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Understanding Screen Readers’ Plugins 了解屏幕阅读器的插件
Farhani Momotaz, Md. Touhidul Islam, Md Ehtesham-Ul-Haque, Syed Masum Billah
Screen reader plugins are small pieces of code that blind users can download and install to enhance the capabilities of their screen readers. In this paper, we aim to understand the user experience of screen readers’ plugins, as well as their developers, distribution model, and maintenance. To this end, we conducted a study with 14 blind screen reader users. Our study revealed that screen reader users rely on plugins for various reasons, e.g., to improve the usability of both screen readers and application software, to make partially accessible applications accessible, and to enable custom shortcuts and commands. Furthermore, installing plugins is easy; uninstalling them is unlikely; and finding them online is ad hoc, challenging, and poses security threats. In addition, developing screen reader plugins is technically demanding; only a handful of people develop plugins, and they are well-recognized in the community. Finally, there is no central repository for plugins for most screen readers, and most plugins do not receive updates from their developers and become obsolete. The lack of financial incentives plays in the slow growth of the plugin ecosystem. Based on our findings, we recommend creating a central repository for all plugins, engaging third-party developers, and raising general awareness about the benefits and dangers of plugins. We believe our findings will inspire researchers to embrace the plugin-based distribution model as an effective way to combat application-level accessibility issues.
屏幕阅读器插件是一小段代码,盲人用户可以下载并安装它们来增强屏幕阅读器的功能。在本文中,我们的目标是了解屏幕阅读器插件的用户体验,以及它们的开发者、分发模型和维护。为此,我们对14名盲人屏幕阅读器用户进行了一项研究。我们的研究显示,屏幕阅读器用户依赖插件的原因有很多,例如,为了提高屏幕阅读器和应用软件的可用性,使部分可访问的应用程序可访问,以及启用自定义快捷方式和命令。此外,安装插件很容易;卸载它们是不可能的;在网上找到它们是特别的、具有挑战性的,并且会带来安全威胁。此外,开发屏幕阅读器插件在技术上要求很高;只有少数人开发插件,他们在社区中得到了很好的认可。最后,对于大多数屏幕阅读器来说,没有插件的中央存储库,而且大多数插件不会从开发人员那里收到更新,因此会过时。缺乏经济激励是插件生态系统增长缓慢的原因。根据我们的发现,我们建议为所有插件创建一个中央存储库,让第三方开发人员参与进来,并提高对插件的好处和危险的普遍认识。我们相信我们的发现将激励研究人员将基于插件的分发模型作为解决应用程序级可访问性问题的有效方法。
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引用次数: 4
Designing Apps to Support Engagement by Older Adults: A think-aloud study of the eNutri dietary-intake assessment web app 设计支持老年人参与的应用程序:对eNutri饮食摄入评估网络应用程序的一项有声思考研究
E. Kelly, M. Weech, R. Fallaize, R. Z. Franco, F. Hwang, J. Lovegrove
Evidence suggests that, compared with younger users, older adults benefit from additional support when engaging with new apps. This paper presents a remote observation study of 15 UK older adults (aged >65 years) using eNutri, a web-based dietary assessment app. The results highlight the importance placed by older adults on having good instructions and support when learning and using apps, and suggest that including features such as instructional videos, “contact us” information, and explicit guidance on “commonly-known” features may be important for this population. The study also found heterogeneity within the group in terms of app delivery preferences (smartphone vs web-based), which serves as a reminder that when designing apps for older adults, it may be helpful to bear in mind the variation in people's use of and comfort with types of devices.
有证据表明,与年轻用户相比,老年人在使用新应用程序时受益于额外的支持。本文介绍了一项使用基于网络的饮食评估应用程序eNutri对15名英国老年人(年龄>65岁)进行的远程观察研究。研究结果强调了老年人在学习和使用应用程序时获得良好指导和支持的重要性,并建议包括教学视频、“联系我们”信息和“众所周知”功能的明确指导等功能对这一人群可能很重要。该研究还发现,这一群体在应用交付偏好(智能手机与网络)方面存在异质性,这提醒我们,在为老年人设计应用时,考虑到人们对各种设备的使用和舒适度的差异可能会有所帮助。
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引用次数: 1
GazeMetro: A Gaze-Based Interactive System for Metro Map GazeMetro:基于注视的地铁地图交互系统
Yaqi Xie, Hao Wang, Chaoquan Luo, Zhuo Yang, Yinwei Zhan
In this paper, we propose a gaze-based interactive system for metro map named GazeMetro, which helps explore and interact with the metro map only by eye movements, providing a new experience of interaction. The objective of GazeMetro is to provide metro map viewers with gaze-based interactions to search the metro map without other manual operations. We implement GazeMetro with 4 gaze-based interaction techniques which are Gaze Fisheye, Gaze Scaling and Panning, Gaze Selection and Gaze Hint. We conducted an experiment to evaluate GazeMetro and the results showed a positive evaluation in pragmatic quality and especially in hedonic quality.
本文提出了一种基于视线的地铁地图交互系统——GazeMetro,该系统仅通过眼球运动即可实现对地铁地图的探索和交互,提供了一种全新的交互体验。GazeMetro的目标是为地铁地图查看者提供基于凝视的交互,使其无需其他手动操作即可搜索地铁地图。我们使用4种基于凝视的交互技术来实现GazeMetro,它们是凝视鱼眼、凝视缩放和平移、凝视选择和凝视提示。我们对GazeMetro进行了实验评价,结果在语用质量特别是享乐质量方面得到了肯定的评价。
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引用次数: 1
Robot Trajectories When Approaching a User with a Visual Impairment 机器人接近有视觉障碍的用户时的轨迹
Jirachaya "Fern" Limprayoon, Prithu Pareek, Xiang Zhi Tan, Aaron Steinfeld
Mobile robots have been shown to be helpful in guiding users in complex indoor spaces. While these robots can assist all types of users, current implementations often rely on users visually rendezvousing with the robot, which may be a challenge for people with visual impairments. This paper describes a proof of concept for a robotic system that addresses this kind of short-range rendezvous for users with visual impairments. We propose to use a lattice graph-based Anytime Repairing A* (ARA*) planner as a global planner to discourage the robot from turning in place at its goal position, making its path more human-like and safer. We also interviewed an Orientation & Mobility (O&M) Specialist for their thoughts on our planner. They observed that our planner produces less obtrusive trajectories to the user than the ROS default global planner and recommended that our system should allow the robot to approach the person from the side as opposed to the front as it currently does. In the future, we plan to test our system with users in-person to better validate our assumptions and find additional pain points.
移动机器人已被证明有助于在复杂的室内空间中引导用户。虽然这些机器人可以帮助所有类型的用户,但目前的实现通常依赖于用户在视觉上与机器人会合,这对有视觉障碍的人来说可能是一个挑战。本文描述了一种机器人系统的概念验证,该系统可以为有视觉障碍的用户解决这种短距离交会问题。我们建议使用基于点阵图的随时修复a * (ARA*)规划器作为全局规划器,以阻止机器人在目标位置原地转弯,使其路径更像人类,更安全。我们还采访了一位定位与移动(O&M)专家,了解他们对我们的规划的看法。他们观察到,与ROS默认的全局规划器相比,我们的规划器产生的轨迹对用户来说不那么突兀,并建议我们的系统应该允许机器人从侧面接近人,而不是像现在这样从正面接近人。在未来,我们计划让用户亲自测试我们的系统,以更好地验证我们的假设并找到其他痛点。
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引用次数: 0
Designing Sensory and Social Tools for Neurodivergent Individuals in Social Media Environments 在社交媒体环境中为神经分化个体设计感官和社交工具
Lauren Race, Amber James, A. Hayward, K. El-Amin, Maya Gold Patterson, Theresa Mershon
Sensory guides and social narratives are learning tools that provide sensory and social support to neurodivergent individuals. These tools—and their design guidelines—have historically been developed for physical environments, such as museums and classrooms. They lack support for social media environments, where sensory stimuli and social contexts can be complex and uncertain. We address these challenges by designing a novel social media sensory guide and social narrative, specifically adapted for social media interaction. We leverage our use case, Twitter Spaces—an audio-only conversation feature in beta. The goal of this pilot study is to determine whether neurodivergent users want sensory guides and social narratives adapted for social media, and if users find them helpful in setting expectations for social media interaction. We evaluate these tools with eight neurodivergent Twitter users, using tasks and thinking aloud. Results indicate a strong potential for adoption of both tools among neurodivergent individuals to reduce overstimulation in social media environments.
感官引导和社会叙事是为神经分化个体提供感官和社会支持的学习工具。这些工具和它们的设计指南在历史上都是为物理环境开发的,比如博物馆和教室。他们缺乏对社交媒体环境的支持,在社交媒体环境中,感官刺激和社会背景可能是复杂和不确定的。我们通过设计一种新颖的社交媒体感官指南和社交叙事来解决这些挑战,特别适合社交媒体互动。我们利用我们的用例,Twitter空间——一个测试版的纯音频对话功能。这项初步研究的目的是确定神经发散型用户是否需要适合社交媒体的感官指南和社会叙事,以及用户是否发现它们有助于设定社交媒体互动的期望。我们用8位神经发散型Twitter用户来评估这些工具,使用任务和大声思考。结果表明,在神经分化个体中,采用这两种工具来减少社交媒体环境中的过度刺激的潜力很大。
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引用次数: 2
Auditory feedback to compensate audible instructions to support people with visual impairment 听觉反馈,以补偿听觉指示,以支持有视觉障碍的人
Gabriele Galimberti
This work focuses on the use of adaptive sound feedback on mobile devices in mobility contexts characterized by external noise. The noise masks the device feedback, degrading the information it contains and preventing it from being fully perceived and understood. This leads to errors in the interaction with the device or requires the feedback to be repeated. Therefore compensation techniques are necessary in order to make the provided feedback audible and thus make the interaction with the device easier. As an initial research task, we experimented with compensation techniques on verbal information. Preliminary results indicate that increase in volume or adaptive equalization can improve the percentage of information understood without altering the intrusiveness of the compensated verbal instructions. Currently we are exploring similar compensation techniques for audio feedback based on sonification in order to make the information provided by modulating sound properties more understandable in a noisy context and thus enable reliable interaction with the user. For example, it would be desirable to apply effective compensations to instructions provided through sonification by turn-by-turn navigation assistants for people with visual impairments in order to make the navigation feasible in mobility contexts characterized by background noise.
这项工作的重点是在以外部噪声为特征的移动环境中,在移动设备上使用自适应声音反馈。噪音掩盖了设备的反馈,降低了它所包含的信息,并阻止它被完全感知和理解。这会导致在与设备的交互中出现错误,或者需要重复反馈。因此,补偿技术是必要的,以便使提供的反馈可听,从而使与设备的交互更容易。作为一项初步的研究任务,我们对口头信息的补偿技术进行了实验。初步结果表明,容量的增加或适应性均衡可以在不改变补偿口头指令的侵入性的情况下提高被理解信息的百分比。目前,我们正在探索基于声化的音频反馈的类似补偿技术,以便在嘈杂的环境中使调制声音属性提供的信息更容易理解,从而实现与用户的可靠交互。例如,为了使导航在以背景噪声为特征的移动环境中可行,需要对逐向导航助手通过声音提供的指令进行有效补偿。
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引用次数: 1
Exploring the Requirements of Abuse Reporting for Persons with Intellectual and Developmental Disabilities 探讨智障及发育障碍者受虐报告的要求
K. Venkatasubramanian, Jeanine L. M. Skorinko, N. Jutras, Natalia Carvajal Erker, Lara Padir
Incidents of abuse committed against persons with intellectual and developmental disabilities (I/DD) are woefully under-reported. One way of helping change this situation is to empower persons with I/DD with tools to self-report abuse. During abuse reporting the reporter is requested to provide a variety of information about the abuse and its context. In this paper wanted to understand which pieces of information are typically needed to successfully report abuse and whether persons with I/DD can provide them. Consequently, we conducted an exploratory survey of the staff at an adult protective services agency in our region and asked them about their experiences with receiving abuse self-reports by persons with I/DD. Overall, we found that persons with I/DD are typically able to provide enough information to successfully self-report abuse.
对智力和发育残疾者(I/DD)的虐待事件的报道严重不足。帮助改变这种情况的一种方法是赋予患有I/DD的人自我报告虐待的工具。在虐待报告期间,记者被要求提供关于虐待及其背景的各种信息。在这篇论文中,想要了解成功报告虐待通常需要哪些信息,以及I/DD患者是否可以提供这些信息。因此,我们对本地区一家成人保护服务机构的工作人员进行了一项探索性调查,询问他们收到I/DD患者虐待自我报告的经历。总的来说,我们发现患有I/DD的人通常能够提供足够的信息来成功地自我报告虐待。
{"title":"Exploring the Requirements of Abuse Reporting for Persons with Intellectual and Developmental Disabilities","authors":"K. Venkatasubramanian, Jeanine L. M. Skorinko, N. Jutras, Natalia Carvajal Erker, Lara Padir","doi":"10.1145/3441852.3476520","DOIUrl":"https://doi.org/10.1145/3441852.3476520","url":null,"abstract":"Incidents of abuse committed against persons with intellectual and developmental disabilities (I/DD) are woefully under-reported. One way of helping change this situation is to empower persons with I/DD with tools to self-report abuse. During abuse reporting the reporter is requested to provide a variety of information about the abuse and its context. In this paper wanted to understand which pieces of information are typically needed to successfully report abuse and whether persons with I/DD can provide them. Consequently, we conducted an exploratory survey of the staff at an adult protective services agency in our region and asked them about their experiences with receiving abuse self-reports by persons with I/DD. Overall, we found that persons with I/DD are typically able to provide enough information to successfully self-report abuse.","PeriodicalId":107277,"journal":{"name":"Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128706314","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
WLA4ND: a Wearable Dataset of Learning Activities for Young Adults with Neurodiversity to Provide Support in Education WLA4ND:一个可穿戴的学习活动数据集,为神经多样性的年轻人提供教育支持
Hui Zheng, Pattiya Mahapasuthanon, Yujing Chen, Huzefa Rangwala, A. Evmenova, V. Motti
Data-driven assistive wearable technologies are promising to support young adults with neurodiversity in inclusive education. Existing datasets focus on wearable sensor data of various activities from neurotypical people. However, no dataset exists including learning-related activity data from individuals with neurodiversity. The contributions of this paper include (1) WLA4ND, a dataset of learning activities performed by eight young adults with neurodiversity collected from smartwatch sensors. The activities are common learning tasks, including reading, writing, typing, answering follow-up questions, and off-task. (2) Evaluation of classification on WLA4ND with five activity recognition models, including conventional and deep learning methods. The Convolutional Recurrent Neural Network (CRNN) model achieved a balanced accuracy of 92.2% for user-dependent evaluations, while Federated Multi-Task Hierarchical Attention Model (FATHOM) achieved 91.8% for user-independent evaluations. This evaluation demonstrates that existing activity recognition technologies can be applied to neurodiverse populations. Also, WLA4ND can be used by researchers as a complement for activity recognition, automatic labeling, and next-generation assistive wearable applications.
数据驱动的辅助可穿戴技术有望在包容性教育中支持神经多样性的年轻人。现有的数据集中于神经正常人群的各种活动的可穿戴传感器数据。然而,目前还没有包含神经多样性个体学习相关活动数据的数据集。本文的贡献包括(1)WLA4ND,这是一个从智能手表传感器收集的8名具有神经多样性的年轻人的学习活动数据集。这些活动是常见的学习任务,包括阅读、写作、打字、回答后续问题和任务外活动。(2)利用常规和深度学习五种活动识别模型对WLA4ND进行分类评价。卷积递归神经网络(CRNN)模型在用户依赖评估中达到了92.2%的平衡准确率,而联邦多任务分层注意模型(FATHOM)在用户独立评估中达到了91.8%。这一评价表明,现有的活动识别技术可以应用于神经多样性人群。此外,WLA4ND可以被研究人员用作活动识别、自动标签和下一代辅助可穿戴应用的补充。
{"title":"WLA4ND: a Wearable Dataset of Learning Activities for Young Adults with Neurodiversity to Provide Support in Education","authors":"Hui Zheng, Pattiya Mahapasuthanon, Yujing Chen, Huzefa Rangwala, A. Evmenova, V. Motti","doi":"10.1145/3441852.3471220","DOIUrl":"https://doi.org/10.1145/3441852.3471220","url":null,"abstract":"Data-driven assistive wearable technologies are promising to support young adults with neurodiversity in inclusive education. Existing datasets focus on wearable sensor data of various activities from neurotypical people. However, no dataset exists including learning-related activity data from individuals with neurodiversity. The contributions of this paper include (1) WLA4ND, a dataset of learning activities performed by eight young adults with neurodiversity collected from smartwatch sensors. The activities are common learning tasks, including reading, writing, typing, answering follow-up questions, and off-task. (2) Evaluation of classification on WLA4ND with five activity recognition models, including conventional and deep learning methods. The Convolutional Recurrent Neural Network (CRNN) model achieved a balanced accuracy of 92.2% for user-dependent evaluations, while Federated Multi-Task Hierarchical Attention Model (FATHOM) achieved 91.8% for user-independent evaluations. This evaluation demonstrates that existing activity recognition technologies can be applied to neurodiverse populations. Also, WLA4ND can be used by researchers as a complement for activity recognition, automatic labeling, and next-generation assistive wearable applications.","PeriodicalId":107277,"journal":{"name":"Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121919692","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Experimental Crowd+AI Approaches to Track Accessibility Features in Sidewalk Intersections Over Time 实验性人群+人工智能方法跟踪人行道交叉口随时间变化的可访问性特征
Ather Sharif, Paari Gopal, Michael Saugstad, Shiven Bhatt, Raymond Fok, Galen Cassebeer Weld, Kavi Dey, Jon E. Froehlich
How do sidewalks change over time? Are there geographic or socioeconomic patterns to this change? These questions are important but difficult to address with current GIS tools and techniques. In this demo paper, we introduce three preliminary crowd+AI (Artificial Intelligence) prototypes to track changes in street intersection accessibility over time—specifically, curb ramps—and report on results from a pilot usability study.
人行道是如何随时间变化的?这种变化有地理或社会经济模式吗?这些问题很重要,但很难用当前的GIS工具和技术来解决。在这篇演示论文中,我们介绍了三个初步的人群+AI(人工智能)原型来跟踪十字路口可达性随时间的变化,特别是路边坡道,并报告了一项试点可用性研究的结果。
{"title":"Experimental Crowd+AI Approaches to Track Accessibility Features in Sidewalk Intersections Over Time","authors":"Ather Sharif, Paari Gopal, Michael Saugstad, Shiven Bhatt, Raymond Fok, Galen Cassebeer Weld, Kavi Dey, Jon E. Froehlich","doi":"10.1145/3441852.3476549","DOIUrl":"https://doi.org/10.1145/3441852.3476549","url":null,"abstract":"How do sidewalks change over time? Are there geographic or socioeconomic patterns to this change? These questions are important but difficult to address with current GIS tools and techniques. In this demo paper, we introduce three preliminary crowd+AI (Artificial Intelligence) prototypes to track changes in street intersection accessibility over time—specifically, curb ramps—and report on results from a pilot usability study.","PeriodicalId":107277,"journal":{"name":"Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121760771","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Mixed Abilities and Varied Experiences: a group autoethnography of a virtual summer internship 混合能力和不同的经历:一个虚拟暑期实习的群体自我民族志
Kelly Avery Mack, Maitraye Das, D. Jain, Danielle Bragg, John Tang, Andrew Begel, Erin Beneteau, J. Davis, Abraham Glasser, J. Park, Venkatesh Potluri
The COVID-19 pandemic forced many people to convert their daily work lives to a “virtual” format where everyone connected remotely from their home. In this new, virtual environment, accessibility barriers changed, in some respects for the better (e.g., more flexibility) and in other aspects, for the worse (e.g., problems including American Sign Language interpreters over video calls). Microsoft Research held its first cohort of all virtual interns in 2020. We the authors, full time and intern members and affiliates of the Ability Team, a research team focused on accessibility, reflect on our virtual work experiences as a team consisting of members with a variety of abilities, positions, and seniority during the summer intern season. Through our autoethnographic method, we provide a nuanced view into the experiences of a mixed-ability, virtual team, and how the virtual setting affected the team’s accessibility. We then reflect on these experiences, noting the successful strategies we used to promote access and the areas in which we could have further improved access. Finally, we present guidelines for future virtual mixed-ability teams looking to improve access.
2019冠状病毒病大流行迫使许多人将日常工作生活转变为“虚拟”形式,每个人都从家中远程连接。在这个新的虚拟环境中,无障碍障碍发生了变化,在某些方面变得更好(例如,更灵活),而在其他方面则变得更糟(例如,包括视频通话中的美国手语翻译在内的问题)。微软研究院于2020年举办了第一批虚拟实习生。我们是Ability团队(一个专注于可访问性的研究团队)的全职和实习成员以及附属机构的作者,在夏季实习期间,作为一个由各种能力、职位和资历的成员组成的团队,我们反思了我们的虚拟工作经验。通过我们的自我民族志方法,我们提供了一个细致入微的视角,以了解混合能力的虚拟团队的体验,以及虚拟环境如何影响团队的可访问性。然后,我们反思这些经验,注意到我们用来促进无障碍的成功战略以及我们可以进一步改善无障碍的领域。最后,我们为未来希望改进访问的虚拟混合能力团队提出了指导方针。
{"title":"Mixed Abilities and Varied Experiences: a group autoethnography of a virtual summer internship","authors":"Kelly Avery Mack, Maitraye Das, D. Jain, Danielle Bragg, John Tang, Andrew Begel, Erin Beneteau, J. Davis, Abraham Glasser, J. Park, Venkatesh Potluri","doi":"10.1145/3441852.3471199","DOIUrl":"https://doi.org/10.1145/3441852.3471199","url":null,"abstract":"The COVID-19 pandemic forced many people to convert their daily work lives to a “virtual” format where everyone connected remotely from their home. In this new, virtual environment, accessibility barriers changed, in some respects for the better (e.g., more flexibility) and in other aspects, for the worse (e.g., problems including American Sign Language interpreters over video calls). Microsoft Research held its first cohort of all virtual interns in 2020. We the authors, full time and intern members and affiliates of the Ability Team, a research team focused on accessibility, reflect on our virtual work experiences as a team consisting of members with a variety of abilities, positions, and seniority during the summer intern season. Through our autoethnographic method, we provide a nuanced view into the experiences of a mixed-ability, virtual team, and how the virtual setting affected the team’s accessibility. We then reflect on these experiences, noting the successful strategies we used to promote access and the areas in which we could have further improved access. Finally, we present guidelines for future virtual mixed-ability teams looking to improve access.","PeriodicalId":107277,"journal":{"name":"Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123940805","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 28
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Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility
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