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Digital game-based language learning for vocabulary development 基于数字游戏的语言学习促进词汇发展
Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-01-20 DOI: 10.1016/j.caeo.2024.100160
Mahjabin Chowdhury , L.Quentin Dixon , Li-Jen Kuo , Jonan Phillip Donaldson , Zohreh Eslami , Radhika Viruru , Wen Luo

Current literature suggests that one of the impressive benefits of digital game-based language learning is its potential to create engaging vocabulary learning experiences. However, this literature is dominated by game-play approaches, rather than game-making approaches. Drawing upon constructivist, motivation, dual-coding, and constructionist theories, this study examined elementary English language learners’ vocabulary learning experiences in a game-based learning context and investigated their experience as they built their own games based on their understanding of different non-fiction texts. This mixed-methods case study involved novel use of network analysis to examine student learning, investigate the relationships between various aspects of learner experiences, and evaluate the strengths and weaknesses of the program. Findings indicated that a complex set of interdependencies between enactments of theoretical principles including generativity, agency, tinkering, intrinsic motivation, and contextualized learning lead to enjoyment and powerful language learning experiences. Design principles for future digital game-based language learning include optimizing visual aspects, spending more time on technical skill development, increasing learner agency, and focusing more on generative and joyful learning experiences.

目前的文献表明,基于数字游戏的语言学习令人印象深刻的优势之一是其创造引人入胜的词汇学习体验的潜力。然而,这些文献主要采用的是游戏玩法,而不是游戏制作方法。本研究借鉴了建构主义、动机、双重编码和建构主义理论,考察了小学英语学习者在基于游戏的学习环境中的词汇学习体验,并调查了他们根据自己对不同非虚构文本的理解构建自己的游戏的经历。这项混合方法案例研究采用了新颖的网络分析方法来考察学生的学习情况,研究学习者各方面经验之间的关系,并评估该项目优缺点。研究结果表明,包括生成性、代理、修补、内在动机和情境化学习在内的一系列理论原则之间复杂的相互依存关系,带来了愉快而强大的语言学习体验。未来基于数字游戏的语言学习的设计原则包括:优化视觉效果、花更多时间培养技术技能、增强学习者的能动性,以及更加注重生成性和快乐的学习体验。
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引用次数: 0
Performance increases in mathematics within an intelligent tutoring system during COVID-19 related school closures: a large-scale longitudinal evaluation 在 Covid-19 期间与学校关闭有关的 K-12 智能辅导中数学成绩的提高
Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-01-19 DOI: 10.1016/j.caeo.2024.100162
Markus Wolfgang Hermann Spitzer , Korbinian Moeller

The closure of schools due to COVID-19 disrupted learning routines of thousands of students, resulting in reported performance decreases, especially among lower-performing students. However, some studies on students’ performance within intelligent tutoring systems (ITS) also found significant performance increases for times of school closures as compared to before. However, little is known about students’ longitudinal performance trajectories within ITS. Accordingly, we evaluated longitudinal data from German students (n ≈ 2,700 students; n ≈ 5 million problems) enrolled in an ITS for learning mathematics from January 2017 until the end of May 2021 to investigate the effect of periods of school closures (first and second) on students’ performance within the ITS during, between, and after school closures. We observed significant performance increases for both lower- and higher-performing students during, between, and after COVID-19 related school closures. Importantly, these improvements were more pronounced for lower-performing students compared to higher-performing students. Together, these results suggest that ITS may have helped to maintain mathematics learning, particularly for lower-performing students during COVID-19 related school closures and that these beneficial effects persisted at least for the following months when schools opened again. As such, the use of ITS for learning mathematics seems an appropriate approach for distance learning during times of crisis.

COVID-19 导致的学校关闭打乱了成千上万名学生的学习规律,据报道导致学生成绩下降,尤其是成绩较差的学生。然而,一些关于学生在智能辅导系统(ITS)中的表现的研究也发现,在学校关闭期间,学生的表现与关闭前相比有显著提高。然而,人们对学生在智能辅导系统中的纵向成绩轨迹知之甚少。因此,我们评估了德国学生(n ≈ 2,700 名学生;n ≈ 500 万个问题)从 2017 年 1 月到 2021 年 5 月底在数学学习 ITS 中的纵向数据,以研究学校关闭期间(第一次和第二次)对学生在学校关闭期间、之间和之后在 ITS 中的表现的影响。我们观察到,在与 COVID-19 相关的学校关闭期间、之间和之后,成绩较差和较好的学生的成绩都有明显提高。重要的是,与成绩较好的学生相比,成绩较差的学生的成绩提高更为明显。总之,这些结果表明,在 COVID-19 相关学校关闭期间,ITS 可能有助于维持数学学习,尤其是对成绩较差的学生而言,而且这些有益的影响至少在学校重新开放后的几个月内持续存在。因此,在危机时期使用 ITS 学习数学似乎是一种合适的远程学习方法。
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引用次数: 0
Artificial intelligence literacy for technology education 人工智能扫盲技术教育
Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-01-05 DOI: 10.1016/j.caeo.2024.100159
Karin Stolpe, Jonas Hallström

The interest in artificial intelligence (AI) in education has erupted during the last few years, primarily due to technological advances in AI. It is therefore argued that students should learn about AI, although it is debated exactly how it should be applied in education. AI literacy has been suggested as a way of defining competencies for students to acquire to meet a future everyday- and working life with AI. This study argues that researchers and educators need a framework for integrating AI literacy into technological literacy, where the latter is viewed as a multiliteracy. This study thus aims to critically analyse and discuss different components of AI literacy found in the literature in relation to technological literacy. The data consists of five AI literacy frameworks related to three traditions of technological knowledge: technical skills, technological scientific knowledge, and socio-ethical technical understanding. The results show that AI literacy for technology education emphasises technological scientific knowledge (e.g., knowledge about what AI is, how to recognise AI, and systems thinking) and socio-ethical technical understanding (e.g., AI ethics and the role of humans in AI). Technical skills such as programming competencies also appear but are less emphasised. Implications for technology education are also discussed, and a framework for AI literacy for technology education is suggested.

在过去几年里,人们对人工智能(AI)教育的兴趣急剧升温,这主要是由于人工智能技术的进步。因此,有观点认为,学生应该学习人工智能知识,尽管对其在教育中的具体应用还存在争议。人工智能素养被认为是一种定义学生能力的方法,以满足未来日常生活和工作中对人工智能的需求。本研究认为,研究人员和教育工作者需要一个将人工智能素养纳入技术素养的框架,后者被视为一种多元素养。因此,本研究旨在批判性地分析和讨论文献中与技术素养相关的人工智能素养的不同组成部分。研究数据包括五个人工智能素养框架,分别与技术知识的三个传统相关:技术技能、技术科学知识和社会伦理技术理解。结果显示,科技教育中的人工智能素养强调技术科学知识(如关于什么是人工智能、如何识别人工智能和系统思维的知识)和社会伦理技术理解(如人工智能伦理和人类在人工智能中的作用)。编程能力等技术技能也有涉及,但较少得到强调。此外,还讨论了对技术教育的影响,并提出了技术教育人工智能素养框架。
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引用次数: 0
Children's computational thinking as the development of a possibility space 儿童计算思维作为一种可能性空间的发展
Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-11-26 DOI: 10.1016/j.caeo.2023.100156
Theodore J. Kopcha , Ceren Ocak

In this paper, we explore how the theoretical notion of possibility space offers a way to study how children's computational thinking develops as a process. Drawing on embodied notions of cognition, we first examine the literature that supports how children's computational thinking emerges as a possibility space that involves conceptualizing possible actions in a given moment, deciding which action to take by anticipating the results of a possible action, and learning from the actions that they have taken. We then use a grounded approach to analyze the problem-solving process of two 5th-grade children who engaged in an educational robotics activity over two 50-minute class periods. The findings lend support for approaching children's computational thinking as a cycle of action-taking that includes conceptualizing, anticipating, and taking action. The findings also support the pedagogical practice of having children predict the results of a computer program to enhance their computational thinking. Implications for the way that teachers can support children in learning to conceptualize what is possible and take action from it are discussed.

在本文中,我们探讨了可能性空间的理论概念如何为研究儿童计算思维的发展过程提供了一种途径。根据具体的认知概念,我们首先研究了支持儿童计算思维如何作为一个可能性空间出现的文献,该可能性空间涉及在给定时刻概念化可能的行动,通过预测可能行动的结果来决定采取哪种行动,并从他们所采取的行动中学习。然后,我们用一种接地气的方法来分析两个五年级的孩子在两个50分钟的课堂上参与教育机器人活动的解决问题的过程。研究结果支持将儿童的计算思维视为一个行动采取的循环,包括概念化、预测和采取行动。这些发现也支持让孩子们预测计算机程序的结果以增强他们的计算思维的教学实践。讨论了教师可以支持儿童学习概念化可能性并采取行动的方式的含义。
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引用次数: 0
Motivation for learning in campus-integrated MOOCs: Self-determined students, grade hunters and teacher trusters 校园一体化 MOOC 的学习动机:自主学习的学生、成绩追逐者和教师信任者
Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-11-24 DOI: 10.1016/j.caeo.2023.100158
Renée A. Hendriks , Peter G.M. de Jong , Wilfried F. Admiraal , Marlies E.J. Reinders

Massive Open Online Course (MOOC) integration into campus education is rising, in many different forms. When integrating MOOCs, motivation to learn demands consideration as it is related to academic achievement and well-being. Student motivation in formal integrated MOOC learning is understudied. This study aimed to characterize the shape of motivation to learn in integrated MOOC learning. Motivation profiles of undergraduate students that learn in three different MOOC integration designs were explored, as was the distribution of profiles among integration designs. Finally, factors that underpin motivation were compared between integration designs. Six motivation profiles were recovered through a two-step cluster analysis: Self-determined students, highly self-determined students, grade hunters, and teacher trusters who are moderately, highly, or extremely trusting. Proportions of motivation profiles differed significantly between MOOC integration designs, and psychological needs were satisfied and frustrated significantly different between designs. Implications for future MOOC integration research and practice are discussed.

大规模在线开放课程(MOOC)以多种不同的形式融入校园教育。在整合 MOOC 时,需要考虑学习动机,因为它关系到学业成绩和幸福感。学生在正式的 MOOC 整合学习中的学习动机尚未得到充分研究。本研究旨在描述综合 MOOC 学习中学习动机的形态。研究探讨了本科生在三种不同的MOOC整合设计中的学习动机特征,以及不同整合设计中学习动机特征的分布情况。最后,比较了不同整合设计的学习动机基础因素。通过两步聚类分析,得出了六种学习动机特征:自我决定的学生、高度自我决定的学生、成绩猎奇者以及中度、高度或极度信任教师的教师信任者。在不同的 MOOC 整合设计中,动机特征的比例存在显著差异,而在不同的设计中,心理需求的满足程度和受挫程度也存在显著差异。讨论了未来 MOOC 整合研究与实践的意义。
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引用次数: 0
Teacher prototypes in technology-enhanced instruction in elementary school second language acquisition: Comparing routine and emergency learning in different cultures 小学第二语言习得技术强化教学中的教师原型:不同文化中常规与紧急学习的比较
Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-11-21 DOI: 10.1016/j.caeo.2023.100155
Esti Schwartz, Tamar Shamir-Inbal, Ina Blau

Over the past decade, learning cultures worldwide have been affected differently by the rapid spread of educational technology. During emergency distance learning, teachers had to adapt themselves to a new mode of learning. The purpose of this study was to compare technology-integrated instructional strategies and teacher prototypes in three learning cultures during routine and emergency learning based on the Five Spaces for Design in Education framework (Weiner et al., 2020). The participants were 31 teachers from three regions - Eastern Europe, Western Europe, and Northern America, all integrating the same adaptive digital learning environment in second language instruction. Participants' interviews were coded according to a three level tier of instructional strategies (n = 938) denoting the student's place in the learning process and level of independence, as well as a categorization of four teacher prototypes representing the degree of teacher centrality in the classroom (n = 764): sage, facilitator, guide, and partner. Chi-square tests highlighted the differences in instructional strategies and teacher centrality between the learning cultures in the three regions. The findings of the teacher prototype analysis showed a similar distribution of prototypes among the three regions, both in routine learning and emergency times. Regarding instructional strategies, each culture showed a unique tendency to specific strategies, while in the transition to emergency learning there was a convergence to strategies with the medium level of teacher control over students and a certain degree of student independence.

在过去的十年里,教育技术的快速传播对世界各地的学习文化产生了不同的影响。在紧急远程教育中,教师必须适应一种新的学习模式。本研究的目的是基于教育设计的五个空间框架(Weiner et al., 2020),比较常规学习和紧急学习中三种学习文化中的技术集成教学策略和教师原型。参与者是来自东欧、西欧和北美三个地区的31名教师,他们都将相同的自适应数字学习环境整合到第二语言教学中。参与者的访谈是根据三个层次的教学策略(n = 938)进行编码的,这三个层次的教学策略表示学生在学习过程中的位置和独立水平,以及四个教师原型的分类,代表教师在课堂中的中心性程度(n = 764):圣人、促进者、向导和伙伴。卡方检验突出了三个地区的学习文化在教学策略和教师中心性方面的差异。教师原型分析的结果显示,在常规学习和紧急情况下,三个地区的原型分布相似。在教学策略方面,每种文化都表现出对特定策略的独特倾向,而在向应急学习的过渡中,教师对学生的控制水平中等,学生有一定程度的独立性,对策略的趋同。
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引用次数: 0
A one stop shop? Perspectives on the value of adaptive learning technologies in K-12 education 一站式服务?适应性学习技术在K-12教育中的价值透视
Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-11-21 DOI: 10.1016/j.caeo.2023.100157
Riddhi A. Divanji , Samantha Bindman , Allie Tung , Katharine Chen , Lisa Castaneda , Mike Scanlon

This study explored the value of Adaptive Learning Technologies (ALTs) in K-12 education by examining the advantages and challenges these tools create for teaching and learning from the perspectives of stakeholders involved in the use (Teachers), implementation (Teacher Support professionals), and development (EdTech professionals) of ALTs. We conducted qualitative thematic analysis on 25 stakeholder interviews using the Teacher Response Model as a guide for examining stakeholders’ perceptions of the advantages and challenges of ALTs. Analysis resulted in three overarching concepts (i.e., learning management, student agency and engagement, and implementation challenges), under which themes regarding stakeholder perspectives on the advantages and challenges of ALTs could be organized and contrasted with one another. Learning management themes suggest that stakeholders perceive features such as real-time student data and tailored learning content as creating value for teachers by supporting efficiency in their learning management, however that value is impacted by stakeholders’ concerns with ALT grading and data collection processes. Student agency and engagement themes highlight how certain user interaction features can create value or challenges for learners depending on whether the features were designed with students’ developmental and competence needs in mind. Finally, the implementation challenges themes suggest that for ALTs to create value in K-12 settings, stakeholders need better alignment around their ALT implementation goals and expectations. We leverage these data to make recommendations for future research and development so stakeholders can maximize the affordances of ALTs for K-12 students and teachers.

本研究探讨了适应性学习技术(ALTs)在K-12教育中的价值,从使用(教师)、实施(教师支持专业人员)和开发(教育技术专业人员)的利益相关者的角度,研究了这些工具为教学和学习创造的优势和挑战。我们对25个利益相关者访谈进行了定性专题分析,使用教师回应模型作为指导,以检查利益相关者对alt的优势和挑战的看法。分析产生了三个总体概念(即,学习管理,学生代理和参与,以及实施挑战),在这些概念下,可以组织和对比利益相关者对alt的优势和挑战的观点。学习管理主题表明,利益相关者认为实时学生数据和量身定制的学习内容等特征通过支持教师学习管理的效率为教师创造价值,然而,利益相关者对ALT评分和数据收集过程的关注影响了这种价值。学生代理和参与主题强调了某些用户交互功能如何为学习者创造价值或挑战,这取决于这些功能的设计是否考虑到了学生的发展和能力需求。最后,实施挑战主题表明,要使ALT在K-12环境中创造价值,利益相关者需要更好地围绕其ALT实施目标和期望进行协调。我们利用这些数据为未来的研究和开发提出建议,以便利益相关者能够最大限度地提高alt对K-12学生和教师的支持。
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引用次数: 0
A scoping review of wrist-worn wearables in education 对教育中腕带可穿戴设备的范围审查
Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-11-20 DOI: 10.1016/j.caeo.2023.100154
Noah L. Schroeder, William L. Romine, Sidney E. Kemp

Within the past ten years, the public's use of wearables, such as smartwatches and fitness trackers, has greatly increased. Recently, researchers have published systematic reviews to examine how wearables are used in educational settings. However, not all wearables are alike. Head-mounted wearables and exoskeletons may be viewed as invasive, whereas smartwatches and wristbands are commonly worn by the public. In this scoping review, we systematically review the literature around wrist-worn wearables (WWs) in educational settings. Our systematic search revealed 1,932 unique research items, of which 46 met the inclusion criteria and were analyzed. Our findings reveal the trends in the field, we discuss the vast heterogeneity seen in the field, and we make a call for further in-depth systematic reviews in the areas of WWs as educational interventions, of studies where the data from WWs is used to predict or classify different types of outcomes, and about data privacy, data security, ethics, and legal concerns around WWs in educational settings.

在过去的十年里,公众对可穿戴设备的使用,如智能手表和健身追踪器,大大增加。最近,研究人员发表了系统评论,研究可穿戴设备在教育环境中的使用情况。然而,并非所有的可穿戴设备都是一样的。头戴式可穿戴设备和外骨骼可能被视为侵入性的,而智能手表和腕带通常被公众佩戴。在这篇范围综述中,我们系统地回顾了有关教育环境中腕戴式可穿戴设备(WWs)的文献。我们系统检索了1932个独特的研究项目,其中46个符合纳入标准并进行了分析。我们的研究结果揭示了该领域的趋势,我们讨论了该领域的巨大异质性,我们呼吁进一步深入系统地回顾WWs作为教育干预的领域,研究WWs的数据用于预测或分类不同类型的结果,以及在教育环境中关于WWs的数据隐私,数据安全,道德和法律问题。
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引用次数: 0
Development and validation of a test to assess teachers' knowledge of how to operate technology 开发和验证测试,以评估教师如何操作技术的知识
Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-11-16 DOI: 10.1016/j.caeo.2023.100152
Tim Fütterer , Ronja Steinhauser , Steffen Zitzmann , Katharina Scheiter , Andreas Lachner , Kathleen Stürmer

To effectively adopt technology during teaching, teachers require knowledge of how to operate technology. Especially first-time technology users need knowledge of how to handle digital devices and software programs as a foundation to use technology in the classroom successfully. This knowledge has so far been assessed mainly using self-reports. However, self-assessments are insufficient for assessing knowledge as their validity is limited. Moreover, the few tests that exist to measure technological knowledge (TK) show weaknesses (e.g., lack of ecological validity, outdated items). We present a test assessing teachers' TK that is independent of specific operating systems, covers technology that is relevant in everyday teaching, and is grounded in acknowledged psychometric modeling principles. We iteratively developed a test (named T-TK) comprising 26 items, utilizing cognitive testing, expert feedback, and two studies (Npilot study = 268 pre-service and in-service teachers, Nmain study = 233 in-service teachers) to filter items that did not match in content and were not Rasch conform. T-TK showed a satisfactory Andrich's reliability (RelAndrich = 0.73). Using the sample Nmain study, correlations between T-TK and technological knowledge (self-report, r = 0.52), pedagogical knowledge (test scores, r = 0.18), and technological pedagogical knowledge (self-report, r = 0.33; test scores, r = 0.46) indicated convergent and discriminant validity. Thus, the T-TK proves to be a reliable and valid instrument to capture teachers' TK. The T-TK can be used both by practitioners not requiring any statistical knowledge (e.g., for individual diagnostics) and in research (e.g., to analyze teachers' TK).

为了在教学中有效地采用技术,教师需要掌握如何操作技术的知识。尤其是第一次使用技术的人,他们需要掌握如何使用数字设备和软件程序的知识,作为在课堂上成功使用技术的基础。到目前为止,这些知识主要是通过自我报告来评估的。然而,由于自我评估的效度有限,不足以评估知识。此外,现有的用于测量技术知识(TK)的少数测试显示出弱点(例如,缺乏生态有效性,过时的项目)。我们提出了一个评估教师TK的测试,它独立于特定的操作系统,涵盖了与日常教学相关的技术,并以公认的心理测量建模原则为基础。我们利用认知测试、专家反馈和两项研究(Npilot研究= 268名职前和在职教师,Nmain研究= 233名在职教师)反复开发了一个包含26个项目的测试(名为T-TK),以过滤内容不匹配且不符合Rasch的项目。T-TK具有满意的Andrich信度(RelAndrich = 0.73)。通过样本Nmain研究,T-TK与技术知识(自我报告,r = 0.52)、教学知识(考试成绩,r = 0.18)、技术教学知识(自我报告,r = 0.33;测试分数,r = 0.46)表明收敛效度和区分效度。因此,T-TK被证明是一个可靠和有效的工具来捕捉教师的知识。T-TK既可用于不需要任何统计知识的从业人员(例如,用于个人诊断),也可用于研究(例如,分析教师的TK)。
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引用次数: 0
Factors that impact student frustration in digital learning environments 影响数字学习环境中学生挫败感的因素
Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-11-14 DOI: 10.1016/j.caeo.2023.100153
Elena Novak , Kerrie McDaniel , Jian Li

The use of digital learning technologies and platforms has skyrocketed over the past decade. Although digital materials have many advantages, using them can be frustrating to students. Frustration is a negative achievement emotion that can serve as a barrier to learning. Therefore, understanding how frustration influences student learning and attitudes toward technology can help create more engaging and effective digital learning experiences. Previous research has identified three areas of frustration with academic e-textbooks (e-text frustration): (1) interactions with e-text interface, (2) technical difficulties, and (3) curriculum integration. This study investigated the relationships among e-text frustration and motivational, cognitive, attitudinal, academic, and demographic factors that impact frustration with e-texts in undergraduate biology classes. Extraneous cognitive load and motivation significantly predicted each of the three frustration constituents. Surprisingly, intrinsic cognitive load failed to predict e-text frustration. This study makes an important contribution to emotion research in education by examining the factors that impact learning in digital settings and emotions. Its implications are relevant for educators, researchers, and developers of digital learning materials and environments.

在过去十年中,数字学习技术和平台的使用激增。尽管数字材料有很多优点,但使用它们可能会让学生感到沮丧。挫折是一种消极的成就情绪,可以作为学习的障碍。因此,了解挫折如何影响学生的学习和对技术的态度可以帮助创造更有吸引力和更有效的数字学习体验。先前的研究已经确定了学术电子教科书的三个挫折领域(电子文本挫折):(1)与电子文本界面的交互,(2)技术困难,(3)课程整合。本研究探讨了影响大学生生物课电子文本挫败感的动机因素、认知因素、态度因素、学术因素和人口因素与电子文本挫败感的关系。外在认知负荷和动机显著地预测了三种挫折成分。令人惊讶的是,内在认知负荷无法预测电子文本的挫败感。本研究通过研究影响数字环境和情感学习的因素,对教育中的情感研究做出了重要贡献。它的含义与数字学习材料和环境的教育工作者、研究人员和开发人员有关。
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引用次数: 0
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