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2015 IEEE 35th International Conference on Distributed Computing Systems最新文献

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Elastic Stream Processing with Latency Guarantees 具有延迟保证的弹性流处理
Pub Date : 2015-06-01 DOI: 10.1109/ICDCS.2015.48
Björn Lohrmann, P. Janacik, O. Kao
Many Big Data applications in science and industry have arisen, that require large amounts of streamed or event data to be analyzed with low latency. This paper presents a reactive strategy to enforce latency guarantees in data flows running on scalable Stream Processing Engines (SPEs), while minimizing resource consumption. We introduce a model for estimating the latency of a data flow, when the degrees of parallelism of the tasks within are changed. We describe how to continuously measure the necessary performance metrics for the model, and how it can be used to enforce latency guarantees, by determining appropriate scaling actions at runtime. Therefore, it leverages the elasticity inherent to common cloud technology and cluster resource management systems. We have implemented our strategy as part of the Nephele SPE. To showcase the effectiveness of our approach, we provide an experimental evaluation on a large commodity cluster, using both a synthetic workload as well as an application performing real-time sentiment analysis on real-world social media data.
在科学和工业领域已经出现了许多大数据应用,这些应用需要大量的流数据或事件数据以低延迟进行分析。本文提出了一种响应式策略,用于在可伸缩流处理引擎(spe)上运行的数据流中强制执行延迟保证,同时最小化资源消耗。我们引入了一个模型来估计数据流的延迟,当任务的并行度发生变化时。我们描述了如何持续测量模型的必要性能指标,以及如何通过在运行时确定适当的缩放操作来使用它来强制延迟保证。因此,它利用了通用云技术和集群资源管理系统固有的弹性。作为Nephele SPE的一部分,我们已经实施了我们的战略。为了展示我们方法的有效性,我们在一个大型商品集群上进行了实验评估,使用了合成工作负载以及对现实世界的社交媒体数据进行实时情感分析的应用程序。
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引用次数: 119
A Mechanism Approach to Reduce New Seller Ramp-Up Time in eBay-Like Reputation Systems 在类似ebay的信誉系统中减少新卖家提升时间的机制方法
Pub Date : 2015-06-01 DOI: 10.1109/ICDCS.2015.101
Hong Xie, John C.S. Lui
We present a novel insurance mechanism consisting of an insurance protocol and a transaction mechanism to reduce new seller ramp up time in eBay-like reputation mechanisms. We conduct experiments on an eBay's dataset and show that our insurance mechanism reduces ramp up time by 90%.
我们提出了一种新的保险机制,由保险协议和交易机制组成,以减少类似ebay的声誉机制中新卖家的上升时间。我们在eBay的数据集上进行了实验,结果表明我们的保险机制将爬坡时间缩短了90%。
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引用次数: 0
Inside Attack Filtering for Robust Sensor Localization 鲁棒传感器定位的内部攻击滤波
Pub Date : 2015-06-01 DOI: 10.1145/2897845.2897926
Jongho Won, E. Bertino
Several solutions have recently been proposed to securely estimate sensor positions even when there is malicious location information which distorts the estimate. Some of those solutions are based on the Minimum Mean Square Estimation (MMSE) methods which efficiently estimate sensor positions. Although such solutions can filter out most of malicious information, if an attacker knows the position of a target sensor, the attacker can significantly alter the position information. In this paper, we introduce such a new attack, called Inside-Attack, and a technique that is able to detect and filter out malicious location information.
最近提出了几种解决方案来安全地估计传感器位置,即使有恶意的位置信息扭曲了估计。其中一些解决方案是基于最小均方估计(MMSE)方法,有效地估计传感器的位置。虽然这种解决方案可以过滤掉大多数恶意信息,但如果攻击者知道目标传感器的位置,攻击者可以显著地改变位置信息。在本文中,我们介绍了一种新的攻击,称为内部攻击,以及一种能够检测和过滤恶意位置信息的技术。
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引用次数: 2
ABCCC: An Advanced Cube Based Network for Data Centers ABCCC:用于数据中心的高级多维数据集网络
Pub Date : 2015-06-01 DOI: 10.1109/ICDCS.2015.62
Zhenhua Li, Yuanyuan Yang
A new network structure called BCube Connected Crossbars (BCCC) was recently proposed. Its short diameter, good expandability and low cost make it a very promising topology for data center networks. However, it can utilize only two NIC ports of each server, which is suitable for nowadays technology, even when more ports are available. Due to technology advances, servers with more NIC ports are emerging and they will become low-cost commodities some time later. In this paper, we propose a more general server-centric data center network structure, called Advanced BCube Connected Crossbars (ABCCC), which can utilize inexpensive commodity off-the-shelf switches and servers with any fixed number of NIC ports and provide good network properties. Like BCCC, ABCCC has good expandability. When doing expansion, there is no need to alter the existing system but only to add new components into it. Thus the expansion cost that BCube suffers from can be significantly reduced in ABCCC. We also introduce an addressing scheme and an efficient routing algorithm for one-to-one communication in ABCCC. We make comprehensive comparisons between ABCCC and some popular existing structures in terms of several critical metrics, such as diameter, network size, bisection bandwidth and capital expenditure. We also conduct extensive simulations to evaluate ABCCC, which show that ABCCC achieves the best trade off among all these critical metrics and it suits for many different applications by fine tuning its parameters.
最近提出了一种新的网络结构,称为BCube连接横梁(BCCC)。它具有直径短、可扩展性好、成本低等特点,是一种很有前途的数据中心网络拓扑结构。但是,它只能利用每个服务器的两个网卡端口,即使有更多的端口可用,这也适用于现在的技术。由于技术的进步,拥有更多NIC端口的服务器正在出现,不久之后它们将成为低成本商品。在本文中,我们提出了一种更通用的以服务器为中心的数据中心网络结构,称为高级BCube连接横杆(ABCCC),它可以利用具有任意固定数量NIC端口的廉价商品现货交换机和服务器,并提供良好的网络特性。与BCCC一样,ABCCC具有良好的可扩展性。在进行扩展时,不需要改变现有的系统,只需要向其中添加新的组件。因此,在ABCCC中可以显著降低BCube的扩展成本。介绍了ABCCC中一对一通信的寻址方案和高效路由算法。我们在几个关键指标方面对ABCCC和一些流行的现有结构进行了全面的比较,例如直径,网络大小,对分带宽和资本支出。我们还进行了广泛的模拟来评估ABCCC,结果表明ABCCC在所有这些关键指标中实现了最佳权衡,并且通过微调其参数适合许多不同的应用。
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引用次数: 5
Ostro: Scalable Placement Optimization of Complex Application Topologies in Large-Scale Data Centers Ostro:大规模数据中心中复杂应用拓扑的可伸缩布局优化
Pub Date : 2015-06-01 DOI: 10.1109/ICDCS.2015.23
Gueyoung Jung, M. Hiltunen, Kaustubh R. Joshi, R. Panta, R. Schlichting
A complex cloud application consists of virtual machines (VMs) running software such as web servers and load balancers, storage in the form of disk volumes, and network connections that enable communication between VMs and between VMs and disk volumes. The application is also associated with various requirements, including not only quantities such as the sizes of the VMs and disk volumes, but also quality of service (QoS) attributes such as throughput, latency, and reliability. This paper presents Ostro, an Open Stack-based scheduler that optimizes the utilization of data center resources, while satisfying the requirements of the cloud applications. The novelty of the approach realized by Ostro is that it makes holistic placement decisions, in which all the requirements of an application -- described using an application topology abstraction -- are considered jointly. Specific placement algorithms for application topologies are described including an estimate-based greedy algorithm and a time-bounded A algorithm. These algorithms can deal with complex topologies that have heterogeneous resource requirements, while still being scalable enough to handle the placement of hundreds of VMs and volumes across several thousands of host servers. The approach is evaluated using both extensive simulations and realistic experiments. These results show that Ostro significantly improves resource utilization when compared with naive approaches.
复杂的云应用包括运行web服务器、负载均衡器等软件的虚拟机、磁盘卷形式的存储、虚拟机之间以及虚拟机与磁盘卷之间通信的网络连接。应用程序还与各种需求相关联,不仅包括数量(如虚拟机和磁盘卷的大小),还包括服务质量(QoS)属性(如吞吐量、延迟和可靠性)。本文提出了一种基于Open stack的调度程序Ostro,它在满足云应用需求的同时优化了数据中心资源的利用。Ostro实现的方法的新颖之处在于它做出了整体布局决策,其中应用程序的所有需求(使用应用程序拓扑抽象描述)都被联合考虑。描述了应用拓扑的特定放置算法,包括基于估计的贪心算法和有时间限制的a算法。这些算法可以处理具有异构资源需求的复杂拓扑,同时仍然具有足够的可扩展性,可以在数千个主机服务器上处理数百个vm和卷的放置。该方法通过广泛的模拟和实际实验进行了评估。这些结果表明,与朴素方法相比,Ostro显著提高了资源利用率。
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引用次数: 11
Optimizing Inter-server Communication for Online Social Networks 优化在线社交网络的服务器间通信
Pub Date : 2015-06-01 DOI: 10.1109/ICDCS.2015.30
Jing Tang, Xueyan Tang, Junsong Yuan
Distributed storage systems are the key infrastructures for hosting the user data of large-scale Online Social Networks (OSNs). The amount of inter-server communication is an important scalability indicator for these systems. Data partitioning and replication are two inter-related issues affecting the inter-server traffic caused by user-initiated read and write operations. This paper investigates the problem of minimizing the total inter-server traffic among a cluster of OSN servers through joint partitioning and replication optimization. We propose a Traffic-Optimized Partitioning and Replication (TOPR) method based on an analysis of how replica allocation affects the inter-server communication. Lightweight algorithms are developed to adjust partitioning and replication dynamically according to data read and write rates. Evaluations with real Facebook and Twitter social graphs show that TOPR significantly reduces the inter-server communication compared with state-of-the-art methods.
分布式存储系统是承载大规模在线社交网络(Online Social network, osn)用户数据的关键基础设施。服务器间通信的数量是这些系统的重要可伸缩性指标。数据分区和复制是两个相互关联的问题,会影响由用户发起的读写操作引起的服务器间流量。本文研究了通过联合分区和复制优化来最小化OSN集群服务器间总流量的问题。在分析副本分配如何影响服务器间通信的基础上,提出了一种流量优化分区和复制(TOPR)方法。开发了轻量级算法,根据数据读写速率动态调整分区和复制。对真实Facebook和Twitter社交图的评估表明,与最先进的方法相比,TOPR显著减少了服务器间的通信。
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引用次数: 19
EcoFlow: An Economical and Deadline-Driven Inter-datacenter Video Flow Scheduling System EcoFlow:一个经济的、最后期限驱动的数据中心间视频流调度系统
Pub Date : 2015-06-01 DOI: 10.1145/2733373.2806403
Yuhua Lin, Haiying Shen, Liuhua Chen
As video streaming applications are deployed on the cloud, cloud providers are charged by ISPs for inter-data enter transfers under the dominant percentile-based charging models. In order to minimize the payment costs, existing works aim to keep the traffic on each link under the charging volume (i.e., 95th percentile traffic volume from the beginning of a charging period up to current time). However, these methods cannot fully utilize each link's available bandwidth capacity, and may increase the charging volumes. To further reduce the bandwidth payment cost by fully utilizing link bandwidth, we propose an economical and deadline-driven video flow scheduling system, called EcoFlow. Considering different video flows have different transmission deadlines, EcoFlow transmits videos in the order of their deadline tightness and postpones the deliveries of later-deadline videos to later time slots so that the charging volume at current time interval will not increase. The flows that are expected to miss their deadlines are divided into sub flows to be rerouted to other underutilized links in order to meet their deadlines without increasing charging volumes. Experimental results on Planet Lab and EC2 show that compared to existing methods, EcoFlow achieves the least bandwidth costs for cloud providers.
随着视频流应用被部署在云端,互联网服务提供商按照占主导地位的百分位数收费模式,向云提供商收取数据中心间传输的费用。为了使支付成本最小化,现有工程的目标是使每条链路的交通量保持在收费量(即从收费期开始到当前时间的第95百分位交通量)之下。但是,这些方法不能充分利用每条链路的可用带宽容量,而且可能会增加收费量。为了进一步降低带宽支付成本,充分利用链路带宽,我们提出了一种经济的、期限驱动的视频流调度系统,称为EcoFlow。考虑到不同的视频流有不同的传输时限,EcoFlow按照视频的时限紧度顺序传输视频,并将晚于时限的视频延迟到晚于时限的时段,以保证当前时段的收费量不会增加。预计将错过截止日期的流被分成子流,重新路由到其他未充分利用的链路,以便在不增加收费量的情况下满足截止日期。在Planet Lab和EC2上的实验结果表明,与现有方法相比,EcoFlow为云提供商实现了最低的带宽成本。
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引用次数: 16
eBay in the Clouds: False-Name-Proof Auctions for Cloud Resource Allocation 云中的eBay:用于云资源分配的防假名拍卖
Pub Date : 2015-06-01 DOI: 10.1109/ICDCS.2015.24
Qinhui Wang, Baoliu Ye, Bin Tang, Song Guo, Sanglu Lu
The paradigm of cloud computing has spontaneously prompted a wide interest in auction-based mechanisms for cloud resource allocation. To eliminate market manipulation, a number of strategy-proof (a.k.a. Truthful) cloud auction mechanisms have been recently proposed by enforcing bidders to bid their true valuations of the cloud resources. However, as discovered in this paper, they would suffer from a new cheating pattern, named false-name bids, where a bidder can gain profit by submitting bids under multiple fictitious names (e.g, Multiple e-mail addresses). Such false-name cheating is easy to make but hard to detect in cloud auctions. To tackle this issue, we propose FAITH, a new False-name-proof Auction for virtual machine instance allocation, that is proven both strategy-proof and false-name proof by our theoretical analysis. When N users compete for M different types of computing instances with multiple units, FAITH achieves a lower time complexity of O(N log N+NM) compared to exiting cloud auction designs. We further extend FAITH to support range-based requests as desired in practice for flexible auction. Through extensive simulation experiments, we show that FAITH highly improves auction efficiency, outperforming the extended mechanisms of conventional false-name-proof auctions in terms of generated revenue and social welfare by up to 220% and 140%, respectively.
云计算的范例自发地引起了人们对基于拍卖的云资源分配机制的广泛兴趣。为了消除市场操纵,最近提出了一些策略证明(又名真实)的云拍卖机制,通过强制投标人出价他们对云资源的真实估值。然而,正如本文所发现的那样,他们将遭受一种新的作弊模式,即假名投标,其中投标人可以通过使用多个虚构名称(例如多个电子邮件地址)提交投标来获利。这种假名作弊很容易制造,但在云拍卖中很难被发现。为了解决这一问题,我们提出了一种新的用于虚拟机实例分配的防假名拍卖机制FAITH,并通过理论分析证明了它具有策略证明和防假名证明。当N个用户使用多个单元竞争M个不同类型的计算实例时,与现有的云拍卖设计相比,FAITH实现了更低的时间复杂度O(N log N+NM)。我们进一步扩展了FAITH,以支持灵活拍卖实践中所需的基于区间的请求。通过广泛的模拟实验,我们发现FAITH极大地提高了拍卖效率,在产生的收入和社会福利方面分别比传统的防假名拍卖的扩展机制高出220%和140%。
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引用次数: 10
Soft Quorums: A High Availability Solution for Service Oriented Stream Systems 软仲裁:面向服务流系统的高可用性解决方案
Pub Date : 2015-06-01 DOI: 10.1007/978-3-319-55699-4_16
Chunyao Song, Tingjian Ge, Cindy X. Chen, Jie Wang
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引用次数: 0
Leveraging Fog to Extend Cloud Gaming for Thin-Client MMOG with High Quality of Experience 利用Fog为瘦客户端MMOG扩展云游戏,提供高质量的体验
Pub Date : 2015-06-01 DOI: 10.1109/ICDCS.2015.83
Yuhua Lin, Haiying Shen
With the increasing popularity of Massively Multiplayer Online Game (MMOG) and fast growth of mobile gaming, cloud gaming exhibits great promises over the conventional MMOG gaming model as it frees players from the requirement of hardware and game installation on their local computers. However, as the graphics rendering is offloaded to the cloud, the data transmission between the end-users and the cloud significantly increases the response latency and limits the user coverage, thus preventing cloud gaming to achieve high user Quality of Experience (QoE). To solve this problem, previous research suggested deploying more data centers, but it comes at a prohibitive cost. We propose a lightweight system called Cloud Fog, which incorporates "fog" consisting of super nodes that are responsible for rendering game videos and streaming them to their nearby players. Fog enables the cloud to be only responsible for the intensive game state computation and sending update information to super nodes, which significantly reduce the traffic hence the latency and bandwidth consumption. Experimental results from PeerSim and Planet Lab show the effectiveness and efficiency of Cloud Fog in increasing user coverage, reducing response latency and bandwidth consumption.
随着大型多人在线游戏(MMOG)的日益普及和移动游戏的快速发展,云游戏比传统的MMOG游戏模式展现出巨大的前景,因为它将玩家从硬件和游戏安装的要求中解放出来。然而,由于图形渲染被卸载到云端,终端用户与云之间的数据传输显著增加了响应延迟,限制了用户覆盖范围,从而阻碍了云游戏实现高用户体验质量(QoE)。为了解决这个问题,以前的研究建议部署更多的数据中心,但这需要高昂的成本。我们提出了一个轻量级的系统,叫做云雾,它包含了由超级节点组成的“雾”,这些超级节点负责渲染游戏视频并将它们流式传输给附近的玩家。雾使得云只负责密集的游戏状态计算和向超级节点发送更新信息,这大大减少了流量,从而减少了延迟和带宽消耗。PeerSim和Planet Lab的实验结果表明,Cloud Fog在增加用户覆盖、减少响应延迟和带宽消耗方面是有效和高效的。
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引用次数: 31
期刊
2015 IEEE 35th International Conference on Distributed Computing Systems
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