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Meeting Participants with Intellectual Disabilities during COVID-19 Pandemic: Challenges and Improvisation 与2019冠状病毒病大流行期间的智障人士会面:挑战和即兴发挥
L. Guedes, M. Landoni
With the COVID-19 pandemic, we all suffered from several restrictions and measures regulating interaction with one another. We had to wear masks, use hand sanitizer, have open-air meetings, feel a combination of excitement and frustration, and eventually depend on online video calls. The combinations of these additional requirements and limitations, while necessary, affected how we could involve users in the different stages of design. It has profoundly hindered our chances of meeting in person with people with temporary or permanent disabilities. In our project, involving people with intellectual disabilities in the museum context, we also had to deal with museums being closed and physical exhibitions being canceled. At the same time, guardians and caregivers often turned to a stricter interpretation of anti-COVID measures to protect people with intellectual disabilities. This paper aims to discuss these challenges and share our lessons about coping with challenging and unpredictable situations by using improvisation.
在新冠肺炎大流行期间,我们都受到了一些限制和措施的制约。我们不得不戴上口罩,使用洗手液,开露天会议,既兴奋又沮丧,最终依靠在线视频通话。这些额外的需求和限制的组合,虽然是必要的,但会影响我们在设计的不同阶段如何让用户参与进来。它极大地阻碍了我们与临时或永久性残疾者面对面接触的机会。在我们的项目中,涉及智障人士在博物馆的背景下,我们还必须处理博物馆关闭和实体展览取消的问题。与此同时,为了保护智障人士,监护人和照顾者往往对抗疫措施做出更严格的解释。本文旨在讨论这些挑战,并分享我们如何利用即兴表演来应对具有挑战性和不可预测的情况的经验教训。
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引用次数: 2
Fostering collaboration with asymmetric roles in accessible programming environments for children with mixed-visual-abilities 在无障碍编程环境中,为具有混合视觉能力的儿童促进非对称角色的协作
Filipa Rocha, Guilherme Guimarães, David Gonçalves, A. Pires, L. Abreu, T. Guerreiro
Introduction of computational thinking training in early childhood potentiates cognitive development and better prepares children to live and prosper in a future heavily computational society. Programming environments are now widely adopted in classrooms to teach programming concepts. However, these tools are often reliant on visual interaction, making them inaccessible to children with visual impairments. Also, programming environments in general are usually designed to promote individual experiences, wasting the potential benefits of group collaborative activities. We propose the design of a programming environment that leverages asymmetric roles to foster collaborative computational thinking activities for children with visual impairments, in particular mixed-visual-ability classes. The multimodal system comprises the use of tangible blocks and auditory feedback, while children have to collaborate to program a robot. We conducted a remote online study, collecting valuable feedback on the limitations and opportunities for future work, aiming to potentiate education and social inclusion.
在儿童早期引入计算思维训练可以增强认知发展,更好地为儿童在未来的重度计算社会中生活和繁荣做好准备。编程环境现在在课堂上被广泛采用来教授编程概念。然而,这些工具往往依赖于视觉交互,使有视觉障碍的儿童无法使用。此外,编程环境通常被设计为促进个人体验,从而浪费了群体协作活动的潜在好处。我们建议设计一个编程环境,利用不对称的角色来促进视觉障碍儿童的协作计算思维活动,特别是混合视觉能力课程。这个多模式系统包括使用有形的积木和听觉反馈,而孩子们必须协作来编程机器人。我们进行了一项远程在线研究,收集了关于未来工作的局限性和机会的宝贵反馈,旨在加强教育和社会融合。
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引用次数: 5
Enabling meaningful use of AI-infused educational technologies for children with blindness: Learnings from the development and piloting of the PeopleLens curriculum 使失明儿童能够有意义地使用人工智能教育技术:从“人民”课程的开发和试点中吸取教训
C. Morrison, Edward Cutrell, Martin Grayson, Elisabeth R. B. Becker, Vasiliki Kladouchou, L. Pring, Katherine Jones, R. Marques, Camilla Longden, A. Sellen
Novel AI-infused educational technologies can give children with blindness the opportunity to explore concepts learned incidentally through vision by using alternative perceptual modalities. However, more effort is needed to support the meaningful use of such technological innovations for evaluations at scale and later wide-spread adoption. This paper presents the development and pilot evaluation of a curriculum to enable educators to support blind learners’ self-exploration of social attention using the PeopleLens technology. We reflect on these learnings to present four design guidelines for creating curricula aimed to enable meaningful use. We then consider how formulations of “success” by our participants can help us think about ways of assessing efficacy in low-incidence disability groups. We conclude by arguing for our community to widen the scope of discourse around assistive technologies from design and engineering to include supporting their meaningful use.
新的人工智能教育技术可以让失明儿童有机会通过使用替代的感知模式,探索偶然通过视觉学到的概念。但是,需要作出更多的努力来支持有意义地利用这种技术革新进行大规模评价和后来广泛采用。本文介绍了一个课程的开发和试点评估,使教育者能够支持盲人学习者使用PeopleLens技术进行社会关注的自我探索。我们对这些学习进行反思,提出了四个设计准则,以创建旨在实现有意义使用的课程。然后,我们考虑参与者对“成功”的表述如何帮助我们思考评估低发病率残疾群体疗效的方法。最后,我们主张我们的社区扩大围绕辅助技术的讨论范围,从设计和工程到包括支持它们的有意义的使用。
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引用次数: 2
Designing a Podcast Platform for Deaf and Hard of Hearing Users 为聋人和重听用户设计一个播客平台
Becca Dingman, Garreth W. Tigwell, Kristen Shinohara
Listening to podcasts is a popular way for people to spend their time. However, little focus has been given to how accessible podcast platforms are for Deaf and Hard-of-Hearing (DHH) people. We present a DHH-centered accessible podcast platform prototype developed with user-centered design. Our proposed design was constructed through semi-structured interviews (n=7) and prototype design feedback sessions (n=8) with DHH users. We encourage podcast platform designers to adopt our design recommendations to make podcasts more inclusive for DHH people and recommend how podcast hosts can make their shows more accessible.
听播客是人们消磨时间的一种流行方式。然而,很少有人关注播客平台对聋人和听障人士(DHH)的可访问性。我们提出了一个以dhh为中心,以用户为中心设计的可访问播客平台原型。我们提出的设计是通过与DHH用户的半结构化访谈(n=7)和原型设计反馈会议(n=8)构建的。我们鼓励播客平台设计师采用我们的设计建议,使播客对DHH人群更具包容性,并建议播客主持人如何让他们的节目更容易被访问。
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引用次数: 4
Landscape Analysis of Commercial Visual Assistance Technologies 商业视觉辅助技术的景观分析
Emma Sadjo, Leah Findlater, Abigale Stangl
We present a landscape analysis of commercially available visual assistance technologies (VATs) that provide auditory descriptions of image and video content found online, as well as those taken by people who are blind and have visual questions. Through structured web-based searches, we identified 20 VATs released by 17 companies, and analyzed how these companies communicate to users about their technical innovation and service offerings. Our results can orient new researchers, UX professionals, and developers to trends within commercial VAT development.
我们对商业上可用的视觉辅助技术(VATs)进行了景观分析,这些技术为在线找到的图像和视频内容提供听觉描述,也为盲人和有视觉问题的人提供听觉描述。通过结构化的网络搜索,我们确定了17家公司发布的20个增值税,并分析了这些公司如何与用户沟通他们的技术创新和服务产品。我们的研究结果可以引导新的研究人员、用户体验专业人员和开发人员了解商业增值税开发的趋势。
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引用次数: 3
Designing a Pictorial Communication Web Application With People With Intellectual Disability 为智障人士设计一个图片交流Web应用程序
Nicholas L Robertson, Filip Bircanin, Laurianne Sitbon
This paper presents the first iteration of the design of a web application which supports its users to access and arrange pictures as a non-linguistic way of supporting communication. We motivate our initial design by examining related work on Augmentative Alternative Communication (AAC). We present our reflections on the use of a working prototype by two minimally-verbal users with intellectual disability and how this can inform future work.
本文提出了一个web应用程序的第一次迭代设计,该应用程序支持其用户访问和排列图片,作为支持通信的非语言方式。我们通过研究辅助替代通信(AAC)的相关工作来激励我们的初始设计。我们展示了我们对两个智力残疾的最低语言用户使用工作原型的思考,以及这将如何为未来的工作提供信息。
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引用次数: 3
Accessibility Support in Web Frameworks Web框架中的可访问性支持
Michael Longley, Yasmine N. Elglaly
Despite the existence of accessibility testing tools, software still largely inaccessible mainly due to lack of awareness among developers and issues with existing tools [14, 18]. This motivated us to evaluate the accessibility support of development tools that do not require specific accessibility knowledge such as web frameworks. We tested the accessibility support of three JavaScript web frameworks; Angular, React, and Vue. For each of the three frameworks, we built a web application with 32 pages, each of which violated a single accessibility guideline. We found that only React generated a warning for one of the accessibility violations that is lack of label for non-text content. The rest of the accessibility violations went unnoticed by the three frameworks.
尽管存在可访问性测试工具,但由于开发人员缺乏意识以及现有工具的问题,软件仍然在很大程度上不可访问[14,18]。这促使我们评估开发工具的可访问性支持,这些工具不需要特定的可访问性知识,比如web框架。我们测试了三个JavaScript web框架的可访问性支持;Angular、React和Vue。对于这三个框架中的每一个,我们都构建了一个包含32个页面的web应用程序,每个页面都违反了单一的可访问性准则。我们发现只有React会对非文本内容缺少标签的可访问性违规之一生成警告。其余的可访问性违反没有被三个框架注意到。
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引用次数: 4
Inverse Color Contrast Checker: Automatically Suggesting Color Adjustments that meet Contrast Requirements on the Web 反颜色对比度检查器:自动建议颜色调整,以满足Web上的对比度要求
F. Sandnes
Low contrast between text and background and its effect with low vision is relatively well-understood. Many tools exist for helping web designers check contrast limits. Most of these tools identify contrast problems but give limited advice on how to rectify the problems. Moreover, website accessibility audits reveal that insufficient color contrast still is a recurring issue in practice. A framework was therefore developed that automatically proposes color adjustments to problematic text-background color pairs on web pages. These suggestions adhere to contrast requirements and are aligned with the visual design profile. The framework allows the developers to visually inspect the suggestions and amend color definitions in projects.
文本和背景的低对比度及其对低视力的影响是比较容易理解的。有很多工具可以帮助网页设计师检查对比度限制。这些工具中的大多数都能识别对比度问题,但对如何纠正这些问题给出的建议有限。此外,网站易访问性审计显示,色彩对比不足仍然是一个反复出现的问题。因此,开发了一个框架,可以自动提出对网页上有问题的文本-背景颜色对进行颜色调整。这些建议遵循对比度要求,并与视觉设计文件保持一致。该框架允许开发人员可视地检查建议并修改项目中的颜色定义。
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引用次数: 4
Regulating Personal Cameras for Disabled People and People with Deafblindness: Implications for HCI and Accessible Computing 规范残疾人和聋哑人的个人相机:对HCI和无障碍计算的影响
Sarah L. Woodin, A. Theil
In this experience paper we consider the relevance of social policy to the design of personal cameras for accessibility. As researchers with different backgrounds, in disability studies, accessible computing, AI-based systems, HCI and disability policy, we reflect broadly on our experiences of developing assistive technology for and with people with deafblindness. For designers of assistive technology there are usually few restrictions placed on what may be investigated, provided certain ethical and legal standards are met. However, deafblind and disabled people experience many more barriers in how the products of design may be accessed and how they may be used. Social policy is one of the mediators that governs the allocation of resources and benefits, especially for disabled people. We discuss these issues for researchers in the field, using the example of personal cameras: an area of high policy intervention. Awareness of policy is limited in HCI research, and we argue that it has the potential to add focus to work on design and assistive devices for disabled people. Designers have an important role to play in this process.
在这篇经验论文中,我们考虑了社会政策与个人相机设计的相关性。作为在残疾研究、无障碍计算、基于人工智能的系统、人工智能和残疾政策方面具有不同背景的研究人员,我们广泛地反思了我们为聋哑人开发辅助技术和为聋哑人开发辅助技术的经验。对于辅助技术的设计者来说,只要符合一定的道德和法律标准,通常很少对可能调查的内容施加限制。然而,聋哑人、盲人和残疾人在如何获取和使用设计产品方面遇到了更多障碍。社会政策是管理资源和福利分配的调解人之一,特别是对残疾人而言。我们以个人相机为例,为该领域的研究人员讨论了这些问题:这是一个高度政策干预的领域。在HCI研究中,对政策的认识是有限的,我们认为它有可能增加对残疾人设计和辅助设备工作的关注。设计师在这个过程中扮演着重要的角色。
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引用次数: 3
American Sign Language Video Anonymization to Support Online Participation of Deaf and Hard of Hearing Users 支持聋人和重听用户在线参与的美国手语视频匿名化
Sooyeon Lee, Abraham Glasser, Becca Dingman, Zhaoyang Xia, Dimitris N. Metaxas, C. Neidle, Matt Huenerfauth
Without a commonly accepted writing system for American Sign Language (ASL), Deaf or Hard of Hearing (DHH) ASL signers who wish to express opinions or ask questions online must post a video of their signing, if they prefer not to use written English, a language in which they may feel less proficient. Since the face conveys essential linguistic meaning, the face cannot simply be removed from the video in order to preserve anonymity. Thus, DHH ASL signers cannot easily discuss sensitive, personal, or controversial topics in their primary language, limiting engagement in online debate or inquiries about health or legal issues. We explored several recent attempts to address this problem through development of “face swap” technologies to automatically disguise the face in videos while preserving essential facial expressions and natural human appearance. We presented several prototypes to DHH ASL signers (N=16) and examined their interests in and requirements for such technology. After viewing transformed videos of other signers and of themselves, participants evaluated the understandability, naturalness of appearance, and degree of anonymity protection of these technologies. Our study revealed users’ perception of key trade-offs among these three dimensions, factors that contribute to each, and their views on transformation options enabled by this technology, for use in various contexts. Our findings guide future designers of this technology and inform selection of applications and design features.
由于美国手语(ASL)没有一个被普遍接受的书写系统,聋人或听力障碍者(DHH)如果希望在网上表达意见或提问,如果他们不喜欢使用书面英语,他们可能会觉得自己不太熟练,他们必须发布他们的手语视频。由于面部传达了基本的语言意义,因此不能为了保持匿名而简单地从视频中删除面部。因此,DHH手语使用者不能轻易地用他们的母语讨论敏感、个人或有争议的话题,这限制了他们参与在线辩论或询问健康或法律问题。我们探索了最近的几个尝试,通过开发“人脸交换”技术来解决这个问题,在保留基本面部表情和自然的人类外观的同时,在视频中自动伪装人脸。我们向DHH手语使用者(N=16)展示了几个原型,并检查了他们对这种技术的兴趣和需求。在观看了其他签名者和他们自己的转换视频后,参与者评估了这些技术的可理解性、外观的自然性和匿名保护程度。我们的研究揭示了用户对这三个维度之间的关键权衡的看法,对每个维度都有贡献的因素,以及他们对该技术支持的转换选项的看法,以便在各种上下文中使用。我们的研究结果指导了这项技术的未来设计师,并为应用程序和设计特性的选择提供了信息。
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引用次数: 12
期刊
Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility
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