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Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022) and Iowa Virtual Human Summit 2022 -最新文献

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On the progress of knowledge-based motion simulation techniques in ergonomic vehicle design 基于知识的运动仿真技术在人体工学车辆设计中的研究进展
Hans-Joachim Wirsching, N. Hofmann
Applying DHMs in ergonomic design of vehicle interiors has been established for many years. Most use cases focus on various aspects of static driving configurations. But several dynamical occupant tasks must be evaluated for new vehicle concepts in addition. Because of the task complexity these tests are still performed in physical mock-ups. Over the past years new DHM technologies have supported evaluating dynamic ergonomics of interior designs in digital mock-ups more efficient. Nevertheless, there are still simulation aspects to be improved for proper industrial applications. This paper presents the recent development progress on knowledge-based motion simulation techniques using motion capture data and DHM prediction methods. The focus was put on a large variability of motions in the database, more user control on the simulated motions and functions for collision avoidance. Based on adjustable mock-ups, a range of ingress and egress motions into a truck and a passenger car were systematically measured taking various positions of vehicle components like steps, doors, pillars and roofs into account. These motion takes were reconstructed and annotated by DHMs and stored in a database. A new simulation tool was developed which use the database to predict motions in virtual environments. The GUI provides a range of motion components subjected to various motion data and simulation methods. These components can be combined to create a cumulative motion. In addition, the intersection frames of consecutive components can be controlled by user-defined postures or tasks. Smooth transitions are supported by specific truncating and sewing up consecutive motions. In addition, the tool got new functions to consider collision avoidance during simulation. First, characteristic parameters (door angle) are extracted from the environment and used to find corresponding collision-free motions in the database. Second, specific geometric constraints avoid collisions at key frames. Applying both functions supports qualitative motion strategy changes and quantitative body positions to cope with collision situations. The tool development is accompanied by user evaluations with respect to usability and prediction capabilities. These identified open issues to be solved and pushed the tool further forward to a productive level.
将dhm应用于汽车内饰的人体工学设计已有多年的历史。大多数用例关注于静态驱动配置的各个方面。此外,还必须对新概念车辆的动态乘员任务进行评估。由于任务的复杂性,这些测试仍然在物理模型中执行。在过去的几年里,新的DHM技术支持在数字模型中更有效地评估室内设计的动态人体工程学。然而,为了适当的工业应用,仍有仿真方面有待改进。本文介绍了基于知识的运动仿真技术的最新进展,该技术采用动作捕捉数据和DHM预测方法。重点放在数据库中运动的大可变性,更多的用户控制模拟运动和碰撞避免功能。基于可调节的模型,系统地测量了卡车和乘用车的一系列进出运动,并考虑了车辆部件的不同位置,如台阶、门、柱子和车顶。这些动作片段由DHMs进行重构和注释,并存储在数据库中。开发了一种新的仿真工具,利用该数据库对虚拟环境中的运动进行预测。GUI提供了一系列运动组件,这些组件受到各种运动数据和仿真方法的影响。这些组件可以组合起来创造一个累积运动。此外,连续组件的交点帧可以通过用户自定义的姿势或任务来控制。通过特定的截断和缝合连续运动来支持平滑过渡。此外,该工具还增加了在仿真过程中考虑碰撞避免的功能。首先,从环境中提取特征参数(门角),并在数据库中找到相应的无碰撞运动。其次,特定的几何约束避免了关键帧的碰撞。应用这两个函数支持定性的运动策略变化和定量的身体位置来应对碰撞情况。工具开发伴随着用户对可用性和预测能力的评估。这些确定了需要解决的开放问题,并将工具进一步推向生产水平。
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引用次数: 0
Balance stability characteristics of human walking with preferred, fast, and slow speeds 人类行走的平衡稳定性特征与首选,快速和慢速
Joo H. Kim, William Z. Peng
This work presents a model-based method of evaluating and quantifying stability characteristics of human walking in the sagittal plane. The stability criteria used for this analysis are boundaries in the state space of the center of mass (COM), which represent the maximum capability of a human to maintain balance in single support (SS) and double support (DS) phases or to make a desired step without falling. Complete models of the system dynamics, biomechanical characteristics, its contact interaction with the ground, and gait parameters, are considered. Experimental human COM trajectories during walking are analyzed against computed stability boundaries to quantify the nature of human gait across walking speeds. Stability comparisons with other robotic platforms, an exoskeleton and a humanoid robot, are also provided.
这项工作提出了一种基于模型的方法来评估和量化人类在矢状面行走的稳定性特征。该分析使用的稳定性准则是质心状态空间中的边界,它代表了人在单支撑(SS)和双支撑(DS)阶段保持平衡或在不摔倒的情况下迈出所需的一步的最大能力。完整的系统动力学模型、生物力学特性、与地面的接触和步态参数都被考虑在内。根据计算的稳定性边界分析了实验人类行走过程中的COM轨迹,以量化人类在不同行走速度下的步态性质。还提供了与其他机器人平台(外骨骼和人形机器人)的稳定性比较。
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引用次数: 0
Simulation of abdominal belt effects on IAP and spinal compressive force with musculoskeletal human model 用人体肌肉骨骼模型模拟腹带对IAP和脊柱压缩力的影响
Zhenkai Zhao, L. Gao, Benjamin Simpson, Neil Mansfield, James Campbell
Repeated High-G shocks and whole-body vibration (WBV) can increase the risk of fatigue and injuries in the lumbar region of the spine for crew and passengers on High-speed craft (HSC). Existing reviews have suggested the beneficial effects of abdominal belts regarding lumbar torso stabilization and spinal unloading. The paper provides a novel 3-D seated human model with a virtual belt to simulate the belt effects for occupants on HSC. The model is built with AnyBody, a commercial software for musculoskeletal simulation based on the inverse dynamics method. The belt behaves like an additional force exerted in the lumbar region, and the force magnitude has been optimized to avoid discomfort during long journeys. The belt effects have been studied with different levels of wave shock, anthropometries, and belt design parameters such as belt width and position. Wave shocks exerted on seat surface are considered to include both vertical and off-vertical (horizontal) acceleration and expressed with a half-sine pulse. The belt effects are evaluated with intra-abdominal pressure (IAP), transversus muscle activities, and spinal compressive force. The results have shown a combined increase of IAP (137% maximum) and a decrease of spinal compressive force at the L4/L5 joint (15.5% maximum) once the belt is applied under various circumstances. Transverse abdominis activity is also reduced with belt application. The belt performs best when it covers the entire lumbar region. Reduction of belt width might lead to increased muscle activity for the muscle that
对于高速飞机(HSC)上的机组人员和乘客来说,反复的高重力冲击和全身振动(WBV)会增加腰椎区域疲劳和受伤的风险。现有的综述表明,腹带对腰椎稳定和脊柱卸载有有益的作用。本文提出了一种新型的带虚拟腰带的三维人体坐位模型,用于模拟高速公路上乘客的腰带效应。该模型采用基于逆动力学方法的商业肌肉骨骼仿真软件anyone建立。腰带的行为就像一个额外的力量施加在腰椎区域,力的大小已经优化,以避免不适在长途旅行。研究了不同程度的波浪冲击、人体测量和皮带设计参数(如皮带宽度和位置)对皮带的影响。施加在阀座表面的波冲击被认为包括垂直和非垂直(水平)加速度,并以半正弦脉冲表示。通过腹内压(IAP)、横向肌肉活动和脊柱压缩力来评估腰带效应。结果显示,在各种情况下,一旦使用皮带,IAP(最大137%)和L4/L5关节脊柱压缩力(最大15.5%)的综合增加。横腹活动也减少与腰带的应用。当腰带覆盖整个腰部区域时,效果最好。腰带宽度的减少可能会导致肌肉活动的增加
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引用次数: 0
Modeling and simulation of a powered exoskeleton system to aid human-robot collaborative lifting 辅助人机协同升降的动力外骨骼系统建模与仿真
Asif Arefeen, Y. Xiang
Exoskeletons are remarkable technologies that improve human strength, reduce fatigue, and restore users' abilities. In this study, a novel physics-based optimization formulation is proposed to find the optimal control of a powered elbow exoskeleton to aid the human-robot collaborative lifting task. The threedimensional (3D) human arm model has 13 degrees of freedom (DOFs), and the 3D robot arm (Sawyer robot arm) model has 10 DOFs. The inverse dynamics optimization is utilized to find the optimal lifting motion and the optimal exoskeleton assistive torque. The 3D human arm and robot arm are modeled in Denavit-Hartenberg (DH) representation. The electromechanical dynamics of the DC motor of the exoskeleton are considered in the dynamic human-robot collaborative lifting optimization. In addition, the 3D box is modeled as a floating-base rigid body with 6 global DOFs. The human-box and robot-box interactions are characterized as a collection of grasping forces. The joint torque squares of human arm and robot arm are minimized subjected to physicsand task-based constraints. The design variables include (1) control points of cubic B-splines of joint angle profiles of the human arm, robotic arm, and box; (2) control points of cubic B-splines of motor current for the exoskeleton; and (3) the discretized grasping forces during lifting. The constraints include joint angle limits for human arm and robot arm, joint torque limits for human arm, robot arm and exoskeleton, human-robot grasping positions, box balance condition, initial and final box locations, and bounds on design variables. A numerical example of lifting a 10 kg box is simulated. The nonlinear collaborative lifting optimization problem is solved using a sequential quadratic programming (SQP) method in SNOPT, and the optimal solutions are found in 136.11 seconds. The simulation reports the grasping force profiles, human arm’s joint angles, and the powered elbow exoskeleton’s torque profiles. The results reveal that the proposed optimization formulation can find the exoskeleton's optimal control and lifting strategy for the human-robot collaborative lifting task.
外骨骼是一项非凡的技术,可以提高人类的力量,减少疲劳,恢复用户的能力。本研究提出了一种新的基于物理的优化公式,以寻找动力肘外骨骼的最优控制,以辅助人机协同起重任务。三维(3D)人体手臂模型具有13个自由度(DOFs), 3D机器人手臂(Sawyer机器人手臂)模型具有10个自由度。利用逆动力学优化方法求出最优提升运动和最优外骨骼辅助力矩。采用Denavit-Hartenberg (DH)表示对人臂和机械臂进行了三维建模。在动态人机协同升降优化中,考虑了外骨骼直流电机的机电动力学问题。此外,将三维箱体建模为具有6个全局自由度的浮基刚体。人-盒子和机器人-盒子的相互作用被描述为抓取力的集合。在物理约束和任务约束下,将人臂和机械臂的关节力矩平方最小化。设计变量包括:(1)人臂、机械臂和箱体关节角轮廓的三次b样条控制点;(2)外骨骼电机电流三次b样条控制点;(3)提升过程中抓取力的离散化。约束条件包括人臂和机械臂的关节角度限制、人臂、机械臂和外骨骼的关节力矩限制、人-机器人抓取位置、箱体平衡条件、箱体初始和最终位置以及设计变量的边界。以一个10公斤的箱子为例进行了数值模拟。采用顺序二次规划(SQP)方法在SNOPT中求解非线性协同提升优化问题,在136.11秒内找到最优解。仿真报告了抓取力分布、人体手臂关节角度和动力肘关节外骨骼的扭矩分布。结果表明,所提出的优化公式可以为人机协同提升任务找到外骨骼的最优控制和提升策略。
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引用次数: 3
Automatic generation of partially homogenized FEM human body models based on 3D body scan data 基于三维人体扫描数据的部分均质有限元人体模型自动生成
Y. Kyosev, T. Kühn, Ann-Malin Schmidt
The design of any functional clothing requires elastic human body models. The detailed FEM models as for instance THUMS (Total Human Model for Safety) (Toyota THUMS Webpage) for car crash simulations are unnecessary accurate, computational intensive and not practicable for clothing and other product development processes. For correct simulation of the mechanical interaction a full-scale FEM Models of the humans with enough suitable accuracy and complexity, but at efficient computation and often in specific poses are required. This works presents the development steps and current state of an algorithm for automatic solid FEM mesh generator for human bodies, based on high speed 3D (4D) scan data.
任何功能性服装的设计都需要有弹性的人体模型。详细的有限元模型,例如用于汽车碰撞模拟的THUMS (Total Human Model for Safety)(丰田THUMS网页)是不必要的精确,计算量大,不适用于服装和其他产品开发过程。为了正确地模拟人体的力学相互作用,必须建立具有适当精度和复杂度的人体全尺寸有限元模型,但通常需要在特定的位姿下进行高效的计算。本文介绍了一种基于高速三维(4D)扫描数据的人体实体有限元网格自动生成算法的发展步骤和现状。
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引用次数: 0
Identifying benefits of using an instruction language for virtual simulation of manual assembly and logistics 识别使用指令语言进行人工装配和物流虚拟仿真的好处
Peter Mårdberg, J. Carlson, D. Högberg
A digital human modelling (DHM) software is a valuable tool in virtual manufacturing since it supports proactive consideration of ergonomics when designing new workstations by facilitating simulation of manual assembly work and by providing ergonomic assessments of different design proposals. Despite the advantage, there are still a lot of assembly tasks that are not simulated and assessed proactively. One reason is that it is time consuming for the user, even for simple tasks, to create and set up the assembly simulations. Increasing the automation level of DHM software has the potential to both increase the number of assembly task simulated as well as enabling ergonomics to proactively be included in other manufacturing and product design related decisions. However, an increased automation level requires a manikin that automatically can compute collision free and ergonomically sound motions based on some sort of instruction language that supports the DHM software user to communicate to the manikin of what tasks the manikin is to perform. The instructions are, during simulation, interpreted by a simulation framework as path planning instances for the manikin, which results in motions that accomplishes the tasks. In this work, we explore the possibility to use the DHM software IMMA’s instruction language to further increase the automation level and to identify gaps between the current functionality and the functional requirements for a more automated simulation framework. More specifically, we investigate the requirements for simulations where: 1) when two the forces handle assembly station; and 3) Manikins interact with moving objects, e.g. during assembly of a part on a moving assembly line, or grasping a part that is moved by a collaborative robot.
数字人体建模(DHM)软件是虚拟制造中的一个有价值的工具,因为它支持在设计新工作站时主动考虑人体工程学,促进人工装配工作的模拟,并提供不同设计方案的人体工程学评估。尽管有这些优势,但仍有许多装配任务没有进行模拟和主动评估。其中一个原因是,即使对于简单的任务,创建和设置装配模拟对用户来说也是费时的。提高DHM软件的自动化水平有可能增加模拟装配任务的数量,并使人体工程学能够主动包含在其他制造和产品设计相关决策中。然而,自动化水平的提高要求人体模型能够根据某种指令语言自动计算无碰撞和符合人体工程学的运动,这种指令语言支持DHM软件用户与人体模型沟通,告诉人体模型要执行什么任务。在仿真期间,这些指令由仿真框架解释为人体模型的路径规划实例,从而产生完成任务的运动。在这项工作中,我们探索了使用DHM软件IMMA的指令语言来进一步提高自动化水平的可能性,并确定当前功能与更自动化仿真框架的功能需求之间的差距。更具体地说,我们研究了仿真的要求,其中:1)当两个力处理装配站时;3)人体模型与移动物体进行交互,例如在移动装配线上组装零件或抓取由协作机器人移动的零件。
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引用次数: 0
Improving the efficiency of virtual-reality-based ergonomics assessments with digital human models in multi-agent collaborative virtual environments 在多智能体协作虚拟环境中,利用数字人体模型提高基于虚拟现实的人机工程评估效率
M. Waddell, Francisco García Rivera, M. Lamb
Often new digital tools are introduced alongside existing tools and workflows to augment and fill gaps in current processes. Virtual and augmented reality (XR) tools are currently being deployed in this way within design processes, allowing for interactive visualization in virtual environments including the use of DHM tools. Currently, the focus is on how to implement XR as a stand-alone tool for single user scenarios. However, in collaborative design contexts, screen-based and XR tools can be used together to leverage the benefits of each technology maximizing the potential of multi-user design processes. XR allows for an immersive exploration of designed objects in 3D space, while screen-based tools allow for easier notetaking and integration of additional non-3D software and meeting tools. Ensuring that these technologies are integrated in a mutually beneficial manner requires a framework for determining the best combination of technologies and interfaces for diverse design teams. This paper presents a framework for performing collaborative design reviews in a digital environment that can be accessed using both XR and 2D screen devices simultaneously. It enables asymmetric collaboration to provide each design team member with the technology that best fits their workflow and requirements.
通常,新的数字工具与现有工具和工作流一起被引入,以增加和填补当前流程中的空白。虚拟和增强现实(XR)工具目前正以这种方式部署在设计过程中,允许在虚拟环境中进行交互式可视化,包括使用DHM工具。目前,重点是如何将XR实现为单用户场景的独立工具。然而,在协作设计环境中,基于屏幕的工具和XR工具可以一起使用,以利用每种技术的优势,最大限度地发挥多用户设计过程的潜力。XR允许在3D空间中沉浸式地探索设计对象,而基于屏幕的工具允许更轻松地记录和集成额外的非3D软件和会议工具。确保这些技术以互利的方式集成,需要一个框架来确定不同设计团队的技术和接口的最佳组合。本文提出了一个在数字环境中执行协作设计审查的框架,该框架可以同时使用XR和2D屏幕设备进行访问。它支持非对称协作,为每个设计团队成员提供最适合其工作流程和需求的技术。
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引用次数: 0
Evaluation of personalized human body buttock-thigh finite element models in terms of soft tissue deformation for seat comfort assessment 基于软组织变形的个性化人体臀部-大腿有限元模型在座椅舒适度评估中的应用
Goutham Sridhar, Léo Savonnet, Y. Lafon, Xuguang Wang
Finite Element Models (FEM) of the human body (HBM) are used to analyze static seating discomfort mainly in terms of interface pressure distribution on the seat surface (Savonnet et al. 2018). However, most of the HBMs are not validated under actual seating conditions due to the difficulty in measuring internal body loads such as soft tissue deformation, intervertebral disc pressures, etc. The rare HBM related studies claiming validation have only analyzed the interface pressure distribution. Recent experiments conducted with and without foam for different seat pan inclinations (Fig 1b) using Open MRI indicate that soft tissue deformation below the Ischial Tuberosity (IT) is affected by both contact pressure and shear and thus could be an objective indicator in seat discomfort assessment (Wang et al. 2021). The aim of this present study is to report a preliminary evaluation of FE-HBMs against these subject-specific experimental data in terms of interface pressure and soft tissue deformation.
人体有限元模型(FEM)主要从座椅表面的界面压力分布来分析静态座椅不适(Savonnet et al. 2018)。然而,由于难以测量人体内部载荷(如软组织变形、椎间盘压力等),大多数HBMs并未在实际坐位条件下进行验证。很少有声称验证的HBM相关研究只分析了界面压力分布。最近使用Open MRI对不同坐垫倾斜度进行的有泡沫和无泡沫实验(图1b)表明,坐骨结节(坐骨结节)下方的软组织变形受到接触压力和剪切的影响,因此可以作为评估坐位不适的客观指标(Wang et al. 2021)。本研究的目的是报告FE-HBMs在界面压力和软组织变形方面的初步评估。
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引用次数: 0
Digitizing human scalp shape through 3D scanning 通过3D扫描将人体头皮形状数字化
Peng Li, Asbed Tashjian, M. Hurley
This short paper presents a novel approach to digitize scalp shape with a combination of a scalp probing rig and 3D head scanning.
本文介绍了一种结合头皮探测装置和三维头部扫描的数字化头皮形状的新方法。
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引用次数: 0
Simulation of hip joint location for occupant packaging design 面向乘员包装设计的髋关节定位仿真
E. Perez Luque, E. Brolin, M. Lamb, D. Högberg
DHM tools have been widely used to analyze and improve vehicle occupant packaging and interior design in the automotive industry. However, these tools still present some limitations for this application. Accurately characterizing seated posture is crucial for ergonomic and safety evaluations. Current human posture and motion predictions in DHM tools are not accurate enough for the precise nature of vehicle interior design, typically requiring manual adjustments from DHM users to get more accurate driving and passenger simulations. Manual adjustment processes can be time-consuming, tedious, and subjective, easily causing non-repeatable simulation results. These limitations create the need to validate the simulation results with real-world studies, which increases the cost and time in the vehicle development process. Working with multiple Swedish automotive companies, we have begun to identify and specify the limitations of DHM tools relating to driver and passenger posture predictions given predefined vehicle geometry points/coordinates and specific human body parts relationships. Two general issues frame the core limitations. First, human kinematic models used in DHM tools are based on biomechanics models that do not provide definitions of these models in relation to vehicle geometries. Second, vehicle designers follow standards and regulations to obtain key human reference points in seated occupant locations. However, these reference points can fail to capture the range of human variability. This paper describes the relationship between a seated reference point and a biomechanical hip joint for driving simulations. The lack of standardized connection between occupant packaging guidelines and the biomechanical knowledge of humans creates a limitation for ergonomics designers and DHM users. We assess previous studies addressing hip joint estimation from different fields to establish the key aspects that might affect the relationship between standard vehicle geometry points and the hip joint. Then we suggest a procedure for standardizing points in human models within DHM tools. A better understanding of this problem may contribute to achieving closer to reality driving posture simulations and facilitating communication of ergonomics requirements to the design team within the product development process.
在汽车工业中,DHM工具已被广泛用于分析和改进汽车乘员包装和内饰设计。然而,这些工具对于这个应用程序仍然存在一些限制。准确地描述坐姿对人体工程学和安全性评估至关重要。目前DHM工具中的人体姿势和运动预测对于车辆内饰设计的精确性来说还不够准确,通常需要DHM用户手动调整才能获得更准确的驾驶和乘客模拟。手动调整过程耗时、繁琐且主观,容易导致不可重复的模拟结果。这些限制导致需要用真实世界的研究来验证仿真结果,这增加了车辆开发过程中的成本和时间。与多家瑞典汽车公司合作,我们已经开始识别和指定DHM工具在给定预定义的车辆几何点/坐标和特定人体部位关系的情况下,与驾驶员和乘客姿势预测相关的局限性。两个一般性问题构成了核心限制。首先,DHM工具中使用的人体运动学模型是基于生物力学模型的,这些模型没有提供与车辆几何形状相关的定义。其次,车辆设计人员遵循标准和法规,以获得乘客座位的关键人体参考点。然而,这些参考点可能无法捕捉到人类变化的范围。本文描述了驾驶模拟中坐位参考点与生物力学髋关节之间的关系。乘员包装指南和人类生物力学知识之间缺乏标准化的联系,这对人体工程学设计师和DHM用户来说是一个限制。我们评估了以前的研究,从不同的领域解决髋关节估计,以确定可能影响标准车辆几何点与髋关节之间关系的关键方面。然后,我们提出了在DHM工具中标准化人体模型中的点的程序。更好地理解这个问题可能有助于实现更接近现实的驾驶姿态模拟,并促进在产品开发过程中与设计团队沟通人体工程学要求。
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引用次数: 1
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Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022) and Iowa Virtual Human Summit 2022 -
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