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ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality最新文献

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Il divino: Michelangelo's Sistine ceiling in VR Il divino:米开朗基罗的西斯廷天花板在VR
Pub Date : 2019-07-28 DOI: 10.1145/3306449.3328817
Christopher H Evans
Experience Michelangelo's Sistine ceiling in virtual reality. Move around the Chapel or take a guided tour and use a virtual scaffold to see the work up close as few have seen it before.
在虚拟现实中体验米开朗基罗的西斯廷天花板。在教堂周围走动,或者在导游的带领下游览,使用虚拟的脚手架近距离观看作品,因为以前很少有人见过它。
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引用次数: 3
Nuclear dissent 核的异议
Pub Date : 2019-07-28 DOI: 10.1145/3306449.3328829
Grace Hwang, H. Phenix, P. Vio
Interactive documentary "Nuclear Dissent" is a cautionary tale about nuclear destruction, told through the lens of some of the world's bravest activists and experts. From the weapon tests to the protest, the fallout and the propaganda, the documentary explores nuclear impacts and inspires everyday people to take action.
互动纪录片“核异议”是一个关于核毁灭的警示故事,通过一些世界上最勇敢的活动家和专家的镜头讲述。从武器试验到抗议,从放射性尘埃到宣传,这部纪录片探索了核影响,并激励普通人采取行动。
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引用次数: 0
SkateVR
Pub Date : 2019-07-28 DOI: 10.1145/3306449.3345616
Dima Gangaliuc, Tony Tampei
An installation for those who are ready to jump on a skateboard and collect the maximum points in a virtual world, even if they know to control a real skate or not.
这是为那些准备跳上滑板并在虚拟世界中收集最高分的人准备的装置,即使他们知道如何控制真正的滑板。
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引用次数: 0
VR minecraft for art 面向艺术的VR minecraft
Pub Date : 2019-07-28 DOI: 10.1145/3306449.3328827
Kyungjin Yoo, Ryan Havel, Nikhil Patel
We have created a VR art museum within Minecraft and added features to make it more interactive and engaging. A scavenger hunt was added, and a player can build a sculpture after completing the scavenger hunt. The user is then provided with different colored blocks to create a painting of their own.
我们在《我的世界》中创建了一个VR艺术博物馆,并添加了一些功能,使其更具互动性和吸引力。增加了一个寻宝游戏,玩家可以在完成寻宝游戏后建造一个雕塑。然后为用户提供不同颜色的块来创建他们自己的绘画。
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引用次数: 2
Neural AR: immersive augmented reality with real-time neural style transfer 神经AR:具有实时神经风格转移的沉浸式增强现实
Pub Date : 2019-07-28 DOI: 10.1145/3306449.3328803
D. Taniguchi
In this project, we propose a method of rendering on a neural network base that enables high-immersion AR and implement that method in demonstrating an AR game that runs interactively in realtime.
在这个项目中,我们提出了一种基于神经网络的渲染方法,该方法可以实现高沉浸式AR,并在演示实时交互运行的AR游戏中实现该方法。
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引用次数: 0
City of sparkles 闪耀之城
Pub Date : 2019-07-28 DOI: 10.1145/3306449.3328815
B. Hu, Yang Liu, R. Duan
Through using authentic Twitter messages, City of Sparkles portrays storytelling through a virtual reality experience in New York City and San Francisco. The audiences can feel different emotions through exploring through the world of tweets.
通过使用真实的Twitter信息,City of Sparkles通过在纽约和旧金山的虚拟现实体验来描绘故事。观众可以通过探索推特的世界来感受不同的情绪。
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引用次数: 0
Heterotopias
Pub Date : 2019-07-28 DOI: 10.1145/3306449.3328813
Noa Kaplan, Szilvia Ruszev
Heterotopias is an interactive VR experience based on Michel Foucault's lecture, Des espaces autres. It leverages eye-tracking technology, transforming blinks into cinematic cuts. Suspended in a hanging chair, the user progresses through a series of virtual spaces resembling an abbreviated life cycle - a well, a garden, and a mausoleum.
异托邦(Heterotopias)是基于米歇尔·福柯(Michel Foucault)的讲座《Des espaces autres》而设计的一种交互式VR体验。它利用眼球追踪技术,将眨眼转换成电影剪辑。使用者悬挂在吊椅上,通过一系列类似于缩短生命周期的虚拟空间——井、花园和陵墓。
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引用次数: 6
Deep reality: an underwater VR experience to promote relaxation by unconscious HR, EDA, and brain activity biofeedback 深度现实:水下VR体验,通过无意识的HR, EDA和大脑活动生物反馈来促进放松
Pub Date : 2019-07-28 DOI: 10.1145/3306449.3328818
Judith Amores Fernandez, A. Fusté, R. Richer, P. Maes
DeepReality uses biometric information for reflection and relaxation. We monitor realtime brain activity, heart rate, and electrodermal activity to decrease heart rate and respiration by subtle, almost imperceptible light flickering, sound pulsations, and slow movements of underwater 3D creatures that reflect the internal state of the viewer.
DeepReality利用生物特征信息进行反思和放松。我们实时监测大脑活动、心率和皮肤电活动,通过细微的、几乎难以察觉的光闪烁、声音脉动和水下3D生物的缓慢运动来降低心率和呼吸,这些都反映了观众的内部状态。
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引用次数: 10
Dadum
Pub Date : 2019-07-28 DOI: 10.1145/3306449.3328806
Bynhan Pham, Danilo Gasques Rodrigues, Jon Paden
Dadum is a wearable AR experience that utilizes spatial tracking of the Hololensl to produce a unique AR mask-based social artwork. The artwork is a collection of masks, 3D recreations of the artist's deceased father, where users wear these AR masks as their avatar in a mixed reality multi-user space.
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引用次数: 0
Spheres 球体
Pub Date : 2019-07-28 DOI: 10.1145/3306449.3328807
D. Golden, Nick Boyer, Eliza McNitt, Arnaud Colinart, Jess Engel
Space isn't silent. In fact, it is full of sound. For thousands of years, we've looked to the stars to find our place in the Universe, but for the first time we listen to its music. SPHERES is a three-chapter journey to uncover the hidden songs of the cosmos.
太空并不安静。事实上,它充满了声音。几千年来,我们一直在仰望星空,寻找我们在宇宙中的位置,但我们第一次听到了它的音乐。《SPHERES》是一个三章的旅程,旨在揭开隐藏在宇宙中的歌曲。
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引用次数: 182
期刊
ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality
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