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A visual feedback design based on a brain-computer interface to assist users regulate their emotional state 基于脑机接口的视觉反馈设计,帮助用户调节情绪状态
Pub Date : 2014-04-26 DOI: 10.1145/2559206.2581132
Yu Hao, J. Budd, M. Jackson, M. Sati, Sandeep Soni
In situations where there is a stressful workload or when unexpected things occur, people often find it difficult to regulate their emotions. To assist them in effective regulation, this design utilizes neurofeedback, providing users real-time emotion feedback to augment their emotional states through the use of a tangible interface. The visual feedback incorporates a series of colored LEDs that map an individual's affective state. This user study is structured to examine the effect of this training tool in a lab setting. The users are asked to watch several video clips to evoke an agitated state and then try to be calm by using this device. The results will be compared to the users ability to regulate their emotions without any visual tools. The longer term goal of this project is to develop a training tool, to teach people how to regulate their emotions more effectively in stressful situations.
在有压力的工作或意外的事情发生的情况下,人们经常发现很难调节自己的情绪。为了帮助他们进行有效的调节,本设计利用神经反馈,通过使用有形的界面为用户提供实时情绪反馈,以增强他们的情绪状态。视觉反馈包含一系列彩色led,可以映射个人的情感状态。本用户研究旨在检验该培训工具在实验室环境中的效果。用户被要求观看几个视频片段来唤起一种激动的状态,然后通过使用这个设备试着冷静下来。结果将与用户在没有任何视觉工具的情况下调节情绪的能力进行比较。这个项目的长期目标是开发一种培训工具,教人们如何在紧张的情况下更有效地调节自己的情绪。
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引用次数: 16
Brave new interactions: performance-enhancing drugs for human-computer interaction 勇敢的新交互:人机交互的性能增强药物
Pub Date : 2014-04-26 DOI: 10.1145/2559206.2578882
Henning Pohl
In sports, some athletes resort to performance enhancing drugs to gain an advantage. Similarly, people use pharmaceutical drugs to aid learning, dexterity, or concentration. We look at how such drugs could potentially be used to enhance interactions. We envision that in the future, people might take pills along with their vitamins in the morning to improve how they can interact over the day. In addition to performance boosts this, e.g., could also include improvements in enjoyment or fatigue.
在体育运动中,一些运动员借助提高成绩的药物来获得优势。同样,人们使用药物来帮助学习、灵巧或集中注意力。我们研究这些药物如何潜在地用于增强相互作用。我们设想,在未来,人们可能会在早上服用药片和维生素,以改善他们在一天中的相互作用。除了提高表现,例如,还可以包括改善享受或疲劳。
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引用次数: 0
What people inquire about locations?: a study on the taxonomy of location-based questions in campus 什么人询问地点?校园地理位置问题分类研究
Pub Date : 2014-04-26 DOI: 10.1145/2559206.2581256
Liwen Wang, Ling Chen, Cangjian Hou, Gencai Chen
More and more people turn to their social networks to ask questions. Among these questions the most frequently asked ones are about locations. In this paper, we focus on this specific type of questions, and try to find out what kinds of questions people ask about locations in campus -- a microcosm of social network. We collected 2010 posts on campus information board of an active university forum in four weeks and extracted 413 location-based questions. Then we proposed a reliable taxonomy of location-based questions in four dimensions (purpose, level of urgency, reusability, and location range). In purpose dimension, we found (factual and opinion) knowledge seeking questions (69%) and help seeking and offering questions (26%) are most frequently asked. A further correlation analysis revealed the relations between these four dimensions and gave design implications.
越来越多的人转向他们的社交网络来提问。在这些问题中,最常被问到的是关于地点的问题。在本文中,我们将重点关注这一特定类型的问题,并试图找出人们在校园中(社交网络的一个缩影)会问哪些类型的问题。我们在一个活跃的大学论坛的校园信息板上收集了2010个帖子,并在四周内提取了413个基于位置的问题。然后,我们从四个维度(目的、紧急程度、可重用性和位置范围)提出了基于位置的问题的可靠分类。在目的维度中,我们发现(事实和观点)知识寻求问题(69%)和帮助寻求和提供问题(26%)是最常见的问题。进一步的相关分析揭示了这四个维度之间的关系,并给出了设计启示。
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引用次数: 2
Session details: Interactivity 会话细节:交互性
Pub Date : 2014-04-26 DOI: 10.1145/3250877
S. Benford, J. Williamson
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引用次数: 0
Electronic kit with no current flow that uses projection mapping 没有电流的电子套件,使用投影映射
Pub Date : 2014-04-26 DOI: 10.1145/2559206.2579523
Y. Akiyama, Homei Miyashita
With this system, you can make electronic circuits using trial and error and learn how each element works. You can connect or disconnect circuits by finger tracing. What is special with this system is that LEDs and matrix LEDs appear to emit light because light is projected to the parts by projection mapping. No current is flowing in the parts! In addition to making LEDs emit light, you can also set off a buzzer. Further, you can turn a switch on or off by covering it with your hand. To make this system easy for beginners, all wires have the appropriate resistors, and this is the default setting of the system. However, you can change this system in such a way that the elements in the system can be damaged by excessive voltage and current.With this system, you can make electronic circuits using trial and error and learn how each element works. You can connect or disconnect circuits by finger tracing. What is special with this system is that LEDs and matrix LEDs appear to emit light because light is projected to the parts by projection mapping. No current is flowing in the parts! In addition to making LEDs emit light, you can also set off a buzzer. Further, you can turn a switch on or off by covering it with your hand. To make this system easy for beginners, all wires have the appropriate resistors, and this is the default setting of the system. However, you can change this system in such a way that the elements in the system can be damaged by excessive voltage and current. A tracing paper is placed on the touch panel display. A projector projects light onto the paper and a camera is used to detect motion. The tracing paper is used to balance the transmitted light from the touch panel and the projected light from the projector. By using the touch panel, you can drag wires to connect or disconnect them. The camera detects shielding of the switch, and AR markers are used for alignment of the optical system. The positions of the parts are not recognized by image recognition; rather, they are registered at the start of system. Since no current is flowing, you can use damaged elements or unopened parts. We believe this system is superior to breadboards because accidents such as breakage of elements and poor connection can be avoided. We are sure you will have a better touch feeling in this system than in breadboards or circuit simulators. Other related studies include HMMBB, which automatically compensate open wires and performs project mapping, and Visible Breadboard, which makes current visible.
有了这个系统,你可以通过试错来制作电子电路,并了解每个元件的工作原理。您可以通过手指追踪连接或断开电路。这个系统的特别之处在于,led和矩阵led看起来会发光,因为光通过投影映射投射到部件上。部件内没有电流!除了让led发光,你还可以设置蜂鸣器。此外,你可以用手捂住开关。为了使这个系统易于初学者,所有的电线都有适当的电阻,这是系统的默认设置。然而,你可以改变这个系统,这样系统中的元件就可以被过高的电压和电流损坏。有了这个系统,你可以通过试错来制作电子电路,并了解每个元件的工作原理。您可以通过手指追踪连接或断开电路。这个系统的特别之处在于,led和矩阵led看起来会发光,因为光通过投影映射投射到部件上。部件内没有电流!除了让led发光,你还可以设置蜂鸣器。此外,你可以用手捂住开关。为了使这个系统易于初学者,所有的电线都有适当的电阻,这是系统的默认设置。然而,你可以改变这个系统,这样系统中的元件就可以被过高的电压和电流损坏。在触摸屏上放一张描图纸。投影仪将光线投射到纸上,照相机用于检测运动。描图纸用于平衡从触摸面板透射的光和从投影仪投射的光。通过触摸面板,您可以拖动电线连接或断开它们。摄像头检测开关的屏蔽,AR标记用于光学系统的校准。图像识别无法识别零件的位置;相反,它们是在系统启动时注册的。由于没有电流流动,您可以使用损坏的元件或未打开的部件。我们认为这种系统优于面包板,因为可以避免元件断裂和连接不良等事故。我们相信你会有一个更好的触摸感觉在这个系统比在面包板或电路模拟器。其他相关的研究包括HMMBB,它自动补偿开放的电线并执行项目映射,以及可视面包板,它使电流可见。
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引用次数: 0
Designing speech and language interactions 设计语音和语言交互
Pub Date : 2014-04-26 DOI: 10.1145/2559206.2559228
Cosmin Munteanu, Matt Jones, S. Whittaker, S. Oviatt, M. Aylett, Gerald Penn, S. Brewster, N. D'Alessandro
Speech and natural language remain our most natural forms of interaction; yet the HCI community have been very timid about focusing their attention on designing and developing spoken language interaction techniques. While significant efforts are spent and progress made in speech recognition, synthesis, and natural language processing, there is now sufficient evidence that many real-life applications using speech technologies do not require 100% accuracy to be useful. This is particularly true if such systems are designed with complementary modalities that better support their users or enhance the systems' usability. Engaging the CHI community now is timely -- many recent commercial applications, especially in the mobile space, are already tapping the increased interest in and need for natural user interfaces (NUIs) by enabling speech interaction in their products. This multidisciplinary, one-day workshop will bring together interaction designers, usability researchers, and general HCI practitioners to analyze the opportunities and directions to take in designing more natural interactions based on spoken language, and to look at how we can leverage recent advances in speech processing in order to gain widespread acceptance of speech and natural language interaction.
语音和自然语言仍然是我们最自然的互动形式;然而,人机交互社区在设计和开发口语交互技术方面一直非常胆小。虽然在语音识别、合成和自然语言处理方面付出了巨大的努力并取得了进展,但现在有足够的证据表明,许多使用语音技术的实际应用并不需要100%的准确性。如果这些系统是用互补的方式设计的,可以更好地支持其用户或增强系统的可用性,这一点尤其正确。现在加入CHI社区是及时的——许多最近的商业应用程序,特别是在移动领域,已经通过在其产品中启用语音交互来挖掘对自然用户界面(NUIs)日益增长的兴趣和需求。这个为期一天的多学科研讨会将汇集交互设计师、可用性研究人员和一般HCI从业者,分析基于口语设计更自然交互的机会和方向,并探讨我们如何利用语音处理方面的最新进展,以获得语音和自然语言交互的广泛接受。
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引用次数: 49
HCI meets data mining: principles and tools for big data analytics HCI满足数据挖掘:大数据分析的原则和工具
Pub Date : 2014-04-26 DOI: 10.1145/2559206.2567828
Duen Horng Chau
This two-part course takes a practical approach to introduce you to the principles, tools and pitfalls in big data analytics. Part 1: A non-technical introduction illustrating where HCI and data mining as fields of research and practice can benefit from each other with illustrative case studies, followed by a review of tools for analyzing datasets from small to huge. Part 2: A more technical discussion of how to "do it right", such as: How to choose a "big data" platform for your work (or do you need one at all)? How to find an algorithm that is right for your data? How to evaluate your approach appropriately? And more... Audience: HCI researchers, practitioners, and students. No prior knowledge of data mining or machine learning is required. Teaching Methods: Lecture and videos. Instructor Background: Prof. Polo Chau has been working at the intersection of HCI and data mining for over 9 years, to create scalable, interactive tools for big data analytics. Now a professor at Georgia Tech's College of Computing, Polo holds a Ph.D. in Machine Learning and a Masters in HCI, both from Carnegie Mellon. His thesis on bridging HCI and data mining for making sense of large network data won received Carnegie Mellon's Distinguished Computer Science Dissertation Award, Honorable Mention. He teaches the "Data and Visual Analytics" course at Georgia Tech. Polo is the only two-time Symantec fellow. He contributes to the PEGASUS peta-scale graph mining that won an Open Source Software World Challenge Silver Award. Polo's NetProbe auction fraud detection research appeared on The Wall Street Journal, CNN, TV and radio. His Polonium malware detection technology protects 120 million people worldwide.
这个由两部分组成的课程采用实用的方法向您介绍大数据分析的原理,工具和陷阱。第1部分:一个非技术的介绍,说明了HCI和数据挖掘作为研究和实践领域可以相互受益的地方,并提供了说说性的案例研究,然后回顾了用于分析从小到大数据集的工具。第2部分:关于如何“正确地做”的更技术性的讨论,例如:如何为您的工作选择“大数据”平台(或者您是否需要一个)?如何找到适合您的数据的算法?如何恰当地评估你的方法?和更多的……受众:HCI研究人员、从业者和学生。不需要数据挖掘或机器学习的先验知识。教学方法:讲座和视频。讲师背景:周宝荣教授从事人工智能和数据挖掘的交叉研究超过9年,致力于为大数据分析创造可扩展的交互式工具。他的论文《桥接HCI和数据挖掘以理解大型网络数据》获得卡内基梅隆大学杰出计算机科学论文奖荣誉奖。他在佐治亚理工学院教授“数据和视觉分析”课程。Polo是赛门铁克唯一的两届会员。他为获得开源软件世界挑战银奖的PEGASUS petscale图挖掘做出了贡献。Polo的NetProbe拍卖欺诈检测研究出现在《华尔街日报》、CNN、电视和广播上。他的钋恶意软件检测技术保护了全球1.2亿人。
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引用次数: 0
DAYA: a system for monitoring and enhancing children's oral hygiene DAYA:监测和加强儿童口腔卫生的系统
Pub Date : 2014-04-26 DOI: 10.1145/2559206.2580927
Kejia Shao, Jiye Huang, Huaying Song, Runze Li, Jinxi Wu
Oral diseases are major public health problems that impact people from early childhood. However, children's oral hygiene in China remains a severe problem due to inadequate education on oral hygiene behavior and parents' lack of knowledge about their childrens' dental condition. To address these problems, we propose DAYA, a system consisting of a tooth-brushing game for children and a monitoring application for parents. The game is designed to enhance the efficacy and experience of tooth-brushing in children, and the application leverages data collected in tooth-brushing to help parents monitor children's dental health and behavior.
口腔疾病是影响人们从幼儿期开始的主要公共卫生问题。然而,由于对儿童口腔卫生行为的教育不足,以及家长对孩子牙齿状况的了解不足,中国儿童的口腔卫生问题仍然很严重。为了解决这些问题,我们提出了DAYA,一个由儿童刷牙游戏和家长监控应用程序组成的系统。该游戏旨在提高儿童刷牙的功效和体验,该应用程序利用刷牙过程中收集的数据来帮助父母监测儿童的牙齿健康和行为。
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引用次数: 7
Workshop abstract: HCI research in healthcare: using theory from evidence to practice 研讨会摘要:医疗保健中的HCI研究:从证据到实践的理论应用
Pub Date : 2014-04-26 DOI: 10.1145/2559206.2559240
Kate Sellen, D. Furniss, Yunan Chen, Svetlena Taneva, A. O'Kane, A. Blandford
Theory has an important place in HCI research in healthcare. However, resources on this area are spread across different multidisciplinary journals. It is timely for the community to reflect on the classic, modern, and contemporary theories they use, to map where strengths and weaknesses lie, and where emerging opportunities are unfolding. This workshop aims to encourage dialogue and exchange of ideas with examples of current and emerging theory in HCI and healthcare to support researchers and practitioners as they address the challenges and opportunities of this domain. We aim to produce a journal special issue to map the state of the art in this area.
理论在医疗卫生领域的HCI研究中占有重要地位。然而,这一领域的资源分布在不同的多学科期刊上。对于社区来说,现在是时候反思他们使用的经典、现代和当代理论,绘制出优势和劣势所在,以及新兴机会在哪里展开。本次研讨会旨在通过HCI和医疗保健领域当前和新兴理论的实例鼓励对话和思想交流,以支持研究人员和从业人员应对这一领域的挑战和机遇。我们打算出版一本杂志特刊,以反映这一领域的最新情况。
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引用次数: 5
Understanding information practices of interactive personal genomics users 了解交互式个人基因组学用户的信息实践
Pub Date : 2014-04-26 DOI: 10.1145/2559206.2581145
Orit Shaer, O. Nov, Anne West, Diana Eastman
The dramatic growth in the availability of personal genomic data to non-experts, and the use of digital media for delivering personal genomic information, raise important HCI questions. We seek to advance the theory and practice of HCI by investigating fundamental issues concerning non-expert interaction with complex scientific information. Specifically, we explore how people use interactive tools to engage with their personal genomic information. We present findings from a study of 63 early adopters of personal genomics, which highlight users' motivations, information practices, and needs.
向非专家提供个人基因组数据的急剧增长,以及使用数字媒体提供个人基因组信息,提出了重要的HCI问题。我们试图通过研究与复杂科学信息有关的非专家互动的基本问题来推进HCI的理论和实践。具体来说,我们探索人们如何使用交互式工具来处理他们的个人基因组信息。我们提出了一项对63名个人基因组学早期采用者的研究结果,该研究突出了用户的动机、信息实践和需求。
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引用次数: 5
期刊
CHI '14 Extended Abstracts on Human Factors in Computing Systems
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