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CHI '14 Extended Abstracts on Human Factors in Computing Systems最新文献

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KinChat: veiling your face without suppressing facial expression in text communication KinChat:在文字交流中,遮住你的脸而不压抑面部表情
Pub Date : 2014-04-26 DOI: 10.1145/2559206.2581160
Shuo-Ping Wang, Chien-Tung Lai, A. Huang, Hao-Chuan Wang
In computer-mediated communication (CMC), the lack of visual cues in text communication can make communication difficult. However, video chat with rich cues may raise privacy concerns and social biases. In this paper, we present an instant messaging tool, namely KinChat, that combines text messaging with visualizations of facial expression and head movement. We conduct an evaluation study, confirming the utility of this design.
在计算机媒介交际(CMC)中,文本交际中缺乏视觉线索会造成交际困难。然而,带有丰富线索的视频聊天可能会引起隐私问题和社会偏见。在本文中,我们提出了一个即时通讯工具,即KinChat,它将短信与面部表情和头部运动的可视化相结合。我们进行了评估研究,确认了该设计的实用性。
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引用次数: 3
Pdot: participatory design online tool Pdot:参与式设计在线工具
Pub Date : 2014-04-26 DOI: 10.1145/2559206.2581266
Matthias Heintz, E. Law, Sten Govaerts, A. Holzer, D. Gillet
Participatory design (PD) is mostly conducted face-to-face with the support of physical props. Although this is a valid and very beneficial approach, it is unfortunately not applicable in every project context. It is especially challenging when a project's stakeholders are widely distributed; software tools can address this challenge. A review of existing online annotation tools indicates that they do not meet the essential requirements for distributed PD tools. To address this issue, a prototype called Pdot has been developed and evaluated with some users whose feedback will inform its future development.
参与式设计(PD)主要是在实物道具的支持下进行面对面的设计。虽然这是一种有效且非常有益的方法,但不幸的是,它并不适用于每个项目上下文中。当项目的涉众分布广泛时,这尤其具有挑战性;软件工具可以解决这一挑战。对现有在线注释工具的回顾表明,它们不满足分布式PD工具的基本要求。为了解决这个问题,已经开发了一个名为Pdot的原型,并与一些用户进行了评估,他们的反馈将为其未来的开发提供信息。
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引用次数: 20
Mixing languages': image schema inspired designs for rural Africa 混合语言:非洲农村的形象图式启发设计
Pub Date : 2014-04-26 DOI: 10.1145/2559206.2581356
Diana Löffler, Klara Lindner, J. Hurtienne
The concept of image-schematic metaphors, basic subconscious structures of the human mind, has been used by many researchers for conveying abstract information in user interfaces. Since they can be conveniently derived from the users' language, an open question is how metaphors differ between languages and, consequently, how to design for multilingual user groups. We explored this issue while designing capacity building tools for the estimation of energy consumption in rural Africa. We found that the majority of image-schematic metaphors are equivalent in Swahili and English and that metaphors deviating in one language complemented rather than contradicted the other metaphors.
意象图式隐喻是人类思维的基本潜意识结构,已被许多研究者用于在用户界面中传达抽象信息。由于隐喻可以方便地从用户的语言中派生出来,一个悬而未决的问题是,不同语言之间的隐喻有何不同,因此,如何为多语言用户群体设计隐喻。我们在设计非洲农村能源消耗估算能力建设工具时探讨了这个问题。我们发现,斯瓦希里语和英语中的大多数意象图式隐喻是等同的,一种语言中偏离的隐喻是互补的,而不是相互矛盾的。
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引用次数: 8
A beep, a flash, a rumble?: evaluating multimodal displays for drivers 一声哔,一道闪光,一声隆隆?:评估驱动程序的多模式显示
Pub Date : 2014-04-26 DOI: 10.1145/2559206.2559954
I. Politis
Multimodal displays should alert drivers in effective ways without distracting. They have a great potential for improving the driving task and even preventing in-juries that can result from critical events. This work investigates the design and use of such displays to alert drivers about events of varying importance. The goal is to assess responses based on urgency, situation on the road, driver workload, as well as driver characteristics. This will form the basis for designing an algorithm that will utilize multimodal displays to inform drivers.
多模式显示应该以有效的方式提醒驾驶员,而不会分散注意力。他们有很大的潜力来提高驾驶任务,甚至防止由关键事件引起的伤害。这项工作研究了这种显示器的设计和使用,以提醒驾驶员注意不同重要性的事件。目标是根据紧急情况、道路情况、驾驶员工作量以及驾驶员特征来评估应对措施。这将构成设计一种算法的基础,该算法将利用多模式显示来通知驾驶员。
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引用次数: 0
How far is up?: encouraging social interaction through children's book app design 有多高?:通过童书app设计,鼓励社交互动
Pub Date : 2014-04-26 DOI: 10.1145/2559206.2574784
B. Sargeant, F. Mueller
Historically picture books have been a social medium, an item understood by a combination of child and adult readers. Book apps are a new format for picture books. These items do not commonly require an adult co-reader; the audio narration 'reads' the text to the child. How Far is UP? is a children's book app designed to foster social engagement. Through interacting with the work users uncover text that contains different information to the audio narration. Pre-literate audience will not be able to comprehend the textual aspect of the narrative. Children will require an adult to read the text aloud and to discuss the content so that together they can formulate deeper narrative meaning. This study draws on children's literary theory with the view to uncovering ways in which interactive digital storybooks can entertain, educate and foster meaningful social, intergenerational bonding.
从历史上看,绘本一直是一种社交媒介,是儿童和成人读者共同理解的一种内容。图书应用程序是绘本的一种新形式。这些项目通常不需要一个成年的共同读者;音频旁白为孩子“朗读”文本。向上有多远?是一个儿童图书应用程序,旨在促进社会参与。通过与作品的交互,用户发现包含与音频叙述不同信息的文本。不识字的观众将无法理解叙事的文本方面。孩子们需要大人大声朗读课文并讨论内容,这样他们就可以一起形成更深层次的叙事意义。本研究借鉴儿童文学理论,旨在揭示互动数字故事书娱乐、教育和培养有意义的社会、代际联系的方式。
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引用次数: 6
Interactive experiences designed for agricultural communities 为农业社区设计的互动体验
Pub Date : 2014-04-26 DOI: 10.1145/2559206.2574819
Rax Chun Lung Suen, K. Chang, M. Wan, Yeow Chuan Ng, B. Tan
With the rapid development of technology, smartphone and Internet adoption in the rural areas will continue to increase in the coming years. These technologies can easily support multimedia elements and are strong platforms to deliver added value. However, constraints faced by the rural population, including low literacy level and lack of exposure to electronic devices must be considered in order to develop suitable solutions. This paper introduces VillageTree, a unique suite of intelligent pest management solutions with the integration of analytical capabilities with simplicity in usability, to meet the needs of agricultural communities in developed and developing countries.
随着科技的快速发展,智能手机和互联网在农村地区的应用将在未来几年继续增加。这些技术可以很容易地支持多媒体元素,并且是提供附加价值的强大平台。但是,必须考虑到农村人口面临的限制,包括识字率低和缺乏接触电子设备的机会,以便制定适当的解决办法。本文介绍了VillageTree,这是一套独特的智能害虫管理解决方案,具有分析能力和简单易用的集成,以满足发达国家和发展中国家农业社区的需求。
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引用次数: 15
Wiredin: using visual feedback to support task resumption Wiredin:使用视觉反馈来支持任务恢复
Pub Date : 2014-04-26 DOI: 10.1145/2559206.2581264
Yikun Liu, M. Pfaff
We propose a new paradigm for combating task-deferring behaviors: providing amiable visual feedback at information workers' peripheral vision. Research indicates that the loss of self-awareness and motivation are the possible culprits for task-deferring and even procrastination behaviors. In our first lab-based study, dynamic visual feedback helps participants to get back to primary tasks sooner without causing high stress. To gather more design implications real-life deployment of such tool, we designed second diary-based study that focuses on context of use. This continuing work aims at designing effective interventions to counter irrational task management behaviors.
我们提出了一种对抗任务延迟行为的新范式:在信息工作者的周边视觉上提供和蔼可亲的视觉反馈。研究表明,自我意识和动机的丧失可能是任务延迟甚至拖延行为的罪魁祸首。在我们的第一个基于实验室的研究中,动态视觉反馈可以帮助参与者更快地回到主要任务中,而不会造成很大的压力。为了收集更多关于此类工具在现实生活中部署的设计含义,我们设计了第二个基于日记的研究,该研究侧重于使用背景。这项持续的工作旨在设计有效的干预措施来对抗非理性的任务管理行为。
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引用次数: 5
Measuring product happiness 衡量产品幸福度
Pub Date : 2014-04-26 DOI: 10.1145/2559206.2581274
I. Kamp, P. Desmet
The broadening of scope from usability to user experience we have witnessed in the CHI community represents a shift to a more holistic appreciation of how objects and technology can be purposeful to the people that use them. A recent extension of this development is to also pay attention to the question how technology affects the subjective wellbeing or happiness of users. This work in progress paper describes a theoretical model of product attribute categories relevant for product happiness and the development of a scale that aims at measuring the happiness impact of products based on this model. First, the hypothesized model is presented that proposes three different types of product qualities: pragmatic, hedonic and eudaimonic. Second, the development process of a happiness scale is explained. Finally an overview of the future steps is given.
我们在CHI社区中见证了从可用性到用户体验范围的扩大,这代表了一种对对象和技术如何对使用它们的人有意义的更全面的欣赏的转变。这一发展的最新延伸是关注技术如何影响用户的主观幸福感或幸福感的问题。这篇正在进行的论文描述了一个与产品幸福相关的产品属性类别的理论模型,并开发了一个旨在基于该模型测量产品幸福影响的量表。首先,提出了一种假设模型,提出了三种不同类型的产品质量:实用主义、享乐主义和享乐主义。其次,阐述了幸福量表的发展过程。最后对今后的工作进行了展望。
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引用次数: 20
Playful science: deriving computer games from complex systems 有趣的科学:从复杂的系统中衍生出电脑游戏
Pub Date : 2014-04-26 DOI: 10.1145/2559206.2581312
Reuben Kirkham, Jesse M. Blum, Michael A. Brown
We explore the possibility of converting computational models of real-world phenomena into computer games. Fusing the fields of computer games and complexity science enables us to not only directly educate the public about science, but also perform valuable scientific research through crowdsourcing whilst introducing genuinely innovative gaming experiences. We highlight the natural overlap between these concerns, before offering our vision as to how to take this forwards as a cohesive research agenda.
我们探索将现实世界现象的计算模型转化为电脑游戏的可能性。将电脑游戏和复杂科学结合在一起,我们不仅可以直接向公众传授科学知识,还可以通过众包的方式进行有价值的科学研究,同时引入真正创新的游戏体验。我们强调了这些问题之间的自然重叠,然后提出了我们如何将其作为一个有凝聚力的研究议程向前推进的愿景。
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引用次数: 0
Babywijzer: an application to support women during their pregnancy Babywijzer:一款帮助怀孕妇女的应用程序
Pub Date : 2014-04-26 DOI: 10.1145/2559206.2581179
A. Wierckx, S. Shahid, A. Mahmud
Mobile health (mHealth) provides a new way to bridge the communication gap between patients and their primary health care providers. This study investigates how a mobile application can support Dutch pregnant women. A prototype, called Babywijzer, was designed to support pregnant women's needs. Babywijzer is a mobile intervention, which enables pregnant women to search directly for an answer to their pregnancy related questions and follow current evidence based recommendations. The early evaluation showed that the Babywijzer app has a positive effect on the pregnant women's knowledge, awareness, confidence and satisfaction.
移动医疗(mHealth)为弥合患者与其初级卫生保健提供者之间的沟通鸿沟提供了一种新的方式。这项研究调查了移动应用程序如何支持荷兰孕妇。一款名为Babywijzer的原型机是为了满足孕妇的需求而设计的。Babywijzer是一种移动干预,它使孕妇能够直接搜索与怀孕有关的问题的答案,并遵循当前基于证据的建议。前期评估显示,Babywijzer app对孕妇的知识、意识、信心和满意度都有积极的影响。
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引用次数: 20
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CHI '14 Extended Abstracts on Human Factors in Computing Systems
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