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ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality最新文献

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Wolves in the walls: chapter 2, it's all over 墙上的狼:第二章,一切都结束了
Pub Date : 2019-07-28 DOI: 10.1145/3306449.3328809
P. Billington
Not everything is as it seems when 8-year-old Lucy's imagination proves to be a reality. Based on the work by renowned author Neil Gaiman, Wolves in the Walls draws you into a storybook where only you can help Lucy discover what's truly hiding inside the walls of her house.
当8岁的露西的想象被证明是现实时,并不是一切都像看起来的那样。根据著名作家尼尔·盖曼的作品改编,《墙内的狼》将你带入一本故事书中,只有你才能帮助露西发现真正隐藏在她房子墙内的东西。
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引用次数: 0
Autism XR 自闭症XR
Pub Date : 2019-07-28 DOI: 10.1145/3306449.3328801
M. Petz, Mary Musto, C. Lawson, Keith Takens, Laura Robinson
Students with ASD often struggle with social communication and behaviors. Autism XR provides a safe web-based augmented reality (WebXR) environment that allows the user to privately practice their social skills and behaviors on a mobile device.
患有自闭症谱系障碍的学生经常在社交沟通和行为方面遇到困难。自闭症XR提供了一个安全的基于web的增强现实(WebXR)环境,允许用户在移动设备上私下练习他们的社交技能和行为。
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引用次数: 0
Air 空气
Pub Date : 2019-07-28 DOI: 10.1145/3306449.3328812
Christian Vazquez, Benjamin Reynolds, Hisham Bedri, A. Fusté, Valentin Heun
An interactive presentation of AR research on the augmentation of the interfaces between computing systems, leveraging physical space as the medium to interact, transfer, and actuate digital content.
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引用次数: 0
Drawing sound in MR space 在磁共振空间中绘制声音
Pub Date : 2019-07-28 DOI: 10.1145/3306449.3328811
Ryu Nakagawa, Ryo Komatsubara, Taku Ota, Ken Sonobe, Takahisa Mitsumori, Katsutoshi Hata, Hidefumi Ohmura
What if we can draw sound in mid-air? We propose a multi-participant, interactive, audiovisual art experience using mixed reality (MR). In the MR space, participants can draw virtual lines in mid-air to create audiovisual effects.
如果我们能在半空中绘制声音呢?我们提出了一个使用混合现实(MR)的多参与者,互动,视听艺术体验。在MR空间中,参与者可以在半空中绘制虚拟线来创造视听效果。
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引用次数: 1
Ollie 奥利
Pub Date : 2019-07-28 DOI: 10.1145/3306449.3328828
Zachary Flores, A. Oh, S. Ramesh, David Deedwania, C. Hall, Drew Okenfuss
Ollie is a VR animation tool designed for beginners in 3D animation. Ollie introduces key concepts in animation (timing, easing, squash and stretch, and more) to new animators in a highly visual way, making the animation process feel playful, approachable, and encouraging.
Ollie是一款专为3D动画初学者设计的VR动画工具。Ollie以高度视觉化的方式向新动画师介绍了动画中的关键概念(定时,放松,挤压和拉伸等),使动画过程感觉有趣,平易近人,令人鼓舞。
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引用次数: 1
Undersea 海底
Pub Date : 2019-07-28 DOI: 10.1145/3306449.3340100
Magic Team
Undersea is a room-scale, spatial computing experience for the Magic Leap One headset. Relax and observe underwater life in a dynamically generated, coral reef biome. Distinct vistas and creatures, presented in a photo-real art style, provide an opportunity to feel a sense of presence and connection between the creatures, the environment, and the user.
“海底”是Magic Leap One耳机的房间级空间计算体验。在动态生成的珊瑚礁生物群系中放松并观察水下生物。独特的景观和生物,以照片般的艺术风格呈现,提供了一个机会来感受生物,环境和用户之间的存在感和联系。
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引用次数: 9
Mary and the monster: chapter one 玛丽和怪物:第一章
Pub Date : 2019-07-28 DOI: 10.1145/3306449.3340099
Kris Layng, K. Perlin, Sebastian Herscher, Gabe Zetter
Mary and the Monster: Chapter One is a shared AR experience that brings to life "Frankenstein" through the eyes of a young Mary Shelley. Using Parallux technology and the Magic Leap One, audiences are immersed in the author's world as she conjures the most famous gothic tale of all time.
玛丽与怪物:第一章是一种共享的AR体验,通过年轻的玛丽·雪莱的眼睛将“弗兰肯斯坦”带入生活。使用parallel ux技术和Magic Leap One,观众沉浸在作者的世界里,因为她召唤出了有史以来最著名的哥特式故事。
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引用次数: 0
Reincarnation: virtual reality recreation of Yves Tanguy's world 转世:Yves Tanguy世界的虚拟现实再现
Pub Date : 2019-07-28 DOI: 10.1145/3306449.3328820
Jing Yan, Mengyu Chen
Reincarnation is a virtual reality art experience, built upon a series of French surrealist painter Yves Tanguy's paintings in combination with my creation of pseudo-natural beings. It seeks and argues the animism in various matters and challenges the anthropocentric worldview in an artificial intelligence era.
转世是一种虚拟现实的艺术体验,以法国超现实主义画家Yves Tanguy的一系列绘画为基础,结合我对伪自然生物的创作。它在各种问题上寻求和论证万物有灵论,并在人工智能时代挑战人类中心主义的世界观。
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引用次数: 1
Eclipse Eclipse
Pub Date : 2019-07-28 DOI: 10.1145/3306449.3328822
Aymeric Favre, Flavien Galliot, Frederic Cussey, Frederic Plantard, Frederic Lecompte, J. Astruc, Darrin Taylor, P. Duclos
Eclipse is a glimpse into the future of entertainment. A hyperreality experience, Eclipse provides a complete free roaming experience on a limited footprint with unique features, such as full body awareness and haptic floors. A collaborative sci-fi experience for two to four players.
《月食》是对未来娱乐的一瞥。作为一种超现实体验,Eclipse在有限的空间内提供了完整的自由漫游体验,并具有独特的功能,例如全身感知和触觉地板。这是一款适合2至4名玩家的协作式科幻游戏。
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引用次数: 0
Remote spatial programming and collaboration using a real-time volumetric capture space 使用实时体积捕获空间的远程空间编程和协作
Pub Date : 2019-07-28 DOI: 10.1145/3306449.3328821
Benjamin Reynolds, Hisham Bedri, Valentin Heun, A. Fusté, Christian Vazquez
Collaboratively program a machine through a spatial drag-and-drop interface while being captured real-time in volumetric-video. We explore the future of industrial programming by using AR to build a drag-and-drop spatial interface. One person programs a machine using their phone while another can collaborate remotely through a volumetric-video
通过空间拖放界面对机器进行协作编程,同时在体积视频中实时捕获。我们通过使用AR构建拖放空间界面来探索工业编程的未来。一个人用手机给机器编程,而另一个人可以通过体积视频远程协作
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引用次数: 1
期刊
ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality
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