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2003 Conference on Computer Vision and Pattern Recognition Workshop最新文献

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Texture Structure Classification and Depth Estimation using Multi-Scale Local Autocorrelation Features 基于多尺度局部自相关特征的纹理结构分类与深度估计
Pub Date : 2003-06-16 DOI: 10.1109/CVPRW.2003.10067
Yousun Kang, O. Hasegawa, H. Nagahashi
While some image textures can be changed with scale, others cannot. We focus on a multi-scale features of determing the sensitivity of the texture intensity to change. This paper presents a new method of texture structure classification and depth estimation using multi-scale features extracted from a higher order of the local autocorrelation functions. Multi-scale features consist of the meansand variances of distributions, which are extracted from theautocorrelation feature vectors according to multi-level scale. In order to reduce dimensional feature vectors, we employ the Principal Component Analysis (PCA) in the autocorrelation feature space. Each training image texture makes its own multi-scale model in a reduced PCA feature space, and the test of the texture image is projected in the homogeneous PCA space of the training data. The experimental results show that the proposed multi-scale feature can be utilized notonly for texture classification, but also depth estimation in two dimensional images with texture gradients.
虽然有些图像纹理可以随比例变化,但有些则不能。我们着重研究了一种确定纹理强度变化敏感性的多尺度特征。提出了一种基于高阶局部自相关函数提取多尺度特征的纹理结构分类和深度估计新方法。多尺度特征由分布的均值和方差组成,这些分布是根据多尺度从自相关特征向量中提取出来的。为了降维特征向量,我们在自相关特征空间中使用主成分分析(PCA)。每个训练图像纹理在约简PCA特征空间中生成自己的多尺度模型,将纹理图像的测试投影到训练数据的齐次PCA空间中。实验结果表明,所提出的多尺度特征不仅可以用于纹理分类,还可以用于具有纹理梯度的二维图像的深度估计。
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引用次数: 5
A WearableCamera System for Pointing Gesture Recognition and Detecting Indicated Objects 一种用于指向手势识别和检测指示物体的可穿戴相机系统
Pub Date : 2003-06-16 DOI: 10.1109/CVPRW.2003.10071
T. Mashita, Y. Iwai, M. Yachida
We propose a system for pointing gesture recognition and detecting indicated objects by using a vision sensor. By using random sampling and importance sampling, our method can track hands and estimate hand positions in real-time. By using the concepts of a cognitiveorigin and a reference plane, our system can also detect a direction to an indicated object. We use an omnidirectional vision sensor in order to cover the wide range of hand operations and movement of indicated objects. The camera is mounted on the head, which enables the system to be tolerant of the occlusion problem. The method for detecting an indicated object uses a linear model with the concepts of a cognitive origin and a reference plane.
我们提出了一种基于视觉传感器的指向手势识别和指示物体检测系统。通过随机抽样和重要性抽样,我们的方法可以实时跟踪手部并估计手部位置。通过使用认知原点和参考平面的概念,我们的系统还可以检测到指向指示对象的方向。我们使用一个全方位的视觉传感器,以覆盖大范围的手部操作和指示物体的运动。摄像机安装在头上,这使得系统能够容忍遮挡问题。检测指示对象的方法使用具有认知原点和参考平面概念的线性模型。
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引用次数: 0
Word Extraction Using Area Voronoi Diagram 使用面积Voronoi图提取单词
Pub Date : 2003-06-16 DOI: 10.1109/CVPRW.2003.10030
Zhe Wang, Yue Lu, C. Tan
A method of word extraction based on the area Voronoi diagram is presented in this paper. Firstly, connected components are generated from the input image. Secondly, noise removal is performed including a special symbol detection technique to find some types of special symbols lying between words. Thirdly, base on the area Voronoi diagram, we select appropriate Voronoi edges which separate two neighboring connected components. Finally, words are extracted by merging the connected components based on the Voronoi edge between them. The result generated by this method is satisfactory with the ability to correctly group words of different size, font and arrangement. Experiments show that the proposed method achieves a high accuracy.
提出了一种基于面积Voronoi图的词提取方法。首先,从输入图像中生成连通分量。其次,采用一种特殊的符号检测技术进行降噪,找出词与词之间的特殊符号类型。第三,根据区域Voronoi图,选择合适的Voronoi边,将两个相邻的连通分量分开。最后,基于Voronoi边缘将连通分量合并提取单词。该方法能够对不同大小、字体和排列方式的单词进行正确的分组,结果令人满意。实验表明,该方法具有较高的识别精度。
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引用次数: 4
The 4D Touchpad: Unencumbered HCI With VICs 4D触摸板:无阻碍的HCI与vic
Pub Date : 2003-06-01 DOI: 10.1109/CVPRW.2003.10052
Jason J. Corso, Darius Burschka, Gregory Hager
We present a platform for human-machine interfaces that provides functionality for robust, unencumbered interaction: the 4D Touchpad (4DT). The goal is direct interaction with interface components through intuitive actions and gestures. The 4DT is based on the 3D-2D Projection-based mode of the VICs framework. The fundamental idea behind VICs is that expensive global image processing with user modeling and tracking is not necessary in general vision-based HCI. Instead, interface components operating under simple-to-complex rules in local image regions provide more robust and less costly functionality with 3 spatial dimensions and 1 temporal dimension. A prototype realization of the 4DT platform is presented; it operates through a set of planar homographies with uncalibrated cameras.
我们提出了一个人机界面平台,提供了强大的功能,无阻碍的交互:4D触摸板(4DT)。目标是通过直观的动作和手势与界面组件进行直接交互。4DT基于vic框架的3D-2D投影模式。vic背后的基本思想是,在一般基于视觉的HCI中,没有必要使用用户建模和跟踪进行昂贵的全局图像处理。相反,在局部图像区域根据简单到复杂的规则操作的界面组件提供了3个空间维度和1个时间维度的更强大且成本更低的功能。介绍了4DT平台的原型实现;它通过一组平面同形异构词和未校准的相机进行操作。
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引用次数: 20
General Data Association with Possibly Unresolved Measurements Using Linear Programming 一般数据关联与可能无法解决的测量使用线性规划
Pub Date : 2003-06-01 DOI: 10.1109/CVPRW.2003.10102
Huimin Chen, K. Pattipati, T. Kirubarajan, Y. Bar-Shalom
In this paper we formulate data association with possibly unresolved measurements as an augmented assignment problem. Unlike conventional measurement-to-track association via assignment, this augmented assignment problem has much greater complexity when each target originated measurement can be of single or multiple origins. The main point is that standard one-to-one assignment algorithms do not work in the case of unresolved measurements because the constraints in the augmented assignment problem are very different. A suboptimal approach is considered for solving the resulting optimization problem via linear programming (LP) by relaxing the integer constraints. A tracker based on probabilistic data association filter (PDAF) using the LP solutions is also discussed. Simulation results show that the percentage of track loss is significantly reduced by solving the augmented assignment rather than the conventional assignment.
在本文中,我们将数据关联与可能无法解决的测量表述为一个增广赋值问题。与传统的通过分配的测量到跟踪关联不同,当每个目标源测量可以是单个或多个源时,这种增强分配问题具有更大的复杂性。主要的一点是,标准的一对一分配算法在未解决的测量情况下不起作用,因为增广分配问题中的约束非常不同。通过放宽整数约束,考虑了线性规划的次优求解方法。本文还讨论了一种基于概率数据关联滤波器(PDAF)的跟踪器。仿真结果表明,与传统的分配方法相比,解决增广分配方法能显著降低航迹损耗百分比。
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引用次数: 8
Iterative Relief 迭代的救济
Pub Date : 2003-06-01 DOI: 10.1109/cvprw.2003.10065
B. Draper, Carol Kaito, J. Bins
Feature weighting algorithms assign weights to features according to their relevance to a particular task. Unfortunately, the best-known feature weighting algorithm, ReliefF, is biased. It decreases the relevance of some features and increases the relevance of others when irrelevant attributes are added to the data set. This paper presents an improved version of the algorithm, Iterative Relief, and shows on synthetic data that it removes the bias found in ReliefF. This paper also shows that Iterative Relief outperforms ReliefF on the task of cat and dog discrimination, using real images.
特征加权算法根据特征与特定任务的相关性为特征分配权重。不幸的是,最著名的特征加权算法ReliefF是有偏见的。当向数据集中添加不相关的属性时,它会降低某些特征的相关性,并增加其他特征的相关性。本文提出了该算法的改进版本,迭代救济,并在合成数据上显示,它消除了救济中发现的偏差。本文还表明,使用真实图像,迭代救济在猫和狗的识别任务上优于Relief。
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引用次数: 14
Gesture + Play Exploring Full-Body Navigation for Virtual Environments 手势+游戏探索全身导航的虚拟环境
Pub Date : 2003-06-01 DOI: 10.1109/CVPRW.2003.10046
Konrad Tollmar, D. Demirdjian, Trevor Darrell
Navigating virtual environments usually requires a wired interface, game console, or keyboard. The advent of perceptual interface techniques allows a new option: the passive and untethered sensing of users' pose and gesture to allow them maneuver through and manipulate virtual worlds. We describe new algorithms for interacting with 3-D environments using real-time articulated body tracking with standard cameras and personal computers. Our method is based on rigid stereo-motion estimation algorithms and uses a linear technique for enforcing articulation constraints. With our tracking system users can navigate virtual environments using 3-D gesture and body poses. We analyze the space of possible perceptual interface abstractions for full-body navigation, and present a prototype system based on these results. We finally describe an initial evaluation of our prototype system with users guiding avatars through a series of 3-D virtual game worlds.
导航虚拟环境通常需要有线接口、游戏控制台或键盘。感知界面技术的出现提供了一种新的选择:被动和不受约束地感知用户的姿势和手势,允许他们通过和操纵虚拟世界。我们描述了与三维环境交互的新算法,使用标准摄像机和个人电脑进行实时关节体跟踪。我们的方法基于刚性立体运动估计算法,并使用线性技术来强制执行关节约束。通过我们的跟踪系统,用户可以使用3d手势和身体姿势在虚拟环境中导航。我们分析了可能用于全身导航的感知接口抽象空间,并在此基础上提出了一个原型系统。我们最后描述了我们的原型系统的初步评估,用户通过一系列的三维虚拟游戏世界引导虚拟角色。
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引用次数: 8
Towards Perceptual Interface for Visualization Navigation of Large Data Sets 面向大数据集可视化导航的感知界面研究
Pub Date : 2003-03-20 DOI: 10.1109/CVPRW.2003.10045
M. Shin, L. Tsap, Dmitry Goldgof
This paper presents a perceptual interface for visualization navigation using gesture recognition. Scientists are interested in developing interactive settings for exploring large data sets in an intuitive environment. The input consists of registered 3-D data. Bezier curves are used for trajectory analysis and classification of gestures. The method is robust and reliable: correct hand identification rate is 99.9% (from 1641 frames), modes of hand movements are correct 95.6% of the time, recognition rate (given the right mode) is 97.9%. An application to gesture-controlled visualization is also presented. The paper advances the state-of-the-art of human-computer interaction with a robust attachment- and marker-free gestural information processing for visualization.
本文提出了一种基于手势识别的可视化导航感知界面。科学家们对开发交互式设置感兴趣,以便在直观的环境中探索大型数据集。输入由注册的三维数据组成。贝塞尔曲线用于轨迹分析和手势分类。该方法具有鲁棒性和可靠性:正确的手部识别率为99.9%(来自1641帧),手部运动模式的正确率为95.6%,识别率(给定正确的模式)为97.9%。最后给出了手势控制可视化的一个应用。本文提出了一种强大的无附件和无标记的手势信息处理可视化的人机交互技术。
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引用次数: 4
Kernel Pooled Local Subspaces for Classification 核池局部子空间分类
Pub Date : 1900-01-01 DOI: 10.1109/CVPRW.2003.10060
Peng Zhang, Jing Peng, C. Domeniconi
We study the use of kernel subspace methods for learning low-dimensional representations for classification. We propose a kernel pooled local discriminant subspace method and compare it against several competing techniques: Principal Component Analysis (PCA), Kernel PCA (KPCA), and linear local pooling in classification problems. We evaluate the classification performance of the nearest-neighbor rule with each subspace representation. The experimental results demonstrate the effectiveness and performance superiority of the kernel pooled subspace method over competing methods such as PCA and KPCA in some classification problems.
我们研究使用核子空间方法来学习用于分类的低维表示。我们提出了一种核池局部判别子空间方法,并将其与主成分分析(PCA)、核主成分分析(KPCA)和线性局部池化等几种分类方法进行了比较。我们用每个子空间表示来评价最近邻规则的分类性能。实验结果表明,在某些分类问题上,核池子空间方法的有效性和性能优于PCA和KPCA等竞争方法。
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引用次数: 12
期刊
2003 Conference on Computer Vision and Pattern Recognition Workshop
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