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2008 IEEE International Workshop on Haptic Audio visual Environments and Games最新文献

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Interactive foreground extraction for photo editing 交互式前景提取的照片编辑
Pub Date : 2008-11-21 DOI: 10.1109/HAVE.2008.4685320
Zhen Tang, Bo Li, Z. Miao
In this paper, we present an interactive foreground extraction tool for photo editing purpose. For a photo, a coarse-to-fine object boundary location algorithm which incorporates propagation, region-based graph cut and boundary similarity comparison is used to accurately extract the foreground boundary. Then a scan line seed-filling algorithm is employed to get the expected foreground object. The experiment results demonstrate that our method is efficient to extract the foreground in the photos with just a little user interaction.
在本文中,我们提出了一个用于照片编辑目的的交互式前景提取工具。对于照片,采用融合传播、基于区域的图割和边界相似度比较的粗到精目标边界定位算法,精确提取前景边界。然后利用扫描线种子填充算法得到期望的前景目标。实验结果表明,我们的方法可以有效地提取照片中的前景,只需少量的用户交互。
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引用次数: 0
Interactive 3D haptic carving using combined voxels and mesh 使用组合体素和网格的交互式3D触觉雕刻
Pub Date : 2008-11-21 DOI: 10.1109/HAVE.2008.4685308
J. Williams, G. O'Neill, Won-sook Lee
We present a system to simulate the realistic real-time carving of rigid objects. The system allows the user to move a virtual burr-like tool to carve the object using a haptic device. This tool removes the rigid volume of the object as it intersects the object, and the results are displayed in 3D. In our system the volume is represented using voxels, but is displayed using a triangle mesh.
提出了一种实时仿真刚体雕刻的系统。该系统允许用户移动虚拟毛刺状工具,使用触觉设备雕刻对象。该工具在物体与物体相交时移除物体的刚性体积,并以3D形式显示结果。在我们的系统中,体积是用体素来表示的,但是用三角形网格来显示。
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引用次数: 4
期刊
2008 IEEE International Workshop on Haptic Audio visual Environments and Games
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