Pub Date : 2008-11-21DOI: 10.1109/HAVE.2008.4685320
Zhen Tang, Bo Li, Z. Miao
In this paper, we present an interactive foreground extraction tool for photo editing purpose. For a photo, a coarse-to-fine object boundary location algorithm which incorporates propagation, region-based graph cut and boundary similarity comparison is used to accurately extract the foreground boundary. Then a scan line seed-filling algorithm is employed to get the expected foreground object. The experiment results demonstrate that our method is efficient to extract the foreground in the photos with just a little user interaction.
{"title":"Interactive foreground extraction for photo editing","authors":"Zhen Tang, Bo Li, Z. Miao","doi":"10.1109/HAVE.2008.4685320","DOIUrl":"https://doi.org/10.1109/HAVE.2008.4685320","url":null,"abstract":"In this paper, we present an interactive foreground extraction tool for photo editing purpose. For a photo, a coarse-to-fine object boundary location algorithm which incorporates propagation, region-based graph cut and boundary similarity comparison is used to accurately extract the foreground boundary. Then a scan line seed-filling algorithm is employed to get the expected foreground object. The experiment results demonstrate that our method is efficient to extract the foreground in the photos with just a little user interaction.","PeriodicalId":113594,"journal":{"name":"2008 IEEE International Workshop on Haptic Audio visual Environments and Games","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125070241","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2008-11-21DOI: 10.1109/HAVE.2008.4685308
J. Williams, G. O'Neill, Won-sook Lee
We present a system to simulate the realistic real-time carving of rigid objects. The system allows the user to move a virtual burr-like tool to carve the object using a haptic device. This tool removes the rigid volume of the object as it intersects the object, and the results are displayed in 3D. In our system the volume is represented using voxels, but is displayed using a triangle mesh.
{"title":"Interactive 3D haptic carving using combined voxels and mesh","authors":"J. Williams, G. O'Neill, Won-sook Lee","doi":"10.1109/HAVE.2008.4685308","DOIUrl":"https://doi.org/10.1109/HAVE.2008.4685308","url":null,"abstract":"We present a system to simulate the realistic real-time carving of rigid objects. The system allows the user to move a virtual burr-like tool to carve the object using a haptic device. This tool removes the rigid volume of the object as it intersects the object, and the results are displayed in 3D. In our system the volume is represented using voxels, but is displayed using a triangle mesh.","PeriodicalId":113594,"journal":{"name":"2008 IEEE International Workshop on Haptic Audio visual Environments and Games","volume":"438 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115267604","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}