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Polygonal approximation by the minimax method 多边形近似的极大极小法
Pub Date : 1982-07-01 DOI: 10.1016/0146-664X(82)90011-9
Yoshisuke Kurozumi, Wayne A Davis

This paper is concerned with the problem of approximating digitized pictures by polygons. The digitized picture is represented by a two-dimensional array of points, and its is desired to convert the given array into a set of polygons, such that each polygon has the least number of sides and the error between the initial points and the approximated lines is less than a given constant (E). There are many other solutions to this problem, but to evaluate the error, they use either the least-squares method or the cone intersection method. In this paper, it is shown that the minimax approximation that minimizes the maximum distance between the given points and the approximated line is the best approximation for the problem. A method is presented for obtaining the minimax approximated lines from the given N points in time proportional to N ∗ log N. From the obtained lines a polygon is then found using another algorithm. The polygon satisfies the condition that the number of sides is minimum and the maximum distance between the given points and the sides is less than the given E.

本文研究了用多边形逼近数字化图像的问题。数字化图像由二维点数组表示,希望将给定数组转换为一组多边形,使每个多边形具有最少的边数,并且初始点与近似直线之间的误差小于给定常数(E)。对于该问题还有许多其他解决方案,但为了评估误差,他们使用最小二乘法或圆锥相交法。本文证明了使给定点与逼近线之间的最大距离最小的极大极小逼近是该问题的最佳逼近。本文提出了一种从给定的N个点在时间上与N * log N成比例地得到极大极小逼近直线的方法,然后用另一种算法从得到的直线中找到一个多边形。多边形满足边数最小且给定点与边之间的最大距离小于给定E的条件。
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引用次数: 0
Automatic rib detection in chest radiographs 胸片中的自动肋骨检测
Pub Date : 1982-07-01 DOI: 10.1016/0146-664X(82)90016-8
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引用次数: 26
Boundary detection in scintigraphic images 闪烁图像的边界检测
Pub Date : 1982-07-01 DOI: 10.1016/0146-664X(82)90013-2
Siegfried J Pöppl, Günter Herrmann

Automatic boundary detection in image signals obtained from an Anger scintillation camera requires special methods. On the one hand the mapped object is defocussed by the limited resolution of the camera and the radioactive process; on the other hand the true boundaries of the mapped organs for the comparison of different algorithms are not very easily obtainable. Therefore different filtering and boundary detection algorithms have been applied to phantom scintigrams from different objects, i.e., hollow spheres.

Anger闪烁相机图像信号的自动边界检测需要特殊的方法。一方面,通过相机的有限分辨率和放射性过程使映射对象离焦;另一方面,用于比较不同算法的映射器官的真实边界不是很容易获得。因此,不同的滤波和边界检测算法被应用于来自不同物体的幻像闪烁图,即空心球体。
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引用次数: 0
The representation and display of scenes with a wide range of detail 用广泛的细节来表现和展示场景
Pub Date : 1982-07-01 DOI: 10.1016/0146-664X(82)90014-4
Steven M Rubin

The complexity of computer-generated scenes is often greater than the display can handle. As a result, it is important to be able to select a subset of the scene which is appropriate for display. Without this subset filtering, small objects are aliased, producing Moiré patterns, flickering, and other disturbing display artifacts. This paper presents a scene representation and an associated display algorithm that together provide ease of subset filtering. The scene is hierarchically constructed and the filter selects an appropriate subtree of the hierarchy for display. The bottom nodes of the display subtree are visually faded with their parent nodes to produce a pleasing fade-out of objects that approach the limit of resolution. Combined with conventional antialiasing, this technique produces satisfying images, both still and animated, of scenes with a wide range of detail.

计算机生成的场景的复杂性往往超出了显示器的处理能力。因此,能够选择适合显示的场景子集是很重要的。如果没有这个子集过滤,小对象就会被混叠,产生波纹图案、闪烁和其他令人不安的显示伪影。本文提出了一种场景表示和一种相关的显示算法,它们共同提供了子集滤波的便利性。场景是分层构建的,过滤器选择层次结构中合适的子树进行显示。显示子树的底部节点在视觉上与其父节点一起褪色,以产生接近分辨率极限的令人满意的对象淡出。结合传统的抗锯齿,这种技术产生令人满意的图像,无论是静止的还是动画的,具有广泛的细节。
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引用次数: 10
On cubics: A survey 关于立方体:一个调查
Pub Date : 1982-07-01 DOI: 10.1016/0146-664X(82)90009-0
Wolfgang Boehm

Standard cubics, i.e., nonrational cubics, are the simplest twisted curves—hence their considerable importance for CAGD. Rational cubics allow modification of their fullness even when the end tangents are kept fixed; this is the reason why they are occasionally preferred to standard cubics in CAGD. We shall point out connections between the various representations and their underlying geometric properties. This should serve as an easy and intuitive introduction and help the potential user choose a suitable representation. (This survey was initiated by Forrest's article “The twisted cubic curve” [14] and the subsequent correspondence with A. Ball [4] on some minor misunderstandings.) Some new algorithms can be obtained in a straightforward way.

标准立方体,即非理性立方体,是最简单的扭曲曲线,因此它们对CAGD非常重要。理性立方体允许修改其丰满度,即使在末端切线保持固定的情况下;这就是为什么在CAGD中它们有时比标准立方体更受欢迎的原因。我们将指出各种表示之间的联系及其潜在的几何性质。这应该是一个简单直观的介绍,并帮助潜在用户选择合适的表示。(这项调查是由Forrest的文章“扭曲的三次曲线”[14]以及随后与A. Ball[4]关于一些小误解的通信发起的。)一些新的算法可以用简单的方法得到。
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引用次数: 0
Sketching: Estimating object positions from relational descriptions 素描:根据关系描述估计物体的位置
Pub Date : 1982-07-01 DOI: 10.1016/0146-664X(82)90010-7
Robert L Haar

One of the long-standing research problems in computer vision is the conversion of spatial information between the concrete domain of position in an image or in coordinate space and the more abstract domain of symbolic scene descriptions. This paper discusses a technique for solving the layout problem, one side of this general conversion problem. From a scene description composed of a set of symbolic spatial relations with fuzzy truth values, estimates of the objects' positions are derived. The position estimates consist of coordinate intervals with fuzzy truth values expressing the confidence associated with each interval.

计算机视觉领域长期以来的研究问题之一是图像或坐标空间中具体的位置域与更抽象的符号场景描述域之间的空间信息转换。本文讨论了一种解决布局问题的技术,这是一般转换问题的一个方面。由一组具有模糊真值的符号空间关系组成的场景描述,推导出物体位置的估计。位置估计由坐标区间和模糊真值组成,模糊真值表示与每个区间相关联的置信度。
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引用次数: 8
A new connected components algorithm for virtual memory computers 一种新的虚拟内存计算机连接组件算法
Pub Date : 1982-07-01 DOI: 10.1016/0146-664X(82)90018-1
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引用次数: 0
On the topology preservation property of local parallel operations 局部并行运算的拓扑保持特性
Pub Date : 1982-07-01 DOI: 10.1016/0146-664X(82)90012-0
Satoru Kawai

Quasi-preservation of topological structures of binary pictures by a group of parallel local operations is considered. The topology is defined in terms of adjacency among binary components. Parallel local operations treated here are allowed to alter the topology only by deleting simply connected components. They also are required to annihilate all components except for the background. The window for these operations is 2 × 2, and is asymmetric with respect to the point whose value is to be calculated at the next step of operation. The group of operations are obtained by determining the necessary and sufficient conditions for a parallel operation to satisfy the quasi-preservation property thus defined. Some other considerations are also given.

研究了一组并行局部运算对二值图拓扑结构的拟保存问题。该拓扑是根据二进制分量之间的邻接性来定义的。这里处理的并行本地操作只允许通过删除简单连接的组件来更改拓扑。它们还被要求湮灭除背景外的所有成分。这些操作的窗口是2 × 2,并且相对于在下一步操作中要计算值的点是不对称的。通过确定一个并行操作满足所定义的拟保持性质的充分必要条件,得到了该操作群。还提出了其他一些考虑。
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引用次数: 7
Book received for review 收到书评书
Pub Date : 1982-07-01 DOI: 10.1016/0146-664X(82)90015-6
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引用次数: 0
Geometric modeling using octree encoding 几何建模使用八叉树编码
Pub Date : 1982-06-01 DOI: 10.1016/0146-664X(82)90104-6
Donald Meagher

A geometric modeling technique called Octree Encoding is presented. Arbitrary 3-D objects can be represented to any specified resolution in a hierarchical 8-ary tree structure or “octree” Objects may be concave or convex, have holes (including interior holes), consist of disjoint parts, and possess sculptured (i.e., “free-form”) surfaces. The memory required for representation and manipulation is on the order of the surface area of the object. A complexity metric is proposed based on the number of nodes in an object's tree representation. Efficient (linear time) algorithms have been developed for the Boolean operations (union, intersection and difference), geometric operations (translation, scaling and rotation), N-dimensional interference detection, and display from any point in space with hidden surfaces removed. The algorithms require neither floating-point operations, integer multiplications, nor integer divisions. In addition, many independent sets of very simple calculations are typically generated, allowing implementation over many inexpensive high-bandwidth processors operating in parallel. Real time analysis and manipulation of highly complex situations thus becomes possible.

提出了一种称为八叉树编码的几何建模技术。任意3-D对象可以表示为任何指定的分辨率在一个分层的8-ary树结构或“八叉树”对象可以是凹的或凸的,有孔(包括内部孔),由不相交的部分组成,并具有雕刻(即,“自由形式”)表面。表示和操作所需的内存是按物体表面积的顺序排列的。提出了一种基于对象树表示中节点数量的复杂度度量。高效的(线性时间)算法已经被开发用于布尔运算(并、交和差)、几何运算(平移、缩放和旋转)、n维干扰检测,以及从空间的任何一点显示隐藏表面被删除。这些算法既不需要浮点运算、整数乘法,也不需要整数除法。此外,通常会生成许多非常简单的独立计算集,从而允许在并行操作的许多廉价的高带宽处理器上实现。因此,对高度复杂情况的实时分析和操作成为可能。
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引用次数: 1267
期刊
Computer Graphics and Image Processing
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