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Cyberbullying Sentiment Analysis with Word2Vec and One-Against-All Support Vector Machine 基于Word2Vec和单对全支持向量机的网络欺凌情绪分析
Pub Date : 2021-06-27 DOI: 10.31937/ijnmt.v8i1.2047
Lionel Reinhart Halim, A. Suryadibrata
Depression and social anxiety are the two main negative impacts of cyberbullying. Unfortunately, a survey conducted by UNICEF on 3rd September 2019 showed that 1 in 3 young people in 30 countries had been victims of cyberbullying. Sentiment analysis research will be conducted to detect a comment that contains cyberbullying. Dataset of cyberbullying is obtained from the Kaggle website, named, Toxic Comment Classification Challenge. The pre-processing process consists of 4 stages, namely comment generalization (convert text into lowercase and remove punctuation), tokenization, stop words removal, and lemmatization. Word Embedding will be used to conduct sentiment analysis by implementing Word2Vec. After that, One-Against-All (OAA) method with the Support Vector Machine (SVM) model will be used to make predictions in the form of multi labelling. The SVM model will go through a hyperparameter tuning process using Randomized Search CV. Then, evaluation will be carried out using Micro Averaged F1 Score to assess the prediction accuracy and Hamming Loss to assess the numbers of pairs of sample and label that are incorrectly classified. Implementation result of Word2Vec and OAA SVM model provide the best result for the data undergoing the process of pre-processing using comment generalization, tokenization, stop words removal, and lemmatization which is stored into 100 features in Word2Vec model. Micro Averaged F1 and Hamming Loss percentage that is produced by the tuned model is 83.40% and 15.13% respectively.   Index Terms— Sentiment Analysis; Word Embedding; Word2Vec; One-Against-All; Support Vector Machine; Toxic Comment Classification Challenge; Multi Labelling
抑郁和社交焦虑是网络欺凌的两个主要负面影响。不幸的是,联合国儿童基金会于2019年9月3日进行的一项调查显示,30个国家中有三分之一的年轻人是网络欺凌的受害者。将进行情感分析研究,以发现含有网络欺凌的评论。网络欺凌的数据集来自Kaggle网站,命名为“有毒评论分类挑战”。预处理过程包括4个阶段,即注释泛化(将文本转换为小写并去除标点符号)、标记化、停止词去除和词序化。Word Embedding将通过实现Word2Vec来进行情感分析。然后,使用支持向量机(SVM)模型的One-Against-All (OAA)方法以多标签的形式进行预测。SVM模型将通过随机搜索CV的超参数调整过程。然后,用Micro average F1 Score评估预测的准确性,用Hamming Loss评估样本和标签错误分类的对数。Word2Vec和OAA支持向量机模型的实现结果为经过评论泛化、标记化、停用词去除和词序化预处理的数据提供了最好的结果,这些数据存储在Word2Vec模型的100个特征中。调整后模型产生的微平均F1和Hamming Loss百分比分别为83.40%和15.13%。指数术语-情绪分析;字嵌入;Word2Vec;One-Against-All;支持向量机;有毒评论分类挑战;多标签
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引用次数: 4
Designing a Blockchain-Based Pemilu E-Voting Information System 基于区块链的培密路电子投票信息系统设计
Pub Date : 2021-06-27 DOI: 10.31937/ijnmt.v8i1.1865
Hansrenee Willysandro, J. Setiawan, Agus Sulaiman
Data is an important thing as a base of an analytic or a hypothesis for concluding participant vote data in the Indonesian General Election. The data needs to be processed and secured, so the integrity of the data is in good condition. It also needs to protect the participant voting rights, so the information is correctly displayed. The research problems include creating a system that protects the integrity of election data and creating a system that protects election rights for each voter. Based on the problems, this research discusses a blockchain-based electronic voting information system that would secure the integrity of data and also protecting the participant voting rights in a General Election. The system uses Ethereum as a blockchain with Solidity as a programming language to build a smart contract and is built in Microsoft Windows platform. In this research, consortium blockchain and biometric fingerprint authentication are used as a problem-solving method, and waterfall steps is used as a system development method. The result of this research is a proposed design of the e-voting system. The conclusion based on this research is a blockchain-based e-voting system that secures the integrity of the data in a selection process and ensures protection to each vote right.   Index Terms—Authentication; Blockchain; Data; Integrity; E-Voting; System
数据是一个重要的东西,作为分析或假设的基础来总结印度尼西亚大选的参与者投票数据。数据需要处理和保护,因此数据的完整性处于良好状态。它还需要保护参与者的投票权,以便正确显示信息。研究问题包括建立一个保护选举数据完整性的系统,以及建立一个保护每个选民选举权的系统。基于这些问题,本研究讨论了一种基于区块链的电子投票信息系统,该系统将确保数据的完整性,并保护大选中参与者的投票权。该系统使用以太坊作为区块链,Solidity作为编程语言来构建智能合约,并在微软Windows平台上构建。本研究采用联盟区块链和生物指纹认证作为解决问题的方法,采用瀑布步骤作为系统开发方法。研究的结果是提出了电子投票系统的设计方案。基于本研究的结论是基于区块链的电子投票系统,该系统确保了选择过程中数据的完整性,并确保对每个投票权的保护。指数Terms-Authentication;区块链;数据;完整性;网上投票;系统
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引用次数: 2
IoT BASED HOUSING AREA PORTAL WITH NODEMCU, WEB AND ANDROID APPLICATIONS 基于物联网的住房区域门户与NODEMCU, WEB和ANDROID应用程序
Pub Date : 2021-06-27 DOI: 10.31937/ijnmt.v8i1.1731
M. F. Wicaksono, M. D. Rahmatya
The access time of using the portal in certain blocks in a residential area can be a problem for some residents. Another problem that arises is if the officer holding the portal key is not in place. The purpose of this study is to create a system to regulate access rights to a particular block within a residential area so that the opening and closing of the portal can be done at any time by residents in the intended area. There are several blocks of this system, namely the NodeMCU controller block, ESP32CAM, Android applications, and web applications that are built using the PHP and MySQL programming languages. NodeMCU is used as the main controller to manage servo motors, send and receive data to and from the server, receive input related to open and close portals from the android application. The web application is used to register users, view the portal usage log, and verify the login process of the application. This system has been running well based on the results of tests that have been carried out, where the registration process, login, opening and closing portals, log usage is in accordance with the objectives to be achieved. Index Terms—Portal; NodeMCU; ESP32CAM; Android; Web Application
对于一些居民来说,在住宅区的某些街区使用门户网站的访问时间可能是一个问题。出现的另一个问题是,如果持有门户钥匙的人员不到位。本研究的目的是创建一个系统来规范进入住宅区内特定街区的权限,以便预期区域内的居民可以随时打开和关闭门户。该系统有几个模块,即NodeMCU控制器模块,ESP32CAM, Android应用程序,以及使用PHP和MySQL编程语言构建的web应用程序。使用NodeMCU作为主控制器来管理伺服电机,从服务器发送和接收数据,从android应用程序接收与打开和关闭门户相关的输入。web应用程序用于注册用户、查看门户使用日志和验证应用程序的登录过程。经过测试,本系统运行良好,其中注册流程、登录、打开和关闭门户、日志使用等均符合预期目标。指数Terms-Portal;NodeMCU;ESP32CAM;安卓系统;Web应用程序
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引用次数: 1
A Prototype of Web-based Picture Cards Matching Video Game for Memory Improvement Training 基于网络的图像卡匹配记忆训练视频游戏原型
Pub Date : 2021-06-27 DOI: 10.31937/ijnmt.v8i1.1730
Harya Bima Dirgantara, Henri Septanto
This study aims to design an action-arcade web-based picture card matching video game for memory improvement. Picture cards to be matched are animals that usually exist in zoos and farms, like monkey, cow, dog, pig, chicken, zebra, elephant, owl, and mouse. This research uses the prototyping process model with the communication stage, quick planning, modeling, construction, and launching. The results of this study are web-based video games for memory improvement training. From the results of the user experience testing, 68% of respondents informed that they felt it was easier to remember. Index Terms—video game; action-arcade; picture cards matching; prototyping; memory improvement training
本研究旨在设计一种基于网络的动作街机图片卡匹配视频游戏,以提高记忆。要匹配的图片卡是通常存在于动物园和农场的动物,如猴子、牛、狗、猪、鸡、斑马、大象、猫头鹰和老鼠。本研究采用具有沟通阶段、快速规划、建模、构建和启动的原型制作过程模型。这项研究的结果是基于网络的视频游戏的记忆改善训练。从用户体验测试的结果来看,68%的受访者表示他们觉得这样更容易记住。关键词:电子游戏;action-arcade;图片卡片匹配;原型设计;记忆改善训练
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引用次数: 0
Stay at Home Reservation: The Mitigation Step in Covid-19 Pandemic 居家预定:缓解Covid-19大流行的步骤
Pub Date : 2021-06-27 DOI: 10.31937/ijnmt.v8i1.1837
F. A. Fajri, M. Fakhrurrifqi, Dian Budi Santoso, Radhian Krisnaputra
The Covid-19 pandemic condition that has hit the world has had a significant impact on various sectors. Health facilities need information system support in their services. Breaking the distribution chain can be done by maintaining a physical distance. However, in reality, people are still indifferent. There is a possibility that the patient is infected but shows no symptoms or is lying to the point of endangering medical personnel. In addition, there is a stigma in the community so that they are afraid to go to health facilities. Even though it cannot be denied that in certain conditions patients should still have their conditions checked by a doctor. The development of this online registration system aims to reduce the risk of contact between patients and medical personnel. The real-time queue monitoring feature helps patients to wait in line anywhere, so they are not in the patient's waiting room. This system is able to provide real-time queues for examinations in all polyclinics. This can reduce public anxiety about coming to health facilities.   Index Terms— Covid-19; Health Facilities; Online Reservation; Pandemic; Realtime Queues
席卷全球的新冠肺炎疫情对各领域产生了重大影响。卫生设施的服务需要信息系统的支持。打破分销链可以通过保持物理距离来实现。然而,在现实中,人们仍然无动于衷。患者有可能被感染,但没有表现出任何症状,或者说谎到危及医务人员的程度。此外,在社区中有一种耻辱,使他们不敢去卫生设施。尽管不可否认,在某些情况下,病人仍然应该让医生检查他们的病情。开发这个在线注册系统的目的是为了减少患者和医务人员之间接触的风险。实时队列监控功能帮助患者在任何地方排队等待,这样他们就不用在患者的候诊室里了。该系统能够提供所有综合诊所的实时检查队列。这可以减少公众对前往卫生机构的焦虑。索引术语- Covid-19;卫生设施;在线预订;大流行;实时队列
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引用次数: 1
Student Seating Position and Their Academic Performance in Computer Science Major 计算机科学专业学生座位位置与学习成绩的关系
Pub Date : 2021-06-27 DOI: 10.31937/ijnmt.v8i1.1741
Gisela Kurniawati, Oscar Karnalim, Setia Budi
A number of studies regarding the correlation between student seating position and their academic performance have been conducted. However, only a few of them focusing on computer science major, which is argued to be unique in terms of teaching style and classroom layout; as the discipline puts more emphasise on hands on activity like programming, system and network configuration. Further, among those works focusing on that major, none of them specifically address undergraduate students. This paper presents an observational study involving 426 computer science undergraduate students. The study covers student activity over one academic semester. A questionnaire survey measuring student awareness about that correlation in their seating preference was also performed, with 126 students as the respondents. In general, the correlation only exists on some circumstances like student major and lecture time. Further, the seating preference can be driven by the awareness of that correlation with some motivating factors like friends, whiteboard position, and personal habit. Per occasion, it is suggested to analyse the class circumstances and the student motivating factors prior performing further actions. Index Terms— seating position; academic performance; observational study; survey instrument; computing education
关于学生座位位置与学习成绩之间的关系,已经进行了许多研究。然而,只有少数人专注于计算机科学专业,这在教学风格和教室布局方面被认为是独特的;因为这门学科更强调编程、系统和网络配置等活动。此外,在那些专注于该专业的作品中,没有一部是专门针对本科生的。本研究以426名计算机专业本科生为研究对象。这项研究涵盖了一个学期的学生活动。研究人员还对126名学生进行了问卷调查,以衡量学生对座位偏好之间相关性的认识。一般来说,这种相关性只存在于学生的专业和上课时间等情况下。此外,人们对座位的偏好可能受到一些激励因素的影响,比如朋友、白板位置和个人习惯。在采取进一步行动之前,建议分析班级情况和学生的激励因素。索引术语。座位位置;学习成绩;观察性研究;调查工具;计算机教育
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引用次数: 0
Development of Motion Graphic as Education Material for Promoting Shipping Industry Using EPIC Model Testing 利用EPIC模型测试开发运动图形教材促进航运业发展
Pub Date : 2021-06-27 DOI: 10.31937/ijnmt.v8i1.1793
Mirza Oktanizar, D. E. Kurniawan
Education related to problems in the shipping industry to the general public who have no background in the shipping industry and activities when ships dock at the port becomes a challenge to conduct research. This research develops multimedia motion graphics to combine graphic design, animation, text, and sound in visualizing materials and activities in the shipping industry. Stages of making multimedia start from ideas, narration, storyboard, tracing, editing, rendering, and testing. The research uses the EPIC Model testing by paying attention to aspects of empathy, persuasion, impact, and communication. The results of testing the effectiveness of the EPIC model obtained an EPIC rate of 4.15, which means that the resulting motion graph falls within the effective range criteria.   Index terms— multimedia; motion graphic; EPIC model; effectiveness
对没有航运业背景的普通公众进行航运业问题的教育,以及船舶在港口停靠时的活动,成为进行研究的挑战。本研究发展多媒体动态图形,将平面设计、动画、文字和声音结合在航运业的可视化材料和活动中。制作多媒体的阶段从构思、叙述、故事板、跟踪、编辑、渲染和测试开始。本研究采用EPIC模型测试,关注共情、说服、影响和沟通四个方面。测试EPIC模型的有效性的结果获得了4.15的EPIC率,这意味着得到的运动图落在有效范围标准内。索引项-多媒体;运动图形;EPIC模型;有效性
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引用次数: 3
Sentiment Analysis About Indonesian Lawyers Club Television Program Using K-Nearest Neighbor, Naïve Bayes Classifier, And Decision Tree 基于k近邻、Naïve贝叶斯分类器和决策树的印尼律师俱乐部电视节目情感分析
Pub Date : 2021-06-27 DOI: 10.31937/ijnmt.v8i1.1965
Nico Nathanael Wilim, R. Oetama
Indonesia Lawyers Club (ILC) is a talk show on TVOne that discusses topics around public phenomena, legal issues, crime, and other similar topics. In 2018, ILC won the Panasonic Gobel Awards as the best news talk show program. But in 2019, ILC failed to win the award which was won by Mata Najwa which featured a talk show event that appeared on Trans7. As one of the television shows that has won awards, ILC has pros and cons for its shows from the public. This study applies a sentiment analysis approach to examine public opinion on Twitter about Mata Najwa and ILC in 2018 and 2019. This study applies K-Nearest Neighbor, Naïve Bayes Classifier, and Decision Tree classification algorithm to validate the result. The contribution of this study is to show that public opinion on Twitter can be examined to figure out community sentiment on a tv talk show as well as to confirm the Award winner of tv Talkshow.   Index Terms—datamining; Decision Tree; K-NN; Naïve Bayes Classifier; sentiment analysis
印尼律师俱乐部(ILC)是TVOne的脱口秀节目,讨论公共现象、法律问题、犯罪等话题。2018年,ILC获得松下戈贝尔奖最佳新闻脱口秀节目奖。但在2019年,ILC未能赢得由Mata Najwa赢得的奖项,该奖项在Trans7上播出了一个脱口秀节目。作为屡获殊荣的电视节目之一,《ILC》在公众面前的表现有利有弊。本研究采用情感分析方法,研究了2018年和2019年推特上关于Mata Najwa和ILC的公众舆论。本研究采用k -最近邻、Naïve贝叶斯分类器和决策树分类算法对结果进行验证。本研究的贡献在于表明,Twitter上的民意可以通过调查来了解电视脱口秀节目的社区情绪,并确定电视脱口秀节目的获奖者。指数Terms-datamining;决策树;事例;Naïve贝叶斯分类器;情绪分析
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引用次数: 2
The Right Sentiment Analysis Method of Indonesian Tourism in Social Media Twitter 社交媒体Twitter中印尼旅游的正确情感分析方法
Pub Date : 2020-12-28 DOI: 10.31937/IJNMT.V7I2.1732
Cristian Steven, Wella Wella
The growth of social media is changing the way humans communicate with each other, many people use social media such as Twitter to express opinions, experiences and other things that concern them, where things like this are often referred to as sentiments. The concept of social media is now the focus of business people to find out people's sentiments about a product or place that will become a business. Sentiment Analysis or often also called opinion mining is a computational study of people's opinions, appraisal, and emotions through entities, events and attributes owned. Sentiment analysis itself has recently become a popular topic for research because sentiment analysis can be applied in many industrial sectors, one of which is the tourism industry in Indonesia. To be able to do a sentiment analysis requires mastery of several techniques such as techniques for doing text mining, machine learning and natural language processing (NLP) to be able to process large and unstructured data coming from social media. Some methods that are often used include Naive Bayes, Neural Networks, K-Nearest Neighbor, Support Vector Machines, and Decision Tree. Because of this, this research will compare these four algorithms so that an algorithm can be used to analyze people's sentiments towards the city of Bali.
社交媒体的发展正在改变人类彼此交流的方式,许多人使用社交媒体,如Twitter来表达意见,经验和其他与他们有关的事情,其中这样的事情通常被称为情绪。社交媒体的概念现在是商业人士关注的焦点,以了解人们对一个产品或一个地方的看法,这些产品或地方将成为一项业务。情感分析或通常也称为意见挖掘是通过实体,事件和拥有的属性对人们的意见,评估和情绪进行计算研究。情绪分析本身最近成为一个热门的研究课题,因为情绪分析可以应用于许多工业部门,其中之一是印度尼西亚的旅游业。为了能够进行情感分析,需要掌握几种技术,例如文本挖掘、机器学习和自然语言处理(NLP)技术,以便能够处理来自社交媒体的大型非结构化数据。常用的方法包括朴素贝叶斯、神经网络、k近邻、支持向量机和决策树。正因为如此,本研究将比较这四种算法,以便一种算法可以用来分析人们对巴厘岛城市的情绪。
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引用次数: 6
Decision Support System for Home Selection in South Tangerang City Using TOPSIS Method 基于TOPSIS方法的坦格朗市南部住宅选择决策支持系统
Pub Date : 2020-12-28 DOI: 10.31937/IJNMT.V7I2.1300
Haris Widjaja, Ririn Ikana Desanti
The desire to have a dream house makes people consider of the criteria of the house they will be lived. Many developers offer a variety of house alternatives ranging from price, location, design, building area and land area. Customers are pleased to choose their dream house as their desired. Based on that situation, this research is conduct to create a web-bases application for home selection that consider the useful criteria to help consumers choose a decent home by using the Technique for Order of Preference by Similarity To Ideal Solution (TOPSIS) method. The TOPSIS method has the concept that the best alternative has the shortest distance from a positive ideal solution and also has the farthest distance from a negative ideal solution. This TOPSIS method is applied to provide recommendations on the choice of home decisions in the South Tangerang area based on predetermined criteria. The results obtained in the TOPSIS calculation are the housing recommendations that are closest to the value of the calculation result.
拥有梦想之家的愿望使人们考虑他们将要居住的房子的标准。许多开发商从价格、位置、设计、建筑面积和土地面积等方面提供各种住房选择。客户很高兴选择他们梦想中的房子,因为他们的愿望。基于这种情况,本研究的目的是创建一个基于网络的家庭选择应用程序,该应用程序考虑了有用的标准,以帮助消费者选择一个体面的家庭,并使用TOPSIS(相似于理想解决方案)方法的偏好顺序技术。TOPSIS方法的概念是,最佳方案与正理想解的距离最短,与负理想解的距离也最远。应用TOPSIS方法,根据预先确定的标准,为南坦格朗地区的住房选择提供建议。TOPSIS计算得到的结果是最接近计算结果值的住房推荐。
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引用次数: 3
期刊
IJNMT (International Journal of New Media Technology)
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