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7th International Conference on Automatic Face and Gesture Recognition (FGR06)最新文献

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Robust Head Tracking Based on a Multi-State Particle Filter 基于多态粒子滤波器的稳健头部跟踪
Yuan Li, H. Ai, Chang Huang, S. Lao
This paper proposes a novel method for robust and automatic realtime head tracking by fusing face and head cues within a multi-state particle filter. Due to large appearance variability of human head, most existing head tracking methods use little object-specific prior knowledge, resulting in limited discriminant power. In contrast, face is a distinct pattern much easier to capture, which motivates us to incorporate a vector-boosted multi-view face detector (C. Huang, et al., 2005) to lend strong aid to general head observation cues including color and contour edge. To simultaneously and collaboratively perform temporal inference of both the face state and the head state, a Markov-network-based particle filter is constructed using sequential belief propagation Monte Carlo (G. Hua, et al., 2004). Our approach is tested on sequences used by previous researchers as well as on new data sets which includes many challenging real-world cases, and shows robustness against various unfavorable conditions
本文提出了一种新方法,通过在多态粒子滤波器中融合面部和头部线索,实现稳健、自动的实时头部跟踪。由于人类头部的外观变化很大,大多数现有的头部跟踪方法几乎不使用特定对象的先验知识,导致判别能力有限。与此相反,面部是一种独特的模式,更容易捕捉,这促使我们将矢量增强型多视角面部检测器(C. Huang 等人,2005 年)与包括颜色和轮廓边缘在内的一般头部观察线索结合起来。为了同时协同执行脸部状态和头部状态的时间推断,我们使用序列信念传播蒙特卡洛(G. Hua 等人,2004 年)构建了基于马尔可夫网络的粒子过滤器。我们的方法在以往研究人员使用的序列和新数据集(其中包括许多具有挑战性的真实世界案例)上进行了测试,并显示出对各种不利条件的鲁棒性
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引用次数: 25
Automatic Gait Recognition using Dynamic Variance Features 基于动态方差特征的自动步态识别
Yanmei Chai, Jinchang Ren, R. Zhao, Jingping Jia
Human gait recognition is currently one of the most active research topics in computer vision. Existing recognition methods suffer, in our opinion, from two shortcomings: either much expensive computation or poor identification effect; thus a new method is proposed to overcome these shortcomings. Firstly, we detect the binary silhouette of a walking person in each of the monocular image sequences. Then, we extract the pixel values at the same pixel position over one gait cycle to form a dynamic variation signal (DVS). Next, the variance features of all the DVS are computed respectively and a matrix is constructed to describe the dynamic gait signature of individual. Finally, the correlation coefficient measure based on the gait cycles and two different classification methods (NN and KNN) are used to recognize different subjects. Experimental results show that our method is not only computing efficient, but also very effective of correct recognition rates over 90% on both UCSD and CMU databases
人体步态识别是当前计算机视觉领域最活跃的研究课题之一。我们认为现有的识别方法存在两个缺点:计算量大或识别效果差;因此,提出了一种新的方法来克服这些缺点。首先,我们在每个单目图像序列中检测行走者的二值轮廓。然后,我们提取一个步态周期内相同像素位置的像素值,形成动态变化信号(DVS)。然后,分别计算所有分布式交换机的方差特征,构造矩阵来描述个体的动态步态特征;最后,采用基于步态周期的相关系数度量和两种不同的分类方法(NN和KNN)对不同的被试进行识别。实验结果表明,该方法不仅计算效率高,而且在UCSD和CMU数据库上的正确识别率均超过90%
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引用次数: 38
Face recognition based on a 3D morphable model 基于三维变形模型的人脸识别
V. Blanz
This paper summarizes the main concepts of morphable models of 3D faces, and describes two algorithms for 3D surface reconstruction and face recognition. The first algorithm is based on an analysis-by-synthesis technique that estimates shape and pose by fully reproducing the appearance of the face in the image. The second algorithm is based on a set of feature point locations, producing high-resolution shape estimates in computation times of 0.25 seconds. A variety of different application paradigms for model-based face recognition are discussed
本文综述了三维人脸变形模型的主要概念,介绍了三维人脸重构和人脸识别的两种算法。第一种算法基于合成分析技术,通过完全再现图像中的面部外观来估计形状和姿势。第二种算法基于一组特征点位置,在0.25秒的计算时间内产生高分辨率的形状估计。讨论了基于模型的人脸识别的各种不同的应用范例
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引用次数: 75
Combining PCA and LFA for Surface Reconstruction from a Sparse Set of Control Points 结合PCA和LFA的稀疏控制点曲面重建
Reinhard Knothe, S. Romdhani, T. Vetter
This paper presents a novel method for 3D surface reconstruction based on a sparse set of 3D control points. For object classes such as human heads, prior information about the class is used in order to constrain the results. A common strategy to represent object classes for a reconstruction application is to build holistic models, such as PCA models. Using holistic models involves a trade-off between reconstruction of the measured points and plausibility of the result. We introduce a novel object representation that provides local adaptation of the surface, able to fit 3D control points exactly without affecting areas of the surface distant from the control points. The method is based on an interpolation scheme, opposed to approximation schemes generally used for surface reconstruction. Our interpolation method reduces the Euclidean distance between a reconstruction and its ground truth while preserving its smoothness and increasing its perceptual quality
提出了一种基于三维控制点稀疏集的三维曲面重建方法。对于诸如人的头之类的对象类,使用有关该类的先验信息来约束结果。为重构应用程序表示对象类的一种常用策略是构建整体模型,例如PCA模型。使用整体模型需要在测量点的重建和结果的可信度之间进行权衡。我们引入了一种新的对象表示,它提供了表面的局部适应,能够精确地拟合3D控制点,而不会影响远离控制点的表面区域。该方法基于插值格式,而不是通常用于表面重建的近似格式。我们的插值方法减少了重建与地面真值之间的欧氏距离,同时保持了重建的平滑性并提高了重建的感知质量
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引用次数: 36
Toward an efficient and accurate AAM fitting on appearance varying faces 对不同外观面进行高效、准确的AAM拟合
Hugo Mercier, Julien Peyras, P. Dalle
Automatic extraction of facial feature deformations (either due to identity change or expression) is a challenging task and could be the base of a facial expression interpretation system. We use active appearance models and the simultaneous inverse compositional algorithm to extract facial deformations as a starting point and propose a modified version addressing the problem of facial appearance variation in an efficient manner. To consider important variation of facial appearance is a first step toward a realistic facial feature deformation extraction system able to adapt to a new face or to track a face with changing video conditions. Moreover, in order to test fittings, we design an experiment protocol that takes human inaccuracies into account when building a ground truth
面部特征变形的自动提取是一项具有挑战性的任务,可以作为面部表情解释系统的基础。我们以主动外观模型和同步逆合成算法提取面部变形为出发点,提出了一种改进的版本,以有效地解决面部外观变化问题。考虑面部外观的重要变化是实现逼真的面部特征变形提取系统的第一步,该系统能够适应新面孔或在不断变化的视频条件下跟踪人脸。此外,为了测试配件,我们设计了一个实验方案,在建立基础真理时考虑到人为的不准确性
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引用次数: 10
Relighting of Facial Images 面部图像的重新照明
Péter Csákány, A. Hilton
We present a novel method to relight video sequences given known surface shape and illumination. The method preserves fine visual details. It requires single view video frames, approximate 3D shape and standard studio illumination only, making it applicable in studio production. The technique is demonstrated for relighting video sequences of faces
提出了一种在已知表面形状和光照条件下对视频序列进行光照的新方法。该方法保留了良好的视觉细节。它需要单视图视频帧,近似3D形状和标准工作室照明,使其适用于工作室制作。该技术用于人脸视频序列的重新照明
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引用次数: 5
Face recognition using the classified appearance-based quotient image 基于分类外观的商图像人脸识别
Masashi Nishiyama, Osamu Yamaguchi
We propose a new method for synthesizing an illumination normalized image from a face image including diffuse reflection, specular reflection, attached shadow and cast shadow. The method is derived from the self-quotient image (SQI) which is defined by the ratio of albedo at the pixel value to a locally smoothed pixel value. However, the SQI is not synthesized from an image containing shadows or specular reflections. Since these regions correspond to areas of high or low albedo, they cannot be discriminated from diffuse reflection by using only a single image. To classify the appearances, we utilize a simple model defined by a number of basis images which represent diffuse reflection on a generic face. Through experimental results we show the effectiveness of this method for face identification on the Yale Face Database B and on a real-world database, using only a single image for each individual in training
提出了一种由人脸图像合成光照归一化图像的新方法,包括漫反射、镜面反射、附加阴影和投射阴影。该方法由自商图像(SQI)衍生而来,该自商图像由像素值处的反照率与局部平滑像素值的比值定义。然而,SQI不是由包含阴影或镜面反射的图像合成的。由于这些区域对应于高反照率或低反照率的区域,因此仅使用单幅图像无法将它们与漫反射区分开来。为了对外观进行分类,我们使用了一个简单的模型,该模型由许多代表通用面部漫反射的基本图像定义。通过实验结果,我们证明了该方法在耶鲁人脸数据库B和现实世界数据库上的有效性,在训练中每个人只使用一张图像
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引用次数: 29
Minimum variance estimation of 3D face shape from multi-view 基于多视角的三维脸型最小方差估计
ZhenQiu Zhang, Yuxiao Hu, Tianli Yu, Thomas S. Huang
A minimum variance estimation framework for 3D face reconstruction from multiple views and a new 3D surface reconstruction algorithm based on deformable subdivision mesh is proposed in this paper. First, an efficient 2D-to-3D integrated face reconstruction approach is introduced to reconstruct a personalized 3D face model from a single frontal face image with minimum variance estimation. Then, a new deformable mesh based surface reconstruction algorithm is applied to the images from different views to get more observation of the 3D face, especially the depth information, which could not be obtained from a single image directly. Based on the result of the 3D surface reconstruction, we use the minimum variance estimation again to refine the estimation of the 3D face. We combine the texture from different views, and the result looks photorealistic
提出了一种多视角三维人脸重建的最小方差估计框架和一种基于可变形细分网格的三维人脸重建算法。首先,引入了一种高效的二维到三维集成人脸重建方法,利用最小方差估计从单幅正面人脸图像重构出个性化的三维人脸模型;然后,将一种新的基于可变形网格的曲面重建算法应用于不同视角的图像,以获得更多的三维人脸观测信息,特别是深度信息,这些信息是单幅图像无法直接获得的。在三维曲面重建结果的基础上,再次使用最小方差估计方法对三维人脸的估计进行细化。我们从不同的角度组合纹理,结果看起来很逼真
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引用次数: 7
Articulated hand tracking by PCA-ICA approach PCA-ICA方法的关节手跟踪
Makoto Kato, Yenwei Chen, Gang Xu
This paper introduces a new representation of hand motions for tracking and recognizing hand-finger gestures in an image sequence. A human hand has 15 joints and its high dimensionality makes it difficult to model hand motions. To make things easier, it is important to represent a hand motion in a low dimensional space. Principle component analysis (PCA) has been proposed to reduce the dimensionality. However, the PCA basis vectors only represent global features, which are not optimal to represent intrinsic features. This paper proposes an efficient representation of hand motions by independent component analysis (ICA). The ICA basis vectors represent local features, each of which corresponds to the motion of a particular finger. This representation is more efficient in modeling hand motions for tracking and recognizing hand-finger gestures in an image sequence. This paper demonstrates the effectiveness of our method by tracking hands in real image sequences
本文介绍了一种新的手部运动表示方法,用于在图像序列中跟踪和识别手指手势。人的手有15个关节,它的高维度使得模拟手的运动变得困难。为了使事情更简单,在低维空间中表示手的运动是很重要的。提出了主成分分析(PCA)的降维方法。然而,PCA基向量只能表示全局特征,不能最优地表示内在特征。本文提出了一种基于独立分量分析(ICA)的手部运动表征方法。ICA基向量表示局部特征,每个特征对应于特定手指的运动。这种表示在建模手部运动以跟踪和识别图像序列中的手指手势方面更有效。通过对真实图像序列中的手部进行跟踪,验证了该方法的有效性
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引用次数: 47
Gesture Spotting in Low-Quality Video with Features Based on Curvature Scale Space 基于曲率尺度空间特征的低质量视频手势识别
Myung-Cheol Roh, W. Christmas, J. Kittler, Seong-Whan Lee
Player's gesture and action spotting in sports video is a key task in automatic analysis of the video material at a high level. In many sports views, the camera covers a large part of the sports arena, so that the area of player's region is small, and has large motion. These make the determination of the player's gestures and actions a challenging task. To overcome these problems, we propose a method based on curvature scale space templates of the player's silhouette. The use of curvature scale space makes the method robust to noise and our method is robust to significant shape corruption of a part of player's silhouette. We also propose a new recognition method which is robust to noisy sequence of posture and needs only a small amount of training data, which is essential characteristic for many practical applications
体育录像中运动员的手势和动作识别是高水平视频资料自动分析的关键任务。在许多运动视图中,摄像机覆盖了很大一部分运动场地,使运动员所在区域的面积很小,运动很大。这使得决定玩家的手势和动作成为一项具有挑战性的任务。为了克服这些问题,我们提出了一种基于玩家轮廓的曲率尺度空间模板的方法。曲率尺度空间的使用使该方法对噪声具有鲁棒性,并且我们的方法对玩家轮廓部分的显著形状损坏具有鲁棒性。我们还提出了一种新的识别方法,该方法对姿态噪声序列具有鲁棒性,并且只需要少量的训练数据,这是许多实际应用的基本特征
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引用次数: 3
期刊
7th International Conference on Automatic Face and Gesture Recognition (FGR06)
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