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Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022) and Iowa Virtual Human Summit 2022 -最新文献

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Developing a full-body finite element model and its preliminary validation for seating comfort 建立了座椅舒适性的全身有限元模型并进行了初步验证
S. Liu, P. Beillas, Li Ding, Xuguang Wang
Human body finite element (FE) models can be used for seating comfort assessment by providing biomechanical related parameters such as internal loads and soft-tissue deformations. However, most of the published models were only validated under a condition far from a real seating situation. Their ability to be repositioned may also be limited. In recent years, an open-source PIPER software package has been developed to help personalize and position Human Body Models (HBMs) for crash simulation. We have morphed the PIPER Child model into an adult FE model. In this paper, we present how the initially morphed adult FE model was adapted for assessing seating comfort and validated for different seating conditions. Experimental data was collected using a reconfigurable experimental seat and pressure mats. Four seat configurations were defined with the seat pan angle (SPA) from 0° to 15° (5° in steps) and seat pan to seat backrest angle (SP2BA) kept to 100°. Simulated results in terms of seat contact area (ContactA), peak pressure (PeakP), mean pressure (MeanP), and pressure profiles showed good agreement with experimental observations. The full-body FE model developed and validated in this work will be used as a reference for further development of scalable and positionable models using the PIPER software framework. The model will be open source to facilitate reuse and further improvements.
人体有限元(FE)模型可以通过提供内部载荷和软组织变形等生物力学相关参数,用于座椅舒适性评估。然而,大多数已发布的模型仅在远离真实座位情况的条件下进行了验证。它们重新定位的能力也可能有限。近年来,一个开源的PIPER软件包被开发出来,以帮助个性化和定位人体模型(HBMs)进行碰撞模拟。我们已经将PIPER儿童模型转变为成人FE模型。在本文中,我们介绍了如何将最初变形的成人有限元模型用于评估座位舒适性,并在不同的座位条件下进行验证。实验数据采集采用可重构实验座椅和压力垫。确定了4种座椅配置,其中座椅盘面角(SPA)为0°~ 15°(5°为阶梯),座椅盘面与座椅靠背角(SP2BA)为100°。座座接触面积(ContactA)、峰值压力(PeakP)、平均压力(MeanP)和压力分布的模拟结果与实验结果吻合较好。在这项工作中开发和验证的全身有限元模型将作为使用PIPER软件框架进一步开发可扩展和可定位模型的参考。该模型将是开源的,以促进重用和进一步改进。
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引用次数: 0
Development of body shape data based digital human models for ergonomics simulations 基于人体形状数据的数字人体模型的发展
E. Brolin, Niclas Delfs, Martin Rebas, T. Karlsson, L. Hanson, D. Högberg
This paper presents the development of body shape data based digital human models, i.e. manikins, for ergonomics simulations. In Digital human modelling (DHM) tools it is important that the generated manikin models are accurate and representative for different body sizes and shapes as well as being able to scale and move during motion simulations. The developed DHM models described in this paper are based on body scan data from the CAESAR anthropometric survey. The described development process consists of six steps and includes alignment of body scans, fitting of template mesh through homologous body modelling, statistical prediction of body shape, joint centre prediction, adjustment of posture to T-pose and finally generation of relation between predicted mesh and manikin mesh. The implemented method can be used to create any type of manikin size that directly can be used in a simulation. To evaluate the results a comparison was done of original body scans and statistically predicted meshes generated in an intermediary step as well as the resulting DHM manikins. The accuracy of the statistically predicted meshes are relatively good even though differences can be seen, mostly related to postural differences and differences around smaller areas with distinct shapes. The biggest differences between the final manikin models and the original scans can be found in the shoulder and abdominal area, in addition to the significantly different initial posture that the manikin models have. To further improve and evaluate the generated manikin models additional body scan data sets that includes more diverse postures would be useful. DHM tool functionality could also be improved to enable evaluation of the accuracy of the generated manikin models, possibly resulting in DHM tools more compliant with standard documents. At the same time standard documents might need to be updated in some aspects to include more three-dimensional accuracy analysis.
本文介绍了基于人体形状数据的数字人体模型的发展,即人体模型,用于人体工程学仿真。在数字人体建模(DHM)工具中,重要的是生成的人体模型是准确的,并代表不同的身体尺寸和形状,以及能够在运动模拟中缩放和移动。本文所描述的发展DHM模型是基于来自凯撒人体测量调查的身体扫描数据。所描述的开发过程包括六个步骤,包括身体扫描的对准,通过同源身体建模拟合模板网格,身体形状的统计预测,关节中心预测,姿态调整到t位,最后生成预测网格与人体网格之间的关系。实现的方法可以用来创建任何类型的人体模型大小,直接可以在模拟中使用。为了评估结果,对原始身体扫描和在中间步骤中生成的统计预测网格以及最终的DHM人体模型进行了比较。尽管可以看到差异,但统计预测网格的准确性相对较好,这些差异主要与姿势差异和形状不同的较小区域周围的差异有关。最终的人体模型与原始扫描的最大差异除了人体模型的初始姿势有明显不同外,还可以在肩部和腹部区域找到。为了进一步改进和评估生成的人体模型,包括更多不同姿势的额外身体扫描数据集将是有用的。还可以改进DHM工具的功能,以便对生成的人体模型的准确性进行评估,从而可能使DHM工具更符合标准文档。同时,标准文档可能需要在某些方面进行更新,以包含更多的三维精度分析。
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引用次数: 0
Joint velocity dependence of fatigue in isokinetic tasks 等速运动中关节速度对疲劳的依赖性
Ritwik Rakshit, Shuvrodeb Barman, Y. Xiang, Jie Yang
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引用次数: 0
Using Santos Pro™ trade-off analysis to inform the rear chassis design of a novel electric scooter 使用Santos Pro™权衡分析为新型电动滑板车的后底盘设计提供信息
S. Fischer, J. Davidson, Sanjay Veerasammy
The need for nimble, eco-friendly transportation solutions in metropolitan areas continues to rise. To meet this need companies have begun to design and manufacture small profile, high payload, electric scooters. Yet, balancing the claim space requirements for payload, mechanical systems, and the battery pack while also maintaining effective occupant packaging considerations is a challenge. The claim space required for a battery that can sustain a sufficient driving range (>150km) directly influences the shape and size of the rear chassis. However, the size and shape of the rear chassis also influences the potential for an occupant’s heel and calf to catch under the rear chassis when raising or lowering a foot for balance during common vehicle maneuvers. The aim of this analysis was to identify possible collision points between the heel or calf of a 50th and 95th percentile male stature occupant and the rear chassis when lowering a foot towards the ground when the scooter was in upright and tilted by 30° positions (turning). Santos Pro™ (SantosHuman Inc., Coralville, IA) was used to model the required occupant behaviors. The Zone Differentiation tool then generated a range of motion volume map for the calf and heel assuming a seated occupant posture. The volume map was overlaid on the geometry to assist the engineering team in visualizing possible collision points for each avatar. The engineering team was able to revise the geometry for the rear chassis to reduce overlaps with the heel and calf volume map, while also maintaining minimum claim space needs for the battery pack. The improved rear chassis design was then imported into the Santos Pro™ software to visualize and verify the reduction of potential collision locations. Santos Pro™ provided a time-efficient design-on-the-fly method to understand the potential severity of, and to correct, a heel and calf clearance concern within early-stage CAE. By evaluating the clearance concern proactively, the problem was quantified and solved within days, prior to costly physical prototyping and human testing.
大都市对灵活、环保的交通解决方案的需求持续上升。为了满足这一需求,公司已经开始设计和制造小尺寸、高载荷的电动滑板车。然而,平衡有效载荷、机械系统和电池组的索赔空间要求,同时保持有效的乘员包装考虑是一个挑战。能够维持足够行驶里程(>150km)的电池所需的索赔空间直接影响后底盘的形状和尺寸。然而,后底盘的大小和形状也会影响乘员的脚跟和小腿抓住后底盘的潜力,当提高或降低一个脚的平衡在普通车辆机动。该分析的目的是确定在滑板车处于直立和倾斜30°位置(转弯)时,第50和第95百分位男性身高乘员的脚跟或小腿与后底盘之间可能发生的碰撞点。Santos Pro™(santoshman Inc., Coralville, IA)用于模拟所需的乘员行为。然后,区域区分工具生成了小腿和脚后跟的一系列运动体积图,假设乘客坐着的姿势。体图覆盖在几何图形上,以帮助工程团队可视化每个角色可能的碰撞点。工程团队能够修改后底盘的几何形状,以减少与脚跟和小腿体积图的重叠,同时保持对电池组的最小索赔空间需求。改进后的后底盘设计随后被导入到Santos Pro™软件中,以可视化和验证潜在碰撞位置的减少。Santos Pro™提供了一种高效的实时设计方法,可以了解早期CAE的潜在严重性,并对脚跟和小腿间隙问题进行纠正。通过主动评估清除问题,问题被量化并在几天内解决,在昂贵的物理原型和人体测试之前。
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引用次数: 0
Effects of sex and weighted vest load arrangements on lower biomechanics and jump height during countermovement jump 性别和负重负重安排对反向跳跃时较低生物力学和跳跃高度的影响
Juan Baus, J. Harry, James Yang
Weighted vest (WV) use has been explored as a modifier of jumping and landing performance in athletes, but it is unclear whether performance is modified with different WV loading arrangements. The purposes of this study were to a) examine the effects of different external load arrangements on vertical jump height and lower-extremity biomechanics during a countermovement jump and b) understand the effects on men versus women. A scaled musculoskeletal gait model in OpenSim was used with sagittal plane inverse kinematics procedures for 24 participants (75.71 ± 18.88 Kg; 1.71 ± 0.09 m) equally divided between men and women performing jump-landing in four weighted vest loading conditions (back-loaded, front-loaded, split-loaded, unloaded). Mixed-model factorial analyses of variance (α=0.05) and effect sizes (ES) were used to identify and quantify differences between sexes and loading conditions. Regardless of loading conditions, men showed greater jump height (p<0.001, ES=2.22) and greater hip (p<0.001, ES=1.59), and knee (p=0.026, ES=0.90) moments. No significant difference in the hip (p=0.478, ES=0.30) or knee (p=0.580, ES=0.23) angular displacement was observed between men and women. Without considering sex, the unloaded condition showed greater jump height (p<0.001, ES=0.4), hip displacement (p=0.006, ES=0.34), and hip (p=0.019, ES=0.36), and knee (p=0.004, ES=0.48) moments when compared to the back-loaded condition. Jump height (p=0.04, ES=0.1) and hip moments (p=0.028, ES=0.36) were also greater for the split-loaded compared to the back-loaded condition. Both the unloaded and split-loaded conditions showed greater jump height (p<0.001, ES=0.4; p<0.001, ES=0.3) and hip moments (p<0.001, ES=0.55; p=0.003, ES=0.35) compared with the front-loaded condition. A significantly greater magnitude of the hip displacement was detected for the split loaded condition compared to the front-loaded condition (p<0.001, ES=0.19). These results indicate that different external loading arrangements significantly affect the biomechanical performance output and differences in the load accommodation strategies between men and women during the period between the weighting and propulsion phases of jumping.
负重背心(WV)的使用已经被探索作为运动员跳跃和着陆性能的修饰剂,但不同的负重背心是否会改变性能尚不清楚。本研究的目的是a)检查不同的外负荷安排对垂直跳跃高度和反向跳跃时下肢生物力学的影响,b)了解对男性和女性的影响。采用OpenSim软件建立肌肉骨骼模型,对24名参与者(75.71±18.88 Kg;(1.71±0.09米)男女平均分配在四种负重条件下(背负重、前负重、分负重、卸负重)进行跳降。采用混合模型因子方差分析(α=0.05)和效应量分析(ES)来确定和量化性别和负荷条件之间的差异。无论在何种负荷条件下,男性均表现出较大的跳高(p<0.001, ES=2.22)、较大的髋部(p<0.001, ES=1.59)和膝关节(p=0.026, ES=0.90)力矩。在髋部(p=0.478, ES=0.30)和膝关节(p=0.580, ES=0.23)角位移方面,男女无显著差异。在不考虑性别的情况下,与背载条件相比,空载条件下跳跃高度(p<0.001, ES=0.4)、髋关节位移(p=0.006, ES=0.34)、髋关节力矩(p=0.019, ES=0.36)和膝关节力矩(p=0.004, ES=0.48)更大。劈开加载组的跳高(p=0.04, ES=0.1)和髋部力矩(p=0.028, ES=0.36)也大于后加载组。卸载和分离加载条件下的跳跃高度都较大(p<0.001, ES=0.4;p<0.001, ES=0.3)和臀矩(p<0.001, ES=0.55;p=0.003, ES=0.35)。与前负荷相比,劈开负荷条件下检测到的髋关节移位幅度明显更大(p<0.001, ES=0.19)。这些结果表明,不同的外载荷安排显著影响了男女运动员在负重和推进阶段的生物力学性能输出和负荷调节策略的差异。
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引用次数: 0
Forward and Backwards Reaching Inverse Kinematics (FABRIK) solver for DHM: A pilot study DHM的正向和反向逼近逆运动学(FABRIK)解算器:初步研究
M. Lamb, Seunghun Lee, E. Billing, D. Högberg, James Yang
Posture/motion prediction is the basis of the human motion simulations that make up the core of many digital human modeling (DHM) tools and methods. With the goal of producing realistic postures and motions, a common element of posture/motion prediction methods involves applying some set of constraints to biomechanical models of humans on the positions and orientations of specified body parts. While many formulations of biomechanical constraints may produce valid predictions, they must overcome the challenges posed by the highly redundant nature of human biomechanical systems. DHM researchers and developers typically focus on optimization formulations to facilitate the identification and selection of valid solutions. While these approaches produce optimal behavior according to some, e.g., ergonomic, optimization criteria, these solutions require considerable computational power and appear vastly different from how humans produce motion. In this paper, we take a different approach and consider the Forward and Backward Reaching Inverse Kinematics (FABRIK) solver developed in the context of computer graphics for rigged character animation. This approach identifies postures quickly and efficiently, often requiring a fraction of the computation time involved in optimization-based methods. Critically, the FABRIK solver identifies posture predictions based on a lightweight heuristic approach. Specifically, the solver works in joint position space and identifies solutions according to a minimal joint displacement principle. We apply the FABRIK solver to a 7-degree of freedom human arm model during a reaching task from an initial to an end target location, fixing the shoulder position and providing the end effector (index fingertip) position and orientation from each frame of the motion capture data. In this preliminary study, predicted postures are compared to experimental data from a single human subject. Overall the predicted postures were very near the recorded data, with an average RMSE of 1.67°. Although more validation is necessary, we believe that the FABRIK solver has great potential for producing realistic human posture/motion in real-time, with applications in the area of DHM.
姿态/运动预测是人体运动仿真的基础,是许多数字人体建模(DHM)工具和方法的核心。为了产生真实的姿势和运动,姿势/运动预测方法的一个常见元素包括对人体特定身体部位的位置和方向的生物力学模型应用一些约束。虽然许多生物力学约束的公式可能产生有效的预测,但它们必须克服人类生物力学系统高度冗余的本质所带来的挑战。DHM研究人员和开发人员通常专注于优化配方,以促进有效解决方案的识别和选择。虽然这些方法根据一些,例如人体工程学,优化标准产生最佳行为,但这些解决方案需要相当大的计算能力,并且看起来与人类产生运动的方式大不相同。在本文中,我们采用了一种不同的方法,并考虑了在计算机图形学背景下开发的用于操纵角色动画的正向和向后到达逆运动学(FABRIK)求解器。这种方法快速有效地识别姿势,通常只需要基于优化方法的一小部分计算时间。关键是,FABRIK求解器基于轻量级启发式方法识别姿势预测。具体而言,求解器在关节位置空间中工作,并根据最小关节位移原理识别解。我们将FABRIK求解器应用于一个7自由度的人体手臂模型,在从初始目标位置到最终目标位置的到达任务中,固定肩部位置并从每帧运动捕获数据中提供末端执行器(食指)的位置和方向。在这项初步研究中,预测的姿势与来自单个人类受试者的实验数据进行了比较。总的来说,预测的姿势与记录的数据非常接近,平均RMSE为1.67°。虽然还需要更多的验证,但我们相信FABRIK求解器在实时生成逼真的人体姿势/运动方面具有很大的潜力,可以应用于DHM领域。
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引用次数: 0
User-guided grasp planning for digital hand 用户引导的数字手抓取规划
Yi Li, Niclas Delfs, J. Carlson
In order to assemble a part (of e.g., an engine), a human hand must obtain complete control of its motion through application of forces and toques at multiple contact points. Today, it is often time-consuming to synthesize a good hand grasp of a part using Digital Human Modeling (DHM) tools because these tools require detailed manual inputs from a user such as manually placing a digital hand around a feasible grasp location and then closing the fingers around the part. In a previous paper, we presented two different methods (i.e., Pointwise Shortest Distance and Environment Clearance) to color part surfaces by taking environmental distance constraints into account so that a user such as an assembly simulation expert can easily identify feasible grasp locations. Due to the robustness of the implementation, even triangle meshes with common geometric flaws such as cracks and gaps can be handled. In this paper, we leverage on this feasibility analysis and present a user-guided grasp planning approach that significantly speeds up the grasp modeling process. First, the user selects a predefined grip type and then sets an approach direction for the hand. To synthesize many grasps, we randomly sample the hand’s rotation around the approach direction. Next, the hand is moved towards the part until the hand’s Grasp Center Point (GCP) reaches the geometry of the part or a collision between the hand and the part is detected. If a collision was detected, we move the hand backwards until there is no collision between the hand and the part anymore. Finally, we close the hand’s fingers around the part to synthesize a grasp. In this way, we can quickly synthesize a multitude of grasps and let the user choose among the ones with the best grasp qualities, where each grasp quality is computed using the corresponding 6D grasp wrench hull. We believe that this user-guided grasp planning approach can significantly enhance DHM tools such as Intelligently Moving Manikins (IMMA) when it comes to user usability.
为了组装一个部件(例如,发动机),人手必须通过在多个接触点施加力和扭矩来完全控制其运动。今天,使用数字人体建模(DHM)工具合成一个零件的良好手抓通常是耗时的,因为这些工具需要用户详细的手动输入,例如手动将数字手放在可行的抓握位置周围,然后关闭零件周围的手指。在之前的一篇论文中,我们提出了两种不同的方法(即点距最短距离和环境间隙),通过考虑环境距离约束来为零件表面上色,以便装配仿真专家等用户可以轻松识别可行的抓取位置。由于实现的鲁棒性,即使是带有裂纹和间隙等常见几何缺陷的三角形网格也可以处理。在本文中,我们利用这种可行性分析,并提出了一种用户指导的抓取规划方法,该方法大大加快了抓取建模过程。首先,用户选择一个预定义的握把类型,然后为手设置一个接近方向。为了综合许多抓握,我们随机采样手在接近方向的旋转。接下来,手向零件移动,直到手的抓取中心点(GCP)达到零件的几何形状或检测到手与零件之间的碰撞。如果检测到碰撞,我们向后移动手,直到手和部件之间不再发生碰撞。最后,我们将手的手指合在一起来合成一个抓握。这样,我们可以快速综合多种抓取方式,让用户在抓取质量最好的抓取方式中进行选择,其中每个抓取质量都使用相应的6D抓取扳手外壳进行计算。我们相信,当涉及到用户可用性时,这种以用户为导向的抓取规划方法可以显著增强DHM工具,如智能移动人体模型(IMMA)。
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引用次数: 0
The study of endolymph flow and hair cell control analysis simulation model through electromagnetic fields 电磁场对内淋巴流动及毛细胞控制分析仿真模型的研究
Hyeyeong Song, Soon-Hyuck Jung, Junghwa Hong
When rotational acceleration occurs in the body, the endolymph moves with velocity owing to rotational inertia, and the cupula is tilted by the force generated by the endolymph. When the cupula is tilted, hair cells are also tilted to create a sense of rotation. At the same time, a rotational signal is transmitted, and if the signal does not match the field of sight, various symptoms such as dizziness, nausea, and headache appear. To resolve the discrepancy between the rotational signal and the sight caused by the tilt of hair cells such as motion sickness, in this study, we developed a vestibular finite element (FE) simulation model to control the angle of hair cells in the cupula. The simulation model consisted of a straight (linear) model and a model identical to the actual shape (curved) model. A fluid velocity of around 0.2 Hz, which is associated with motion sickness, was applied to the model to bend the cupula. [1] A magnetic field was applied by positioning the coil along the three axes based on the cupula and a current is passed to generate a Lorentz force. By increasing or decreasing the current, the displacement moved by the cupula according to the magnetic field was measured. As a result, in both models, the displacement of the cupula tends to decrease when the current is increased.
当体内发生旋转加速度时,内淋巴因转动惯性而有速度运动,内淋巴产生的力使锥体倾斜。当锥体倾斜时,毛细胞也会倾斜,从而产生旋转的感觉。同时传送旋转信号,如果信号与视野不匹配,就会出现头晕、恶心、头痛等各种症状。为解决晕动病等因毛细胞倾斜引起的旋转信号与视觉不一致的问题,本研究建立了前庭有限元(FE)仿真模型来控制毛细胞在丘内的角度。仿真模型由一个直线(线性)模型和一个与实际形状相同的模型(曲线)模型组成。与晕动病有关的0.2赫兹左右的流体速度被应用到模型中,使丘状物弯曲。基于圆柱体沿三轴定位线圈,施加磁场,并通过电流产生洛伦兹力。通过增大或减小电流,测量出锥体在磁场作用下的位移。因此,在两种模型中,当电流增大时,锥体的位移都有减小的趋势。
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引用次数: 0
Quantifying vision obstruction of Formula One (F1) halo concept variants 量化一级方程式(F1)光环概念变体的视觉障碍
H. Demirel, S. Srinivasan
This paper presents an early-design methodology to quantify vision obstruction caused by halo-type cockpit safety equipment introduced into Formula One (F1) racing in 2018. The halo is a curved bar that surrounds the driver's head over the cockpit opening and offers additional protection to drivers. However, the halo's introduction has raised concerns over vision obstruction-related issues due to its vertical and horizontal bars (pillar-like elements) sitting in front of the cockpit. This study assesses vision obstructions by exploring the driver's forward field of view (FoV) based on the coverage zone analysis. This research utilizes digital manikins inserted in a digital F1 racecar mockup to assess the effects of halo concept variants on vision obstruction. The preliminary results showed that the vision obstruction was not only affected by the halo geometry and size but also the orientation of the F1 car in different racetrack segments. The methodology discussed in this study is critical for other early-stage product design and development challenges, where designers demand "quick-and-dirty" ergonomics evaluation of vision obstruction before building time-consuming and costly physical mockups.
本文提出了一种早期设计方法,用于量化2018年引入一级方程式(F1)比赛的halo型驾驶舱安全设备造成的视觉障碍。光环是一个弯曲的酒吧,围绕司机的头在驾驶舱口,并提供额外的保护,以司机。然而,由于位于驾驶舱前方的垂直和水平杆(柱状元件),halo的引入引发了人们对视力障碍相关问题的担忧。本研究基于覆盖区域分析,通过探索驾驶员前方视野(FoV)来评估视觉障碍。本研究利用数字人体模型插入数字F1赛车模型来评估光晕概念变体对视觉障碍的影响。初步结果表明,光晕的几何形状和大小不仅会影响F1赛车在不同赛道段的行驶方向,还会影响视觉障碍。本研究中讨论的方法对于其他早期产品设计和开发挑战至关重要,因为设计师需要在构建耗时且昂贵的物理模型之前对视觉障碍进行“快速而肮脏”的人体工程学评估。
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引用次数: 0
Modeling ability to perform common soldier tasks based on the Army Combat Fitness Test dead lift 基于陆军作战体能测试的普通士兵任务的建模能力
L. Frey-Law, R. Bhatt, Russell T. Schneider, Guillermo Laguna Mosqueda, Marco Tena Salais, Landon Evans, K. Abdel-Malek
The US Army has developed a battery of physical fitness test events to measure soldier readiness to engage with and overmatch the enemy in close combat. The original Army Physical Fitness Test (APFT) only assessed three events: a two-mile run, push-ups, and sit-ups. To better represent the myriad of physical tasks soldiers are exposed to and expected to complete, a new Army Combat Fitness Test (ACFT) was developed (US Army, 2018). The ACFT comprises six physical exercise tasks: (a) threerepetition maximum deadlift; (b) standing power throw; (c) hand-release push-ups; (d) a combination sprint, drag, and carry task; (e) leg tuck (or plank); and (f) two-mile run. The Army performed several investigations comparing task performance of the ACFT to a simulated battle drills and common soldier tasks (CSTs) obstacle course, where completion time was the primary outcome measure. However, the Army was not able to compare more detailed aspects between CSTs and the new ACFT, such as biomechanical analyses based on digital human modeling.
美国陆军开发了一系列体能测试项目,以衡量士兵在近距离战斗中与敌人交战并战胜敌人的准备情况。最初的陆军体能测试(APFT)只评估三个项目:两英里跑、俯卧撑和仰卧起坐。为了更好地代表士兵面临和期望完成的无数体力任务,开发了一种新的陆军战斗体能测试(ACFT)(美国陆军,2018年)。体能训练包括六项运动项目:(a)三次重复最大硬举;(b)立投力;(c)手放开俯卧撑;(d)冲刺、拖拽和搬运的组合任务;(e)收腿(或平板支撑);(f)两英里跑。陆军进行了几项调查,将ACFT的任务性能与模拟战斗演习和普通士兵任务(CSTs)障碍训练进行了比较,其中完成时间是主要的结果衡量标准。然而,陆军无法比较CSTs和新ACFT之间更详细的方面,例如基于数字人体建模的生物力学分析。
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引用次数: 0
期刊
Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022) and Iowa Virtual Human Summit 2022 -
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