Yu Hao, J. Budd, M. Jackson, M. Sati, Sandeep Soni
In situations where there is a stressful workload or when unexpected things occur, people often find it difficult to regulate their emotions. To assist them in effective regulation, this design utilizes neurofeedback, providing users real-time emotion feedback to augment their emotional states through the use of a tangible interface. The visual feedback incorporates a series of colored LEDs that map an individual's affective state. This user study is structured to examine the effect of this training tool in a lab setting. The users are asked to watch several video clips to evoke an agitated state and then try to be calm by using this device. The results will be compared to the users ability to regulate their emotions without any visual tools. The longer term goal of this project is to develop a training tool, to teach people how to regulate their emotions more effectively in stressful situations.
{"title":"A visual feedback design based on a brain-computer interface to assist users regulate their emotional state","authors":"Yu Hao, J. Budd, M. Jackson, M. Sati, Sandeep Soni","doi":"10.1145/2559206.2581132","DOIUrl":"https://doi.org/10.1145/2559206.2581132","url":null,"abstract":"In situations where there is a stressful workload or when unexpected things occur, people often find it difficult to regulate their emotions. To assist them in effective regulation, this design utilizes neurofeedback, providing users real-time emotion feedback to augment their emotional states through the use of a tangible interface. The visual feedback incorporates a series of colored LEDs that map an individual's affective state. This user study is structured to examine the effect of this training tool in a lab setting. The users are asked to watch several video clips to evoke an agitated state and then try to be calm by using this device. The results will be compared to the users ability to regulate their emotions without any visual tools. The longer term goal of this project is to develop a training tool, to teach people how to regulate their emotions more effectively in stressful situations.","PeriodicalId":125796,"journal":{"name":"CHI '14 Extended Abstracts on Human Factors in Computing Systems","volume":"2013 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127429038","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In sports, some athletes resort to performance enhancing drugs to gain an advantage. Similarly, people use pharmaceutical drugs to aid learning, dexterity, or concentration. We look at how such drugs could potentially be used to enhance interactions. We envision that in the future, people might take pills along with their vitamins in the morning to improve how they can interact over the day. In addition to performance boosts this, e.g., could also include improvements in enjoyment or fatigue.
{"title":"Brave new interactions: performance-enhancing drugs for human-computer interaction","authors":"Henning Pohl","doi":"10.1145/2559206.2578882","DOIUrl":"https://doi.org/10.1145/2559206.2578882","url":null,"abstract":"In sports, some athletes resort to performance enhancing drugs to gain an advantage. Similarly, people use pharmaceutical drugs to aid learning, dexterity, or concentration. We look at how such drugs could potentially be used to enhance interactions. We envision that in the future, people might take pills along with their vitamins in the morning to improve how they can interact over the day. In addition to performance boosts this, e.g., could also include improvements in enjoyment or fatigue.","PeriodicalId":125796,"journal":{"name":"CHI '14 Extended Abstracts on Human Factors in Computing Systems","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115469928","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
More and more people turn to their social networks to ask questions. Among these questions the most frequently asked ones are about locations. In this paper, we focus on this specific type of questions, and try to find out what kinds of questions people ask about locations in campus -- a microcosm of social network. We collected 2010 posts on campus information board of an active university forum in four weeks and extracted 413 location-based questions. Then we proposed a reliable taxonomy of location-based questions in four dimensions (purpose, level of urgency, reusability, and location range). In purpose dimension, we found (factual and opinion) knowledge seeking questions (69%) and help seeking and offering questions (26%) are most frequently asked. A further correlation analysis revealed the relations between these four dimensions and gave design implications.
{"title":"What people inquire about locations?: a study on the taxonomy of location-based questions in campus","authors":"Liwen Wang, Ling Chen, Cangjian Hou, Gencai Chen","doi":"10.1145/2559206.2581256","DOIUrl":"https://doi.org/10.1145/2559206.2581256","url":null,"abstract":"More and more people turn to their social networks to ask questions. Among these questions the most frequently asked ones are about locations. In this paper, we focus on this specific type of questions, and try to find out what kinds of questions people ask about locations in campus -- a microcosm of social network. We collected 2010 posts on campus information board of an active university forum in four weeks and extracted 413 location-based questions. Then we proposed a reliable taxonomy of location-based questions in four dimensions (purpose, level of urgency, reusability, and location range). In purpose dimension, we found (factual and opinion) knowledge seeking questions (69%) and help seeking and offering questions (26%) are most frequently asked. A further correlation analysis revealed the relations between these four dimensions and gave design implications.","PeriodicalId":125796,"journal":{"name":"CHI '14 Extended Abstracts on Human Factors in Computing Systems","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114752420","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Interactivity","authors":"S. Benford, J. Williamson","doi":"10.1145/3250877","DOIUrl":"https://doi.org/10.1145/3250877","url":null,"abstract":"","PeriodicalId":125796,"journal":{"name":"CHI '14 Extended Abstracts on Human Factors in Computing Systems","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116820964","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
With this system, you can make electronic circuits using trial and error and learn how each element works. You can connect or disconnect circuits by finger tracing. What is special with this system is that LEDs and matrix LEDs appear to emit light because light is projected to the parts by projection mapping. No current is flowing in the parts! In addition to making LEDs emit light, you can also set off a buzzer. Further, you can turn a switch on or off by covering it with your hand. To make this system easy for beginners, all wires have the appropriate resistors, and this is the default setting of the system. However, you can change this system in such a way that the elements in the system can be damaged by excessive voltage and current.With this system, you can make electronic circuits using trial and error and learn how each element works. You can connect or disconnect circuits by finger tracing. What is special with this system is that LEDs and matrix LEDs appear to emit light because light is projected to the parts by projection mapping. No current is flowing in the parts! In addition to making LEDs emit light, you can also set off a buzzer. Further, you can turn a switch on or off by covering it with your hand. To make this system easy for beginners, all wires have the appropriate resistors, and this is the default setting of the system. However, you can change this system in such a way that the elements in the system can be damaged by excessive voltage and current. A tracing paper is placed on the touch panel display. A projector projects light onto the paper and a camera is used to detect motion. The tracing paper is used to balance the transmitted light from the touch panel and the projected light from the projector. By using the touch panel, you can drag wires to connect or disconnect them. The camera detects shielding of the switch, and AR markers are used for alignment of the optical system. The positions of the parts are not recognized by image recognition; rather, they are registered at the start of system. Since no current is flowing, you can use damaged elements or unopened parts. We believe this system is superior to breadboards because accidents such as breakage of elements and poor connection can be avoided. We are sure you will have a better touch feeling in this system than in breadboards or circuit simulators. Other related studies include HMMBB, which automatically compensate open wires and performs project mapping, and Visible Breadboard, which makes current visible.
{"title":"Electronic kit with no current flow that uses projection mapping","authors":"Y. Akiyama, Homei Miyashita","doi":"10.1145/2559206.2579523","DOIUrl":"https://doi.org/10.1145/2559206.2579523","url":null,"abstract":"With this system, you can make electronic circuits using trial and error and learn how each element works. You can connect or disconnect circuits by finger tracing. What is special with this system is that LEDs and matrix LEDs appear to emit light because light is projected to the parts by projection mapping. No current is flowing in the parts! In addition to making LEDs emit light, you can also set off a buzzer. Further, you can turn a switch on or off by covering it with your hand. To make this system easy for beginners, all wires have the appropriate resistors, and this is the default setting of the system. However, you can change this system in such a way that the elements in the system can be damaged by excessive voltage and current.With this system, you can make electronic circuits using trial and error and learn how each element works. You can connect or disconnect circuits by finger tracing. What is special with this system is that LEDs and matrix LEDs appear to emit light because light is projected to the parts by projection mapping. No current is flowing in the parts! In addition to making LEDs emit light, you can also set off a buzzer. Further, you can turn a switch on or off by covering it with your hand. To make this system easy for beginners, all wires have the appropriate resistors, and this is the default setting of the system. However, you can change this system in such a way that the elements in the system can be damaged by excessive voltage and current. A tracing paper is placed on the touch panel display. A projector projects light onto the paper and a camera is used to detect motion. The tracing paper is used to balance the transmitted light from the touch panel and the projected light from the projector. By using the touch panel, you can drag wires to connect or disconnect them. The camera detects shielding of the switch, and AR markers are used for alignment of the optical system. The positions of the parts are not recognized by image recognition; rather, they are registered at the start of system. Since no current is flowing, you can use damaged elements or unopened parts. We believe this system is superior to breadboards because accidents such as breakage of elements and poor connection can be avoided. We are sure you will have a better touch feeling in this system than in breadboards or circuit simulators. Other related studies include HMMBB, which automatically compensate open wires and performs project mapping, and Visible Breadboard, which makes current visible.","PeriodicalId":125796,"journal":{"name":"CHI '14 Extended Abstracts on Human Factors in Computing Systems","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117030419","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Cosmin Munteanu, Matt Jones, S. Whittaker, S. Oviatt, M. Aylett, Gerald Penn, S. Brewster, N. D'Alessandro
Speech and natural language remain our most natural forms of interaction; yet the HCI community have been very timid about focusing their attention on designing and developing spoken language interaction techniques. While significant efforts are spent and progress made in speech recognition, synthesis, and natural language processing, there is now sufficient evidence that many real-life applications using speech technologies do not require 100% accuracy to be useful. This is particularly true if such systems are designed with complementary modalities that better support their users or enhance the systems' usability. Engaging the CHI community now is timely -- many recent commercial applications, especially in the mobile space, are already tapping the increased interest in and need for natural user interfaces (NUIs) by enabling speech interaction in their products. This multidisciplinary, one-day workshop will bring together interaction designers, usability researchers, and general HCI practitioners to analyze the opportunities and directions to take in designing more natural interactions based on spoken language, and to look at how we can leverage recent advances in speech processing in order to gain widespread acceptance of speech and natural language interaction.
{"title":"Designing speech and language interactions","authors":"Cosmin Munteanu, Matt Jones, S. Whittaker, S. Oviatt, M. Aylett, Gerald Penn, S. Brewster, N. D'Alessandro","doi":"10.1145/2559206.2559228","DOIUrl":"https://doi.org/10.1145/2559206.2559228","url":null,"abstract":"Speech and natural language remain our most natural forms of interaction; yet the HCI community have been very timid about focusing their attention on designing and developing spoken language interaction techniques. While significant efforts are spent and progress made in speech recognition, synthesis, and natural language processing, there is now sufficient evidence that many real-life applications using speech technologies do not require 100% accuracy to be useful. This is particularly true if such systems are designed with complementary modalities that better support their users or enhance the systems' usability. Engaging the CHI community now is timely -- many recent commercial applications, especially in the mobile space, are already tapping the increased interest in and need for natural user interfaces (NUIs) by enabling speech interaction in their products. This multidisciplinary, one-day workshop will bring together interaction designers, usability researchers, and general HCI practitioners to analyze the opportunities and directions to take in designing more natural interactions based on spoken language, and to look at how we can leverage recent advances in speech processing in order to gain widespread acceptance of speech and natural language interaction.","PeriodicalId":125796,"journal":{"name":"CHI '14 Extended Abstracts on Human Factors in Computing Systems","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116430827","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This two-part course takes a practical approach to introduce you to the principles, tools and pitfalls in big data analytics. Part 1: A non-technical introduction illustrating where HCI and data mining as fields of research and practice can benefit from each other with illustrative case studies, followed by a review of tools for analyzing datasets from small to huge. Part 2: A more technical discussion of how to "do it right", such as: How to choose a "big data" platform for your work (or do you need one at all)? How to find an algorithm that is right for your data? How to evaluate your approach appropriately? And more... Audience: HCI researchers, practitioners, and students. No prior knowledge of data mining or machine learning is required. Teaching Methods: Lecture and videos. Instructor Background: Prof. Polo Chau has been working at the intersection of HCI and data mining for over 9 years, to create scalable, interactive tools for big data analytics. Now a professor at Georgia Tech's College of Computing, Polo holds a Ph.D. in Machine Learning and a Masters in HCI, both from Carnegie Mellon. His thesis on bridging HCI and data mining for making sense of large network data won received Carnegie Mellon's Distinguished Computer Science Dissertation Award, Honorable Mention. He teaches the "Data and Visual Analytics" course at Georgia Tech. Polo is the only two-time Symantec fellow. He contributes to the PEGASUS peta-scale graph mining that won an Open Source Software World Challenge Silver Award. Polo's NetProbe auction fraud detection research appeared on The Wall Street Journal, CNN, TV and radio. His Polonium malware detection technology protects 120 million people worldwide.
{"title":"HCI meets data mining: principles and tools for big data analytics","authors":"Duen Horng Chau","doi":"10.1145/2559206.2567828","DOIUrl":"https://doi.org/10.1145/2559206.2567828","url":null,"abstract":"This two-part course takes a practical approach to introduce you to the principles, tools and pitfalls in big data analytics. Part 1: A non-technical introduction illustrating where HCI and data mining as fields of research and practice can benefit from each other with illustrative case studies, followed by a review of tools for analyzing datasets from small to huge. Part 2: A more technical discussion of how to \"do it right\", such as: How to choose a \"big data\" platform for your work (or do you need one at all)? How to find an algorithm that is right for your data? How to evaluate your approach appropriately? And more... Audience: HCI researchers, practitioners, and students. No prior knowledge of data mining or machine learning is required. Teaching Methods: Lecture and videos. Instructor Background: Prof. Polo Chau has been working at the intersection of HCI and data mining for over 9 years, to create scalable, interactive tools for big data analytics. Now a professor at Georgia Tech's College of Computing, Polo holds a Ph.D. in Machine Learning and a Masters in HCI, both from Carnegie Mellon. His thesis on bridging HCI and data mining for making sense of large network data won received Carnegie Mellon's Distinguished Computer Science Dissertation Award, Honorable Mention. He teaches the \"Data and Visual Analytics\" course at Georgia Tech. Polo is the only two-time Symantec fellow. He contributes to the PEGASUS peta-scale graph mining that won an Open Source Software World Challenge Silver Award. Polo's NetProbe auction fraud detection research appeared on The Wall Street Journal, CNN, TV and radio. His Polonium malware detection technology protects 120 million people worldwide.","PeriodicalId":125796,"journal":{"name":"CHI '14 Extended Abstracts on Human Factors in Computing Systems","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116486527","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Oral diseases are major public health problems that impact people from early childhood. However, children's oral hygiene in China remains a severe problem due to inadequate education on oral hygiene behavior and parents' lack of knowledge about their childrens' dental condition. To address these problems, we propose DAYA, a system consisting of a tooth-brushing game for children and a monitoring application for parents. The game is designed to enhance the efficacy and experience of tooth-brushing in children, and the application leverages data collected in tooth-brushing to help parents monitor children's dental health and behavior.
{"title":"DAYA: a system for monitoring and enhancing children's oral hygiene","authors":"Kejia Shao, Jiye Huang, Huaying Song, Runze Li, Jinxi Wu","doi":"10.1145/2559206.2580927","DOIUrl":"https://doi.org/10.1145/2559206.2580927","url":null,"abstract":"Oral diseases are major public health problems that impact people from early childhood. However, children's oral hygiene in China remains a severe problem due to inadequate education on oral hygiene behavior and parents' lack of knowledge about their childrens' dental condition. To address these problems, we propose DAYA, a system consisting of a tooth-brushing game for children and a monitoring application for parents. The game is designed to enhance the efficacy and experience of tooth-brushing in children, and the application leverages data collected in tooth-brushing to help parents monitor children's dental health and behavior.","PeriodicalId":125796,"journal":{"name":"CHI '14 Extended Abstracts on Human Factors in Computing Systems","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123998074","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kate Sellen, D. Furniss, Yunan Chen, Svetlena Taneva, A. O'Kane, A. Blandford
Theory has an important place in HCI research in healthcare. However, resources on this area are spread across different multidisciplinary journals. It is timely for the community to reflect on the classic, modern, and contemporary theories they use, to map where strengths and weaknesses lie, and where emerging opportunities are unfolding. This workshop aims to encourage dialogue and exchange of ideas with examples of current and emerging theory in HCI and healthcare to support researchers and practitioners as they address the challenges and opportunities of this domain. We aim to produce a journal special issue to map the state of the art in this area.
{"title":"Workshop abstract: HCI research in healthcare: using theory from evidence to practice","authors":"Kate Sellen, D. Furniss, Yunan Chen, Svetlena Taneva, A. O'Kane, A. Blandford","doi":"10.1145/2559206.2559240","DOIUrl":"https://doi.org/10.1145/2559206.2559240","url":null,"abstract":"Theory has an important place in HCI research in healthcare. However, resources on this area are spread across different multidisciplinary journals. It is timely for the community to reflect on the classic, modern, and contemporary theories they use, to map where strengths and weaknesses lie, and where emerging opportunities are unfolding. This workshop aims to encourage dialogue and exchange of ideas with examples of current and emerging theory in HCI and healthcare to support researchers and practitioners as they address the challenges and opportunities of this domain. We aim to produce a journal special issue to map the state of the art in this area.","PeriodicalId":125796,"journal":{"name":"CHI '14 Extended Abstracts on Human Factors in Computing Systems","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124081059","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The dramatic growth in the availability of personal genomic data to non-experts, and the use of digital media for delivering personal genomic information, raise important HCI questions. We seek to advance the theory and practice of HCI by investigating fundamental issues concerning non-expert interaction with complex scientific information. Specifically, we explore how people use interactive tools to engage with their personal genomic information. We present findings from a study of 63 early adopters of personal genomics, which highlight users' motivations, information practices, and needs.
{"title":"Understanding information practices of interactive personal genomics users","authors":"Orit Shaer, O. Nov, Anne West, Diana Eastman","doi":"10.1145/2559206.2581145","DOIUrl":"https://doi.org/10.1145/2559206.2581145","url":null,"abstract":"The dramatic growth in the availability of personal genomic data to non-experts, and the use of digital media for delivering personal genomic information, raise important HCI questions. We seek to advance the theory and practice of HCI by investigating fundamental issues concerning non-expert interaction with complex scientific information. Specifically, we explore how people use interactive tools to engage with their personal genomic information. We present findings from a study of 63 early adopters of personal genomics, which highlight users' motivations, information practices, and needs.","PeriodicalId":125796,"journal":{"name":"CHI '14 Extended Abstracts on Human Factors in Computing Systems","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125754239","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}