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The search for AI value: The role of complexity in human-AI engagement in the financial industry 寻找人工智能的价值:复杂性在金融业人机交互中的作用
Pub Date : 2024-01-01 DOI: 10.1016/j.chbah.2024.100050
Elizabeth H. Manser Payne , Colleen A. O'Brien

The banking industry is infusing AI systems into service encounters while dissolving some traditional services. This study aims to empirically test an exploratory framework to identify how human-AI interactions differ when engaged in basic or advanced virtual agent usage contexts. A conceptual framework was developed to examine consumer perceptions of basic and advanced virtual agent usage intentions. Five independent variables of trust in AI, perceived security in AI, perceived AI expertise, comfort in using AI technologies, and need for social presence were explored. Data was collected from 322 respondents and analyzed using multivariate regression. The findings suggest that consumers do not perceive service encounters with virtual agents from a “one size fits all” approach. Consumers perceive different value-in-use perceptions based on the complexity of the usage contexts. Our results suggest that success in advanced virtual agent encounters may require social presence for robust human-AI interaction. Additionally, this study extends the digital servitization and service robot acceptance model (sRAM) literature by evaluating consumer value-in-use perceptions with empirical evidence.

银行业正在将人工智能系统注入服务接触中,同时消解一些传统服务。本研究旨在对一个探索性框架进行实证测试,以确定在基本或高级虚拟代理使用情况下,人与人工智能的互动有何不同。研究建立了一个概念框架,以考察消费者对基本和高级虚拟代理使用意向的看法。研究探讨了五个自变量,即对人工智能的信任、对人工智能安全性的感知、对人工智能专业知识的感知、使用人工智能技术的舒适度以及对社会存在的需求。研究收集了 322 名受访者的数据,并使用多元回归法进行了分析。研究结果表明,消费者并不是以 "一刀切 "的方式来看待与虚拟代理的服务接触。根据使用环境的复杂程度,消费者对使用价值的感知各不相同。我们的研究结果表明,要在高级虚拟代理服务中取得成功,可能需要社交存在来实现强大的人机交互。此外,本研究通过实证评估消费者的使用价值感知,扩展了数字服务化和服务机器人接受模型(sRAM)的文献。
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引用次数: 0
Computer says ‘no’: Exploring systemic bias in ChatGPT using an audit approach 电脑说 "不":使用审计方法探索 ChatGPT 中的系统性偏见
Pub Date : 2024-01-01 DOI: 10.1016/j.chbah.2024.100054
Louis Lippens

Large language models offer significant potential for increasing labour productivity, such as streamlining personnel selection, but raise concerns about perpetuating systemic biases embedded into their pre-training data. This study explores the potential ethnic and gender bias of ChatGPT—a chatbot producing human-like responses to language tasks—in assessing job applicants. Using the correspondence audit approach from the social sciences, I simulated a CV screening task with 34,560 vacancy–CV combinations where the chatbot had to rate fictitious applicant profiles. Comparing ChatGPT's ratings of Arab, Asian, Black American, Central African, Dutch, Eastern European, Hispanic, Turkish, and White American male and female applicants, I show that ethnic and gender identity influence the chatbot's evaluations. Ethnic discrimination is more pronounced than gender discrimination and mainly occurs in jobs with favourable labour conditions or requiring greater language proficiency. In contrast, gender bias emerges in gender-atypical roles. These findings suggest that ChatGPT's discriminatory output reflects a statistical mechanism echoing societal stereotypes. Policymakers and developers should address systemic bias in language model-driven applications to ensure equitable treatment across demographic groups. Practitioners should practice caution, given the adverse impact these tools can (re)produce, especially in selection decisions involving humans.

大型语言模型为提高劳动生产率(如简化人员选拔)提供了巨大的潜力,但也引起了人们对其预训练数据中蕴含的系统性偏见长期存在的担忧。本研究探讨了聊天机器人 ChatGPT 在评估求职者时可能存在的种族和性别偏见。我使用社会科学中的对应审计方法,模拟了一个包含 34,560 个空缺职位和简历组合的简历筛选任务,聊天机器人必须对虚构的求职者资料进行评分。通过比较 ChatGPT 对阿拉伯人、亚洲人、美国黑人、中非人、荷兰人、东欧人、西班牙人、土耳其人和美国白人男性和女性求职者的评价,我发现种族和性别认同影响了聊天机器人的评价。种族歧视比性别歧视更明显,主要发生在劳动条件较好或需要较高语言能力的工作中。相比之下,性别偏见出现在性别典型的角色中。这些发现表明,ChatGPT 的歧视性输出反映了一种与社会刻板印象相呼应的统计机制。政策制定者和开发者应该解决语言模型驱动应用程序中的系统性偏见,以确保公平对待不同的人口群体。鉴于这些工具可能(重新)产生的不利影响,尤其是在涉及人类的选择决策中,从业人员应谨慎行事。
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引用次数: 0
Can robots elicit empathy? The effects of social robots’ appearance on emotional contagion 机器人能引起共鸣吗?社交机器人的外观对情感传染的影响
Pub Date : 2024-01-01 DOI: 10.1016/j.chbah.2024.100049
Wenjing Yang, Yunhui Xie

The increasing integration of robots as service providers or companions in daily life has prompted extensive research on the emotional aspects of human-robot interaction (HRI). Emotional contagion, a crucial factor influencing user experience in HRI, has gained considerable attention. However, limited research explores the influence of anthropomorphism and gender differences in robot modeling on emotional contagion in HRI, leaving a gap in reference guidance for social robot design and application. To address this, we investigate human-robot interactions in service scenarios, analyzing the impact of robot appearance, anthropomorphism, and gender on the transmission of positive and negative emotions. The experimental findings highlight the significant role of robot gender in influencing emotional contagion in HRI, while revealing the interaction effect between robot gender and anthropomorphism on emotional contagion. This interdisciplinary study provides empirical evidence that enriches research on the emotional aspects of HRI and contributes to more informed design of user experiences.

机器人作为服务提供者或伙伴越来越多地融入日常生活,这促使人们对人机交互(HRI)的情感方面进行广泛研究。情感传染是影响人机交互中用户体验的一个关键因素,已受到广泛关注。然而,探讨机器人建模中的拟人化和性别差异对 HRI 中情感传染的影响的研究十分有限,这为社交机器人的设计和应用留下了参考指导方面的空白。为此,我们研究了服务场景中的人机交互,分析了机器人外观、拟人化和性别对积极和消极情绪传播的影响。实验结果凸显了机器人性别在影响人机交互中情绪传染的重要作用,同时揭示了机器人性别和拟人化对情绪传染的交互影响。这项跨学科研究提供了实证证据,丰富了人力资源交互中情感方面的研究,并有助于更明智地设计用户体验。
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引用次数: 0
Mass robotics: How do people communicate with, use, and feel about Alexa? A cross-cultural, user perspective 大众机器人人们如何与 Alexa 交流、使用 Alexa 以及对 Alexa 有何看法?跨文化用户视角
Pub Date : 2024-01-01 DOI: 10.1016/j.chbah.2024.100060
Autumn Edwards , Chad Edwards , Leopoldina Fortunati , Anna Maria Manganelli , Federico de Luca

For the first time, voice-based assistants (VBAs) allow studying the mass consumption of a robotic product in a ‘natural’ environment. The present paper investigates users' perspectives concerning Alexa, informed by the scholarly literature on the diffusion and appropriation of digital media, VBAs, and social robots, in general, in the domestic sphere. Besides CASA, a paradigm widely applied in robotics, we draw on theories on users and theories on the use of users. We explored individuals' use of Alexa in two countries—the US and Italy— through an online survey. Results indicated that: (1) Alexa's use follows the same modalities of the previous digital media; (2) Alexa's use is in an early phase of domestication, and thus, the role of users in reshaping this technological artifact is still limited; and (3) updates to the CASA paradigm are needed.

语音助手(VBA)首次允许研究机器人产品在 "自然 "环境中的大众消费。本文研究了用户对 Alexa 的看法,并参考了有关数字媒体、VBA 和社交机器人在家庭领域的传播和使用的学术文献。除了广泛应用于机器人领域的 CASA 范式外,我们还借鉴了用户理论和用户使用理论。我们通过在线调查探讨了美国和意大利两个国家的个人对 Alexa 的使用情况。结果表明(1) Alexa 的使用模式与以往的数字媒体相同;(2) Alexa 的使用正处于驯化的早期阶段,因此,用户在重塑这一技术产品方面的作用仍然有限;(3) CASA 范式需要更新。
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引用次数: 0
Mixed reality videography. Analyzing joint behavior of human-agent- interactions in extended realities 混合现实视频摄影。分析扩展现实中的人机交互联合行为
Pub Date : 2024-01-01 DOI: 10.1016/j.chbah.2024.100063
Jonathan Harth

Current research in human-agent interaction increasingly focuses on multimodal interactions with anthropomorphic virtual agents. However, most existing paradigms primarily emphasize only the user's perception, overlooking the actual emergent interaction processes. This paper addresses this gap by presenting a novel methodological approach that scrutinizes both the relationship and content levels of human-agent interaction. Utilizing a unique combination of mixed reality representations and mixed methods, our approach aims to uncover and analyze the joint behavior of human users and agents during interactions. Our approach offers new insights into the dynamics of proto-social human-agent interactions, with implications for improving the design and functionality of virtual agents in mixed reality settings.

当前的人机交互研究越来越关注与拟人虚拟代理的多模态交互。然而,大多数现有范例都只强调用户的感知,而忽略了实际出现的交互过程。本文针对这一不足,提出了一种新颖的方法论,从人机交互的关系和内容两个层面进行研究。利用混合现实表征和混合方法的独特组合,我们的方法旨在揭示和分析人类用户和代理在交互过程中的联合行为。我们的方法为原生社会的人机交互动态提供了新的见解,对改进混合现实环境中虚拟代理的设计和功能具有重要意义。
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引用次数: 0
Domain-general and -specific individual difference predictors of an uncanny valley and uncanniness effects 不思议谷和不思议效应的一般领域和特定领域个体差异预测因素
Pub Date : 2024-01-01 DOI: 10.1016/j.chbah.2024.100041
Alexander Diel , Michael Lewis

Near humanlike artificial entities can appear eerie or uncanny. This uncanny valley is here investigated by testing five individual difference measures as predictors of uncanniness throughout a variety of stimuli. Coulrophobia predicted uncanniness of distorted faces, bodies, and androids and clowns; disgust sensitivity predicted the uncanniness of some distorted faces; the anxiety facet of neuroticism predicted the uncanniness of some distorted faces, bodies, and voices; deviancy aversion and need for structure predicted uncanniness of distorted places and voices. Taken together, the results suggest that while uncanniness can be caused by multiple, domain-independent (e.g., deviancy aversion) and domain-specific (e.g., disease avoidance) mechanisms, the uncanniness of androids specifically may be related to a fear of clowns, potentially due to a dislike of exaggerated human proportions.

近似人类的人造实体会显得阴森恐怖或不可思议。本文通过测试五种个体差异测量方法来预测各种刺激物的不可怖程度,从而研究这种不可怖谷。恐尸症预测了扭曲的面孔、身体、机器人和小丑的不可怖性;厌恶敏感性预测了某些扭曲的面孔的不可怖性;神经质的焦虑面预测了某些扭曲的面孔、身体和声音的不可怖性;离经叛道的厌恶和对结构的需求预测了扭曲的地方和声音的不可怖性。总之,研究结果表明,虽然不可爱可能是由多种独立于领域的机制(如偏执厌恶)和特定领域的机制(如疾病回避)造成的,但具体来说,机器人的不可爱可能与对小丑的恐惧有关,这可能是由于不喜欢夸张的人体比例造成的。
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引用次数: 0
Conveying chatbot personality through conversational cues in social media messages 通过社交媒体信息中的对话线索传达聊天机器人的个性
Pub Date : 2024-01-01 DOI: 10.1016/j.chbah.2024.100044
Holger Heppner , Birte Schiffhauer , Udo Seelmeyer

A perceived personality of a chatbot or conversational agent is mainly conveyed by the way they communicate verbally. In this online vignette study (N = 168) we examined the possibility of conveying personality in short social-media-like messages by adding simple conversational cues. Social-oriented and responsive conversational cues, as well as their combination had distinct effects on the perceived personalities of the chatbots. Social-oriented cues had a clear effect on most OCEAN personality traits, warmth, and anthropomorphism, while responsive cues only affected neuroticism. In combination, effects of social-oriented cues were countered by responsive cues, but not for all personality traits. Competence and trust were not affected by any of the used conversational cues. The findings show that very few conversational cues are sufficient to convey distinct personalities in short messages.

聊天机器人或对话代理的感知个性主要通过他们的语言交流方式来传达。在这项在线小插曲研究(N = 168)中,我们研究了在类似社交媒体的短信息中添加简单的会话提示来传达个性的可能性。社交导向型和响应型对话提示以及它们的组合对聊天机器人的感知个性有明显的影响。社交导向型线索对大多数 OCEAN 人格特质、热情和拟人化有明显影响,而反应型线索只影响神经质。结合起来看,社交导向线索的影响会被响应性线索所抵消,但并非对所有人格特质都有影响。能力和信任则不受任何会话线索的影响。研究结果表明,只有很少的对话线索足以在短信息中传达独特的个性。
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引用次数: 0
Picturing the fictitious person: An exploratory study on the effect of images on user perceptions of AI-generated personas 想象虚构的人:图像对人工智能生成的角色的用户感知影响的探索性研究
Pub Date : 2024-01-01 DOI: 10.1016/j.chbah.2024.100052
Joni Salminen , João M. Santos , Soon-gyo Jung , Bernard J. Jansen

Human-computer interaction (HCI) research is facing a vital question of the effectiveness of personas generated using artificial intelligence (AI). Addressing this question, this research explores user perceptions of AI-generated personas for textual content (GPT-4) and two image generation models (DALL-E and Midjourney). We evaluate whether the inclusion of images in AI-generated personas impacts user perception or if AI text descriptions alone suffice to create good personas. Recruiting 216 participants, we compare three AI-generated personas without images and those with either DALL-E or Midjourney-created images. Contrary to expectations from persona literature, the presence of images in AI-generated personas did not significantly impact user perceptions. Rather, the participants generally perceived AI-generated personas to be of good quality regardless of the inclusion of images. These findings suggest that textual content, i.e., the persona narrative, is the primary driver of user perceptions in AI-generated personas. Our findings contribute to the ongoing AI-HCI discourse and provide recommendations for designing AI-generated personas.

人机交互(HCI)研究面临着一个至关重要的问题,即使用人工智能(AI)生成的角色的有效性。为了解决这个问题,本研究探讨了用户对人工智能为文本内容(GPT-4)和两种图像生成模型(DALL-E 和 Midjourney)生成的角色的看法。我们评估了在人工智能生成的角色中加入图像是否会影响用户感知,或者人工智能文本描述是否足以创建优秀的角色。我们招募了 216 名参与者,比较了三种人工智能生成的不带图像的角色和带 DALL-E 或 Midjourney 创建的图像的角色。与人物形象文献中的预期相反,人工智能生成的人物形象中图像的存在并没有对用户感知产生重大影响。相反,无论是否包含图像,参与者都普遍认为人工智能生成的角色质量很好。这些研究结果表明,在人工智能生成的角色中,文本内容,即角色叙述,是用户感知的主要驱动力。我们的研究结果有助于当前的人工智能-人机交互讨论,并为设计人工智能生成的角色提供了建议。
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引用次数: 0
Human-in-the-loop in artificial intelligence in education: A review and entity-relationship (ER) analysis 人工智能教育中的 "人在回路中":回顾与实体关系(ER)分析
Pub Date : 2024-01-01 DOI: 10.1016/j.chbah.2024.100053
Bahar Memarian, Tenzin Doleck

Background

Human-in-the-loop research predominantly examines the interaction types and effects. A more structural and pragmatic exploration of humans and Artificial Intelligence or AI is lacking in the AI in education literature.

Purpose

In this systematic review, we follow the Entity-Relationship (ER) framework to identify trends in the entities, relationships, and attributes of human-in-the-loop AI in education.

Methods

An overview of N = 28 reviewed studies followed by their ER characteristics are summarized and analyzed.

Results

The dominant number of two or three-entity studies, one-sided relationships, few attributes, and many to many cardinalities may signal a lack of deliberation on beings that come to interact and influence human-in-the-loop and AI in education.

Conclusion

The contribution of this work is identifying the implications of human-in-the-loop and AI from a more formal ER perspective and acknowledging the many possibilities for placement of humans in the loop with the AI, system, and environment of interest.

背景环中人的研究主要考察交互类型和效果。目的在这篇系统性综述中,我们采用实体-关系(ER)框架来识别教育领域中人在环人工智能的实体、关系和属性的趋势。方法综述了 N = 28 篇综述研究,并根据其 ER 特征进行了总结和分析。结论这项工作的贡献在于从更正式的ER角度确定了人在环路和人工智能的影响,并承认了将人置于人工智能、系统和相关环境的环路中的多种可能性。
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引用次数: 0
Can a virtual human increase mindfulness and reduce stress? A randomised trial 虚拟人能增强正念和减轻压力吗?随机试验
Pub Date : 2024-01-01 DOI: 10.1016/j.chbah.2024.100069
Mariam Karhiy , Mark Sagar , Michael Antoni , Kate Loveys , Elizabeth Broadbent

Background

Stress is a significant issue amongst university students, yet limited psychological services are available. Mindfulness is effective for stress reduction and can be delivered digitally to expand access to student populations. However, digital interventions often suffer from low engagement and poor adherence. A virtual human may improve engagement and adherence through its humanlike appearance and behaviours.

Objective

To examine whether a virtual human could reduce stress in university students at least as much as a teletherapist, and more than a chatbot, using a mindfulness intervention.

Methods

Stressed university students (N = 158) were randomly allocated to the virtual human (N = 54), chatbot (N = 54), or teletherapist (N = 50). 36 participants received each condition. Participants completed one lab session and were asked to do online homework sessions at least twice weekly for four weeks. Changes in self-reported stress and mindfulness, physiological stress indices, homework completion, and perceptions of the agent were compared between groups. Thematic analysis was conducted on participants’ responses to open-ended questions about the interventions.

Results

There were significant reductions in stress and increases in mindfulness across all groups. All groups had higher peripheral skin temperature post-intervention, and only the teletherapy group had higher electrodermal activity (reflecting elevated stress) post-intervention compared to baseline. There were no significant changes in heart rate. Homework adherence was significantly higher in the virtual human group, whereas homework satisfaction and engagement were lowest in the chatbot group. Thematic analysis found that people thought the robotic voice of the virtual human could be improved, the chatbot could be improved by adding audio, and that participants experienced feelings of judgement from the teletherapist.

Discussion

Overall, results support use of virtual humans for delivering mindfulness interventions in stressed students. Virtual humans may have the advantage over teletherapy and chatbots of increasing adherence in student populations, but more work is needed to increase perceived empathy and replicate results in other populations.

背景压力是大学生面临的一个重要问题,但可提供的心理服务却很有限。正念对减轻压力很有效,而且可以通过数字方式提供,以扩大学生群体的参与度。然而,数字化干预措施往往存在参与度低、坚持性差的问题。虚拟人可以通过其类似人类的外观和行为来提高参与度和坚持度。方法将压力过大的大学生(N = 158)随机分配给虚拟人(N = 54)、聊天机器人(N = 54)或电话治疗师(N = 50)。每个条件均有 36 名参与者。参与者完成一次实验课,并被要求在四周内每周至少做两次在线家庭作业。比较了各组之间在自我报告的压力和正念、生理压力指数、作业完成情况以及对代理人的看法等方面的变化。对参与者回答的有关干预措施的开放式问题进行了主题分析。与基线相比,所有小组在干预后的外周皮肤温度都有所升高,只有远程治疗组在干预后的皮电活动(反映压力升高)有所升高。心率没有明显变化。虚拟人组的作业坚持率明显更高,而聊天机器人组的作业满意度和参与度最低。专题分析发现,人们认为虚拟人的机器人声音可以改进,聊天机器人可以通过添加音频来改进,而且参与者体验到了来自远程治疗师的评判感。与远程治疗和聊天机器人相比,虚拟人在提高学生的坚持率方面可能更有优势,但还需要做更多的工作来提高感知共鸣,并在其他人群中复制结果。
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引用次数: 0
期刊
Computers in Human Behavior: Artificial Humans
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