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ChatGPT in education: A blessing or a curse? A qualitative study exploring early adopters’ utilization and perceptions 教育中的聊天:是福还是祸?一项探讨早期采用者利用和认知的定性研究
Pub Date : 2023-11-20 DOI: 10.1016/j.chbah.2023.100027
Reza Hadi Mogavi , Chao Deng , Justin Juho Kim , Pengyuan Zhou , Young D. Kwon , Ahmed Hosny Saleh Metwally , Ahmed Tlili , Simone Bassanelli , Antonio Bucchiarone , Sujit Gujar , Lennart E. Nacke , Pan Hui

To foster the development of pedagogically potent and ethically sound AI-integrated learning landscapes, it is pivotal to critically explore the perceptions and experiences of the users immersed in these contexts. In this study, we perform a thorough qualitative content analysis across four key social media platforms. Our goal is to understand the user experience (UX) and views of early adopters of ChatGPT across different educational sectors. The results of our research show that ChatGPT is most commonly used in the domains of higher education, K-12 education, and practical skills training. In social media dialogues, the topics most frequently associated with ChatGPT are productivity, efficiency, and ethics. Early adopters' attitudes towards ChatGPT are multifaceted. On one hand, some users view it as a transformative tool capable of amplifying student self-efficacy and learning motivation. On the other hand, there is a degree of apprehension among concerned users. They worry about a potential overdependence on the AI system, which they fear might encourage superficial learning habits and erode students’ social and critical thinking skills. This dichotomy of opinions underscores the complexity of Human-AI Interaction in educational contexts. Our investigation adds depth to this ongoing discourse, providing crowd-sourced insights for educators and learners who are considering incorporating ChatGPT or similar generative AI tools into their pedagogical strategies.

为了促进教学有效和道德健全的人工智能集成学习景观的发展,批判性地探索沉浸在这些背景下的用户的感知和体验至关重要。在这项研究中,我们对四个主要的社交媒体平台进行了全面的定性内容分析。我们的目标是了解用户体验(UX)和不同教育部门ChatGPT早期采用者的观点。我们的研究结果表明,ChatGPT最常用于高等教育、K-12教育和实践技能培训领域。在社交媒体对话中,最常与ChatGPT相关的话题是生产力、效率和道德。早期采用者对ChatGPT的态度是多方面的。一方面,一些用户将其视为一种能够增强学生自我效能感和学习动机的变革性工具。另一方面,有关用户有一定程度的忧虑。他们担心对人工智能系统的潜在过度依赖,他们担心这可能会鼓励肤浅的学习习惯,侵蚀学生的社交和批判性思维技能。这种观点的二分法强调了教育环境中人类与人工智能交互的复杂性。我们的调查为这一正在进行的讨论增加了深度,为正在考虑将ChatGPT或类似的生成人工智能工具纳入其教学策略的教育工作者和学习者提供了众包见解。
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引用次数: 0
From speaking like a person to being personal: The effects of personalized, regular interactions with conversational agents 从像个人一样说话到个性化:与对话代理进行个性化、定期互动的效果
Pub Date : 2023-11-20 DOI: 10.1016/j.chbah.2023.100030
Theo Araujo , Nadine Bol

As human-AI interactions become more pervasive, conversational agents are increasingly relevant in our communication environment. While a rich body of research investigates the consequences of one-shot, single interactions with these agents, knowledge is still scarce on how these consequences evolve across regular, repeated interactions in which these agents make use of AI-enabled techniques to enable increasingly personalized conversations and recommendations. By means of a longitudinal experiment (N = 179) with an agent able to personalize a conversation, this study sheds light on how perceptions – about the agent (anthropomorphism and trust), the interaction (dialogue quality and privacy risks), and the information (relevance and credibility) – and behavior (self-disclosure and recommendation adherence) evolve across interactions. The findings highlight the role of interplay between system-initiated personalization and repeated exposure in this process, suggesting the importance of considering the role of AI in communication processes in a dynamic manner.

随着人类与人工智能的互动变得越来越普遍,对话代理在我们的交流环境中越来越重要。虽然有大量的研究调查了与这些代理进行一次性、单次交互的后果,但关于这些后果如何在常规、重复的交互中演变的知识仍然很少,在这些交互中,这些代理使用支持人工智能的技术来实现越来越个性化的对话和推荐。通过纵向实验(N = 179)与一个能够个性化对话的代理,本研究揭示了感知-关于代理(拟人化和信任),互动(对话质量和隐私风险),信息(相关性和可信度)和行为(自我披露和推荐依从性)如何在互动中演变。研究结果强调了在这一过程中系统发起的个性化和重复暴露之间的相互作用,表明以动态方式考虑人工智能在沟通过程中的作用的重要性。
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引用次数: 0
Social intimacy and skewed love: A study of the attachment relationship between internet group young users and a digital human 社会亲密与扭曲的爱:网络群体青年用户与数字人的依恋关系研究
Pub Date : 2023-08-01 DOI: 10.1016/j.chbah.2023.100019
Hanzhong Zhang , Ziwei Xiang , Jibin Yin

Interactions between human beings and digital humans have become a new network phenomenon, and these relationships have gradually become a topic of research. There is still a lack of sufficient research on whether and what kind of attachment relationship exists in these situations. Based on this problem, in this study, a digital human was designed that was oriented to social software and put into chat groups for interaction and research. A questionnaire survey, case analysis, and netnography analysis were used to collect and examine relevant data. The study found a correlation between the type of attachment of users and the degree of attachment to the digital human. In addition, users who were heavily dependent on the network were more likely to try to complete their attachment with the digital human. Attachment with the digital human was able to calm the users’ emotional intensity. This attachment was considered as close to a skewed desire projection. Through the intermediary of a digital human, Internet users have been better able to fulfill some of their own desires.

人类与数字人之间的互动已经成为一种新的网络现象,这些关系也逐渐成为一个研究课题。对于在这些情况下是否存在依恋关系以及存在何种依恋关系,目前还缺乏足够的研究。基于这个问题,本研究设计了一个面向社交软件的数字人,并将其放入聊天群中进行互动和研究。采用问卷调查、案例分析和网络图分析等方法收集和检验相关数据。研究发现,用户的依恋类型与对数字人的依恋程度之间存在相关性。此外,严重依赖网络的用户更有可能尝试与数字人建立联系。与数字人的依恋能够平息用户的情绪强度。这种依恋被认为是一种扭曲的欲望投射。通过数字人的中介,互联网用户能够更好地满足自己的一些欲望。
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引用次数: 0
Artificial intelligence in fine arts: A systematic review of empirical research 美术中的人工智能:实证研究的系统回顾
Pub Date : 2023-08-01 DOI: 10.1016/j.chbah.2023.100004
Atte Oksanen , Anica Cvetkovic , Nalan Akin , Rita Latikka , Jenna Bergdahl , Yang Chen , Nina Savela

Artificial intelligence (AI) tools are quickly transforming the traditional fields of fine arts and raise questions of AI challenging human creativity. AI tools can be used in creative processes and analysis of fine art, such as painting, music, and literature. They also have potential in enhancing artistic events, installations, and performances. In this systematic review, we investigated empirical studies on the use of AI in fine arts We gathered the data from three major bibliographic databases. After an initial search, we screened 723 articles based on pre-established inclusion criteria, resulting in 44 studies. Over half concerned visual arts, such as paintings and drawings, and one quarter concerned music. Experimental studies focused on human responses to AI art showed that people generally do not recognize the difference between human-made and AI-made art, but human-made art was valued more than AI-made art in some studies. The power of AI lies in the analysis of large-scale datasets. Case studies have reported development of an AI painter, DJ, performance artist, and music accompaniment for improvisations. AI tools have been applied to enhance consumer experience in online art shops and to provide virtual reality (VR) access to historical cathedrals. Fast development of AI will likely pose a challenge for the current concept and understanding of fine arts. AI challenging human creativity is one of the most powerful signs of the cultural and societal transformation stemming from AI.

人工智能工具正在迅速改变传统美术领域,并提出了挑战人类创造力的人工智能问题。人工智能工具可以用于绘画、音乐和文学等美术的创作过程和分析。它们在加强艺术活动、装置和表演方面也有潜力。在这篇系统综述中,我们调查了人工智能在美术中使用的实证研究。我们从三个主要的书目数据库中收集了数据。经过初步搜索,我们根据预先确定的纳入标准筛选了723篇文章,共进行了44项研究。超过一半的人关注视觉艺术,如绘画和素描,四分之一的人关注音乐。专注于人类对人工智能艺术反应的实验研究表明,人们通常不认识到人造艺术和人工智能艺术之间的区别,但在一些研究中,人造艺术比人工智能艺术更受重视。人工智能的力量在于对大规模数据集的分析。案例研究报告了人工智能画家、DJ、表演艺术家和即兴音乐伴奏的发展。人工智能工具已被应用于增强在线艺术商店的消费者体验,并提供对历史大教堂的虚拟现实访问。人工智能的快速发展可能会对当前美术的概念和理解构成挑战。人工智能挑战人类创造力是人工智能引发的文化和社会变革的最有力标志之一。
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引用次数: 1
Virtual selfhood and consumer behavior: Exploring avatar attachment and consumption patterns in Second Life's metaverse 虚拟自我和消费者行为:探索第二人生虚拟世界中的虚拟角色依恋和消费模式
Pub Date : 2023-08-01 DOI: 10.1016/j.chbah.2023.100016
Maria Kalyvaki, Heather McIntosh, Kyle Nash

In the vast digital landscape of the Metaverse, users can create and personalize their avatars as virtual representations of themselves. This study delves into the emotions users experience in relation to their avatars and examines how this attachment influences their consumption behaviors within the virtual world. The research employed a sample of 214 active users participating in Second Life, a prominent virtual world platform. By analyzing survey data, we explore the dynamics of self-presentation and attachment between users and their virtual personas across this well-established platform. Our research offers valuable contributions to the existing literature on the Metaverse, providing empirical evidence on how virtual reality platforms like Second Life foster avatar customization and how this, in turn, affects consumer behavior. As the Metaverse gains prominence in the business world, understanding the habits and preferences of virtual reality users is increasingly crucial. We aim to enhance our understanding of consumer behavior by incorporating attachment theory into our research on long-standing virtual environments like Second Life. Our study of Second Life provides valuable insights into the dynamics of consumer behavior within a well-established virtual world, which can be applied to the emerging Metaverse platforms. This knowledge helps businesses identify consumer profiles, address their needs, and enhance their virtual presence and success.

在元宇宙广阔的数字景观中,用户可以创建和个性化他们的化身,将其作为自己的虚拟表示。这项研究深入研究了用户对其化身的情感体验,并考察了这种依恋如何影响他们在虚拟世界中的消费行为。这项研究采用了214名活跃用户的样本,他们参与了著名的虚拟世界平台“第二人生”。通过分析调查数据,我们探索了在这个成熟的平台上,用户和他们的虚拟人物角色之间的自我展示和依恋的动态。我们的研究为Metaverse的现有文献提供了宝贵的贡献,为第二人生等虚拟现实平台如何促进化身定制以及这反过来如何影响消费者行为提供了经验证据。随着元宇宙在商业世界中越来越突出,了解虚拟现实用户的习惯和偏好变得越来越重要。我们的目标是通过将依恋理论纳入我们对第二人生等长期虚拟环境的研究,来增强我们对消费者行为的理解。我们对第二人生的研究为深入了解成熟的虚拟世界中的消费者行为动态提供了宝贵的见解,可以应用于新兴的元宇宙平台。这些知识有助于企业识别消费者档案,满足他们的需求,并增强他们的虚拟影响力和成功。
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引用次数: 1
MAILS - Meta AI literacy scale: Development and testing of an AI literacy questionnaire based on well-founded competency models and psychological change- and meta-competencies 邮件-元人工智能素养量表:基于有充分根据的能力模型和心理变化及元能力,开发和测试人工智能素养问卷
Pub Date : 2023-08-01 DOI: 10.1016/j.chbah.2023.100014
Astrid Carolus , Martin J. Koch , Samantha Straka , Marc Erich Latoschik , Carolin Wienrich

Valid measurement of AI literacy is important for the selection of personnel, identification of shortages in skill and knowledge, and evaluation of AI literacy interventions. A questionnaire is missing that is deeply grounded in the existing literature on AI literacy, is modularly applicable depending on the goals, and includes further psychological competencies in addition to the typical facets of AIL. This paper presents the development and validation of a questionnaire considering the desiderata described above. We derived items to represent different facets of AI literacy and psychological competencies, such as problem-solving, learning, and emotion regulation in regard to AI. We collected data from 300 German-speaking adults to confirm the factorial structure. The result is the Meta AI Literacy Scale (MAILS) for AI literacy with the facets Use & apply AI, Understand AI, Detect AI, and AI Ethics and the ability to Create AI as a separate construct, and AI Self-efficacy in learning and problem-solving and AI Self-management (i.e., AI persuasion literacy and emotion regulation). This study contributes to the research on AI literacy by providing a measurement instrument relying on profound competency models. Psychological competencies are included particularly important in the context of pervasive change through AI systems.

人工智能素养的有效测量对于人员选择、技能和知识短缺的识别以及人工智能素养干预措施的评估非常重要。缺少一份问卷,该问卷深深植根于现有的人工智能素养文献,根据目标进行模块化应用,除了AIL的典型方面外,还包括进一步的心理能力。本文介绍了一份考虑到上述需求的问卷的开发和验证。我们推导了代表人工智能素养和心理能力的不同方面的项目,如人工智能的问题解决、学习和情绪调节。我们收集了300名讲德语的成年人的数据,以确认因子结构。结果是人工智能素养的元人工智能素养量表(MAILS);应用人工智能、理解人工智能、检测人工智能和人工智能伦理,以及将人工智能创建为一个单独的结构的能力,以及人工智能在学习和解决问题方面的自我效能感和人工智能自我管理(即人工智能说服能力和情绪调节)。本研究通过提供一种基于深度能力模型的测量工具,为人工智能素养的研究做出了贡献。在人工智能系统普遍变化的背景下,心理能力尤为重要。
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引用次数: 0
Understanding future human cybernetic integration: A framework to map enhancement technologies 理解未来人类控制论整合:地图增强技术的框架
Pub Date : 2023-08-01 DOI: 10.1016/j.chbah.2023.100029
Andréanne Sharp

Technology advancements have enabled humans to go beyond restauration leading to a new reality where human enhancement is no longer fiction. Besides the major societal impacts they will have, these evolutions of technology are also raising complex philosophical and ethical questions. Notwithstanding the widespread interest for augmentation technologies, there are few frameworks available to categorise and compare the varied variety of existing and prospective technologies in this field. A structured framework is needed to harness the full potential of sensory technologies while facilitating the discussion and management of potential risks and challenges. This article presents a framework that aims to bridge the gap between technologies designed for compensating disabilities, enhancing human perception beyond the abilities of individuals without disabilities, and those intended for entertainment purposes. Furthermore, in the past, research on sensory perception tended to isolate sensory modalities based on the stimuli to which they are most sensitive. This new proposed framework allows for the analysis of technologies on a continuum ranging from unimodality to transmodality and to take in account the degree of integration with biological system. In addition, this framework answers the need to classify these technologies based on the crucial aspect of social acceptability, specifically by taking into consideration their varying degrees of invasiveness. All of these elements included into the suggested framework will enable researchers to map and analyse not just existing technologies, but also those that have not even been invented yet.

科技的进步使人类能够超越恢复,从而进入一个新的现实,人类的增强不再是虚构的。除了它们将产生的重大社会影响外,这些技术的进化也引发了复杂的哲学和伦理问题。尽管人们对增强技术有广泛的兴趣,但很少有框架可以对这一领域的各种现有技术和未来技术进行分类和比较。需要一个结构化的框架来充分利用感官技术的潜力,同时促进对潜在风险和挑战的讨论和管理。本文提出了一个框架,旨在弥合为补偿残疾而设计的技术与为娱乐目的而设计的技术之间的差距,这些技术增强了非残疾人的人类感知能力。此外,在过去,感官知觉的研究倾向于根据它们最敏感的刺激来分离感觉模式。这个新提出的框架允许对从单模态到跨模态的连续体上的技术进行分析,并考虑到与生物系统的整合程度。此外,该框架还满足了基于社会可接受性的关键方面对这些技术进行分类的需求,特别是考虑到它们不同程度的侵入性。建议的框架中包含的所有这些元素将使研究人员不仅能够绘制和分析现有的技术,而且还能够绘制和分析那些甚至尚未发明的技术。
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引用次数: 0
Can non-humanlike avatars induce the Proteus effect? The roles of avatar identification and embodiment in influencing social participation 非人类的化身能诱导普罗透斯效果吗?化身认同与化身化对社会参与的影响
Pub Date : 2023-08-01 DOI: 10.1016/j.chbah.2023.100020
Xinmiao Lan , Zeph M.C. van Berlo

In virtual environments, people tend to behave in line with the virtual avatars they embody. For example, when an individual embodies an attractive and physically fit avatar, they might show an increase in self-esteem. This phenomenon is called the Proteus effect. While prior research shows support for this effect with humanlike avatars, it is unclear whether non-humanlike avatars can also induce it. In this study, we examine the Proteus effect in the context of non-humanlike avatars and test whether the level of attractiveness of a non-humanlike avatar affects social participation. Two underlying mechanisms of the Proteus effect are considered: the mediating role of avatar identification and the moderating role of level of embodiment. To test our hypotheses, a 2 x 2 between-subjects lab experiment (N = 134) was conducted. Participants were randomly assigned to one of two non-humanlike avatars differing in level of attractiveness (attractive vs. unattractive) and one of two levels of embodiment (head-mounted display VR vs. desktop). The results showed that participants embodying the attractive non-humanlike avatar perceived higher levels of avatar identification via self-similarity, which increased social participation. Also, this study found that level of embodiment did not moderate the effect of attractiveness of the non-humanlike avatar on social participation.

在虚拟环境中,人们的行为往往与他们所体现的虚拟化身一致。例如,当一个人化身为一个有吸引力且身体健康的化身时,他们可能会表现出自尊的增强。这种现象被称为Proteus效应。虽然先前的研究表明,类人头像支持这种效应,但尚不清楚非类人头像是否也能诱导这种效应。在这项研究中,我们在非类人化身的背景下检验了Proteus效应,并测试了非类人形象的吸引力水平是否会影响社会参与。Proteus效应的两个潜在机制被认为是:化身识别的中介作用和化身水平的调节作用。为了验证我们的假设,进行了一项2×2的受试者间实验室实验(N=134)。参与者被随机分配到吸引力水平不同的两个非人形化身中的一个(有吸引力与无吸引力)和两个实施水平中的一种(头戴式显示器VR与桌面)。结果表明,体现有吸引力的非人形化身的参与者通过自我相似性感知到更高水平的化身识别,这增加了社会参与。此外,这项研究发现,化身的水平并不能调节非人形化身的吸引力对社会参与的影响。
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引用次数: 0
Who is who in the age of service robots: The impact of robots’ demand for user identification in human-to-robot interactions 服务机器人时代谁是谁:机器人对人机交互中用户识别需求的影响
Pub Date : 2023-08-01 DOI: 10.1016/j.chbah.2023.100013
Magnus Söderlund

In the not-so-distant future, when we are expected to be increasingly engaged in interactions with service robots, it can also be expected that such interactions will require that we identify ourselves. That is to say, given that identification demands occur frequently when we use computers, mobile telephones and websites, it is expected that this will be the case also for service robots. So far, however, the effects of such demands have not been examined in existing research on human-to-robot interactions. Yet, identification is an issue with potentially profound implications, and demands for identification appear to have mainly a negative charge in many settings beyond human-to-robot interactions. Therefore, the purpose of the present study is to explore what happens when a user of a service robot is asked by the robot to identify him/herself. To this end, two experiments were conducted in which a service robot’s demand for user identification was manipulated (no demand for identification before usage vs. demand for identification before usage). The results indicate that the robot’s demand for identification attenuated perceived robot warmth, usefulness, and trust; enhanced privacy concerns; and reduced the overall evaluation of the robot. A proposed mechanism behind these outcomes, priming, was assessed empirically. The results with respect to the latter indicate that a robot’s request for identification makes accessible mainly negatively charged material about identification in other contexts than human-to-robot interactions, and that this material informs responses to the robot.

在不远的将来,当我们预计会越来越多地与服务机器人互动时,也可以预期,这种互动将要求我们识别自己。也就是说,考虑到当我们使用计算机、手机和网站时,识别需求频繁出现,预计服务机器人也会出现这种情况。然而,到目前为止,这种需求的影响还没有在现有的人与机器人交互研究中得到检验。然而,身份识别是一个具有潜在深远影响的问题,在人与机器人互动之外的许多环境中,对身份识别的需求似乎主要是负电荷。因此,本研究的目的是探索当服务机器人的用户被机器人要求识别他/她自己时会发生什么。为此,进行了两个实验,其中操纵了服务机器人对用户识别的需求(使用前无识别需求与使用前有识别需求)。结果表明,机器人对识别的需求减弱了感知到的机器人温暖、有用和信任;加强对隐私的关注;并降低了对机器人的整体评价。对这些结果背后的一种拟议机制——启动——进行了实证评估。关于后者的结果表明,机器人对识别的请求使得在除人与机器人交互之外的其他环境中可以访问关于识别的主要带负电荷的材料,并且这些材料告知对机器人的响应。
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引用次数: 0
Augmented intelligence in programming learning: Examining student views on the use of ChatGPT for programming learning 编程学习中的增强智能:考察学生对使用ChatGPT进行编程学习的看法
Pub Date : 2023-08-01 DOI: 10.1016/j.chbah.2023.100005
Ramazan Yilmaz, Fatma Gizem Karaoglan Yilmaz

With the diversification of generative artificial intelligence (AI) applications, the interest in their use in every segment and field of society in recent years has been increasing rapidly. One of these areas is programming learning and program writing processes. One of the generative AI tools used for this purpose is ChatGPT. The use of ChatGPT in program writing processes has become widespread, and this tool has a certain potential in the programming process. However, when the literature is examined, research results related to using ChatGPT for this purpose have yet to be found. The existing literature has a gap that requires exploration. This study aims to analyze the students' perspectives on using ChatGPT in the field of programming and programming learning. The study encompassed a cohort of 41 undergraduate students enrolled in a public university's Computer Technology and Information Systems department. The research was carried out within the scope of the Object-Oriented Programming II course for eight weeks. Throughout the research process, students were given project assignments related to the course every week, and they were asked to use ChatGPT while solving them. The research data was collected using a form consisting of open-ended questions and analyzed through content analysis. The research findings revealed both the advantages and disadvantages of ChatGPT usage, as perceived by the students. The students stated that the main benefits of using ChatGPT in programming learning are providing fast and mostly correct answers to questions, improving thinking skills, facilitating debugging, and increasing self-confidence. On the other hand, the main limitations of using ChatGPT in programming education were getting students used to laziness, being unable to answer some questions, or giving incomplete/incorrect answers, causing professional anxiety in students. Based on the results of the research, it can be said that it would be useful to integrate generative AI tools into programming courses considering the advantages they provide in programming teaching. However, appropriate measures should be taken regarding the limitations it brings. Based on the research findings, several recommendations were proposed regarding the integration of ChatGPT into lessons.

近年来,随着生成人工智能应用的多样化,人们对其在社会各个阶层和领域的使用兴趣迅速增加。其中一个领域是编程学习和程序编写过程。用于此目的的生成人工智能工具之一是ChatGPT。ChatGPT在程序编写过程中的使用已经变得广泛,并且该工具在编程过程中具有一定的潜力。然而,当对文献进行审查时,尚未发现与为此目的使用ChatGPT相关的研究结果。现有的文献有一个空白,需要探索。本研究旨在分析学生对在编程和编程学习领域使用ChatGPT的看法。这项研究包括一所公立大学计算机技术和信息系统系的41名本科生。这项研究是在面向对象编程II课程的范围内进行的,为期八周。在整个研究过程中,学生们每周都会收到与课程相关的项目作业,并被要求在解决这些问题时使用ChatGPT。研究数据采用开放式问题形式收集,并通过内容分析进行分析。研究结果揭示了学生们所感知的ChatGPT使用的优点和缺点。学生们表示,在编程学习中使用ChatGPT的主要好处是提供快速且基本正确的问题答案,提高思维技能,促进调试,并增强自信心。另一方面,在编程教育中使用ChatGPT的主要局限性是让学生习惯懒惰,无法回答一些问题,或者给出不完整/不正确的答案,从而导致学生的职业焦虑。根据研究结果,考虑到生成人工智能工具在编程教学中的优势,可以说将其集成到编程课程中是有用的。然而,应当针对其带来的限制采取适当措施。根据研究结果,提出了几项关于将ChatGPT纳入课程的建议。
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引用次数: 9
期刊
Computers in Human Behavior: Artificial Humans
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