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Proceedings of the 2018 ACM Companion International Conference on Interactive Surfaces and Spaces最新文献

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Aerial 3D Imaging by Retroreflective Mirror Array 反向反射镜阵列的航空三维成像
T. Koike, Yasushi Onishi
We have developed a new optical device and aerial imaging display with the device. The technology features that the pop-out distance of the aerial image is long and there is no need for a space having We have developed an aerial imaging display with long focal distance by a novel optical device. Since the focal length of the optical device is two meters, we can watch an aerial image on the place of two meters on the front of the display. In addition, we needs no extra space behind the device because the device is reflection-type optics. The optical device is a retro-reflective mirror array by arranging corner reflectors in strip shape. We have designed a layout of corner reflectors to image a real image at the designed depth by changing angles of the corner reflectors depending on the location. Thus, it has retroreflective characteristics in the horizontal direction of the optical device and specular reflection characteristics in the vertical direction. The real image of the object placed in front of the lower part of the optical device is imaged in the upper front with a background video.
我们开发了一种新的光学装置和航空成像显示器。该技术的特点是航拍图像的弹出距离较长,不需要占用空间。我们利用一种新型光学器件,研制了一种长焦距航拍图像显示器。由于光学装置的焦距为两米,我们可以在显示器前方两米的位置观看航拍图像。此外,我们不需要在设备后面额外的空间,因为该设备是反射型光学器件。该光学装置是通过将角反射镜按条形排列而成的反向反射镜阵列。我们设计了一个角反射器的布局,通过改变角反射器的角度,在设计的深度上成像真实的图像。因此,它在光学器件的水平方向上具有反反射特性,在垂直方向上具有镜面反射特性。放置在光学装置下部前面的物体的真实图像在前面上部成像,并带有背景视频。
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引用次数: 5
An Entropy-based Approach for Computing the Aesthetics of Interfaces 基于熵的界面美学计算方法
Chen Wang, Xiangshi Ren
The visual aesthetics of an interface profoundly affect user experiences, user brand preferences and the potential market viability of products and services. Although past computational approaches have been proposed based on multiple aesthetic dimensions to help designers quantify interface aesthetics, computational models have become very complex resulting in redundancy and overlap in some metrics. This paper introduces the entropy approach to simplify the modeling of graphic user interface aesthetics. By contrast with conventional linear models the proposed entropy approach is holistic and structured and as such it offers a more efficient approach to the quantification of visual aesthetics in interface design.
界面的视觉美学深刻地影响着用户体验、用户品牌偏好以及产品和服务的潜在市场生存能力。尽管过去的计算方法基于多个美学维度来帮助设计师量化界面美学,但计算模型已经变得非常复杂,导致一些度量的冗余和重叠。本文引入熵的方法来简化图形用户界面美学的建模。与传统的线性模型相比,所提出的熵方法是整体和结构化的,因此它提供了一种更有效的方法来量化界面设计中的视觉美学。
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引用次数: 3
Metrics-Based Evaluation of Graphical User Interface Aesthetics: The Segmentation Problem 基于指标的图形用户界面美学评价:分割问题
M. Bourguet
Aesthetics has been shown to play a considerable role in system acceptability and perceived usability, hence the importance of studying the aesthetic aspect of user interface design. Computable aesthetics evaluation measures have been proposed that are based on the extraction (or segmentation) of the visual elements that compose the interface layout. In this paper, we observe that many past studies have bypassed the segmentation problem by either using artificial designs, where individual elements are all known a priori, or by doing the segmentation manually. We then report on an experimental study, which demonstrates the impact of different segmentation methods (i.e. manual versus automatic segmentation) on the calculation of the aesthetics evaluation metrics. The segmentation problem remains a bottleneck issue, which impedes the full automation of computational aesthetics evaluation.
美学已被证明在系统可接受性和感知可用性中起着相当大的作用,因此研究用户界面设计的美学方面非常重要。基于提取(或分割)组成界面布局的视觉元素,提出了可计算的美学评价措施。在本文中,我们观察到许多过去的研究通过使用人工设计绕过了分割问题,其中单个元素都是先验已知的,或者通过手动进行分割。然后,我们报告了一项实验研究,该研究展示了不同的分割方法(即手动与自动分割)对美学评价指标计算的影响。分割问题仍然是一个瓶颈问题,它阻碍了计算美学评价的完全自动化。
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引用次数: 3
Relating Aesthetics of the GUI Text Elements with Readability using Font Family 使用字体族的GUI文本元素与可读性的关联美学
R. Maity, S. Bhattacharya
Although, a number of works were reported on the readability of the text elements present in digital as well as the printed media, aesthetics of the text elements were ignored till date. In this work, the effect font family on text aesthetics, and readability is reported. Forty text based interfaces were designed by using different fonts; half of them were serif fonts, and the rest were sans-serif fonts. The interfaces were rated based on the aesthetic appeal on a five-point rating scale by a group of forty participants. The reading times were recorded to identify the effect of readability with the font families. Based on the empirical data, two one-dimensional ANOVA were carried out on the aesthetics, and readability respectively. Experimental results showed that font family is a statistically significant feature for both the readability and aesthetics. In order to establish the relation of the readability with aesthetics, the average users' rating and average reading time were considered as the final ratings for all the forty interfaces. It was observed that the texts with better aesthetics generally improves the readability.
虽然有许多关于数字和印刷媒体中文本元素的可读性的研究,但文本元素的美学至今仍被忽视。本文报道了字体族对文本美观性和可读性的影响。采用不同字体设计了40个基于文本的界面;其中一半是衬线字体,其余的是无衬线字体。40名参与者根据美观程度对这些界面进行评分,评分标准为5分。记录阅读时间,以确定字体系列对可读性的影响。基于经验数据,分别对美学和可读性进行了两次一维方差分析。实验结果表明,字体族对字体的可读性和美观性都有显著的影响。为了建立易读性与美学的关系,将用户的平均评分和平均阅读时间作为40个界面的最终评分。研究发现,美学水平越高的文本,其可读性越高。
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引用次数: 3
Exploration of the Relationship between UIDL and Interface Computational Aesthetics UIDL与界面计算美学关系的探讨
Q. Wen, Chen Wang, Xiaoying Sun, Xiangshi Ren
This paper explores the relationship between user interface description language (UIDL) and interface computational aesthetics. First, a framework was designed to integrate aesthetic factors into the whole process of UIDL. Then, two issues about cross-device and aesthetic template are discussed, and the integration feasibility is proved. We expect our framework to facilitate in the popularization and application of computational aesthetics.
本文探讨了用户界面描述语言(udl)与界面计算美学之间的关系。首先,设计了一个框架,将美学因素融入到UIDL的整个过程中。然后,讨论了跨器件和美学模板两个问题,并证明了集成的可行性。我们希望我们的框架能够促进计算美学的普及和应用。
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引用次数: 1
Proceedings of the 2018 ACM Companion International Conference on Interactive Surfaces and Spaces 2018年ACM交互式表面和空间同伴国际会议论文集
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引用次数: 0
Somewhat Strange Feeling of Touching, Lifting, and Swinging in Mixed-Reality Space - Psychophysical Analysis of Haptic Illusion Caused by Visual Superimposition - 混合现实空间中触摸、举起和摇摆的奇怪感觉——视觉叠加引起的触觉错觉的心理物理分析
Yuta Kataoka
Mixed Reality (MR) is technology that can combine the real world and virtual world in real time. It realizes an interactive operation with real objects and virtual objects. In MR space, the appearance of a real object can be changed by superimposing a virtual object. It is possible to create different situations between haptic and visual information by utilizing the features of MR. The theme of the author's research is the examination of how human perception is changed by visual influences, and analysis of the conditions under which change occurs. Until now, it has been confirmed that the weight perception and volume perception are changed by superimposing virtual liquid objects over the real objects to alter liquid movement or liquid volume. This paper outlines current research and prospects.
混合现实(MR)是一种可以实时结合现实世界和虚拟世界的技术。它实现了与真实物体和虚拟物体的交互操作。在磁共振空间中,可以通过叠加虚拟物体来改变真实物体的外观。利用mr的特点,可以在触觉和视觉信息之间创造不同的情况。作者的研究主题是检查人类的感知如何受到视觉影响而改变,并分析变化发生的条件。到目前为止,已经证实通过在真实物体上叠加虚拟液体物体来改变液体运动或液体体积,从而改变重量感知和体积感知。本文概述了目前的研究现状和展望。
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引用次数: 3
Encourage Self-exploration Through an Interactive Chinese Scroll Painting Design 通过互动的中国卷轴画设计鼓励自我探索
Nan Wang, Jiayin Li, Q. Shi, Danqing Shi, Haipeng Mi
Scroll Painting is one of the most typical Chinese traditional paintings. They contain valuable historical data. When appreciating these paintings, viewers will learn about relevant culture and history. With the development of multimedia technology, we hope to find an interesting method to encourage viewers to explore these paintings proactively by the interactive exhibition. It also helps the public to understand the charm of Chinese traditional paintings better.
卷轴画是中国最典型的传统绘画之一。它们包含有价值的历史数据。在欣赏这些画作的过程中,观众会了解到相关的文化和历史。随着多媒体技术的发展,我们希望通过互动展览找到一种有趣的方式,鼓励观众主动探索这些画作。这也有助于公众更好地了解中国传统绘画的魅力。
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引用次数: 1
Design Preferred Aesthetic User Interface with Eye Movement and Electroencephalography Data 用眼动和脑电图数据设计首选的美学用户界面
Shiwei Cheng, Qianjing Wei
Traditional user interface (UI) optimization design mainly depends on the designer's manual adjustment, however it is a complex and inefficient process, and always dose not match the end users' preference. In order to solve this problem, this paper presents a new method that combines user's eye movement and electroencephalography (EEG) data to drive interactive genetic algorithm (IGA) and optimize UI design solutions automatically. We apply this method to optimize the UI of music player (panel of the software), and the pilot study proves that the method can evolve towards the user's preference and finally obtain the optimized aesthetic design solution that meets the user's preference.
传统的用户界面优化设计主要依靠设计者的手工调整,但这是一个复杂而低效的过程,并且总是不符合最终用户的偏好。为了解决这一问题,本文提出了一种结合用户眼动和脑电图数据驱动交互式遗传算法(IGA)自动优化UI设计方案的新方法。我们将该方法应用于音乐播放器(软件面板)的UI优化中,通过前期研究证明,该方法可以向用户偏好进化,最终得到满足用户偏好的优化美学设计方案。
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引用次数: 4
Interweaving Physical Artifacts with Visualization on Digital Media in Museums 博物馆数字媒体中实物文物与可视化的交织
Kerstin Blumenstein
Museums and libraries store a huge number of data related to their exhibition objects. Often, these data cannot be presented in exhibitions because of limited space or limited time during guided tours. Interweaving these physical artifacts with data visualization on digital media can help to make these data visible and searchable for visitors independently. Concepts and best practices for such situated visualizations are still rare. Our approach is to utilize the visitor's own device to enhance the museum visit through interactive data visualization. Thus, the visitor gets the ability to interactively gain more information on topics of interest or can link different topics.
博物馆和图书馆存储了大量与其展览对象相关的数据。通常,由于空间有限或导游时间有限,这些数据无法在展览中展示。将这些实物与数字媒体上的数据可视化相结合,可以帮助访问者独立地看到和搜索这些数据。这种情境可视化的概念和最佳实践仍然很少。我们的方法是利用参观者自己的设备,通过交互式数据可视化来增强博物馆的参观。这样,访问者就可以交互式地获得更多感兴趣主题的信息,或者可以链接不同的主题。
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引用次数: 3
期刊
Proceedings of the 2018 ACM Companion International Conference on Interactive Surfaces and Spaces
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