Not everything is as it seems when 8-year-old Lucy's imagination proves to be a reality. Based on the work by renowned author Neil Gaiman, Wolves in the Walls draws you into a storybook where only you can help Lucy discover what's truly hiding inside the walls of her house.
{"title":"Wolves in the walls: chapter 2, it's all over","authors":"P. Billington","doi":"10.1145/3306449.3328809","DOIUrl":"https://doi.org/10.1145/3306449.3328809","url":null,"abstract":"Not everything is as it seems when 8-year-old Lucy's imagination proves to be a reality. Based on the work by renowned author Neil Gaiman, Wolves in the Walls draws you into a storybook where only you can help Lucy discover what's truly hiding inside the walls of her house.","PeriodicalId":111969,"journal":{"name":"ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality","volume":"28 24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117086036","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Petz, Mary Musto, C. Lawson, Keith Takens, Laura Robinson
Students with ASD often struggle with social communication and behaviors. Autism XR provides a safe web-based augmented reality (WebXR) environment that allows the user to privately practice their social skills and behaviors on a mobile device.
{"title":"Autism XR","authors":"M. Petz, Mary Musto, C. Lawson, Keith Takens, Laura Robinson","doi":"10.1145/3306449.3328801","DOIUrl":"https://doi.org/10.1145/3306449.3328801","url":null,"abstract":"Students with ASD often struggle with social communication and behaviors. Autism XR provides a safe web-based augmented reality (WebXR) environment that allows the user to privately practice their social skills and behaviors on a mobile device.","PeriodicalId":111969,"journal":{"name":"ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality","volume":"115 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117261509","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Christian Vazquez, Benjamin Reynolds, Hisham Bedri, A. Fusté, Valentin Heun
An interactive presentation of AR research on the augmentation of the interfaces between computing systems, leveraging physical space as the medium to interact, transfer, and actuate digital content.
{"title":"Air","authors":"Christian Vazquez, Benjamin Reynolds, Hisham Bedri, A. Fusté, Valentin Heun","doi":"10.1145/3306449.3328812","DOIUrl":"https://doi.org/10.1145/3306449.3328812","url":null,"abstract":"An interactive presentation of AR research on the augmentation of the interfaces between computing systems, leveraging physical space as the medium to interact, transfer, and actuate digital content.","PeriodicalId":111969,"journal":{"name":"ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121759495","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
What if we can draw sound in mid-air? We propose a multi-participant, interactive, audiovisual art experience using mixed reality (MR). In the MR space, participants can draw virtual lines in mid-air to create audiovisual effects.
{"title":"Drawing sound in MR space","authors":"Ryu Nakagawa, Ryo Komatsubara, Taku Ota, Ken Sonobe, Takahisa Mitsumori, Katsutoshi Hata, Hidefumi Ohmura","doi":"10.1145/3306449.3328811","DOIUrl":"https://doi.org/10.1145/3306449.3328811","url":null,"abstract":"What if we can draw sound in mid-air? We propose a multi-participant, interactive, audiovisual art experience using mixed reality (MR). In the MR space, participants can draw virtual lines in mid-air to create audiovisual effects.","PeriodicalId":111969,"journal":{"name":"ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133990243","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Zachary Flores, A. Oh, S. Ramesh, David Deedwania, C. Hall, Drew Okenfuss
Ollie is a VR animation tool designed for beginners in 3D animation. Ollie introduces key concepts in animation (timing, easing, squash and stretch, and more) to new animators in a highly visual way, making the animation process feel playful, approachable, and encouraging.
{"title":"Ollie","authors":"Zachary Flores, A. Oh, S. Ramesh, David Deedwania, C. Hall, Drew Okenfuss","doi":"10.1145/3306449.3328828","DOIUrl":"https://doi.org/10.1145/3306449.3328828","url":null,"abstract":"Ollie is a VR animation tool designed for beginners in 3D animation. Ollie introduces key concepts in animation (timing, easing, squash and stretch, and more) to new animators in a highly visual way, making the animation process feel playful, approachable, and encouraging.","PeriodicalId":111969,"journal":{"name":"ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133555022","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Undersea is a room-scale, spatial computing experience for the Magic Leap One headset. Relax and observe underwater life in a dynamically generated, coral reef biome. Distinct vistas and creatures, presented in a photo-real art style, provide an opportunity to feel a sense of presence and connection between the creatures, the environment, and the user.
{"title":"Undersea","authors":"Magic Team","doi":"10.1145/3306449.3340100","DOIUrl":"https://doi.org/10.1145/3306449.3340100","url":null,"abstract":"Undersea is a room-scale, spatial computing experience for the Magic Leap One headset. Relax and observe underwater life in a dynamically generated, coral reef biome. Distinct vistas and creatures, presented in a photo-real art style, provide an opportunity to feel a sense of presence and connection between the creatures, the environment, and the user.","PeriodicalId":111969,"journal":{"name":"ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124933430","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kris Layng, K. Perlin, Sebastian Herscher, Gabe Zetter
Mary and the Monster: Chapter One is a shared AR experience that brings to life "Frankenstein" through the eyes of a young Mary Shelley. Using Parallux technology and the Magic Leap One, audiences are immersed in the author's world as she conjures the most famous gothic tale of all time.
{"title":"Mary and the monster: chapter one","authors":"Kris Layng, K. Perlin, Sebastian Herscher, Gabe Zetter","doi":"10.1145/3306449.3340099","DOIUrl":"https://doi.org/10.1145/3306449.3340099","url":null,"abstract":"Mary and the Monster: Chapter One is a shared AR experience that brings to life \"Frankenstein\" through the eyes of a young Mary Shelley. Using Parallux technology and the Magic Leap One, audiences are immersed in the author's world as she conjures the most famous gothic tale of all time.","PeriodicalId":111969,"journal":{"name":"ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132060562","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Reincarnation is a virtual reality art experience, built upon a series of French surrealist painter Yves Tanguy's paintings in combination with my creation of pseudo-natural beings. It seeks and argues the animism in various matters and challenges the anthropocentric worldview in an artificial intelligence era.
{"title":"Reincarnation: virtual reality recreation of Yves Tanguy's world","authors":"Jing Yan, Mengyu Chen","doi":"10.1145/3306449.3328820","DOIUrl":"https://doi.org/10.1145/3306449.3328820","url":null,"abstract":"Reincarnation is a virtual reality art experience, built upon a series of French surrealist painter Yves Tanguy's paintings in combination with my creation of pseudo-natural beings. It seeks and argues the animism in various matters and challenges the anthropocentric worldview in an artificial intelligence era.","PeriodicalId":111969,"journal":{"name":"ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121596333","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Aymeric Favre, Flavien Galliot, Frederic Cussey, Frederic Plantard, Frederic Lecompte, J. Astruc, Darrin Taylor, P. Duclos
Eclipse is a glimpse into the future of entertainment. A hyperreality experience, Eclipse provides a complete free roaming experience on a limited footprint with unique features, such as full body awareness and haptic floors. A collaborative sci-fi experience for two to four players.
{"title":"Eclipse","authors":"Aymeric Favre, Flavien Galliot, Frederic Cussey, Frederic Plantard, Frederic Lecompte, J. Astruc, Darrin Taylor, P. Duclos","doi":"10.1145/3306449.3328822","DOIUrl":"https://doi.org/10.1145/3306449.3328822","url":null,"abstract":"Eclipse is a glimpse into the future of entertainment. A hyperreality experience, Eclipse provides a complete free roaming experience on a limited footprint with unique features, such as full body awareness and haptic floors. A collaborative sci-fi experience for two to four players.","PeriodicalId":111969,"journal":{"name":"ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115531884","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Benjamin Reynolds, Hisham Bedri, Valentin Heun, A. Fusté, Christian Vazquez
Collaboratively program a machine through a spatial drag-and-drop interface while being captured real-time in volumetric-video. We explore the future of industrial programming by using AR to build a drag-and-drop spatial interface. One person programs a machine using their phone while another can collaborate remotely through a volumetric-video
{"title":"Remote spatial programming and collaboration using a real-time volumetric capture space","authors":"Benjamin Reynolds, Hisham Bedri, Valentin Heun, A. Fusté, Christian Vazquez","doi":"10.1145/3306449.3328821","DOIUrl":"https://doi.org/10.1145/3306449.3328821","url":null,"abstract":"Collaboratively program a machine through a spatial drag-and-drop interface while being captured real-time in volumetric-video. We explore the future of industrial programming by using AR to build a drag-and-drop spatial interface. One person programs a machine using their phone while another can collaborate remotely through a volumetric-video","PeriodicalId":111969,"journal":{"name":"ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126139732","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}