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Considering and measuring student perceptions on the role of using social media as an educational tool in science courses 考虑和衡量学生对在科学课程中使用社交媒体作为教育工具的作用的看法
IF 4.1 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-06-01 Epub Date: 2025-03-30 DOI: 10.1016/j.caeo.2025.100250
Daniel G. Ferguson, Caitlin Campbell, Zachary L. Nolen, Kristy L. Daniel
Social media has become a major force in the internet age and has gained much interest as a potential new educational tool. Currently, many instructors assume that students have positive perceptions of using social media in their courses. However, there is no instrument that can assess student perceptions of social media use in academic courses. We created and tested the perceptions of social media (POSoM) questionnaire and determined its factorability through an exploratory factor analysis. Using Cronbach's alpha, we confirmed the reliability of our four factors. We found that the POSoM questionnaire contained four reliable factors: Academic Perceptions, Academic Usage, Academic Communication, and Personal Usage. Using the POSoM questionnaire, we found that students do not want to communicate in academic settings through social media and are apathetic to use of social media for other academic uses. Our results provide a new reliable instrument that can be used to further explore students’ perceptions of social media in science courses.
社交媒体已经成为互联网时代的一股主要力量,并作为一种潜在的新型教育工具引起了人们的极大兴趣。目前,许多教师认为学生对在课程中使用社交媒体有积极的看法。然而,没有一种工具可以评估学生对学术课程中社交媒体使用的看法。我们创建并测试了社交媒体感知问卷(posm),并通过探索性因素分析确定了其因素性。使用Cronbach's alpha,我们确认了这四个因素的可靠性。我们发现POSoM问卷包含四个可靠因子:学术认知、学术使用、学术交流和个人使用。使用POSoM问卷,我们发现学生不希望在学术环境中通过社交媒体进行交流,并且对将社交媒体用于其他学术用途漠不关心。我们的研究结果提供了一种新的可靠工具,可用于进一步探索学生在科学课程中对社交媒体的看法。
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引用次数: 0
“Teaching is basically feeling”: Unpacking EFL Teachers’ perceived emotions and regulatory strategies in AI-Powered L2 speaking and writing skills instruction “教学就是感觉”:解析英语教师在人工智能驱动的第二语言口语和写作技能教学中的感知情绪和调节策略
IF 4.1 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-06-01 Epub Date: 2025-05-22 DOI: 10.1016/j.caeo.2025.100264
Haniye Seyri , Farhad Ghiasvand
The integration of Artificial Intelligence (AI) technologies into various aspects of second/foreign language (L2) education is recently gaining an unprecedented attention. However, teacher emotionality in light of using AI tools for teaching specific language skills has remained unaddressed, so far. To fill this void, the present qualitative study aimed to unveil English as a foreign language (EFL) teachers’ perceived AI-induced emotions and associated regulatory strategies used during their L2 speaking and writing instruction. A cohort of 21 Iranian EFL teachers were non-randomly picked up to attend a semi-structured interview and complete a written narrative frame. The results of thematic analysis through MAXQDA software divulged that the participants frequently experienced seven positive emotions including ‘excitement’, ‘confidence’, ‘joy’, ‘pride’, ‘satisfaction’, ‘passion’, and ‘engagement’. On the negative side, ‘anxiety’, ‘worry’, ‘stress’, ‘apprehension’, and ‘frustration’ were repeatedly induced by AI tools in L2 speaking and writing classes. Moreover, it was found that four ‘up-regulating’ and five ‘down-regulating’ strategies, either antecedent-focused or response-focused had been commonly employed by the teachers to manage their positive and negative AI-induced emotions. A discussion of the findings and practical implications for considering teacher emotionality when integrating AI technologies into L2 productive skills is provided.
最近,人工智能(AI)技术融入第二语言/外语(L2)教育的各个方面受到了前所未有的关注。然而,到目前为止,教师对使用人工智能工具教授特定语言技能的情绪仍未得到解决。为了填补这一空白,本定性研究旨在揭示英语作为外语(EFL)教师在他们的第二语言口语和写作教学中感知到的人工智能诱发的情绪和相关的调节策略。本研究非随机选取了21名伊朗英语教师进行半结构化访谈,并完成书面叙述框架。通过MAXQDA软件进行的主题分析结果显示,参与者经常体验七种积极情绪,包括“兴奋”、“自信”、“快乐”、“骄傲”、“满意”、“热情”和“投入”。在消极方面,人工智能工具在第二语言口语和写作课上反复引发“焦虑”、“担心”、“压力”、“忧虑”和“沮丧”。此外,我们还发现教师通常采用四种“上调”和五种“下调”策略来管理他们的积极和消极的人工智能诱发情绪,即以前事为中心或以反应为中心。本文讨论了将人工智能技术整合到第二语言生产技能时考虑教师情绪的研究结果和实际意义。
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引用次数: 0
Improving urban cyclist safety and skills: Integrating a multiagent system and virtual reality training simulations 提高城市骑车人的安全和技能:整合多智能体系统和虚拟现实训练模拟
IF 4.1 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-06-01 Epub Date: 2025-04-20 DOI: 10.1016/j.caeo.2025.100255
Héctor Sánchez San Blas, Sergio García González, André F. Sales Mendes, Gabriel Villarrubia González, Juan F. De Paz Santana
This study investigates how integrating immersive virtual reality with a multi-agent system can improve urban cyclist training by adapting learning experiences to individual performance. Addressing the challenge of preparing cyclists for complex urban environments, the research explores whether an adaptive VR-based system can enhance hazard perception, decision-making, and compliance with traffic rules. The proposed system leverages a context-aware multi-agent framework that dynamically adjusts traffic density, environmental conditions, and scenario complexity based on user behaviour. This personalized approach ensures that training remains challenging yet accessible, fostering progressive skill acquisition in a safe, controlled simulation environment. A preliminary evaluation was conducted with eight participants over a month-long training period. Results indicated improvements in reaction times, safety distance compliance, and overall traffic rule adherence. The system’s adaptability and ability to integrate into existing urban training programs suggest its potential as a scalable, data-driven tool for cyclist education.
本研究探讨了沉浸式虚拟现实与多智能体系统如何通过调整学习经验以适应个人表现来改善城市骑自行车者的训练。为了解决骑车者在复杂城市环境中所面临的挑战,该研究探讨了基于自适应vr的系统是否可以增强对危险的感知、决策和对交通规则的遵守。该系统利用上下文感知多代理框架,根据用户行为动态调整交通密度、环境条件和场景复杂性。这种个性化的方法确保了培训仍然具有挑战性,但易于访问,在安全、可控的模拟环境中培养渐进式技能获取。在为期一个月的培训期间,对8名参与者进行了初步评估。结果表明,反应时间、安全距离依从性和总体交通规则依从性有所改善。该系统的适应性和整合现有城市培训计划的能力表明,它有潜力成为一种可扩展的、数据驱动的自行车教育工具。
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引用次数: 0
Applying individual strategies enhances learning in asynchronous learning paths 在异步学习路径中应用个体策略可以提高学习效果
IF 4.1 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-06-01 Epub Date: 2025-04-14 DOI: 10.1016/j.caeo.2025.100257
Sandra Drumm
Learning paths (LP), a combination of internet-based, sequenced learning content and self-learning tasks, enable learning to take place according to individual pace and depth and offer automated tests to check one’s own learning process. A broad diversity in learning approaches within LPs can help heterogeneous student groups to acquire the same knowledge base for further instruction and can be useful in developing blended learning courses. It turns out however, that different students show varying degrees of success when working autonomously with digital learning paths. Based on this, the following questions arise: how do students engage with the digital content; which learning opportunities do the students notice, and how do they use them. The study conducted examined student statements on how they worked through a learning path and why they chose a certain approach. Additionally, students answered questions about their process in a stimulated recall setting in order to find out why they processed the path in a certain way. The results show that success in the course is highly dependent on how much students were able to activate their self-regulating learning skills. Being able to apply their own strategies and working habits helped well-performing students, while the same setting offered too much openness and thus confusion to weaker-performing students. This provides key information on fostering engagement and self-regulated student learning, and how access to lectures for independent study can be implemented in a flipped classroom scenario.
学习路径(LP)是基于互联网的有序学习内容和自主学习任务的结合,使学习能够根据个人的速度和深度进行,并提供自动测试来检查自己的学习过程。lp内部学习方法的广泛多样性可以帮助异质学生群体获得相同的知识基础,以供进一步指导,并且可以用于开发混合式学习课程。然而,事实证明,不同的学生在自主学习数字学习路径时表现出不同程度的成功。基于此,出现了以下问题:学生如何参与数字内容;学生注意到哪些学习机会,他们如何利用这些机会。这项研究调查了学生们关于他们如何学习以及为什么选择某种学习方法的陈述。此外,学生们回答了关于他们在刺激回忆环境下的过程的问题,以找出他们以某种方式处理路径的原因。结果表明,课程的成功与否在很大程度上取决于学生们能够在多大程度上激活他们的自我调节学习技能。能够运用自己的策略和学习习惯有助于表现好的学生,而同样的环境给表现较差的学生提供了太多的开放性,从而使他们感到困惑。这提供了促进学生参与和自我调节学习的关键信息,以及如何在翻转课堂场景中实现自主学习的讲座。
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引用次数: 0
A comparative study of student perceptions on generative AI in programming education across Sub-Saharan Africa 撒哈拉以南非洲地区学生对编程教育中生成式人工智能看法的比较研究
IF 4.1 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-06-01 Epub Date: 2025-03-02 DOI: 10.1016/j.caeo.2025.100245
Solomon Sunday Oyelere , Kehinde Aruleba
In today's era of technological evolution, programming education is crucial for shaping the future workforce and fostering innovation. However, access to quality computer science education remains a significant challenge with Sub-Saharan Africa nations experiencing a pronounced digital divide. Despite growing interest in technology, these countries struggle with unequal access to educational resources. AI-driven tools like ChatGPT, Codey, and GitHub Copilot offer personalized learning experiences that could democratize access to knowledge and reshape programming education. This quantitative study examines the impact of these AI tools on fostering inclusive education in Kenya, Nigeria, and South Africa. It involves 322 university students, using purposive sampling and online questionnaires. Various quantitative analyzes, including descriptive statistics, country-wise comparisons, one-way ANOVA, Kruskal–Wallis tests, and correlation analysis, were conducted. The study reveals students’ motivations for programming, their attitudes towards AI-driven educational tools, and the perceived impact on equity, diversity, and inclusion. Significant variations were found in attitudes based on educational level and country of residence, highlighting the need for tailored strategies to enhance the inclusivity and effectiveness of AI-driven programming education tools.
在当今技术发展的时代,编程教育对于塑造未来的劳动力和促进创新至关重要。然而,获得高质量的计算机科学教育仍然是撒哈拉以南非洲国家面临的一个重大挑战,因为这些国家正经历着明显的数字鸿沟。尽管人们对科技的兴趣日益浓厚,但这些国家仍在努力解决教育资源获取不平等的问题。ChatGPT、cody和GitHub Copilot等人工智能驱动的工具提供个性化的学习体验,可以使知识获取民主化,重塑编程教育。本定量研究考察了这些人工智能工具对促进肯尼亚、尼日利亚和南非全纳教育的影响。该研究涉及322名大学生,采用有目的抽样和在线问卷。进行了各种定量分析,包括描述性统计、国别比较、单向方差分析、Kruskal-Wallis检验和相关分析。该研究揭示了学生编程的动机,他们对人工智能驱动的教育工具的态度,以及对公平、多样性和包容性的感知影响。根据教育水平和居住国的不同,人们的态度存在显著差异,这突出表明需要制定量身定制的战略,以增强人工智能驱动的编程教育工具的包容性和有效性。
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引用次数: 0
Introducing computational thinking to second and third graders. Programming whole paths outperforms step-by-step navigation in maze tasks 向二、三年级学生介绍计算思维。在迷宫任务中,为整个路径编程比一步一步导航更有效
IF 4.1 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-06-01 Epub Date: 2025-05-02 DOI: 10.1016/j.caeo.2025.100260
Frank Reinhold , Priska Sprenger , Gunnar Staniczek
Computational Thinking (CT) has been considered one of the 21st century skills that already primary school students should develop. In this study we compared different methods for guiding a real object through a training maze task to teach N = 70 second and third graders basic computational thinking concepts, i.e., basic directions and sequences. Students in the experimental condition used the LEGO® Education SPIKE™ Essential-Set and Scratch-based icon blocks software to navigate a maze, while the control group used regular LEGO®-Sets and verbal commands. Results supported our hypotheses: Students in the experimental condition outperformed those in the control condition, produced longer sequences and more sequence commands to direct their object through the maze, and a positive relationship was observed between sequence length and posttest performance. Furthermore, mediation analysis revealed that the effect of the intervention on posttest achievement was influenced by the use of longer sequences. Our study underpins that Scratch-based block programming combined with robot-like real-world devices is a promising way to utilize CT in (early) primary education—and deepens our knowledge about how students engage in relevant learning activities.
计算思维(CT)已经被认为是21世纪小学生应该培养的技能之一。在本研究中,我们比较了引导真实物体通过训练迷宫任务的不同方法,以教授N = 70名二年级和三年级学生基本的计算思维概念,即基本的方向和序列。实验条件下的学生使用LEGO®Education SPIKE™Essential-Set和基于scratch的图标块软件来导航迷宫,而对照组使用常规LEGO®-Sets和口头命令。结果支持了我们的假设:实验条件下的学生表现优于控制条件下的学生,他们产生了更长的序列和更多的序列命令来引导他们的对象通过迷宫,并且序列长度与测试后表现呈正相关。此外,中介分析显示,干预对后测成就的影响受到使用较长序列的影响。我们的研究表明,基于scratch的块编程与机器人般的现实世界设备相结合,是一种很有前途的方法,可以在(早期)小学教育中利用CT,并加深我们对学生如何参与相关学习活动的了解。
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引用次数: 0
A comprehensive methodology for curriculum development, training delivery and certification using learning outcomes and digital badges 使用学习成果和数字徽章进行课程开发、培训交付和认证的综合方法
IF 4.1 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-06-01 Epub Date: 2025-03-12 DOI: 10.1016/j.caeo.2025.100248
Nadia Catenazzi , Lorenzo Sommaruga , Kylene De Angelis , Sara Caboni
This paper proposes a comprehensive methodology to implement learning outcomes-based training and assessment, starting with the course planning, followed by the training delivery, and ending with the assessment and recognition of the achieved learning outcomes with the release of digital badges. The methodology consists of a number of steps organized in three main phases: curriculum development, micro-credentials and digital badge setting, training delivery and badge awarding. The methodology has been applied and refined in the context of Vocational Education and Training projects, enabling the creation of a learning outcomes-based modular curriculum, the creation of a constellation of digital badges based on the Open Badges standard, and the creation of an infrastructure for the release of digital badges. In the learning outcome journey, it represents a showcase of how intended and achieved learning outcomes can be aligned.
本文提出了一种实施基于学习成果的培训和评估的综合方法,首先是课程规划,其次是培训实施,最后是通过发放数字徽章对所取得的学习成果进行评估和认可。该方法由三个主要阶段的若干步骤组成:课程开发、微证书和数字徽章设置、培训交付和徽章颁发。该方法已在职业教育和培训项目中得到应用和完善,从而能够创建基于学习成果的模块化课程,创建基于开放徽章标准的数字徽章群,以及创建发布数字徽章的基础设施。在学习成果历程中,它展示了如何使预期学习成果与已取得的学习成果保持一致。
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引用次数: 0
How do help-seeking and help-abuse affect learning achievement in an interactive learning environment? 在互动式学习环境中,求助和滥用帮助如何影响学习成绩?
IF 4.1 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-06-01 Epub Date: 2025-03-01 DOI: 10.1016/j.caeo.2025.100247
Andreas Schulz, Johannes Voermanek
Students' help-seeking behavior plays a central role in successful learning with interactive learning environments (ILEs), such as intelligent tutoring systems that provide on-demand help, including step-by-step hints or strategic help for solving mathematics problems. However, learners can also abuse the help offered when trying to successfully complete an ILE by using the hints provided primarily to find the required solution with as little effort as possible, rather than using the hints to support their learning efforts. This type of help abuse by learners undermines the purpose of an ILE. The present study investigated the extent to which self-reported help-abuse of 322 student teachers mediates the effect of observed help-seeking on learning number conversion in an ILE. Further, we examined the moderating effects of prior knowledge and academic self-concept in mathematics (MSC) on the effects of help-seeking and help-abuse on learning. The results showed that increased help-seeking had a significant negative impact on learning achievement. However, this could only be observed for the use of step-by-step hints, but not for the use of strategic help. The extent of self-reported help-abuse largely mediated the negative influence of observed help-seeking on learning achievement. The study indicates that step-by-step hints in ILEs could be faded out in the learning process and that more emphasis should be placed on strategic help that encourages self-explanations.
学生寻求帮助的行为在互动式学习环境(ILEs)的成功学习中起着核心作用,例如提供按需帮助的智能辅导系统,包括一步一步的提示或解决数学问题的策略帮助。然而,学习者在试图成功完成ILE时也可能滥用提供的帮助,使用提供的提示主要是为了尽可能少地找到所需的解决方案,而不是使用提示来支持他们的学习努力。这种学习者滥用帮助的行为破坏了ILE的目的。本研究调查了322名实习教师自我报告的滥用帮助在多大程度上中介了观察到的寻求帮助对学习数字转换的影响。此外,本研究还考察了数学学习中先验知识和学术自我概念对寻求帮助和滥用帮助对学习的调节作用。结果表明,寻求帮助的增加对学习成绩有显著的负向影响。然而,这只能在使用逐步提示时观察到,而不能在使用策略帮助时观察到。自我报告的滥用帮助程度在很大程度上介导了观察到的求助对学习成绩的负面影响。该研究表明,在学习过程中,逐步提示可以逐渐消失,应该更加强调鼓励自我解释的战略帮助。
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引用次数: 0
Measures of learner-generative ai relationships 学习者生成人工智能关系的度量
IF 4.1 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-06-01 Epub Date: 2025-05-02 DOI: 10.1016/j.caeo.2025.100258
Sung-Hee Jin
As Artificial Intelligence (AI) becomes increasingly integrated into educational environments, understanding the relationship between learners and AI systems is crucial for optimizing learning outcomes. This study introduces and validates the Learner-Generative AI Relationship Scale, a novel instrument designed to measure the multifaceted nature of learner-AI relationship in educational settings. The scale was developed through a rigorous process involving literature review, expert reviews, and cognitive pre-testing. An exploratory factor analysis with 95 undergraduate students confirmed a three-factor structure: Affective Intimacy, Cognitive Competence, and Social Flow, each comprising three sub-factors. The scale demonstrated good internal consistency and construct validity. To establish concurrent and predictive validity, 75 participants completed an argumentative essay writing task using ChatGPT. Concurrent validity was established through significant correlations with measures of attitude toward AI and AI self-efficacy. Predictive validity was confirmed through regression analyses, which showed that the learner-generative AI relationship significantly predicted learning engagement, perceived cognitive effects, and perceived motivational effects in a ChatGPT-assisted argumentative writing task. This study addresses a critical gap in the literature by providing a comprehensive tool for measuring learner-AI relationships beyond mere interactions and attitudes. The learner-generative AI relationship scale offers researchers and educators a valuable instrument for understanding and improving AI-driven educational systems, potentially informing the design of more effective AI-enhanced learning experiences.
随着人工智能(AI)越来越多地融入教育环境,理解学习者和人工智能系统之间的关系对于优化学习成果至关重要。本研究介绍并验证了学习者-生成式人工智能关系量表,这是一种旨在衡量教育环境中学习者-人工智能关系的多面性的新工具。该量表的制定经过了严格的过程,包括文献综述、专家评审和认知预测试。通过对95名大学生的探索性因子分析,确定了情感亲密、认知能力和社会流动三个因子结构,每个因子由三个子因子组成。量表具有良好的内部一致性和结构效度。为了建立并发效度和预测效度,75名参与者使用ChatGPT完成了议论文写作任务。并发效度通过与人工智能态度和人工智能自我效能的测量显着相关来建立。通过回归分析证实了预测效度,这表明学习者生成的AI关系显著预测了chatgpt辅助议论文写作任务中的学习投入、感知认知效果和感知动机效果。本研究通过提供一个全面的工具来衡量学习者与人工智能之间的关系,而不仅仅是互动和态度,从而解决了文献中的一个关键空白。学习者生成人工智能关系量表为研究人员和教育工作者提供了一个有价值的工具,用于理解和改进人工智能驱动的教育系统,可能为设计更有效的人工智能增强学习体验提供信息。
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引用次数: 0
TPACK in context: An updated model 上下文中的TPACK:更新的模型
IF 4.1 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-06-01 Epub Date: 2025-01-22 DOI: 10.1016/j.caeo.2025.100244
Dominik Petko , Punya Mishra , Matthew J Koehler
The Technological Pedagogical and Content Knowledge (TPACK) framework has evolved significantly since its introduction, particularly in its treatment of context. The original model acknowledged contexts through a dotted circle surrounding the framework's core components; however, understanding and operationalizing these contexts has remained challenging for researchers and practitioners. We address this challenge by proposing a new conceptual synthesis that bridges two prominent approaches to context in TPACK: contexts as external influences and Contextual Knowledge (XK) as a distinct knowledge domain. We argue that both perspectives are essential and complementary. Drawing on research from cognitive psychology, teacher expertise, and situated learning, we argue that TPACK exists simultaneously as teacher knowledge that is shaped by external contexts (contextualized knowledge) and as knowledge about educational environments (Contextual Knowledge). This dual nature is reflected in our proposed model, which maintains the original framework's dotted circle representing external contexts while incorporating XK as an additional knowledge domain. This reconceptualization provides theoretical clarity and practical utility for understanding how teachers develop and apply their technology integration knowledge across different educational settings.
技术教学和内容知识(TPACK)框架自推出以来已经发生了重大变化,特别是在处理背景方面。原始模型通过框架核心组件周围的虚线圈来识别上下文;然而,对于研究人员和从业人员来说,理解和操作这些背景仍然具有挑战性。为了解决这一挑战,我们提出了一种新的概念综合,将TPACK中两种主要的上下文方法连接起来:作为外部影响的上下文和作为独特知识领域的上下文知识(XK)。我们认为这两种观点都是必要的和互补的。根据认知心理学、教师专业知识和情境学习的研究,我们认为TPACK同时作为受外部背景(情境化知识)塑造的教师知识和关于教育环境的知识(情境知识)存在。这种双重性质反映在我们提出的模型中,该模型保留了原始框架的虚线圈,表示外部上下文,同时将XK作为额外的知识领域。这种重新概念化为理解教师如何在不同的教育环境中发展和应用他们的技术集成知识提供了理论清晰度和实践实用性。
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引用次数: 0
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