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PLOG: Easily Create Digital Picture Stories Through Cell Phone Cameras PLOG:通过手机相机轻松创建数字图片故事
Pub Date : 1900-01-01 DOI: 10.5220/0002669300940103
R. Gossweiler, Joshua Tyler
With a cell phone camera a person can take pictures and imme diately transmit them to larger repositories using telecommunication channels. This provides the potential for anywhere, anytime picture sharing and story telling. It can also increase awareness among peers within a social network. But while we enjoy telli ng stories around this informal content, the necessary act of downloading, organizing and then presenting the digital media is tedious and can discourage frequent use. We present PLOG, an application that stresses ease-of-use story telling through cell pho ne photography. The user simply takes pictures and performs simple click -and-send uploads using their phone. From a local machine, PLOG automatically downloads the images; time clusters the pictures together and then presents them as story vignettes. These vignettes can be viewed different ways and at home, shared with friends or posted in public places. We describe the implementation of PLOG and di scuss issues related to this light -weight method of story telling and awareness.
有了手机摄像头,人们就可以拍摄照片,并通过电信渠道立即将它们传输到更大的存储库。这提供了随时随地分享图片和讲故事的可能性。它还可以提高社交网络中同伴之间的意识。但是,当我们喜欢围绕这些非正式的内容讲述故事时,下载、组织和呈现数字媒体的必要行为是乏味的,可能会阻止频繁使用。我们提出PLOG,一个应用程序,强调易于使用的故事讲述通过手机摄影。用户只需拍照,然后用手机进行简单的点击发送上传。PLOG从本地机器自动下载图像;《时间》将这些图片聚集在一起,然后以故事小插曲的形式呈现出来。这些小插曲可以在家里以不同的方式观看,与朋友分享或张贴在公共场所。我们描述了PLOG的实施,并讨论了与这种轻量级的故事讲述和意识方法相关的问题。
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引用次数: 8
QoS Implementation and Evaluation for Mobile Ad hoc Networks 移动自组网的QoS实现与评价
Pub Date : 1900-01-01 DOI: 10.5220/0002576200820087
Xuefei Li, L. Cuthbert
Future mobile Ad hoc networks (MANETs) are expected to be based on all-IP architecture and be capable of carrying the multitude of real time multimedia applications such as voice, video and data. It is very necessary for MANETs to have an efficient routing and quality of service (QoS) mechanism to support diverse applications. In this paper, we propose a novel node-disjoint Multipath QoS Routing protocol for supporting DiffServ (MQRD). Simulation results show that MQRD achieves better performance in terms of packet delivery ratio and average delay.
未来的移动自组织网络(manet)预计将基于全ip架构,并能够承载大量的实时多媒体应用,如语音、视频和数据。为了支持不同的应用,具有高效的路由和服务质量(QoS)机制是manet非常必要的。在本文中,我们提出了一种新的支持DiffServ (MQRD)的节点分离多路径QoS路由协议。仿真结果表明,MQRD在分组发送率和平均延迟方面具有更好的性能。
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引用次数: 1
Visualisation of Fuzzy Classification of Data Elements in Ubiquitous Data Stream Mining 泛在数据流挖掘中数据元素模糊分类的可视化
Pub Date : 1900-01-01 DOI: 10.5220/0002485700290038
Brett Gillick, S. Krishnaswamy, M. Gaber, A. Zaslavsky
Ubiquitous data mining (UDM) allows data mining operations to be performed on continuous data streams using resource limited devices. Visualisation is an essential tool to assist users in understanding and interpreting data mining results and to aide the user in directing further mining operations. However, there are currently no on-line real-time visualisation tools to complement the UDM algorithms. In this paper we investigate the use of visualisation techniques, within an on-line real-time visualisation framework, in order to enhance UDM result interpretation on handheld devices. We demonstrate a proof of concept implementation for visualising degree of membership of data elements to clusters produced using fuzzy logic algorithms.
泛在数据挖掘(UDM)允许使用资源有限的设备在连续数据流上执行数据挖掘操作。可视化是帮助用户理解和解释数据挖掘结果并帮助用户指导进一步挖掘操作的基本工具。然而,目前还没有在线实时可视化工具来补充UDM算法。在本文中,我们研究了可视化技术的使用,在一个在线实时可视化框架内,以增强手持设备上的UDM结果解释。我们展示了一个概念实现的证明,用于可视化数据元素对使用模糊逻辑算法产生的集群的隶属度。
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引用次数: 7
Nomadic Sharing of Media: Proximity Delivery of Mass Content within P2P Social Networks 媒体的游牧共享:P2P社交网络中海量内容的近距离传递
Pub Date : 1900-01-01 DOI: 10.5220/0002474500810086
B. Bakos, L. Farkas
In our paper we discuss a novel P2P file sharing system optimized for smart phones, using proximity networking. Group management, peer discovery and proximity multicasting are discussed. The experiment with the proof-of-concept implementation on the Series S60 Symbian platform shows that content sharing in social proximity can happen in a costand resourceeffective way.
在我们的论文中,我们讨论了一种新的P2P文件共享系统,优化了智能手机,使用近距离网络。讨论了组管理、对等体发现和邻近组播。在Series S60 Symbian平台上的概念验证实现实验表明,社交接近中的内容共享可以以一种资源有效的方式发生。
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引用次数: 0
A Platform for Universal Access to Applications 通用访问应用程序的平台
Pub Date : 1900-01-01 DOI: 10.5220/0002561100600066
N. Ribeiro, J. Brázio
This paper gives an insight on the services that are necessary for a system capable of supporting one practical application of the concept of Ubiquitous Computing. The applied scenario is an academic campus and it is pretended that students may access typical computer applications ubiquitously, i. e., anywhere and using any computer. We call it Universal Access to Applications. In this scenario, each user may access and use an arbitrary, and heterogeneous, set of applications on any computer and anywhere in the campus. A survey on technologic solutions for enabling the access to non-native applications is firstly summarized. Then we proceed with the design of such distributed system using MoNet methodology. Four steps are covered together with their main contributions: requirements capturing, design of a Logical Model, elaboration of a Functional Model, and finally, setting of a Reference Model for implementation. The proof-of-concept platform, developed on basis of the designed system, proved the concept. Finally, conclusions about the work done and the concept future applications are considered.
本文对能够支持普适计算概念的一种实际应用的系统所必需的服务进行了深入了解。应用场景是一个学术校园,假设学生可以无处不在地访问典型的计算机应用程序,即在任何地方使用任何计算机。我们称之为应用程序的通用访问。在这种情况下,每个用户都可以访问和使用校园内任何位置的任何计算机上的任意异构应用程序集。首先概述了访问非本机应用程序的技术解决方案。然后采用莫奈的方法进行分布式系统的设计。包括四个步骤以及它们的主要贡献:需求捕获、逻辑模型的设计、功能模型的细化,以及最后为实现设置参考模型。在设计系统的基础上开发了概念验证平台,对概念进行了验证。最后,对所做的工作进行了总结,并对未来的应用进行了展望。
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引用次数: 0
A Proposed Model for a Context Aware Distributed System 一种环境感知分布式系统模型
Pub Date : 1900-01-01 DOI: 10.5220/0002679301800194
D. Bates, N. Linge, M. Hope, T. Ritchings
Our paper draws on research work conducted in association with the UK electricity supply industry to design and deliver a context aware application for field engineers. This research identified clear business benefits and the need for intelligent information flow algorithms, which could match information delivery requirements to the capability of the delivery networks. In turn, our work has now resulted in a proposed generic model for the design and operation of a mobile context aware distributed system. The core objective of this research is the derivation of an algorithm to allow the efficient delivery of information to a user, based on the user’s context. The pseudo-code for this algorithm is presented, together with an overview of the inputs to this algorithm, of which user context is one, and the issues surrounding them. Finally there is a look towards the future and possible further refinements that might be performed on the algorithm, namely the application of fuzzy logic. ...
我们的论文借鉴了与英国电力供应行业联合进行的研究工作,为现场工程师设计并提供了一个上下文感知应用程序。本研究确定了明确的业务利益和对智能信息流算法的需求,该算法可以将信息交付需求与交付网络的能力相匹配。反过来,我们的工作现在已经产生了一个提议的通用模型,用于设计和操作移动上下文感知分布式系统。本研究的核心目标是推导一种算法,允许根据用户的上下文有效地向用户传递信息。本文给出了该算法的伪代码,并概述了该算法的输入,其中用户上下文是其中之一,以及围绕它们的问题。最后,展望未来和可能对算法进行的进一步改进,即模糊逻辑. ...的应用
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引用次数: 3
Characterization of Mobile Services in Heterogeneous Communication Environments 异构通信环境下移动服务的特性研究
Pub Date : 1900-01-01 DOI: 10.5220/0002665100030010
Nataliya Kohvakko
The term “service” is quite overused in the telecommunications research area. This paper continues previous research by the author toward a better understanding of the service concept. The term service in this paper means the “something” that a human user receives from the computing environment that includes mobile and fixed devices, various kinds of interconnected networks forming a larger whole, and a variety of existing software. The main concern of this paper is to derive a set of essential properties of services within heterogeneous networks. It also defines the relationships among established properties and references each of them to a certain functional layer within a service conceptual model. Finally, this paper represents an example of “service content value”-based classification and the service characterization framework using an ontological representation
“服务”一词在电信研究领域被滥用了。本文将继续作者之前的研究,以更好地理解服务概念。本文中的术语“服务”是指人类用户从计算环境(包括移动和固定设备、形成更大整体的各种互联网络以及各种现有软件)中接收到的“某些东西”。本文主要关注的是推导出异构网络中服务的一组基本属性。它还定义了已建立的属性之间的关系,并将每个属性引用到服务概念模型中的某个功能层。最后,本文给出了一个基于“服务内容值”的分类和使用本体表示的服务表征框架的示例
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引用次数: 0
An Approach for Applications Suitability on Pervasive Environments 普适环境下应用程序适用性的一种方法
Pub Date : 1900-01-01 DOI: 10.5220/0002504000710078
A. Flores, Macario Polo
This work is related to the area of Component-based Software Development, particularly to largely distributed systems as Pervasive Computing Environments. We are focused on the automation of a Component Integration Process as a support for run-time adjustments of applications when the environment involves highly dynamic changes of requirements. Such integration implies to evaluate whether components may or may not satisfy a given model. The Assessment procedure is based on syntactic and semantic aspects, where the latter involves assertions, and usage protocols. We have implemented on the .Net technology the current state of our approach to gain understanding about the complexity and effectiveness of our approach.
这项工作与基于组件的软件开发领域有关,特别是与作为普适计算环境的大规模分布式系统有关。当环境涉及需求的高度动态变化时,我们将重点放在组件集成过程的自动化上,作为对应用程序运行时调整的支持。这样的集成意味着评估组件是否满足给定的模型。评估过程基于语法和语义方面,其中语义方面涉及断言和使用协议。我们已经在。net技术上实现了我们方法的当前状态,以获得对我们方法的复杂性和有效性的理解。
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引用次数: 2
Integration Issues in Communication Environments 通信环境中的集成问题
Pub Date : 1900-01-01 DOI: 10.5220/0002664800280037
Dmytro Zhovtobryukh
The integration of diverse communication systems is currently one of the primary evolutionary trends in telecommunication networks. The ultimate goals of the integration are ubiquitous and seamless service and communication provisioning across the variety of the platforms and unprecedented mobility freedom. Terminal-based, network-based and service-based network integration approaches are briefly examined in this paper. However, the paper mainly focuses on the service provisioning aspect of network integration. Transition from vertical to horizontal services will facilitate a network interoperability solution on the service level. Current research efforts are focused on the exhaustive service characterization that is necessary in order to facilitate the development of adaptive service applications and to split the service provisioning process into independent design and provisioning efforts. 1 Modern Perspective Today’s telecommunications world features a number of communication technologies and is subjected to serious technological diversity. On the other hand, the current technologies are, to a certain extent, functionally narrow. Moreover, since most of them are approaching their maturity, it is extremely difficult, if not impossible, to either introduce significant technological enhancements to them or cease using them in favor of the other technologies. Modern communication standards can be roughly split onto fixed and mobile technologies. The fixed sector is much more mature and well developed. It is almost entirely presented by the Internet, the nearly global computer network system. The Internet relies on interconnected packet-switched wireline networks, which allow provisioning of rich data and multimedia services at high speeds. This, along with the robust network vehicle and global accessibility, makes the Internet a peculiar communication standard. On the opposite side are the mobile communication technologies that primarily utilize circuit-switched voiceoriented wireless networks and, most importantly, establish advanced support for user mobility, which is missed in the Internet. However, wireless technologies constantly suffer from low data rates, and therefore lack support for data and multimedia. Recently, new technological challenges have been presented to communications with the emergence of the “next generation networks” concept. Most of them are predictable and strive to preserve the most valuable features of the second-generation networks and the Internet. Next generation networks will be characterized by superior quality in wireless communication at the highest speeds and with advanced reliability. Zhovtobryukh D. (2004). Integration Issues in Communication Environments. In Proceedings of the 1st International Workshop on Ubiquitous Computing, pages 28-37 DOI: 10.5220/0002664800280037 Copyright c © SciTePress Rich data and multimedia services, along with traditional voice capabilities, will be supported. Future networks must
它首先反映了普适计算范式中的方法。另一种方法是相当广泛的,可以称为进化的方法。它侧重于将现有的通信标准集成到一个单一的系统中。这个概念目前看来比较合理,因为它不需要完全重建现有的制度。相反,它需要在技术上加强当今的通信平台,以创造一个一体化的全球通信环境。然而,它看起来相当复杂,但可能使当代通信系统具有互操作性。在不同的系统中,终端、网络架构、业务甚至用户可能是高度多样化的。必须对它们进行重大修改,以引入统一的系统平台,从而增强它们的互操作性。这种整合是紧密还是松散取决于许多因素,例如系统对修改的灵活程度,以及对网络运营商来说,哪种修改程度是负担得起的和合理的。泛在计算(Ubicomp)的概念最初是在20世纪90年代初提出的[1],[2],特别是为了表示分布式计算的新范式而建立的。Ubicomp以用户为中心,而不是传统的以服务为中心,它专注于计算环境中包含的用户需求。29个
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引用次数: 3
Designing Audio-Augmented Environments 设计音频增强环境
Pub Date : 1900-01-01 DOI: 10.5220/0002673201130118
Andreas Zimmermann, Lucia Terrenghi
The paper deals with the design of an intelligent user interface augmenting the user experience in a museum domain, by providing an immersive audio environment. We highlight the potential of augmenting the visual real environment in a personalized way, thanks to context modeling techniques. The LISTEN project, a system for an immersive audio augmented environment applied in the art exhibition domain, provides an example of modeling and personalization methods affecting the audio interface in terms of content and organization. In addition, the outcomes of the preliminary tests are here reported.
本文讨论了一个智能用户界面的设计,通过提供沉浸式音频环境来增强博物馆领域的用户体验。我们强调了以个性化方式增强视觉真实环境的潜力,这要归功于上下文建模技术。LISTEN项目是一个用于艺术展览领域的沉浸式音频增强环境的系统,它提供了一个在内容和组织方面影响音频接口的建模和个性化方法的示例。此外,现报告初步测试的结果。
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引用次数: 0
期刊
International Workshop on Ubiquitous Computing
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