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Attempts on detecting Alzheimer's disease by fine-tuning pre-trained model with Gaze Data 利用凝视数据微调预训练模型检测阿尔茨海默病的尝试
Pub Date : 2024-06-04 DOI: 10.1145/3649902.3656360
Junichi Nagasawa, Yuichi Nakata, Mamoru Hiroe, Yujia Zheng, Yutaka Kawaguchi, Yuji Maegawa, Naoki Hojo, Tetsuya Takiguchi, Minoru Nakayama, Maki Uchimura, Yuma Sonoda, Hisatomo Kowa, Takashi Nagamatsu
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引用次数: 0
Analyzing and Interpreting Eye Movements in C++: Using Holistic Models of Image Perception 用 C++ 分析和解释眼球运动:使用图像感知整体模型
Pub Date : 2024-06-04 DOI: 10.1145/3649902.3655093
Florian Hauser, Lisa Grabinger, Timur Ezer, J. Mottok, Hans Gruber
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引用次数: 0
The role of stress in silent reading 压力在默读中的作用
Pub Date : 2024-06-04 DOI: 10.1145/3649902.3656492
Kristina Cergol, M. Palmović
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引用次数: 0
Visual feature extraction via eye tracking for saliency driven 2D/3D registration 通过眼动追踪提取视觉特征,用于显著性驱动的2D/3D配准
Pub Date : 2004-03-22 DOI: 10.1145/968363.968371
A. Chung, F. Deligianni, Xiao-Peng Hu, Guang-Zhong Yang
This paper presents a new technique for extracting visual saliency from experimental eye tracking data. An eye-tracking system is employed to determine which features that a group of human observers considered to be salient when viewing a set of video images. With this information, a biologically inspired saliency map is derived by transforming each observed video image into a feature space representation. By using a feature normalisation process based on the relative abundance of visual features within the background image and those dwelled on eye tracking scan paths, features related to visual attention are determined. These features are then back projected to the image domain to determine spatial areas of interest for unseen video images. The strengths and weaknesses of the method are demonstrated with feature correspondence for 2D to 3D image registration of endoscopy videos with computed tomography data. The biologically derived saliency map is employed to provide an image similarity measure that forms the heart of the 2D/3D registration method. It is shown that by only processing selective regions of interest as determined by the saliency map, rendering overhead can be greatly reduced. Significant improvements in pose estimation efficiency can be achieved without apparent reduction in registration accuracy when compared to that of using a non-saliency based similarity measure.
提出了一种从实验眼动追踪数据中提取视觉显著性的新技术。眼球追踪系统用于确定一组人类观察者在观看一组视频图像时认为哪些特征是显著的。利用这些信息,通过将每个观察到的视频图像转换为特征空间表示来获得生物学启发的显著性图。通过基于背景图像内视觉特征的相对丰度和眼动追踪扫描路径上的视觉特征的特征归一化过程,确定与视觉注意相关的特征。然后将这些特征投影回图像域,以确定未见视频图像感兴趣的空间区域。通过内窥镜视频与计算机断层扫描数据的二维到三维图像配准的特征对应,证明了该方法的优缺点。采用生物衍生的显著性图来提供形成2D/3D配准方法核心的图像相似性度量。结果表明,通过仅处理由显著性图确定的感兴趣的选择性区域,可以大大减少渲染开销。与使用非显著性相似度量相比,可以在不明显降低配准精度的情况下显著提高姿态估计效率。
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引用次数: 13
Mental imagery in problem solving: an eye tracking study 解决问题的心理意象:一项眼动追踪研究
Pub Date : 2004-03-22 DOI: 10.1145/968363.968382
Daesub Yoon, N. Hari Narayanan
Cognitive models and empirical studies of problem solving in visuo-spatial and causal domains suggest that problem solving tasks in such domains invoke cognitive processes involving mental animation and imagery. If these internal processes are externally manifested in the form of eye movements, such tasks present situations in which the trajectory of a user's visual attention can provide clues regarding his or her information needs to an Attentive User Interface [Vertegaal 2002]. In this paper, we briefly review research related to problem solving that involves mental imagery, and describe an experiment that looked for evidence and effects of an imagery strategy in problem solving. We eye-tracked 90 subjects solving two causal reasoning problems, one in which a diagram of the problem appeared on the stimulus display, and a second related problem that was posed on a blank display. Results indicated that 42% of the subjects employed mental imagery and visually scanned the display in a correspondingly systematic fashion. This suggests that information displays that respond to a user's visual attention trajectory, a kind of Attentive User Interface, are more likely to benefit this class of users.
在视觉空间和因果领域解决问题的认知模型和实证研究表明,在这些领域解决问题的任务调用涉及心理动画和意象的认知过程。如果这些内部过程以眼球运动的形式在外部表现出来,那么在这些任务中,用户的视觉注意轨迹可以为他或她的信息需求提供线索,以关注用户界面[Vertegaal 2002]。在本文中,我们简要回顾了涉及心理意象的问题解决相关研究,并描述了一个寻找意象策略在问题解决中的证据和效果的实验。我们用眼睛追踪了90名受试者解决两个因果推理问题,其中一个问题的图表出现在刺激显示器上,另一个相关问题出现在空白显示器上。结果表明,42%的受试者使用心理意象,并以相应的系统方式进行视觉扫描。这表明,响应用户视觉注意力轨迹的信息显示,一种专注的用户界面,更有可能使这类用户受益。
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引用次数: 50
Effects of feedback on eye typing with a short dwell time 反馈对短停留时间眼打字的影响
Pub Date : 2004-03-22 DOI: 10.1145/968363.968390
P. Majaranta, A. Aula, Kari-Jouko Räihä
Eye typing provides means of communication especially for people with severe disabilities. Recent research indicates that the type of feedback impacts typing speed, error rate, and the user's need to switch her gaze between the on-screen keyboard and the typed text field. The current study focuses on the issues of feedback when a short dwell time (450 ms vs. 900 ms in a previous study) is used. Results show that the findings obtained using longer dwell times only partly apply for shorter dwell times. For example, with a short dwell time, spoken feedback results in slower text entry speed and double entry errors. A short dwell time requires sharp and clear feedback that supports the typing rhythm.
眼睛打字为严重残疾的人提供了交流的手段。最近的研究表明,反馈的类型会影响打字速度、错误率,以及用户在屏幕键盘和输入文本框之间切换目光的需要。目前的研究重点是在使用较短的停留时间(450毫秒vs. 900毫秒)时的反馈问题。结果表明,使用较长停留时间获得的结果仅部分适用于较短的停留时间。例如,在停留时间较短的情况下,语音反馈会导致较慢的文本输入速度和双重输入错误。短的停留时间需要支持输入节奏的清晰反馈。
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引用次数: 77
Auramirror: reflections on attention aurammirror:对注意力的反射
Pub Date : 2004-03-22 DOI: 10.1145/968363.968385
Alexander W. Skaburskis, Roel Vertegaal, Jeffrey S. Shell
As ubiquitous computing becomes more prevalent, greater consideration will have to be taken on how devices interrupt us and vie for our attention. This paper describes Auramirror, an interactive art piece that raises questions of how computers use our attention. By measuring attention and visualizing the results for the audience in real-time, Auramirror brings the subject matter to the forefront of the audience's consideration. Finally, some ways of using the Auramirror system to help in the design of attention sensitive devices are discussed.
随着无处不在的计算变得越来越普遍,我们将不得不更多地考虑设备是如何打断我们并争夺我们的注意力的。这篇论文描述了aurammirror,一个互动艺术作品,提出了电脑如何利用我们的注意力的问题。通过实时测量观众的注意力并将结果可视化,aurammirror将主题带到观众考虑的最前沿。最后,讨论了利用aurammirror系统帮助设计注意敏感装置的一些方法。
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引用次数: 7
Frequency analysis of task evoked pupillary response and eye-movement 任务诱发瞳孔反应和眼球运动的频率分析
Pub Date : 2004-03-22 DOI: 10.1145/968363.968381
M. Nakayama, Y. Shimizu
This paper describes the influence of eye blinks on frequency analysis and power spectrum difference for task-evoked pupillography and eye-movement during an experiment which consisted of ocular following tasks and oral calculation tasks with three levels of task difficulty: control, 1×1,and 1×2 digit oral calculation.The compensation model for temporal pupil size based on MLP (multi layer perceptron) was trained to detect a blink and to estimate pupil size by using blinkless pupillary change and artificial blink patterns. The PSD (power spectrum density) measurements from the estimated pupillography during oral calculation tasks show significant differences, and the PSD increased with task difficulty in the area of 0.1 - 0.5Hz and 1.6 - 3.5Hz, as did the average pupil size.The eye-movement during blinks was corrected manually, to remove irregular eye-movements such as saccades. The CSD (cross spectrum density) was achieved from horizontal and vertical eye-movement coordinates. Significant differences in CSDs among experimental conditions were examined in the area of 0.6 - 1.5 Hz. These differences suggest that the task difficulty affects the relationship between horizontal and vertical eye-movement coordinates in the frequency domain.
本文描述了眨眼对任务诱发瞳孔分布和眼动的频率分析和功率谱差异的影响。该实验由眼跟随任务和口头计算任务组成,任务难度为控制、1×1和1×2数字口头计算。利用无眨瞳孔变化和人工眨眼模式,训练了基于多层感知器的瞳孔补偿模型来检测眨眼并估计瞳孔大小。在口头计算任务中,瞳孔分布的功率谱密度(PSD)测量结果显示出显著差异,在0.1 - 0.5Hz和1.6 - 3.5Hz范围内,PSD随着任务难度的增加而增加,平均瞳孔大小也是如此。眨眼时的眼球运动是手动纠正的,以消除不规则的眼球运动,如扫视。交叉光谱密度(CSD)由水平和垂直眼动坐标获得。在0.6 ~ 1.5 Hz范围内,不同实验条件下的CSDs有显著差异。这些差异表明,任务难度会影响水平和垂直眼动坐标在频域上的关系。
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引用次数: 50
Eye tracking system model with easy calibration 眼动追踪系统模型,易于校准
Pub Date : 2004-03-22 DOI: 10.1145/968363.968372
A. Villanueva, R. Cabeza, Sonia Porta
Calibration is one of the most tedious and often annoying aspects of many eye tracking systems. It normally consists in looking at several marks on a screen in order to collect enough data to modify the parameters of an adjustable model. Unfortunately this step is unavoidable if a competent tracking system is desired. Many efforts have been made to achieve more competent and improved eye tracking systems. Maybe the search for an accurate mathematical model is one of the least researched fields. The lack of a parametric description of the gaze estimation problem makes it difficult to find the most suitable model, and therefore generic expressions in calibration and tracking sessions are employed instead. In other words, a model based on parameters describing the elements involved in the tracking system would provide a stronger basis and robustness. The aim of this work is to build up a mathematical model totally based in realistic variables describing elements taking part in an eye tracking system employing the well known bright pupil technique i.e. user, camera, illumination and screen. The model is said to be defined when the expression relating the point the user is looking at with the extracted features of the image (glint position and center of the pupil) is found. The desired model would have to be simple, realistic, accurate and easy to calibrate.
校准是许多眼动追踪系统中最繁琐、最烦人的方面之一。它通常包括查看屏幕上的几个标记,以便收集足够的数据来修改可调节模型的参数。不幸的是,如果需要一个合格的跟踪系统,这一步是不可避免的。人们已经做出了许多努力来实现更有能力和改进的眼动追踪系统。也许寻找精确的数学模型是研究最少的领域之一。由于缺乏对注视估计问题的参数描述,很难找到最合适的模型,因此在校准和跟踪会话中使用通用表达式代替。换句话说,基于描述跟踪系统中涉及的元素的参数的模型将提供更强的基础和鲁棒性。这项工作的目的是建立一个完全基于现实变量的数学模型,描述参与眼动追踪系统的元素,采用众所周知的亮瞳技术,即用户,相机,照明和屏幕。当找到用户所看的点与提取的图像特征(闪烁位置和瞳孔中心)之间的表达式时,即定义了该模型。理想的模型必须简单、真实、准确且易于校准。
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引用次数: 29
Eye movements as reflections of perceptual and cognitive processes (abstract only) 眼动作为知觉和认知过程的反映(仅抽象)
Pub Date : 2004-03-22 DOI: 10.1145/968363.968365
K. Rayner
Some historical issues regarding the use of eye movements to study cognitive processes will initially be discussed. The development of eye contingent display change experiments will be reviewed and examples will be presented regarding how the development of the technique provided answers to interesting questions. For the most part, examples will be taken from the psychology of reading, but other tasks will also be discussed. More recently, sophisticated models of eye movement control in the context of reading have been developed, and these models will be discussed. Some thoughts on future directions of eye movement research will also be presented.
一些关于使用眼动来研究认知过程的历史问题将首先被讨论。我们将回顾眼视变化实验的发展,并举例说明该技术的发展如何为有趣的问题提供答案。在大多数情况下,例子将取自阅读心理学,但其他任务也将被讨论。最近,在阅读的背景下,复杂的眼动控制模型已经被开发出来,这些模型将被讨论。并对今后眼动研究的方向提出了一些思考。
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引用次数: 3
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Eye Tracking Research & Application
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