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Making Local Information More Accessible: A Diary Study of Information Channel Selection of Mobile Users 让本地信息更容易获取:移动用户信息渠道选择的日记研究
Pub Date : 2015-04-18 DOI: 10.1145/2739999.2740000
Yung-Ju Chang, Mark W. Newman
The mobile Web has been a dominant channel for mobile users to fulfill information needs. Mobile users, however, also use other information channels such as the environment and personal sources. Through a 14-week exploratory diary study with ten mobile users, we found uncertainty with the accessibility of target information in an information channel to be a significant barrier for mobile users in using that channel to address an information need. This barrier is especially apparent when the information to be sought is for an upcoming activity or plan. In addition, we found that local infrastructural information such as information of services, resources, and directions within a specific point of interest was often perceived inaccessible or difficult to access on the Web, resulting in mobile users often preferring to use other information channels to obtain the information. We provide an explanation of the impact of such uncertainty using the cognitive maps framework from environmental cognition, and provide design implications on how Ubicomp systems can make local infrastructural information more accessible to mobile users.
移动网络已经成为移动用户满足信息需求的主要渠道。然而,移动用户也使用其他信息渠道,如环境和个人来源。通过对10个移动用户进行为期14周的探索性日记研究,我们发现信息渠道中目标信息的可访问性的不确定性是移动用户使用该渠道解决信息需求的重大障碍。当要寻找的信息是针对即将到来的活动或计划时,这种障碍尤其明显。此外,我们发现,当地的基础设施信息,如服务、资源和特定兴趣点内的方向信息,通常被认为是不可访问的或难以在Web上访问的,这导致移动用户通常更愿意使用其他信息渠道来获取信息。我们使用来自环境认知的认知地图框架解释了这种不确定性的影响,并提供了Ubicomp系统如何使移动用户更容易访问本地基础设施信息的设计含义。
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引用次数: 1
Personal Information Management Practices of Chinese College Students on their Smartphones 中国大学生智能手机个人信息管理实践
Pub Date : 2015-04-18 DOI: 10.1145/2739999.2740007
Pengyi Zhang, Chang Liu
Mobile devices have become more and more useful in facilitating people's everyday information activities, especially personal information management (PIM). This research studies college students' PIM behavior by a mixed method approach of questionnaires and focus group interviews. Results show that college undergraduate and graduate students used smart devices frequently for various purposes, stored and managed all the kinds of information on smart devices. The organization, finding (and re-finding), and maintenance of information on smartphones diverge from desktop PCs and laptop significantly. However, current technologies do not seem to provide tools and mechanisms effective enough for mobile PIM.
移动设备在方便人们的日常信息活动,特别是个人信息管理(PIM)方面变得越来越有用。本研究采用问卷调查与焦点小组访谈相结合的方法,对大学生个人信息管理行为进行研究。结果表明,高校本科生和研究生使用智能设备的频率较高,各类信息在智能设备上进行存储和管理。智能手机上信息的组织、查找(和重新查找)和维护与台式电脑和笔记本电脑有很大的不同。然而,目前的技术似乎还没有为移动PIM提供足够有效的工具和机制。
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引用次数: 12
Understanding the Usefulness of Ideation Tools with the Grounding Lenses 用接地透镜理解构思工具的有用性
Pub Date : 2015-04-18 DOI: 10.1145/2739999.2740002
David W. Chung, Rung-Huei Liang
Many design studies were focused on how to form a card-based inspiration tool to support designers in the early stage of their design process. Although there is a great deal of studies on bridging the gap between design theories and instances through card-based design, however, there is little guidance, on how to pragmatically evaluate the usefulness. Using a set of deck, Interaction Tarot, based on the structure of Tarot, as an example, this paper argues that the Horizontal and Vertical Groundings (HG & VG), often used to generate intermediate-level knowledge such as strong concepts [12], can serve as analytical criteria for evaluating the quality of card-based design tool pragmatically. To address this, we conducted an HCI workshop with multiple brainstorming sessions with Interaction Tarot. The questionnaire data, tool usage, and interview accounts are categorized or quantified with respect to HG & VG, to ascertain how a card-based tool helps designers facilitate the design ideation in practical use. The findings could provide proper empirical evidence to demonstrate how design researchers use the set of two lenses (HG & VG) to have better understandings of a card-based tool in supporting the design inspiration.
许多设计研究都集中在如何形成基于卡片的灵感工具,以支持设计师在设计过程的早期阶段。虽然有大量的研究通过基于卡片的设计来弥合设计理论和实例之间的差距,但是,关于如何实际地评估其有用性的指导很少。本文以塔罗牌结构为基础的一套牌组“交互塔罗牌”为例,论证了常用于生成中级知识(如强概念[12])的水平和垂直接地(HG & VG)可以作为实用评价卡牌设计工具质量的分析标准。为了解决这个问题,我们用互动塔罗牌进行了一次人机交互研讨会,其中包括多次头脑风暴会议。问卷调查数据、工具使用情况和访谈记录根据HG & VG进行分类或量化,以确定基于卡片的工具如何帮助设计师在实际使用中促进设计构思。研究结果可以提供适当的经验证据,以证明设计研究者如何使用两种镜头(HG和VG)来更好地理解基于卡片的工具在支持设计灵感方面的作用。
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引用次数: 8
Suitable Body Parts for Vibration Feedback in Walking Navigation Systems 行走导航系统中振动反馈的合适身体部位
Pub Date : 2015-04-18 DOI: 10.1145/2739999.2740004
Taiga Machida, Nem Khan Dim, Xiangshi Ren
Walking navigation systems are improving in accuracy, and user reliance on such systems is increasing. However, most of these systems rely on visual and audio information which may not always be convenient and sufficient in mobile conditions. At the same time, vibration feedback is gaining attention as desirable feedback for mobile situations because it can provide non-visual information to users and is less affected by outside environmental factors and thus not so susceptible to interference from extraneous environmental noise. This study investigates appropriate body parts for wearable vibration feedback for walking navigation systems. Based on the study results, suitable body parts and implications for designing wearable vibration systems are presented.
步行导航系统的精度正在提高,用户对这类系统的依赖也在增加。然而,大多数这些系统依赖于视觉和音频信息,在移动条件下可能并不总是方便和充分的。与此同时,振动反馈作为移动环境的理想反馈正受到关注,因为它可以为用户提供非视觉信息,并且受外部环境因素的影响较小,因此不太容易受到外部环境噪声的干扰。本研究探讨了行走导航系统中可穿戴振动反馈的合适人体部位。在研究结果的基础上,提出了设计可穿戴振动系统的合适部位和启示。
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引用次数: 8
Problem with Cross-Cultural Comparison of User-Generated Ratings on Mechanical Turk 土耳其机器人用户生成评分的跨文化比较问题
Pub Date : 2015-04-18 DOI: 10.1145/2739999.2740001
Hao-Chuan Wang, Tau-Heng Yeo, Syavash Nobarany, Gary Hsieh
Many online services serve diverse populations spanning many countries and cultures. Some of these services rely on user-generated ratings to curate and filter information, or to inform other users. However, little is known about how various cultural biases and cross-cultural differences affect such ratings. We studied how Indian and American workers on Mechanical Turk differ in their response styles by asking them to rate three products. We also explored several dimensions of cultural differences including social orientation (individualism vs. collectivism), social desirability, and thinking style (holistic vs. analytic). We found that Indian workers tended to use higher ratings on all items, including both product ratings and the different survey instruments. We discussed the implications for collecting ratings from culturally diverse populations, and for cross-cultural studies on Mechanical Turk.
许多在线服务为跨越许多国家和文化的不同人群提供服务。其中一些服务依赖于用户生成的评级来管理和过滤信息,或通知其他用户。然而,人们对各种文化偏见和跨文化差异如何影响这种评分知之甚少。我们研究了印度和美国工人在Mechanical Turk上的不同反应方式,让他们给三种产品打分。我们还探讨了文化差异的几个维度,包括社会取向(个人主义vs集体主义)、社会可取性和思维方式(整体vs分析)。我们发现,印度工人倾向于在所有项目上使用更高的评级,包括产品评级和不同的调查工具。我们讨论了从不同文化的人群中收集评分的意义,以及对机械土耳其人进行跨文化研究的意义。
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引用次数: 5
ChinAR: Facilitating Chinese Guqin Learning through Interactive Projected Augmentation ChinAR:通过互动投影增强技术促进中国古琴学习
Pub Date : 2015-04-18 DOI: 10.1145/2739999.2740003
Yingxue Zhang, Siqi Liu, Lu Tao, Chun Yu, Yuanchun Shi, Ying-Qing Xu
The Guqin, a seven-stringed fretless zither, is the most representative traditional musical instrument in China. However, the complexity of its unique notation and theory has severely limited its popularity in the modern world. With the goal of providing an easy and effective way of learning Guqin, we have created an interactive learning system called ChinAR which employs augmented reality. We have made three main contributions in this paper: (1) a systematic method to design for instrumental learning combing eastern and western musical concepts; (2) a primary validation of the effect of augmented reality in facilitating learning of the Chinese Guqin (3) a natural user interface for the learning system applying gesture detection. The result of user study shows our design is helpful in providing better learning experience and enhancing performance and memorization with markedly less time spent learning. This work shows how a new interface helps promote the use of heritage instruments and culture.
古琴是一种七弦无音古琴,是中国最具代表性的传统乐器。然而,其独特的符号和理论的复杂性严重限制了它在现代世界的普及。为了提供一种简单有效的学习古琴的方法,我们创建了一个名为ChinAR的交互式学习系统,该系统采用增强现实技术。本文的主要贡献有三点:(1)结合东西方音乐理念,提出了一种系统的器乐学习设计方法;(2)增强现实促进中国古琴学习效果的初步验证(3)应用手势检测的学习系统的自然用户界面。用户研究结果表明,我们的设计有助于提供更好的学习体验,并在显著减少学习时间的情况下提高性能和记忆。这项工作展示了一个新的界面如何有助于促进传统乐器和文化的使用。
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引用次数: 18
Freehand Push-Gesture Recognition via 3D Palm Trajectory Modeling 徒手推-手势识别通过三维手掌轨迹建模
Pub Date : 2015-04-18 DOI: 10.1145/2739999.2740005
Shih-Yao Lin, Chuen-Kai Shie, Chu-Song Chen, Y. Hung
This paper aims at improving the recognition of 3D push-hand gesture, which can trigger a target selection command with our hands in the air. Although general 3D push-gesture recognizers have been developed and widely used for this purpose, a severe weakness of the current push-recognizers is that they are instable to askew-pushing problems that happen frequently in practice. It is because that the push trajectory of our hand is not always a straightforward movement due to the anatomy of human, but would vary depending on the location of the target relative to the users. We explore the 3D palm trajectories of push-gestures in different locations around the user, and propose a 3D push-gesture modeling approach by learning 3D palm trajectories to solve the askew-click problem. We evaluate the proposed recognizers on a click-gesture dataset, and compare it with the prior arts of forward-push recognizers. Experimental results demonstrate that our approach achieves higher recognition accuracies than existing approaches.
本文旨在改进三维手推手势的识别,该手势可以用我们的手在空中触发目标选择命令。虽然目前已经开发出了通用的三维推手势识别器,并广泛用于此目的,但目前的推手势识别器存在一个严重的弱点,即在实际应用中经常发生的推斜问题不稳定。这是因为由于人体的解剖结构,我们的手的推动轨迹并不总是一个直截了当的运动,而是会根据目标相对于用户的位置而变化。我们探索了用户周围不同位置的3D掌纹轨迹,并提出了一种通过学习3D掌纹轨迹来解决点击歪斜问题的3D掌纹建模方法。我们在点击手势数据集上评估了所提出的识别器,并将其与前推识别器的现有技术进行了比较。实验结果表明,该方法比现有方法具有更高的识别精度。
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引用次数: 0
Proceedings of the Third International Symposium of Chinese CHI 第三届中国CHI国际学术研讨会论文集
Pub Date : 1900-01-01 DOI: 10.1145/2739999
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引用次数: 2
期刊
Proceedings of the Third International Symposium of Chinese CHI
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