Shuo-Ping Wang, Chien-Tung Lai, A. Huang, Hao-Chuan Wang
In computer-mediated communication (CMC), the lack of visual cues in text communication can make communication difficult. However, video chat with rich cues may raise privacy concerns and social biases. In this paper, we present an instant messaging tool, namely KinChat, that combines text messaging with visualizations of facial expression and head movement. We conduct an evaluation study, confirming the utility of this design.
{"title":"KinChat: veiling your face without suppressing facial expression in text communication","authors":"Shuo-Ping Wang, Chien-Tung Lai, A. Huang, Hao-Chuan Wang","doi":"10.1145/2559206.2581160","DOIUrl":"https://doi.org/10.1145/2559206.2581160","url":null,"abstract":"In computer-mediated communication (CMC), the lack of visual cues in text communication can make communication difficult. However, video chat with rich cues may raise privacy concerns and social biases. In this paper, we present an instant messaging tool, namely KinChat, that combines text messaging with visualizations of facial expression and head movement. We conduct an evaluation study, confirming the utility of this design.","PeriodicalId":125796,"journal":{"name":"CHI '14 Extended Abstracts on Human Factors in Computing Systems","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131013335","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Matthias Heintz, E. Law, Sten Govaerts, A. Holzer, D. Gillet
Participatory design (PD) is mostly conducted face-to-face with the support of physical props. Although this is a valid and very beneficial approach, it is unfortunately not applicable in every project context. It is especially challenging when a project's stakeholders are widely distributed; software tools can address this challenge. A review of existing online annotation tools indicates that they do not meet the essential requirements for distributed PD tools. To address this issue, a prototype called Pdot has been developed and evaluated with some users whose feedback will inform its future development.
{"title":"Pdot: participatory design online tool","authors":"Matthias Heintz, E. Law, Sten Govaerts, A. Holzer, D. Gillet","doi":"10.1145/2559206.2581266","DOIUrl":"https://doi.org/10.1145/2559206.2581266","url":null,"abstract":"Participatory design (PD) is mostly conducted face-to-face with the support of physical props. Although this is a valid and very beneficial approach, it is unfortunately not applicable in every project context. It is especially challenging when a project's stakeholders are widely distributed; software tools can address this challenge. A review of existing online annotation tools indicates that they do not meet the essential requirements for distributed PD tools. To address this issue, a prototype called Pdot has been developed and evaluated with some users whose feedback will inform its future development.","PeriodicalId":125796,"journal":{"name":"CHI '14 Extended Abstracts on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131140079","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The concept of image-schematic metaphors, basic subconscious structures of the human mind, has been used by many researchers for conveying abstract information in user interfaces. Since they can be conveniently derived from the users' language, an open question is how metaphors differ between languages and, consequently, how to design for multilingual user groups. We explored this issue while designing capacity building tools for the estimation of energy consumption in rural Africa. We found that the majority of image-schematic metaphors are equivalent in Swahili and English and that metaphors deviating in one language complemented rather than contradicted the other metaphors.
{"title":"Mixing languages': image schema inspired designs for rural Africa","authors":"Diana Löffler, Klara Lindner, J. Hurtienne","doi":"10.1145/2559206.2581356","DOIUrl":"https://doi.org/10.1145/2559206.2581356","url":null,"abstract":"The concept of image-schematic metaphors, basic subconscious structures of the human mind, has been used by many researchers for conveying abstract information in user interfaces. Since they can be conveniently derived from the users' language, an open question is how metaphors differ between languages and, consequently, how to design for multilingual user groups. We explored this issue while designing capacity building tools for the estimation of energy consumption in rural Africa. We found that the majority of image-schematic metaphors are equivalent in Swahili and English and that metaphors deviating in one language complemented rather than contradicted the other metaphors.","PeriodicalId":125796,"journal":{"name":"CHI '14 Extended Abstracts on Human Factors in Computing Systems","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131172953","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Multimodal displays should alert drivers in effective ways without distracting. They have a great potential for improving the driving task and even preventing in-juries that can result from critical events. This work investigates the design and use of such displays to alert drivers about events of varying importance. The goal is to assess responses based on urgency, situation on the road, driver workload, as well as driver characteristics. This will form the basis for designing an algorithm that will utilize multimodal displays to inform drivers.
{"title":"A beep, a flash, a rumble?: evaluating multimodal displays for drivers","authors":"I. Politis","doi":"10.1145/2559206.2559954","DOIUrl":"https://doi.org/10.1145/2559206.2559954","url":null,"abstract":"Multimodal displays should alert drivers in effective ways without distracting. They have a great potential for improving the driving task and even preventing in-juries that can result from critical events. This work investigates the design and use of such displays to alert drivers about events of varying importance. The goal is to assess responses based on urgency, situation on the road, driver workload, as well as driver characteristics. This will form the basis for designing an algorithm that will utilize multimodal displays to inform drivers.","PeriodicalId":125796,"journal":{"name":"CHI '14 Extended Abstracts on Human Factors in Computing Systems","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130968898","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Historically picture books have been a social medium, an item understood by a combination of child and adult readers. Book apps are a new format for picture books. These items do not commonly require an adult co-reader; the audio narration 'reads' the text to the child. How Far is UP? is a children's book app designed to foster social engagement. Through interacting with the work users uncover text that contains different information to the audio narration. Pre-literate audience will not be able to comprehend the textual aspect of the narrative. Children will require an adult to read the text aloud and to discuss the content so that together they can formulate deeper narrative meaning. This study draws on children's literary theory with the view to uncovering ways in which interactive digital storybooks can entertain, educate and foster meaningful social, intergenerational bonding.
{"title":"How far is up?: encouraging social interaction through children's book app design","authors":"B. Sargeant, F. Mueller","doi":"10.1145/2559206.2574784","DOIUrl":"https://doi.org/10.1145/2559206.2574784","url":null,"abstract":"Historically picture books have been a social medium, an item understood by a combination of child and adult readers. Book apps are a new format for picture books. These items do not commonly require an adult co-reader; the audio narration 'reads' the text to the child. How Far is UP? is a children's book app designed to foster social engagement. Through interacting with the work users uncover text that contains different information to the audio narration. Pre-literate audience will not be able to comprehend the textual aspect of the narrative. Children will require an adult to read the text aloud and to discuss the content so that together they can formulate deeper narrative meaning. This study draws on children's literary theory with the view to uncovering ways in which interactive digital storybooks can entertain, educate and foster meaningful social, intergenerational bonding.","PeriodicalId":125796,"journal":{"name":"CHI '14 Extended Abstracts on Human Factors in Computing Systems","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133475505","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Rax Chun Lung Suen, K. Chang, M. Wan, Yeow Chuan Ng, B. Tan
With the rapid development of technology, smartphone and Internet adoption in the rural areas will continue to increase in the coming years. These technologies can easily support multimedia elements and are strong platforms to deliver added value. However, constraints faced by the rural population, including low literacy level and lack of exposure to electronic devices must be considered in order to develop suitable solutions. This paper introduces VillageTree, a unique suite of intelligent pest management solutions with the integration of analytical capabilities with simplicity in usability, to meet the needs of agricultural communities in developed and developing countries.
{"title":"Interactive experiences designed for agricultural communities","authors":"Rax Chun Lung Suen, K. Chang, M. Wan, Yeow Chuan Ng, B. Tan","doi":"10.1145/2559206.2574819","DOIUrl":"https://doi.org/10.1145/2559206.2574819","url":null,"abstract":"With the rapid development of technology, smartphone and Internet adoption in the rural areas will continue to increase in the coming years. These technologies can easily support multimedia elements and are strong platforms to deliver added value. However, constraints faced by the rural population, including low literacy level and lack of exposure to electronic devices must be considered in order to develop suitable solutions. This paper introduces VillageTree, a unique suite of intelligent pest management solutions with the integration of analytical capabilities with simplicity in usability, to meet the needs of agricultural communities in developed and developing countries.","PeriodicalId":125796,"journal":{"name":"CHI '14 Extended Abstracts on Human Factors in Computing Systems","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132258436","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
We propose a new paradigm for combating task-deferring behaviors: providing amiable visual feedback at information workers' peripheral vision. Research indicates that the loss of self-awareness and motivation are the possible culprits for task-deferring and even procrastination behaviors. In our first lab-based study, dynamic visual feedback helps participants to get back to primary tasks sooner without causing high stress. To gather more design implications real-life deployment of such tool, we designed second diary-based study that focuses on context of use. This continuing work aims at designing effective interventions to counter irrational task management behaviors.
{"title":"Wiredin: using visual feedback to support task resumption","authors":"Yikun Liu, M. Pfaff","doi":"10.1145/2559206.2581264","DOIUrl":"https://doi.org/10.1145/2559206.2581264","url":null,"abstract":"We propose a new paradigm for combating task-deferring behaviors: providing amiable visual feedback at information workers' peripheral vision. Research indicates that the loss of self-awareness and motivation are the possible culprits for task-deferring and even procrastination behaviors. In our first lab-based study, dynamic visual feedback helps participants to get back to primary tasks sooner without causing high stress. To gather more design implications real-life deployment of such tool, we designed second diary-based study that focuses on context of use. This continuing work aims at designing effective interventions to counter irrational task management behaviors.","PeriodicalId":125796,"journal":{"name":"CHI '14 Extended Abstracts on Human Factors in Computing Systems","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132436039","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The broadening of scope from usability to user experience we have witnessed in the CHI community represents a shift to a more holistic appreciation of how objects and technology can be purposeful to the people that use them. A recent extension of this development is to also pay attention to the question how technology affects the subjective wellbeing or happiness of users. This work in progress paper describes a theoretical model of product attribute categories relevant for product happiness and the development of a scale that aims at measuring the happiness impact of products based on this model. First, the hypothesized model is presented that proposes three different types of product qualities: pragmatic, hedonic and eudaimonic. Second, the development process of a happiness scale is explained. Finally an overview of the future steps is given.
{"title":"Measuring product happiness","authors":"I. Kamp, P. Desmet","doi":"10.1145/2559206.2581274","DOIUrl":"https://doi.org/10.1145/2559206.2581274","url":null,"abstract":"The broadening of scope from usability to user experience we have witnessed in the CHI community represents a shift to a more holistic appreciation of how objects and technology can be purposeful to the people that use them. A recent extension of this development is to also pay attention to the question how technology affects the subjective wellbeing or happiness of users. This work in progress paper describes a theoretical model of product attribute categories relevant for product happiness and the development of a scale that aims at measuring the happiness impact of products based on this model. First, the hypothesized model is presented that proposes three different types of product qualities: pragmatic, hedonic and eudaimonic. Second, the development process of a happiness scale is explained. Finally an overview of the future steps is given.","PeriodicalId":125796,"journal":{"name":"CHI '14 Extended Abstracts on Human Factors in Computing Systems","volume":"186 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131442071","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
We explore the possibility of converting computational models of real-world phenomena into computer games. Fusing the fields of computer games and complexity science enables us to not only directly educate the public about science, but also perform valuable scientific research through crowdsourcing whilst introducing genuinely innovative gaming experiences. We highlight the natural overlap between these concerns, before offering our vision as to how to take this forwards as a cohesive research agenda.
{"title":"Playful science: deriving computer games from complex systems","authors":"Reuben Kirkham, Jesse M. Blum, Michael A. Brown","doi":"10.1145/2559206.2581312","DOIUrl":"https://doi.org/10.1145/2559206.2581312","url":null,"abstract":"We explore the possibility of converting computational models of real-world phenomena into computer games. Fusing the fields of computer games and complexity science enables us to not only directly educate the public about science, but also perform valuable scientific research through crowdsourcing whilst introducing genuinely innovative gaming experiences. We highlight the natural overlap between these concerns, before offering our vision as to how to take this forwards as a cohesive research agenda.","PeriodicalId":125796,"journal":{"name":"CHI '14 Extended Abstracts on Human Factors in Computing Systems","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131867602","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mobile health (mHealth) provides a new way to bridge the communication gap between patients and their primary health care providers. This study investigates how a mobile application can support Dutch pregnant women. A prototype, called Babywijzer, was designed to support pregnant women's needs. Babywijzer is a mobile intervention, which enables pregnant women to search directly for an answer to their pregnancy related questions and follow current evidence based recommendations. The early evaluation showed that the Babywijzer app has a positive effect on the pregnant women's knowledge, awareness, confidence and satisfaction.
{"title":"Babywijzer: an application to support women during their pregnancy","authors":"A. Wierckx, S. Shahid, A. Mahmud","doi":"10.1145/2559206.2581179","DOIUrl":"https://doi.org/10.1145/2559206.2581179","url":null,"abstract":"Mobile health (mHealth) provides a new way to bridge the communication gap between patients and their primary health care providers. This study investigates how a mobile application can support Dutch pregnant women. A prototype, called Babywijzer, was designed to support pregnant women's needs. Babywijzer is a mobile intervention, which enables pregnant women to search directly for an answer to their pregnancy related questions and follow current evidence based recommendations. The early evaluation showed that the Babywijzer app has a positive effect on the pregnant women's knowledge, awareness, confidence and satisfaction.","PeriodicalId":125796,"journal":{"name":"CHI '14 Extended Abstracts on Human Factors in Computing Systems","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127324939","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}