the Dempster Shafer model in information indexing and retrieval applications Dempster Shafer模型在信息标引与检索中的应用
Pub Date : 1993-11-01 DOI: 10.1006/imms.1993.1086
Shimon Schocken, Robert A. Hummel

The Dempster Sharer theory of evidence concerns the elicitation and manipulation of degrees of belief rendered by multiple sources of evidence to a common set of propositions. Information indexing and retrieval applications use a variety of quantitative means—both probabilistic and quasi-probabilistic—to represent and manipulate relevance numbers and index vectors. Recently, several proposals were made to use the Dempster Shafer model as a relevance calculus in such applications. This paper provides a critical review of these proposals, pointing at several theoretical caveats and suggesting ways to resolve them. The methodology is based on expounding a canonical indexing model whose relevance measures and combinations mechanisms are shown to be isomorphic to Shafer's belief functions and to Dempster's rule, respectively. Hence, the paper has two objectives: (i) to describe and resolve some caveats in the way the Dempster Shafer theory is applied to information indexing and retrieval, and (ii) to provide an intuitive interpretation of the Dempster Shafer theory, as it unfolds in the simple context of a canonical indexing model.

Dempster Sharer证据理论关注的是对一组共同命题的多个证据来源所呈现的信念程度的启发和操纵。信息索引和检索应用程序使用各种定量方法(包括概率和准概率)来表示和操作相关数字和索引向量。最近,人们提出了一些建议,将Dempster Shafer模型作为此类应用中的关联演算。本文对这些建议进行了批判性的回顾,指出了几个理论上的警告,并提出了解决这些建议的方法。该方法是建立在阐述标准索引模型的基础上的,该模型的相关度量和组合机制分别与Shafer的信念函数和Dempster的规则同构。因此,本文有两个目标:(i)描述和解决Dempster Shafer理论应用于信息索引和检索的方式中的一些注意事项;(ii)提供Dempster Shafer理论的直观解释,因为它在规范索引模型的简单上下文中展开。
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引用次数: 51
期刊
International journal of man-machine studies
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