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Proceedings Third International Conference on Computational Intelligence and Multimedia Applications. ICCIMA'99 (Cat. No.PR00300)最新文献

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Potential of artificial intelligence based feature selection methods in regression models 基于人工智能的特征选择方法在回归模型中的潜力
P. Pudil, K. Fuka, K. Beránek, P. Dvorak
Pattern recognition based on learning approaches is regarded as one of the disciplines of AI. Floating search methods, developed originally for feature selection problems in statistical pattern recognition, are applicable to a much wider class of problems outside pattern recognition. They have the potential to find an optimal subset of variables maximizing any criterion adopted for the problem at hand-eliminating the so-called nesting effect from which traditional algorithms suffer. One such application area is multiple regression, where floating search methods represent a computationally feasible alternative to classical methods for finding the optimal set of regressors.
基于学习方法的模式识别被认为是人工智能的学科之一。浮动搜索方法最初是为统计模式识别中的特征选择问题而开发的,现在可以应用于模式识别之外的更广泛的问题。它们有可能找到一个变量的最优子集,最大化当前问题所采用的任何标准,从而消除传统算法所遭受的所谓嵌套效应。其中一个这样的应用领域是多元回归,其中浮动搜索方法代表了寻找最优回归集的经典方法的计算上可行的替代方法。
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引用次数: 6
Adaptive processing of data structures 数据结构的自适应处理
A. Tsoi, M. Hagenbuchner
Many artificial and natural systems are often more adequately modelled using data structures, e.g., graphs, trees. For example, it is often more convenient to represent an image using data structures than by representing it using pixels. The data structure can serve as a prelude to scene analysis, image retrieval, etc. There are, broadly speaking, two ways in which data structures can be processed. One way is to consider it as generated by an underlying grammar, with defined syntax; and the other way is to consider it as an input output system, which may be modelled using neural networks. In this talk, we will discuss both approaches. We will first discuss how data structures can be modelled using an attributed grammar. Then, we will discuss the modelling of a data structure using neural networks. It is shown that both approaches are closely related. We will then derive training algorithms for the neural network models, and discuss the universal approximation properties of such models. We will demonstrate the neural network approach on a number of synthesized and practical examples.
许多人工和自然系统通常使用数据结构(如图、树)进行更充分的建模。例如,使用数据结构表示图像通常比使用像素表示图像更方便。该数据结构可以作为场景分析、图像检索等的前奏。一般来说,有两种处理数据结构的方法。一种方法是认为它是由底层语法生成的,具有已定义的语法;另一种方法是把它看作一个输入输出系统,可以用神经网络来建模。在这次演讲中,我们将讨论这两种方法。我们将首先讨论如何使用属性语法对数据结构进行建模。然后,我们将讨论使用神经网络对数据结构进行建模。结果表明,这两种方法密切相关。然后,我们将推导神经网络模型的训练算法,并讨论这些模型的普遍近似性质。我们将通过一些综合的和实际的例子来演示神经网络方法。
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引用次数: 13
Holographic technology applied to face location and identification 全息技术在人脸定位与识别中的应用
L. J. Peniche-Ruiz, P.R. Mendoza E, R. Pinto Elias
Holographic technology has been successfully applied on a number of applications in the fields of pattern recognition and prediction. A short review of the face recognition problem introduces one to the fundamental aspects of holographic technology, which are briefly discussed so that their similarities and differences from typical neural nets are shown. Some of the applications of this tool are mentioned in this paper. The image base used is of 31 images of 10 different faces with different facial expressions (happiness, anger and sadness). Data describing these human faces is explained including the sets of data for supervised training and generalization of the holographic cell. The results of applying this technology to face location, for this data set, show that performance is well above 99% accuracy which supports holographic cells as a sound tool for pattern recognition.
全息技术已经成功地应用于模式识别和预测等领域。简要回顾了人脸识别问题,介绍了全息技术的基本方面,并简要讨论了它们与典型神经网络的异同。文中介绍了该工具的一些应用。所使用的图像库是由10张不同面部表情(快乐、愤怒和悲伤)的31张图像组成的。描述这些人脸的数据被解释,包括用于全息细胞的监督训练和泛化的数据集。将该技术应用于人脸定位的结果表明,该数据集的准确率远高于99%,这支持全息细胞作为模式识别的良好工具。
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引用次数: 1
Regular feature extraction for recognition of Braille 盲文识别的规则特征提取
C. Ng, Vincent Ng, Y. Lau
Braille, a touch-reading system for visually impaired people was first introduced in 1825 by Louis Braille. Editing and reprinting Braille text that was originally embossed on paper is both time consuming and labour intensive. This paper presents an automatic system to recognize Braille pages and to convert Braille documents into English or Chinese text for editing.
布莱叶盲文是一种为视障人士设计的触摸阅读系统,由路易斯·布莱叶于1825年首次推出。编辑和重印原本压印在纸上的盲文既费时又费力。本文介绍了一种自动识别盲文页面并将盲文文档转换成英文或中文文本进行编辑的系统。
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引用次数: 57
Network service selection for distributed multimedia applications 分布式多媒体应用的网络服务选择
R. Simon, A. Sood, P. Mundur
An important question in the development of system support for distributed multimedia is the type of network service offered to applications. This paper compares two network service disciplines: weighted fair queueing (WFQ) and non-preemptive earliest deadline first (NEDF). We show that, for a broad class of high-bandwidth distributed multimedia applications, WFQ outperforms NEDF in terms of network throughput while still providing an application-adequate end-to-end service. This result holds despite the fact that NEDF offers applications far greater flexibility in terms of control over end-to-end delivery delay.
分布式多媒体系统支持开发中的一个重要问题是为应用程序提供的网络服务类型。本文比较了加权公平排队(WFQ)和非抢占最早截止日期优先(NEDF)两种网络服务原则。我们表明,对于一类广泛的高带宽分布式多媒体应用,WFQ在网络吞吐量方面优于NEDF,同时仍然提供适合应用程序的端到端服务。尽管NEDF在控制端到端交付延迟方面为应用程序提供了更大的灵活性,但这一结果仍然成立。
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引用次数: 2
Modelling an interactive ITS using a MAS approach: from design to pedagogical evaluation 使用MAS方法对交互式ITS建模:从设计到教学评估
L. Giraffa, M. Mora, R. Viccari
This paper shows how a multi-agent systems (MAS) approach may be used to build an interactive intelligent tutoring system (ITS) designed as a game. We model the ITS as a society of both reactive and cognitive agents that interact through a graphical interface. We present an experiment carried out in a school in order to test our hypothesis about the architecture's pedagogical potential, and we present the results obtained.
本文展示了如何使用多智能体系统(MAS)方法来构建一个设计为游戏的交互式智能辅导系统(ITS)。我们将ITS建模为通过图形界面交互的反应性和认知代理的社会。我们展示了在一所学校进行的实验,以测试我们关于建筑教学潜力的假设,并展示了获得的结果。
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引用次数: 22
Temporal hypermedia for multimedia applications in the World Wide Web 万维网中多媒体应用的时态超媒体
N. Braun, R. Dorner
Multimedia applications within the World Wide Web (WWW) have to deal with difficulties like executing within Web pages and being transferred via the Internet. However, the temporal aspects of hypermedia features for continuous media like audio and video resemble all other kinds of multimedia applications. These temporal aspects are discussed in consideration of presentation and authoring facilities. A system architecture and implementation relying on commercial WWW technology is presented.
万维网(WWW)中的多媒体应用程序必须处理在网页内执行和通过Internet传输等困难。但是,音频和视频等连续媒体的超媒体特性的时间方面类似于所有其他类型的多媒体应用程序。考虑到表示和编写功能,讨论了这些时间方面。介绍了基于商用WWW技术的系统架构和实现。
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引用次数: 5
A guidance metric for developing hypermedia educational designs 开发超媒体教育设计的指导性指标
Vincent Ng, S. Chan, Juong-Sik Lee
This paper reports our work in developing the guidance metric to evaluate a hypermedia design for computer-assisted learning (CAL). The metric is based on an integration of two different aspects of an educational hypermedia system. The first aspect is on the structural part which is related to the links between different hypermedia documents in a CAL package. The second aspect is how the organization of different types of educational hypermedia documents affects the performance of a CAL package. An Internet courseware "Interactive Physics Laboratory" (IPL) has been developed to verify the effectiveness of the metric. The results of our preliminary experiments have shown that the metric is suitable and can be useful in developing educational hypermedia systems.
本文报告了我们在开发用于评估计算机辅助学习(CAL)的超媒体设计的指导度量方面的工作。该指标是基于教育超媒体系统的两个不同方面的集成。第一个方面是结构部分,它与CAL包中不同超媒体文档之间的链接有关。第二个方面是不同类型的教育超媒体文档的组织如何影响CAL包的性能。为了验证该度量的有效性,我们开发了一个网络课件“互动物理实验室”(IPL)。我们的初步实验结果表明,该度量标准是合适的,可以用于开发教育超媒体系统。
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引用次数: 0
Content based image retrieval using mobile agents 基于内容的图像检索使用移动代理
Chetan Arora, P. Nirankari, Hiranmay Ghosh, S. Chaudhury
We present a generic architecture for content based retrieval of images, which can be extended to the requirements of large distributed and heterogeneous collections. The system is modeled as a multi agent system where an autonomous search agent encapsulates independent image retrieval algorithms. An optimal team of agents is dynamically selected for every retrieval problem. A flexible protocol allows for dynamic addition of search agents incorporating new pattern recognition techniques. These agents are coded as mobile agents, so that they can travel across a wide area network and analyze the documents at their sources. The separation of physical image forms and their logical structural composition allows the search agents to operate over heterogeneous repositories. A prototype implementation validates the effectiveness of the architecture.
我们提出了一个基于内容的图像检索的通用架构,它可以扩展到大型分布式和异构集合的需求。该系统被建模为一个多智能体系统,其中一个自主搜索智能体封装了独立的图像检索算法。针对每个检索问题动态选择最优agent组。灵活的协议允许动态添加包含新模式识别技术的搜索代理。这些代理被编码为移动代理,这样它们就可以在广域网中移动,并在其源处分析文档。物理映像形式及其逻辑结构组合的分离允许搜索代理在异构存储库上操作。原型实现验证了体系结构的有效性。
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引用次数: 3
Multimedia environment support by WWW in a computer assisted learning system 一个由WWW支持的多媒体环境的计算机辅助学习系统
J. R. Galvão, J.M. Lopes, M. Gomes
The innovative exploitation of information technologies and communication promises to improve the quality, flexibility and effectiveness of engineering education. The present application, SEACom, is a bilingual system which is divided into two main versions; one Portuguese and the other in English, called TeSa-Teaching System Architecture for the production of printed circuit boards (PCB). The aim is the integration of new technology based media with existing teaching methods and the impact this will have on student learning. The most important phases in the project and manufacturing of electronic components-PCBs-are presented to the student and this has nine stages of production and three levels of interface; basic, intermediate and advanced that represent an ergonomic interface. Meanwhile, you can navigate among this levels and stages in a friendly way via a tele-learning scenario. Several evaluation questionnaires are suggested and one intelligent agent help option is available, in which there is detailed information about a real CIM production line for PCBs with animated images. All of this is developed in a multimedia environment, supported by the World Wide Web (WWW).
信息技术和通信的创新利用有望提高工程教育的质量、灵活性和有效性。目前的应用系统SEACom是一个双语系统,分为两个主要版本;一个是葡萄牙语,另一个是英语,叫做tesa——印刷电路板(PCB)生产的教学系统架构。其目的是将基于新技术的媒体与现有的教学方法相结合,以及这将对学生学习产生的影响。项目中最重要的阶段和电子元件的制造- pcb -呈现给学生,这有九个生产阶段和三个层次的接口;代表人体工程学界面的基本、中级和高级。同时,您可以通过远程学习场景以友好的方式在这些级别和阶段之间导航。提出了几个评估问卷,并提供了一个智能代理帮助选项,其中有关于pcb实际CIM生产线的详细信息,并附有动画图像。所有这些都是在由万维网(WWW)支持的多媒体环境中开发的。
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引用次数: 1
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Proceedings Third International Conference on Computational Intelligence and Multimedia Applications. ICCIMA'99 (Cat. No.PR00300)
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