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Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction最新文献

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Sootoid: Generative Art Drawing by Flame of Candle Sootoid:火焰蜡烛生成艺术绘画
Hisakazu Hada, Daisuke Tozuka, Sho Kamei, Tatsumi Hasegawa, Fuhito Morita, Shuntaro Ootsuki, Akito Nakano
Sootoid is a symphonic art created by collaboration between human, computer and flame of candle. While the major generative art pictures are drawn in a computer display, Sootoid creates a generative art drawing on a linen canvas by candle soot. Movement of candle is controlled by pre-programmed algorithm, making airflow and flickering of candle flame each time it moves to create unique soot line and color.
《Sootoid》是人类、电脑和蜡烛火焰合作创作的交响乐艺术。虽然主要的生成艺术图片是在电脑显示器上绘制的,但Sootoid在亚麻画布上用蜡烛烟灰创作了一幅生成艺术画。蜡烛的运动由预编程算法控制,使气流和蜡烛火焰的闪烁每次移动,创造独特的烟灰线和颜色。
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引用次数: 2
Prototyping Social Interactions with DIY Animatronic Creatures 原型社会互动与DIY的电子动物
Cesar Vandevelde, M. Vanhoucke, Jelle Saldien
For some time now, robotics research has shifted its attention from robots that function within their own predefined space to robots that coexist with humans in the human's natural habitats. This evolution has not only driven interest in robot safety and compliance, it has also resulted in the subdomain of Social Robotics, which is concerned with natural interaction between robots and humans. In this studio, we will offer participants the chance to create their own animatronic creature using modular building blocks derived from Ono, our low-cost Do-It-Yourself social robot. In the first part, we will help participants to conceptualize a context and scenario for their social robot. Then, using craft materials (e.g. cardboard, glue, fabrics, foam, etc.) in combination with custom connectors and our animatronic modules, participants will build the physical embodiment of their creature. Finally, they are brought to life by connecting the modules to our electronics platform (Raspberry PI), which is then programmed using an easy to use library.
一段时间以来,机器人研究的重点已经从在自己预定的空间内工作的机器人转向了在人类的自然栖息地与人类共存的机器人。这种进化不仅推动了对机器人安全性和合规性的兴趣,而且还导致了社交机器人的子领域,该领域涉及机器人与人类之间的自然交互。在这个工作室里,我们将为参与者提供机会,使用来自Ono的模块化构建模块来创建自己的电子生物,Ono是我们的低成本diy社交机器人。在第一部分中,我们将帮助参与者概念化他们的社交机器人的上下文和场景。然后,使用工艺材料(如纸板,胶水,织物,泡沫等)结合定制连接器和我们的电子动画模块,参与者将建立他们的生物的物理体现。最后,通过将模块连接到我们的电子平台(树莓派),然后使用易于使用的库对其进行编程,从而使它们栩栩如生。
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引用次数: 5
Scented Pebbles: Interactive Ambient Experience with Smell and Lighting 香味鹅卵石:气味和灯光的互动环境体验
Y. Y. Cao, N. Okude
Scented Pebbles is a collection of interactive lighting objects to create multisensory ambience of light and smell. When it senses people's movement and touch, the networked objects will generate dynamic ambience. The pebbles emit smells and control the lighting conditions to create your unique ambience such as Hawaiian Sunset or Japanese Onsen. Experience the orchestra of smell and light play and let your mind run free. The paper presented interactive approach to evoke sensorial imagination through multisensory interactions including olfactory sense.
气味鹅卵石是一个互动照明对象的集合,创造光和气味的多感官氛围。当它感知到人的运动和触摸时,联网的物体就会产生动态的氛围。鹅卵石散发出气味,控制照明条件,创造出独特的氛围,如夏威夷日落或日本温泉。体验气味和灯光的管弦乐队演奏,让你的思想自由奔跑。本文提出了通过包括嗅觉在内的多感官互动来唤起感官想象的互动方法。
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引用次数: 12
Cube-in: A Learning Kit for Physical Computing Basics 立方体:物理计算基础学习工具包
Hyunjoo Oh, M. Gross
We present Cube-in, a kit designed to help beginners learn about fundamental concepts in physical computing. Through play and observation, Cube-in users can investigate digital and analog signals, inputs and outputs, and mapping between inputs and outputs before they work on electronics and construct circuits. By simplifying interaction methods, Cube-in provides an accessible entry point to key physical computing concepts.
我们介绍Cube-in,这是一个旨在帮助初学者学习物理计算中的基本概念的工具包。通过游戏和观察,Cube-in用户可以研究数字和模拟信号、输入和输出,以及输入和输出之间的映射,然后再操作电子设备和构建电路。通过简化交互方法,Cube-in为关键物理计算概念提供了一个可访问的入口点。
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引用次数: 11
Tangible Interactive Microbiology for Informal Science Education 非正式科学教育的有形互动微生物学
S. A. Lee, Alice M. Chung, Nate J. Cira, I. Riedel-Kruse
We present an interactive platform that enables human users to interface with microbiological living cells through a touch-screen, thereby generating a tangible interactive experience with the microscopic world that is hidden to most people. Euglena gracilis, single-celled phototactic microorganisms, are imaged and optically stimulated via a microscope setup equipped with a projector and a touch-screen display. Users can directly interact with these organisms by drawing patterns onto the screen, which displays the real-time magnified view of the microfluidic chamber with the motile euglena cells. The drawings are directly projected onto the chamber, thereby influencing the swimming motion of the cells. We discuss the architecture of the system and provide exploratory user testing results in a facilitated setting, which shows engaging nature of our system for children and the general public. In conclusion, our tangible interactive microscope allows artistic expression and scientific exploration with the ease of a "child's play."
我们提出了一个互动平台,使人类用户能够通过触摸屏与微生物活细胞进行交互,从而与大多数人隐藏的微观世界产生切实的互动体验。细叶藻是一种单细胞的光致微生物,通过配备投影仪和触摸屏显示器的显微镜对其进行成像和光学刺激。用户可以通过在屏幕上绘制图案来直接与这些生物互动,屏幕上显示的是微流体室的实时放大视图,上面有活动的胶质细胞。图纸直接投射到腔室上,从而影响细胞的游动运动。我们讨论了系统的架构,并在一个便利的环境中提供了探索性的用户测试结果,这显示了我们的系统对儿童和公众的吸引力。总之,我们的有形互动显微镜可以像“孩子的游戏”一样轻松地进行艺术表达和科学探索。
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引用次数: 26
Flutter: An Exploration of an Assistive Garment Using Distributed Sensing, Computation and Actuation 颤振:基于分布式传感、计算和驱动的辅助服装的探索
Halley P. Profita, N. Farrow, N. Correll
Assistive technology (AT) has the ability to improve the standard of living of those with disabilities, however, it can often be abandoned for aesthetic or stigmatizing reasons. Garment-based AT offers novel opportunities to address these issues as it can stay with the user to continuously monitor and convey relevant information, is non-invasive, and can provide aesthetically pleasing alternatives. In an effort to overcome traditional AT and wearable computing challenges including, cumbersome hardware constraints and social acceptability, we present Flutter, a fashion-oriented wearable AT. Flutter seamlessly embeds low-profile networked sensing, computation, and actuation to facilitate sensory augmentation for those with hearing loss. The miniaturized distributed hardware enables both textile integration and new methods to pair fashion with function, as embellishments are functionally leveraged to complement technology integration. Finally, we discuss future applications and broader implications of using such computationally-enabled textile wearables to support sensory augmentation beyond the realm of AT.
辅助技术(AT)有能力提高残疾人的生活水平,然而,它经常因为美观或污名化的原因而被放弃。基于服装的AT为解决这些问题提供了新的机会,因为它可以与用户一起持续监控和传递相关信息,是非侵入性的,并且可以提供美观的替代方案。为了克服传统AT和可穿戴计算的挑战,包括繁琐的硬件限制和社会可接受性,我们提出了Flutter,一个面向时尚的可穿戴AT。Flutter无缝嵌入了低姿态的网络传感、计算和驱动,以促进听力损失患者的感官增强。小型化的分布式硬件使纺织品集成和新方法将时尚与功能结合起来,因为在功能上利用装饰来补充技术集成。最后,我们讨论了使用这种计算支持的纺织可穿戴设备来支持超出AT领域的感官增强的未来应用和更广泛的影响。
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引用次数: 31
Session details: Paper Session 1: Why Use Theory? 会议详情:论文会议1:为什么使用理论?
Ali Mazalek
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引用次数: 0
Scotty: Relocating Physical Objects Across Distances Using Destructive Scanning, Encryption, and 3D Printing 斯科特:使用破坏性扫描,加密和3D打印跨距离重新定位物理对象
Stefanie Mueller, Martin Fritzsche, Jan Kossmann, Maximilian Schneider, Jonathan Striebel, Patrick Baudisch
We present a simple self-contained appliance that allows relocating inanimate physical objects across distance. Each unit consists of an off-the-shelf 3D printer that we have extended with a 3-axis milling machine, a camera, and a micro-controller for encryption/decryption and transmission. Users place an object into the sender unit, enter the address of a receiver unit, and press the relocate button. The sender unit now digitizes the original object layer-by-layer: it shaves off material using the built-in milling machine, takes a photo using the built-in camera, encrypts the layer using the public key of the receiver, and transmits it. The receiving unit decrypts the layer in real-time and starts printing right away. Users thus see the object appear layer-by-layer on the receiver side as it disappears layer-by-layer at the sender side. Scotty is different from previous systems that copy physical objects, as its destruction and encryption mechanism guarantees that only one copy of the object exists at a time. Even though our current prototype is limited to single-material plastic objects, it allows us to address two application scenarios: (1) Scotty can help preserve the uniqueness and thus the emotional value of physical objects shared between friends. (2) Scotty can address some of the licensing issues involved in fast electronic delivery of physical goods. We explore the former in an exploratory user study with three pairs of participants.
我们提出了一个简单的自包含装置,允许移动无生命的物理对象跨越距离。每个单元由一个现成的3D打印机组成,我们已经扩展了一个3轴铣床,一个相机和一个用于加密/解密和传输的微控制器。用户将一个对象放入发送单元,输入接收单元的地址,然后按下重新定位按钮。发送单元现在将原始对象逐层数字化:它使用内置铣床将材料剃掉,使用内置相机拍照,使用接收器的公钥加密层,并传输它。接收单元实时解密该层并立即开始打印。因此,用户看到对象在接收端一层一层地出现,而在发送端一层一层地消失。Scotty与以前复制物理对象的系统不同,因为它的销毁和加密机制保证一次只存在一个对象的副本。尽管我们目前的原型仅限于单一材料的塑料物品,但它允许我们解决两个应用场景:(1)Scotty可以帮助保持朋友之间共享的实物的独特性,从而保持情感价值。(2) Scotty可以解决一些涉及实体商品快速电子交付的许可问题。我们在三对参与者的探索性用户研究中探索前者。
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引用次数: 23
Sticky Actuator: Free-Form Planar Actuators for Animated Objects 粘性致动器:用于动画对象的自由形式平面致动器
Ryuma Niiyama, Xu Sun, Lining Yao, H. Ishii, D. Rus, Sangbae Kim
We propose soft planar actuators enhanced by free-form fabrication that are suitable for making everyday objects move. The actuator consists of one or more inflatable pouches with an adhesive back. We have developed a machine for the fabrication of free-from pouches; squares, circles and ribbons are all possible. The deformation of the pouches can provide linear, rotational, and more complicated motion corresponding to the pouch's geometry. We also provide a both manual and programmable control system. In a user study, we organized a hands-on workshop of actuated origami for children. The results show that the combination of the actuator and classic materials can enhance rapid prototyping of animated objects.
我们提出了柔性平面驱动器,通过自由形式制造增强,适合使日常物体移动。驱动器由一个或多个充气袋与粘合剂背。我们已经开发了一种制造自由袋的机器;正方形、圆形和丝带都是可能的。袋的变形可以提供线性,旋转和更复杂的运动对应于袋的几何形状。我们还提供手动和可编程控制系统。在一项用户研究中,我们为儿童组织了一个动手制作折纸的工作坊。结果表明,该驱动器与经典材料相结合可以提高动画对象的快速成型速度。
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引用次数: 57
An Accessible Platform for Exploring Haptic Interactions with Co-located Capacitive and Piezoresistive Sensors 一个可访问的平台,探索触觉交互与共定位电容和压阻传感器
A. Freed, D. Wessel
This paper introduces an open research platform for exploring haptic interactions with co-located, capacitive and piezoresistive sensors. The solution uses readily available material, hardware and software components and allows for experiments on many system levels from low-level material concerns up to high-level sensor fusion software. This provides the HCI community with a platform to accelerate explorations of the many applications that have opened up of sensor fusion in haptic interaction.
本文介绍了一个开放的研究平台,用于探索与共定位,电容和压阻传感器的触觉相互作用。该解决方案使用现成的材料、硬件和软件组件,并允许在从低级材料到高级传感器融合软件的许多系统级别上进行实验。这为HCI社区提供了一个平台,以加速探索触觉交互中传感器融合的许多应用。
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引用次数: 3
期刊
Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
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