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Iconoclasm As Child's Play最新文献

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Back Matter 回到问题
Pub Date : 2019-04-16 DOI: 10.2307/j.ctvqsdnhx.15
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引用次数: 0
Puppet 木偶
Pub Date : 2019-04-16 DOI: 10.11126/stanford/9780804798501.003.0004
Joe Moshenska
This chapter opens with a movable image of a dove, representing the Holy Spirit, that was made into a plaything in sixteenth century Germany. It relates this specific object to a wider range of articulated and jointed figures involved in late medieval piety that were often attacked as empty puppets by reformers. It uses these objects to think not about puppets per se but rather about the jointedness or constitutive brokenness of holy things more broadly, particularly relics poised between the sacred and the disgusting. These objects are related to the unstable place of playfulness and the material in Erasmus’s writings, and to the wider place of creative breaking and the disgusting in modern art.
这一章以一个可移动的鸽子形象开始,它代表着圣灵,在16世纪的德国被制成了一种玩具。它将这个特定的物体与中世纪晚期虔诚中更广泛的清晰连接的人物联系起来,这些人物经常被改革者攻击为空洞的木偶。它用这些物品来思考的不是木偶本身,而是更广泛地思考神圣事物的连接或构成的破碎,特别是在神圣和恶心之间的圣物。这些物品与伊拉斯谟作品中不稳定的游戏性和材料有关,也与现代艺术中创造性打破和恶心的更广泛的地方有关。
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引用次数: 0
INDEX 指数
Pub Date : 2019-04-16 DOI: 10.2307/j.ctvqsdnhx.14
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引用次数: 0
Conclusion: Toy 结论:玩具
Pub Date : 2019-04-16 DOI: 10.11126/stanford/9780804798501.003.0008
Joe Moshenska
The conclusion returns to the larger narratives into which play has often been folded in order to reconsider them in relation to the complexities of iconoclastic child’s play. It suggests that neat temporalities in which play and seriousness contrast and alternate with one another need to be replaced with trajectories that have room for sudden alteration and reversal. Drawing in part from the writings of Hans Blumenberg, Bruno Latour, Michel Serres, Siegfried Kracauer, and Igor Kopytoff, it suggests that we think of objects (including artworks) in terms of their “toy potential”--the perennial possibility that an object might both come to be, and cease to be, a plaything. The implications of this possibility are illustrated via a reading of an episode from Spenser’s Faerie Queene in which a malevolent allegorical dragon is startlingly transformed into a child’s plaything.
结论回归到更大的叙事中,游戏经常被折叠起来,以便重新考虑它们与反传统儿童游戏的复杂性的关系。它表明,玩耍和严肃相互对照和交替的简洁暂时性需要被有突然改变和逆转空间的轨迹所取代。它部分借鉴了汉斯·布鲁门伯格、布鲁诺·拉图尔、米歇尔·塞雷斯、齐格弗里德·克拉考尔和伊戈尔·科皮托夫的著作,表明我们从“玩具潜力”的角度来看待物体(包括艺术品)——一件物体既可能成为玩具,也可能不再是玩具的长期可能性。通过阅读斯宾塞的《仙后》中的一段情节,可以说明这种可能性的含义,在这段情节中,一条恶毒的寓言龙被惊人地变成了一个孩子的玩具。
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引用次数: 0
TRIFLE TRIFLE
Pub Date : 2019-04-16 DOI: 10.2307/j.ctvqsdnhx.5
Debdeep Mukhopadhyay, Stjepan Picek, Rajat Sadhukhan
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引用次数: 0
Fetish 恋物癖
Pub Date : 2019-04-16 DOI: 10.11126/stanford/9780804798501.003.0005
Joe Moshenska
This chapter opens with an ambiguous set of objects collected by a Dutch woman named Margrieta van Varick and described as “Indian Babies,” possibly brought with her from the Dutch East Indies to New England, and relates them to the practice of iconoclastic child’s play in Malaysia. It repositions iconoclastic child’s play in a fraught colonial context and asks how the play of other cultures is to be interpreted. Beginning with ethnographic and psychoanalytic discussions of child’s play by Lévi-Strauss, Winnicott, and others, it then moves to consider the category of the fetish as one that has long been intertwined with the status of children and their playing. It uses the contested status of this category--as an object both replete with, and devoid of, meaning--to reconsider the fetish as plaything both in sixteenth-century Guinea and in Adorno’s writing on artworks and children’s games.
本章以一组模棱两可的物品开头,这些物品是由一位名叫玛格丽塔·范·瓦里克(Margrieta van Varick)的荷兰妇女收集的,被描述为“印度婴儿”,可能是她从荷属东印度群岛带到新英格兰的,并将它们与马来西亚反传统儿童游戏的做法联系起来。它在令人担忧的殖民背景下重新定位了反传统的儿童游戏,并询问如何解释其他文化的游戏。从lassivi - strauss, Winnicott和其他人对儿童游戏的人种学和精神分析讨论开始,然后转向考虑恋物的类别,因为它长期以来与儿童的地位和他们的游戏交织在一起。它利用这一类别的争议地位——作为一个既充满意义又缺乏意义的对象——来重新考虑在16世纪的几内亚和阿多诺关于艺术品和儿童游戏的写作中作为玩物的恋物。
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引用次数: 0
Trifle Trifle
Pub Date : 2019-04-16 DOI: 10.1093/acref/9780192803511.013.1302
Joe Moshenska
This chapter begins with lists compiled in Lincolnshire in the 1550s. These lists show that objects including pyxes--containers for the Eucharist--were given to children as playthings. The chapter links this practice to the widespread discourse that sought to demean traditional religion as a mere trifling with inane and worthless things, but it argues that the practice of iconoclastic child’s play differs from this polemic in that the object actually lingers as a potential locus for newly emerging meanings. This possibility is linked to the wider complexities surrounding the status of trifles and inanities in the history of Christian thought and its consistent inversions of value, as well as to the self-reflexive interrogation of the status of trifles in the writings of Thomas More.
本章从1550年代林肯郡编制的清单开始。这些清单显示,包括圣餐容器在内的物品被当作玩具送给孩子们。这一章将这种做法与广泛的话语联系起来,这些话语试图贬低传统宗教,将其视为纯粹的空洞和毫无价值的东西,但它认为,打破传统的儿童游戏的做法与这种争论不同,因为这个对象实际上是作为新出现的意义的潜在场所而徘徊。这种可能性与基督教思想史上的琐事和虚妄的地位及其一贯的价值倒置的更广泛的复杂性有关,也与托马斯·莫尔(Thomas More)著作中对琐事地位的自我反思有关。
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引用次数: 2
ACKNOWLEDGMENTS 致谢
Pub Date : 2019-04-16 DOI: 10.2307/j.ctvqsdnhx.12
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引用次数: 0
Mask 面具
Pub Date : 2019-04-16 DOI: 10.11126/stanford/9780804798501.003.0007
Joe Moshenska
This chapter begins with a wooden doll from the seventeenth century that is juxtaposed with the statues from Audley End considered in the previous chapter on the basis of their equally fixed, impassive visages. This feature is used to consider the way in which children, especially when at play, have been seen as troublingly masked, inscrutable, alien beings. It discusses accounts from the sixteenth century, notably John Harington’s, that recognize in play periods of vacant, blank, neutral time. It then proceeds to an extended reading of Bruegel’s painting Children’s Games, and especially a consideration of the reading of this work by the Nazi art historian Hans Sedlmayr. This painting, and Sedlmayr’s remarkable and deeply disquieting account, are seen as encapsulating the ways in which child’s play’s resistance to interpretation can provoke fear and horror--a possibility linked to the periodic association of children with witchcraft and demonic possession.
这一章从一个十七世纪的木娃娃开始,它与前一章所考虑的奥德利庄园的雕像并列,因为它们同样是固定的、毫无表情的。这一特征被用来考虑孩子们,尤其是在玩耍的时候,被视为令人不安的蒙面、不可思议的外星生物。它讨论了16世纪的叙述,尤其是约翰·哈灵顿的叙述,在游戏中发现了空白,空白,中立的时期。接下来是对勃鲁盖尔的画作《儿童游戏》的延伸阅读,尤其是对纳粹艺术史学家汉斯·塞德迈尔对这幅作品的阅读的思考。这幅画,以及塞德迈尔非凡而又令人深感不安的描述,被视为概括了儿童游戏对解释的抗拒可能引发恐惧和恐怖的方式——这种可能性与儿童与巫术和恶魔附身的周期性联系在一起。
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引用次数: 0
Play
Pub Date : 2019-04-16 DOI: 10.11126/stanford/9780804798501.003.0006
Joe Moshenska
This chapter opens with a set of medieval wooden statues in Audley End House in Essex that survived in part because they spent a period being used by children as toys. It considers the uneven trajectories through which these objects have passed--existing at different points as holy things, playthings, and art-things--to consider the wider temporal narratives into which play (and especially the playing of children) is often folded. It considers the way in which educative and habituating schemes from Plato to Renaissance figures such as Thomas Elyot and Montaigne involve the interpretation of play as a linear process of habituation, but it argues that these narratives involve a defensive simplification of the way in which play can in fact unfold in and through time, an attempt to limit and tame its meanings.
这一章从埃塞克斯郡奥德利庄园的一组中世纪木制雕像开始,这些雕像之所以能幸存下来,部分原因是它们曾被孩子们当作玩具使用过一段时间。它考虑了这些物体所经过的不均匀轨迹——作为神圣的东西、玩具和艺术的东西存在于不同的点上——来考虑更广泛的时间叙事,其中游戏(尤其是儿童的游戏)经常被折叠起来。它考虑了从柏拉图到托马斯·艾略特和蒙田等文艺复兴时期的人物的教育和习惯计划的方式,将游戏解释为一种线性的习惯过程,但它认为,这些叙述涉及一种防御性的简化方式,即游戏实际上可以在时间中展开并通过时间展开,试图限制和驯服其意义。
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引用次数: 0
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Iconoclasm As Child's Play
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