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Proceedings Third International Conference on Computational Intelligence and Multimedia Applications. ICCIMA'99 (Cat. No.PR00300)最新文献

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Framework for CSCW applications by using virtual reality 基于虚拟现实的CSCW应用框架
M. Kubo, F. V. Deriggi, A. Sementille, J. Brega, D. Marques, C. Kirner
This paper discusses aspects of computer supported co-operative work (CSCW) and distributed virtual environments. It presents a framework for CSCW in a distributed virtual environment and an application. The application was developed with WorldToolKit, WorldToWorld tools and the Common Object Request Broker Architecture platform. This application is a useful meeting room of the Virtual Environment for Shared Interactive Visualisation (VESIV) Project, developed by the Virtual Reality Group of the Federal University of Sao Carlos.
本文讨论了计算机支持的协同工作(CSCW)和分布式虚拟环境的几个方面。给出了分布式虚拟环境下CSCW的框架和应用。该应用程序是使用WorldToolKit、WorldToWorld工具和公共对象请求代理体系结构平台开发的。该应用程序是共享交互式可视化虚拟环境(VESIV)项目的有用会议室,由圣卡洛斯联邦大学虚拟现实小组开发。
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引用次数: 0
An index structure for content-based retrieval from a video database 一种基于内容的视频数据库检索索引结构
Y. Hiwatari, K. Fushikida, H. Waki
We present a technique for clustering an index database in order to build an index structure for content based retrieval of video to reduce the query time and make it easier for users to browse the database. The video indexes are classified by an image search engine, and the key index used in the clustering process is chosen as a representative index. When querying a large scale video database, the user can understand the contents of the video database by browsing the representative indexes and can also search for a target video scene efficiently by searching through the representative indexes. We developed a video retrieval system and conducted retrieval experiments in order to compare the retrieval accuracy of three types of index structure. The index structure constructed by k-nearest neighbor clustering achieved higher retrieval accuracy than those constructed by overlapping clustering or serially partitioned clustering.
为了构建基于内容的视频检索索引结构,减少查询时间,使用户更容易浏览数据库,提出了一种索引数据库聚类技术。通过图像搜索引擎对视频索引进行分类,选取聚类过程中使用的关键索引作为代表性索引。在查询大型视频数据库时,用户可以通过浏览代表性索引来了解视频数据库的内容,也可以通过代表性索引高效地搜索到目标视频场景。为了比较三种索引结构的检索精度,我们开发了一个视频检索系统并进行了检索实验。k近邻聚类构建的索引结构比重叠聚类和连续分割聚类构建的索引结构具有更高的检索精度。
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引用次数: 4
Specifying aspects of multimedia in LOTOS 指定LOTOS中多媒体的各个方面
Richard O. Sinnott
The formal specification language LOTOS provides a model of systems where the temporal ordering of actions is specified. LOTOS typically does not deal with the specific times at when actions can occur. Most approaches for specifying real time systems in LOTOS have either extended the language, e.g. with timing aspects, or used the language in conjunction with a temporal logic. We argue that such approaches are not always necessary and that LOTOS is much more flexible than sometimes claimed. To support our arguments we show how LOTOS can be used to specify a multitude of timing issues that can be associated with the production and consumption of multimedia flows.
正式规范语言LOTOS提供了一个系统模型,其中指定了操作的临时顺序。LOTOS通常不处理操作可能发生的特定时间。在LOTOS中指定实时系统的大多数方法要么扩展了该语言,例如在时序方面,要么将该语言与时序逻辑结合使用。我们认为,这种方法并不总是必要的,而且LOTOS比有时声称的要灵活得多。为了支持我们的论点,我们展示了如何使用LOTOS来指定与多媒体流的生产和消费相关的大量定时问题。
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引用次数: 6
A training scheme for pattern classification using multi-layer feed-forward neural networks 基于多层前馈神经网络的模式分类训练方案
K. Keeni, K. Nakayama, H. Shimodaira
This study highlights the subject of weight initialization in multi-layer feed-forward networks. Training data is analyzed and the notion of critical point is introduced for determining the initial weights for input to hidden layer synaptic connections. The proposed method has been applied to artificial data. Experimental results show that the proposed method takes almost half the training time required for standard backpropagation.
本文重点研究了多层前馈网络中权重初始化问题。对训练数据进行分析,引入临界点的概念确定隐层突触连接输入的初始权值。该方法已应用于人工数据。实验结果表明,该方法的训练时间几乎是标准反向传播训练时间的一半。
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引用次数: 8
On the filtering of imperfect multimedia information by means of representation-based queries 基于表示的查询对不完美多媒体信息的过滤
P. Bosc, L. Duval, O. Pivert
The issue of handling imperfect information in a multimedia database system is addressed. The issue of filtering imperfect information appears to be especially crucial in the context of a multimedia system since multimedia data are very often uncertain and/or imprecise. This work is mainly situated in the framework of the possibility theory-based approach which proves to be best suited to qualitative modeling of imprecision/uncertainty when the imperfection pervading the data is of a subjective nature. In the new approach a condition relates to the representation of values, and, as such, returns a satisfaction degree which is certain.
讨论了多媒体数据库系统中不完全信息的处理问题。在多媒体系统中,过滤不完全信息的问题似乎特别重要,因为多媒体数据常常是不确定和(或)不精确的。这项工作主要是在基于可能性理论的方法框架内进行的,这种方法被证明最适合于不精确/不确定性的定性建模,当数据的不完全性是主观的。在新的方法中,一个条件与值的表示有关,因此,返回一个确定的满意程度。
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引用次数: 0
A genetic approach to qualitative temporal reasoning with constraints 带约束的定性时间推理的遗传方法
A. Fin
Temporal reasoning is an area of artificial intelligence, very important to many applications. A structure largely used to describe the qualitative temporal information is Allen's interval-based calculus. Inference in the full calculus is NP-hard, therefore some heuristic techniques are needed to solve this problem. A genetic algorithm that achieves a low computational time cost for hard instances of temporal constraint networks is presented.
时间推理是人工智能的一个领域,对许多应用都非常重要。一个主要用于描述定性时间信息的结构是Allen的基于区间的演算。全微积分中的推理是np困难的,因此需要一些启发式技术来解决这个问题。提出了一种求解时间约束网络硬实例的低计算时间开销遗传算法。
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引用次数: 4
Specifying multimedia configurations in Z 指定Z中的多媒体配置
Richard O. Sinnott
In this paper we illustrate how the formal specification language Z can be used to reason about the temporal and throughput constraints associated with multimedia flows of information. In particular we show how it is possible to specify issues related to maximum delays, throughputs and jitter of information flows and how control of these flows can be achieved. What makes out work particularly interesting is that we deal with temporal aspects of systems without the use of a temporal logic. Rather, we highlight the versatility of the Z language in modelling systems with real time constraints.
在本文中,我们说明了如何使用正式规范语言Z来推断与多媒体信息流相关的时间和吞吐量约束。特别是,我们展示了如何可能指定与信息流的最大延迟、吞吐量和抖动相关的问题,以及如何实现对这些流的控制。使我们的工作特别有趣的是,我们处理系统的时间方面,而不使用时间逻辑。相反,我们强调了Z语言在具有实时约束的系统建模中的多功能性。
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引用次数: 4
Using machine learning techniques for automatic evaluation of Web sites 使用机器学习技术对网站进行自动评估
M. Zorman, V. Podgorelec, P. Kokol, S. H. Babic
We present an intelligent search tool which we developed in order to automate search and evaluation of Web sites. We used TFIDF heuristics to determine term frequency and decision trees to evaluate the quality of sites. Training set for the decision tree contained manually evaluated Web sites. Each Web site was described by the combination of various attributes, complexity metrics and the evaluation. The intelligent search tool is equipped with a user-friendly interface, which enables people to exploit the tool to its limits with minimum effort. For testing purposes, we looked for sites with different content. The set of sites which was the result of using the intelligent search tool has been evaluated by a group of students.
为了实现网站的自动搜索和评估,我们开发了一个智能搜索工具。我们使用TFIDF启发式方法来确定术语频率,并使用决策树来评估站点的质量。决策树的训练集包含手动评估的网站。每个网站都通过各种属性、复杂性度量和评估的组合来描述。智能搜索工具配备了用户友好的界面,使人们能够以最小的努力利用该工具的极限。出于测试目的,我们寻找具有不同内容的站点。这组网站是使用智能搜索工具的结果,由一组学生进行评估。
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引用次数: 2
Supporting cooperative work with Viceroy 支持与总督的合作工作
Xuanming. Dong, K. Subramanian
Many existing CSCW (computer supported cooperative work) applications used isolated tools which tend to ignore the existence of others and can't provide detailed state information of cooperative work, although they show a positive impact on overall productivity in cooperative work. To fully make useful of existing CSCW applications and overcome their deficiencies, this paper proposes, defines, designs and implements a cooperative work supporting environment called Viceroy, which deploys a graphical model to represent a cooperative work explicitly. Viceroy provides an infrastructure to plan, design, execute, monitor, and manage CSCW activities on a network, from which participants can get better up-to-date overview and a clear context for performing that cooperative work. Finally, the benefits of Viceroy are presented in this paper.
许多现有的CSCW(计算机支持的协同工作)应用程序使用孤立的工具,这些工具往往忽略了其他工具的存在,并且不能提供协同工作的详细状态信息,尽管它们对协同工作的整体生产力产生了积极的影响。为了充分利用现有的协同工作集成(CSCW)应用,克服其不足,本文提出、定义、设计并实现了一个协同工作支持环境Viceroy,该环境通过图形化模型来明确地表示协同工作。Viceroy提供了一个基础设施来规划、设计、执行、监控和管理网络上的CSCW活动,参与者可以从中获得更好的最新概况和执行合作工作的清晰背景。最后,介绍了总督制的优点。
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引用次数: 1
Development of virtual interfaces using configurable templates 使用可配置模板开发虚拟接口
J. Silva
Technological evolution dictates the need to make human-computer interactions (HCI) more natural. This need has led to the development of virtual reality (VR), which offers improved user-computer interaction. This study proposes to increase user, HCI designer and software engineer integration, exploring the user's cognitive aspects and VR resources. The HCI designer, working with the user and aided by the appropriate computational support using VR, is able to support the software engineer throughout the entire system development cycle. A prototype of a computational environment is presented with configurable templates (where a template is a predefined virtual environment containing objects that characterize it) to support the development of virtual interfaces, allowing for the exploration of HCI resources in a 3D environment. An example of an application is also given.
技术的发展决定了需要使人机交互(HCI)更加自然。这种需求导致了虚拟现实(VR)的发展,它提供了改进的用户-计算机交互。本研究提出增加用户、HCI设计师和软件工程师的整合,探索用户认知方面和VR资源。HCI设计人员与用户一起工作,并借助适当的VR计算支持,能够在整个系统开发周期中为软件工程师提供支持。计算环境的原型是用可配置模板(模板是一个预定义的虚拟环境,包含表征它的对象)来呈现的,以支持虚拟接口的开发,允许在3D环境中探索HCI资源。最后给出了一个应用实例。
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引用次数: 0
期刊
Proceedings Third International Conference on Computational Intelligence and Multimedia Applications. ICCIMA'99 (Cat. No.PR00300)
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