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A Classification of Mathematical Sculpture 数学雕塑分类
Pub Date : 2018-09-01 DOI: 10.2478/rmm-2018-0004
Ricardo Zalaya, J. Barrallo
Abstract In this paper, we define the term Mathematical Sculpture, a task somehow complex. Also, we present a classification of mathematical sculptures as exhaustive and complete as possible. Our idea consists in establishing general groups for different branches of Mathematics, subdividing these groups according to the main mathematical concepts used in the sculpture design.
在本文中,我们定义了数学雕塑这一复杂的任务。此外,我们提出了数学雕塑的分类,尽可能详尽和完整。我们的想法是为不同的数学分支建立一般的群体,并根据雕塑设计中使用的主要数学概念对这些群体进行细分。
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引用次数: 2
Optimal Rectangle Packing for the 70 Square 最佳矩形包装为70平方
Pub Date : 2018-09-01 DOI: 10.2478/rmm-2018-0001
Brian Laverty, T. Murphy
Abstract Gardner asked whether it was possible to tile/pack the squares 1×1,…, 24×24 in a 70×70 square. Arguments that it is impossible have been given by Bitner–Reingold and more recently by Korf–Mofitt–Pollack. Here we outline a simpler algorithm, which we hope could be used to give an alternative and more direct proof in the future. We also derive results of independent interest concerning such packings.
加德纳问是否有可能在70×70正方形中平铺/包装1×1,…,24×24这些正方形。Bitner-Reingold和最近的Korf-Mofitt-Pollack都提出了不可能的论点。在这里,我们概述了一个更简单的算法,我们希望在未来可以用来提供一个替代的、更直接的证明。我们也得到了关于这种包装的独立的结果。
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引用次数: 0
2 × 2 × 2 Color Cubes 2 × 2 × 2彩色方块
Pub Date : 2018-09-01 DOI: 10.2478/rmm-2018-0003
Raymond Siegrist
Abstract Using six colors, one per side, cubes can be colored in 30 unique ways. In this paper, a row and column pattern in Conway’s matrix always leads to a selection of eight cubes to replicate one of the 30 cubes. Each cube in the set of 30 has a 2 × 2 × 2 replica with inside faces of matching color. The eight cubes of each replica can be configured in two different ways.
使用六种颜色,每面一种,立方体可以以30种独特的方式上色。在本文中,Conway矩阵中的行和列模式总是导致选择8个立方体来复制30个立方体中的一个。30个立方体中的每个立方体都有一个2 × 2 × 2的复制品,里面的面是相同的颜色。每个副本的8个多维数据集可以用两种不同的方式配置。
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引用次数: 0
Mathematics of a Sudo-Kurve Sudo-Kurve数学
Pub Date : 2018-08-20 DOI: 10.2478/rmm-2018-0005
T. Khovanova, Wayne Zhao
Abstract We investigate a type of a Sudoku variant called Sudo-Kurve, which allows bent rows and columns, and develop a new, yet equivalent, variant we call a Sudo-Cube. We examine the total number of distinct solution grids for this type with or without symmetry. We study other mathematical aspects of this puzzle along with the minimum number of clues needed and the number of ways to place individual symbols.
我们研究了一种称为数独曲线的数独变体,它允许弯曲的行和列,并开发了一种新的,但等效的变体,我们称之为数独立方体。我们研究了具有或不具有对称性的这种类型的不同解网格的总数。我们研究了这个谜题的其他数学方面,以及所需的最小线索数量和放置单个符号的方法数量。
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引用次数: 0
Ellipse, hyperbola and their conjunction 椭圆,双曲线和它们的连接
Pub Date : 2018-05-05 DOI: 10.2478/rmm-2018-0006
A. Kobiera
Abstract This article presents a simple analysis of cones which are used to generate a given conic curve by section by a plane. It was found that if the given curve is an ellipse, then the locus of vertices of the cones is a hyperbola. The hyperbola has foci which coincidence with the ellipse vertices. Similarly, if the given curve is the hyperbola, the locus of vertex of the cones is the ellipse. In the second case, the foci of the ellipse are located in the hyperbola’s vertices. These two relationships create a kind of conjunction between the ellipse and the hyperbola which originate from the cones used for generation of these curves. The presented conjunction of the ellipse and hyperbola is a perfect example of mathematical beauty which may be shown by the use of very simple geometry. As in the past the conic curves appear to be very interesting and fruitful mathematical beings.
摘要本文给出了用平面分段生成给定圆锥曲线的圆锥的简单分析。我们发现,如果给定的曲线是一个椭圆,那么圆锥顶点的轨迹就是一个双曲线。双曲线的焦点与椭圆顶点重合。同样,如果给定的曲线是双曲线,那么圆锥顶点的轨迹就是椭圆。在第二种情况下,椭圆的焦点位于双曲线的顶点上。这两种关系在椭圆和双曲线之间建立了一种连接,这种连接源于用于生成这些曲线的锥体。椭圆和双曲线的结合是数学之美的一个完美例子,它可以用非常简单的几何来表现。在过去,圆锥曲线似乎是非常有趣和富有成果的数学存在。
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引用次数: 0
"A difficult case": Pacioli and Cardano on the Chinese Rings “一个困难的案例”:Pacioli和Cardano在中国环
Pub Date : 2017-12-20 DOI: 10.1515/rmm-2017-0017
Albrecht Heeffer, A. M. Hinz
Abstract The Chinese rings puzzle is one of those recreational mathematical problems known for several centuries in the West as well as in Asia. Its origin is diffcult to ascertain but is most likely not Chinese. In this paper we provide an English translation, based on a mathematical analysis of the puzzle, of two sixteenth-century witness accounts. The first is by Luca Pacioli and was previously unpublished. The second is by Girolamo Cardano for which we provide an interpretation considerably different from existing translations. Finally, both treatments of the puzzle are compared, pointing out the presence of an implicit idea of non-numerical recursive algorithms.
中国环谜是几个世纪以来在西方和亚洲闻名的娱乐性数学问题之一。它的起源很难确定,但很可能不是中国的。在本文中,我们提供了一个英文翻译,基于数学分析的难题,两个16世纪证人的帐户。第一本是卢卡·帕乔利(Luca Pacioli)写的,此前从未发表过。第二个是吉罗拉莫·卡尔达诺的作品,我们提供了一个与现有译本截然不同的解释。最后,比较了这两种解决方法,指出了非数值递归算法的隐含思想。
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引用次数: 1
Independence and domination on shogiboard graphs 黑板图的独立性和支配性
Pub Date : 2017-12-20 DOI: 10.1515/rmm-2017-0018
D. Chatham
Abstract Given a (symmetrically-moving) piece from a chesslike game, such as shogi, and an n×n board, we can form a graph with a vertex for each square and an edge between two vertices if the piece can move from one vertex to the other. We consider two pieces from shogi: the dragon king, which moves like a rook and king from chess, and the dragon horse, which moves like a bishop and rook from chess. We show that the independence number for the dragon kings graph equals the independence number for the queens graph. We show that the (independent) domination number of the dragon kings graph is n − 2 for 4 ≤ n ≤ 6 and n − 3 for n ≥ 7. For the dragon horses graph, we show that the independence number is 2n − 3 for n ≥ 5, the domination number is at most n−1 for n ≥ 4, and the independent domination number is at most n for n ≥ 5.
摘要:给定一个(对称移动的)棋子,如棋棋,和一个n×n棋盘,如果棋子可以从一个顶点移动到另一个顶点,我们可以形成一个图形,每个正方形有一个顶点,两个顶点之间有一条边。我们以棋棋中的两个棋子为例:龙王,其移动方式类似于国际象棋中的车和国王;龙马,其移动方式类似于国际象棋中的主教和车。我们证明了龙王图的独立数等于皇后图的独立数。我们证明了当4≤n≤6时,龙王图的(独立)支配数为n−2,当n≥7时,龙王图的(独立)支配数为n−3。对于龙马图,我们证明了当n≥5时,独立数为2n−3,当n≥4时,控制数最多为n−1,当n≥5时,独立控制数最多为n。
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引用次数: 5
A generalization of Trenkler’s magic cubes formula 特伦克勒魔方公式的推广
Pub Date : 2017-12-20 DOI: 10.1515/rmm-2017-0019
L. Uko, T. L. Barron
Abstract A Magic Cube of order p is a p×p×p cubical array with non-repeated entries from the set {1, 2, . . . , p3} such that all rows, columns, pillars and space diagonals have the same sum. In this paper, we show that a formula introduced in The Mathematical Gazette 84(2000), by M. Trenkler, for generating odd order magic cubes is a special case of a more general class of formulas. We derive sufficient conditions for the formulas in the new class to generate magic cubes, and we refer to the resulting class as regular magic cubes. We illustrate these ideas by deriving three new formulas that generate magic cubes of odd order that differ from each other and from the magic cubes generated with Trenkler’s rule.
一个p阶的魔方是一个p×p×p立方数组,包含集合{1,2,…]中的不重复条目。, p3}使得所有的行、列、柱和空间对角线具有相同的和。在本文中,我们证明了M. Trenkler在数学公报84(2000)中引入的一个生成奇阶幻立方的公式是一类更一般的公式的一个特例。我们为新类中的公式导出了生成魔方的充分条件,并将生成的类称为常规魔方。我们通过推导出三个新的公式来说明这些思想,这些公式生成的奇阶魔方彼此不同,并且与Trenkler规则生成的魔方不同。
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引用次数: 2
Maximum Genus of the Jenga Like Configurations 类叠叠构象的最大属
Pub Date : 2017-08-04 DOI: 10.2478/rmm-2018-0002
R. Akiyama, Nozomi Abe, H. Fujita, Y. Inaba, Mari Hataoka, S. Ito, Satomi Seita
Abstract We treat the boundary of the union of blocks in the Jenga game as a surface with a polyhedral structure and consider its genus. We generalize the game and determine the maximum genus among the configurations in the generalized game.
摘要本文将叠叠游戏中块的结合边界看作一个多面体曲面,并考虑其属。我们对该对策进行了推广,并确定了该对策中各构型之间的最大格。
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引用次数: 0
Several Bounds for the K-Tower of Hanoi Puzzle 河内k塔拼图的几个边界
Pub Date : 2017-05-24 DOI: 10.1515/rmm-2017-0015
Stephen B. Gregg, B. Hopkins, Kristi Karber, Thomas Milligan, Johnny Sharp
Abstract We consider special cases of a modified version of the Tower of Hanoi puzzle and demonstrate how to find upper bounds on the minimum number of moves that it takes to complete these cases.
我们考虑了一个修改版本的河内塔谜题的特殊情况,并演示了如何找到完成这些情况所需的最小移动数的上界。
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引用次数: 0
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Recreational Mathematics Magazine
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