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Development and Usability Evaluation of COVID-Iran: A Mobile Application for Mitigating COVID-19 Misinformation. COVID-Iran 的开发和可用性评估:减少 COVID-19 误报的移动应用程序。
IF 2.3 Q3 MEDICAL INFORMATICS Pub Date : 2024-10-01 Epub Date: 2024-10-31 DOI: 10.4258/hir.2024.30.4.312
Raheleh Salari, Farhad Fatehi, Hamed Mehdizadeh

Objectives: The spread of misinformation through the internet can lead to dangerous behavioral changes and erode trust in reliable sources, especially during public health crises like coronavirus disease 2019 (COVID-19). To combat this issue, innovative strategies that leverage information technology are essential. This study focused on developing and evaluating a mobile application (app), COVID-Iran, aimed at countering COVID-19 misinformation by delivering accurate, reliable, and credible information.

Methods: The development of the app involved a multi-step, user-centered approach that integrated qualitative expert consultations with quantitative survey research to pinpoint and validate key features. The app was initially prototyped using Enterprise Architect software and subsequently developed using Android Studio and MySQL. We conducted a usability evaluation using the System Usability Scale (SUS), where participants engaged in various tasks related to information seeking, self-assessment, and health management. Data were analyzed using descriptive statistics in SPSS version 19.

Results: The findings revealed a high usability level (SUS score of 81.35), with participants reporting ease of use and learnability. The app effectively countered misinformation by providing access to trusted sources and evidence-based counterarguments. User feedback emphasized the app's strengths in clarity, accuracy, trustworthiness, and its comprehensive approach. Plans for future improvements include the integration of artificial intelligence to deliver personalized content.

Conclusions: Despite limitations such as the small sample size and potential self-selection bias, this study highlights the significant potential of mHealth apps to provide reliable health information and combat misinformation.

目的:通过互联网传播错误信息会导致危险的行为改变,并削弱人们对可靠信息来源的信任,尤其是在 2019 年冠状病毒病(COVID-19)等公共卫生危机期间。要解决这一问题,利用信息技术的创新战略至关重要。本研究的重点是开发和评估一款名为 "COVID-伊朗 "的移动应用程序(App),旨在通过提供准确、可靠和可信的信息来抵制COVID-19的错误信息:该应用程序的开发采用了多步骤、以用户为中心的方法,将定性专家咨询与定量调查研究相结合,以确定并验证关键功能。该应用程序最初使用 Enterprise Architect 软件制作原型,随后使用 Android Studio 和 MySQL 进行开发。我们使用系统可用性量表(SUS)进行了可用性评估,参与者参与了与信息搜索、自我评估和健康管理相关的各种任务。我们使用 SPSS 19 版本的描述性统计对数据进行了分析:研究结果表明,该应用程序的可用性水平较高(SUS 得分为 81.35),参与者表示该应用程序易于使用和学习。该应用程序通过提供可信来源和基于证据的反驳,有效地抵制了错误信息。用户反馈强调了该应用程序在清晰度、准确性、可信度和综合方法方面的优势。未来的改进计划包括整合人工智能,提供个性化内容:尽管存在样本量小和潜在的自我选择偏差等局限性,但本研究强调了移动医疗应用程序在提供可靠的健康信息和打击错误信息方面的巨大潜力。
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引用次数: 0
Mobile Application for Digital Health Coaching in the Self-Management of Older Adults with Multiple Chronic Conditions: A Development and Usability Study. 在患有多种慢性疾病的老年人的自我管理中,数字健康指导的移动应用程序:开发与可用性研究
IF 2.3 Q3 MEDICAL INFORMATICS Pub Date : 2024-10-01 Epub Date: 2024-10-31 DOI: 10.4258/hir.2024.30.4.344
Ga Eun Park, Yeon-Hwan Park, Kwang Gi Kim, Jeong Yun Park, Minhwa Hwang, Seonghyeon Lee

Objectives: This study was conducted to develop a mobile application for digital health coaching to support self-management in older adults with multiple chronic conditions. Additionally, the usability of this application was evaluated.

Methods: The HAHA2022 mobile application was developed through a multidisciplinary team approach, incorporating digital health coaching strategies targeting community-dwelling older adults with multiple chronic conditions. Usability was assessed with the Korean version of the Mobile Application Rating Scale. The usability tests involved eight expert panel members and 10 older adults (mean age, 74 ± 3 years; 90% women) from one senior welfare center.

Results: HAHA2022 is an Android-based mobile application that is also integrated into wearable devices to track physical activity. It features an age-friendly design and includes five main menus: Home, Action Plan, Education, Health Log, and Community. The average overall usability test scores-covering engagement, functionality, aesthetics, and information-were 4.27 of 5 for the expert panel and 4.53 of 5 for the older adults.

Conclusions: The HAHA2022 application was developed to improve self-management among communitydwelling older adults with multiple chronic conditions. Usability tests indicate that the application is highly acceptable and feasible for use by this population. Consequently, HAHA2022 is anticipated to be widely implemented. Nonetheless, further research is required to confirm its effectiveness through digital health intervention.

研究目的本研究旨在开发一款用于数字健康指导的移动应用程序,以支持患有多种慢性疾病的老年人进行自我管理。此外,还对该应用程序的可用性进行了评估:方法:HAHA2022 移动应用程序是通过多学科团队方法开发的,其中纳入了针对患有多种慢性疾病的社区老年人的数字健康指导策略。可用性采用韩国版移动应用评分量表进行评估。参与可用性测试的有八位专家小组成员和来自一家老年福利中心的十位老年人(平均年龄为 74 ± 3 岁;90% 为女性):HAHA2022是一款基于安卓系统的移动应用程序,也可集成到可穿戴设备中以跟踪身体活动。它采用了对老年人友好的设计,包括五个主菜单:主页、行动计划、教育、健康日志和社区。在参与度、功能性、美观性和信息方面,专家小组的平均总体可用性测试分数为 4.27 分(满分 5 分),老年人的平均总体可用性测试分数为 4.53 分(满分 5 分):结论:HAHA2022 应用程序的开发旨在改善社区中患有多种慢性疾病的老年人的自我管理。可用性测试表明,该应用程序在这一人群中的可接受性和可行性很高。因此,HAHA2022 预计将得到广泛应用。不过,还需要进一步研究,以确认其通过数字健康干预的有效性。
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引用次数: 0
Service Design and Evaluation of OpenNotes for Craniofacial Deformity Management in Patients and their Caregivers. 针对颅面畸形患者及其护理人员管理的 OpenNotes 服务设计与评估。
IF 2.3 Q3 MEDICAL INFORMATICS Pub Date : 2024-10-01 Epub Date: 2024-10-31 DOI: 10.4258/hir.2024.30.4.333
Hana Kim, Jisan Lee, Sukwha Kim, Deok-Yeol Kim

Objectives: This study aimed to assess the feasibility of implementing OpenNotes in Korea. It involved developing and evaluating the Open-CHA service, which provides clinical summary information to patients diagnosed with craniofacial deformities and their caregivers following outpatient visits.

Methods: The study included 109 patients diagnosed with craniofacial deformities, along with their caregivers. The Open-CHA service was developed by referencing OpenNotes and involved a user needs assessment, a pilot test, and an evaluation of its effectiveness. Data were analyzed using descriptive statistics and the paired t-test.

Results: Short message service templates for the Open-CHA service based on a user needs assessment conducted with patients, caregivers, and healthcare professionals. These templates were refined and improved following a pilot test. After the implementation of the Open-CHA service, most participants evaluated OpenNotes positively. Additionally, there were observed increases in health knowledge and efficacy in patient-physician interactions. A statistically significant improvement in mobile health literacy was also confirmed.

Conclusions: The implementation of the Open-CHA service significantly enhanced mobile health literacy among patients with craniofacial deformities and their caregivers, indicating positive outcomes for the potential adoption of OpenNotes in Korea. This suggests that introducing OpenNotes into the Korean healthcare system is appropriate.

研究目的本研究旨在评估在韩国实施 OpenNotes 的可行性。该服务为颅面畸形患者及其护理人员提供门诊就诊后的临床摘要信息:研究对象包括 109 名确诊为颅面畸形的患者及其护理人员。Open-CHA 服务是参照 OpenNotes 开发的,包括用户需求评估、试点测试和效果评估。数据分析采用描述性统计和配对 t 检验:根据对患者、护理人员和医护人员进行的用户需求评估,为 Open-CHA 服务开发了短信服务模板。经过试点测试后,这些模板得到了改进和完善。实施 Open-CHA 服务后,大多数参与者对 OpenNotes 给予了积极评价。此外,在患者与医生的互动中,还观察到了健康知识和效率的提高。移动医疗知识的提高在统计学上也得到了证实:结论:Open-CHA 服务的实施极大地提高了颅面畸形患者及其护理人员的移动健康知识水平,这表明 OpenNotes 有可能在韩国得到积极的应用。这表明将 OpenNotes 引入韩国医疗系统是合适的。
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引用次数: 0
Implementation of the Digital Health Approach to Support Learning for Health Students Based on Bloom's Taxonomy: A Systematic Review. 基于布卢姆分类法的 "数字健康方法 "实施情况,以支持健康专业学生的学习:系统回顾
IF 2.3 Q3 MEDICAL INFORMATICS Pub Date : 2024-10-01 Epub Date: 2024-10-31 DOI: 10.4258/hir.2024.30.4.387
Savitri Citra Budi, Divi Galih Prasertyo Putri, Kintan Puspitasari, Al Razi Sena

Objectives: Health students' ability to utilize technology effectively is vital for improving the quality of future healthcare services. Relevant digital health education must be comprehensively integrated into training programs, continuing professional development activities, and school curricula to keep them current. This study investigated the most effective digital health approaches to enhance health students' cognitive, affective, and psychomotor skills, thereby preparing them for the workforce.

Methods: A literature review was conducted by searching for articles from 2013 to 2023 in PubMed, Science Direct, ERIC, and Scopus. The search used the PICO model, focusing on experimental studies and digital learning.

Results: The review identified 26 studies, categorizing digital education methods into platform-based (46.2%), tools-based (30.7%), and training-based approaches (23.1%). Participants included health students (57.7%), healthcare professionals (34.6%), and a combination of both (7.7%). The content materials primarily targeted curriculum objectives (65.4%) and clinical applications (34.6%). The outcomes, classified according to Bloom's taxonomy, were divided into cognitive (84.6%), affective (76.9%), and psychomotor (46.1%) domains.

Conclusions: Digital health education benefits from a variety of approaches. A platformbased approach is recommended for delivering theoretical and methodological materials, a tools-based approach for simulations, and a training-based approach for practical skills to enhance the cognitive domain. Both platform-based and trainingbased approaches are advised to improve the affective and psychomotor dimensions of learning. This study underscores the importance of an integrated digital learning system in health educational institutions to prepare students for evolving health systems and to improve learning outcomes and skill transfer.

目标:医学生有效利用技术的能力对于提高未来医疗保健服务的质量至关重要。必须将相关的数字健康教育全面纳入培训计划、继续职业发展活动和学校课程,使其与时俱进。本研究调查了最有效的数字医疗方法,以提高医学生的认知、情感和心理运动技能,从而为就业做好准备:通过在 PubMed、Science Direct、ERIC 和 Scopus 中搜索 2013 年至 2023 年的文章,进行了文献综述。搜索采用了 PICO 模式,重点关注实验研究和数字化学习:综述确定了 26 项研究,将数字教育方法分为基于平台的方法(46.2%)、基于工具的方法(30.7%)和基于培训的方法(23.1%)。参与者包括医学生(57.7%)、医护人员(34.6%)以及两者的结合(7.7%)。内容材料主要针对课程目标(65.4%)和临床应用(34.6%)。根据布卢姆分类法,结果分为认知领域(84.6%)、情感领域(76.9%)和精神运动领域(46.1%):数字健康教育得益于多种方法。建议采用基于平台的方法来提供理论和方法材料,采用基于工具的方法来进行模拟,采用基于培训的方法来提高认知领域的实用技能。建议采用基于平台和基于培训的方法来提高学习的情感和心理运动层面。这项研究强调了在卫生教育机构中建立综合数字学习系统的重要性,以便让学生为不断发展的卫生系统做好准备,并改善学习成果和技能转移。
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引用次数: 0
AminoApp: The First Brazilian Application for Dietary Monitoring of Inborn Errors of Metabolism in Patients on a Low-Protein Diet. AminoApp:巴西首款用于低蛋白饮食患者先天性代谢异常膳食监测的应用程序。
IF 2.3 Q3 MEDICAL INFORMATICS Pub Date : 2024-10-01 Epub Date: 2024-10-31 DOI: 10.4258/hir.2024.30.4.409
Bianca Fasolo Franceschetto, Júlia Montim Orlandi, Wanessa de Carvalho Rosa, Mariana Lima Scortegagna, Lilia Farret, Ida V D Schwartz, Soraia Poloni

Objectives: Disorders of amino acid metabolism fall under the category of inborn errors of metabolism that can be managed with a protein-restricted diet. However, adherence to such a diet often poses challenges, leading to low treatment engagement. Consequently, there is a pressing need for new resources to aid in dietary self-monitoring. The goal is to develop and implement "AminoApp," an application tailored for dietary self-monitoring in patients with inborn errors of metabolism who are on a low-protein diet.

Methods: The design and development of the application adhered to the user-centered design method. This approach emphasizes active participation and collaboration between users and designers/researchers throughout all stages of product development, including requirement gathering, prototype development, and evaluation. Usability was evaluated using the System Usability Scale, which has been validated in Portuguese.

Results: The application's features include a food diary, a food consultation area, exam records, a recipe calculator, and reports on diet composition and metabolic control. The usability test included four patients on a low-protein diet, three caregivers, and three healthcare professionals. The average usability score was 84.9, with averages of 77.5 for patients, 85.8 for caregivers, and 91.6 for professionals, indicating that the application is user-friendly.

Conclusions: AminoApp is the first application developed in Brazil designed to assist in managing inborn errors of metabolism that require a protein-restricted diet. It was found to be easy to use, and the initial results are promising. Further research is necessary to evaluate the impact of the application on metabolic control and treatment adherence.

目的:氨基酸代谢紊乱属于先天性代谢错误,可以通过限制蛋白质饮食来控制。然而,坚持这种饮食往往会带来挑战,导致治疗参与度低。因此,迫切需要新的资源来帮助进行饮食自我监控。我们的目标是开发并实施 "AminoApp",这是一款专为低蛋白饮食的先天性代谢异常患者量身定制的饮食自我监控应用程序:该应用程序的设计和开发遵循了以用户为中心的设计方法。这种方法强调在产品开发的各个阶段,包括需求收集、原型开发和评估,用户和设计者/研究人员都要积极参与和合作。可用性采用系统可用性量表进行评估,该量表已在葡萄牙语中得到验证:该应用程序的功能包括食物日记、食物咨询区、检查记录、食谱计算器以及饮食组成和代谢控制报告。参加可用性测试的包括四名低蛋白饮食患者、三名护理人员和三名医护人员。平均可用性得分为 84.9 分,其中患者的平均得分为 77.5 分,护理人员的平均得分为 85.8 分,专业人员的平均得分为 91.6 分,表明该应用程序对用户友好:AminoApp 是巴西开发的第一款应用程序,旨在协助管理需要限制蛋白质饮食的先天性代谢错误。该应用程序易于使用,初步效果良好。有必要开展进一步研究,以评估该应用程序对代谢控制和治疗依从性的影响。
{"title":"AminoApp: The First Brazilian Application for Dietary Monitoring of Inborn Errors of Metabolism in Patients on a Low-Protein Diet.","authors":"Bianca Fasolo Franceschetto, Júlia Montim Orlandi, Wanessa de Carvalho Rosa, Mariana Lima Scortegagna, Lilia Farret, Ida V D Schwartz, Soraia Poloni","doi":"10.4258/hir.2024.30.4.409","DOIUrl":"10.4258/hir.2024.30.4.409","url":null,"abstract":"<p><strong>Objectives: </strong>Disorders of amino acid metabolism fall under the category of inborn errors of metabolism that can be managed with a protein-restricted diet. However, adherence to such a diet often poses challenges, leading to low treatment engagement. Consequently, there is a pressing need for new resources to aid in dietary self-monitoring. The goal is to develop and implement \"AminoApp,\" an application tailored for dietary self-monitoring in patients with inborn errors of metabolism who are on a low-protein diet.</p><p><strong>Methods: </strong>The design and development of the application adhered to the user-centered design method. This approach emphasizes active participation and collaboration between users and designers/researchers throughout all stages of product development, including requirement gathering, prototype development, and evaluation. Usability was evaluated using the System Usability Scale, which has been validated in Portuguese.</p><p><strong>Results: </strong>The application's features include a food diary, a food consultation area, exam records, a recipe calculator, and reports on diet composition and metabolic control. The usability test included four patients on a low-protein diet, three caregivers, and three healthcare professionals. The average usability score was 84.9, with averages of 77.5 for patients, 85.8 for caregivers, and 91.6 for professionals, indicating that the application is user-friendly.</p><p><strong>Conclusions: </strong>AminoApp is the first application developed in Brazil designed to assist in managing inborn errors of metabolism that require a protein-restricted diet. It was found to be easy to use, and the initial results are promising. Further research is necessary to evaluate the impact of the application on metabolic control and treatment adherence.</p>","PeriodicalId":12947,"journal":{"name":"Healthcare Informatics Research","volume":"30 4","pages":"409-415"},"PeriodicalIF":2.3,"publicationDate":"2024-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11570656/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142647886","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
ChatGPT in Healthcare Writing: Advantages and Limitations. 医疗保健写作中的 ChatGPT:优势与局限。
IF 2.3 Q3 MEDICAL INFORMATICS Pub Date : 2024-10-01 Epub Date: 2024-10-31 DOI: 10.4258/hir.2024.30.4.416
SeyedAhmad SeyedAlinaghi, Pegah Mirzapour, Esmaeil Mehraeen
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引用次数: 0
Pain Management in Cancer Patients: The Effectiveness of Digital Game-based Interventions: A Rapid Literature Review. 癌症患者的疼痛管理:基于数字游戏的干预措施的有效性:快速文献综述
IF 2.3 Q3 MEDICAL INFORMATICS Pub Date : 2024-10-01 Epub Date: 2024-10-31 DOI: 10.4258/hir.2024.30.4.297
Behrouz Alizadeh Savareh, Zahra Karandish, Fardis Farhoudi, Azadeh Bashiri

Objectives: Pain is a common side effect of cancer that negatively impacts biopsychosocial well-being and quality of life. There has been increasing interest in using digital game interventions for managing pain in cancer patients. The present study aimed to consolidate and summarize knowledge regarding the role of games in reducing pain among cancer patients and enhancing their overall quality of life.

Methods: We reviewed studies published between 2000 and April 8, 2023, from databases such as PubMed, Scopus, and Web of Science. The focus was on determining the impact of health games on pain management in cancer patients.

Results: An initial search identified 2,544 studies, which were narrowed down to 10 relevant articles after removing duplicates and assessing quality. These studies examined the use of mobile and computer games across various types of cancer, including both pediatric and adult cases. The findings indicate that digital games, particularly those utilizing virtual reality technologies, can diminish pain and anxiety while enhancing treatment outcomes. Overall, the application of these technologies has the potential to improve cancer treatment.

Conclusions: Digital game interventions empower cancer patients by fostering effective communication and patient-centered approaches, which enhance perceptions, outcomes, and overall well-being. These games provide real-time feedback and facilitate interaction with healthcare professionals, which promotes self-management and boosts patient motivation and adherence to treatment protocols. As personalized educational platforms, they increase engagement through educational resources and symptom tracking, while also encouraging physical activity. Furthermore, they act as distraction tools during painful procedures, presenting new research opportunities in pain management and enhancing overall quality of life.

目的:疼痛是癌症的一种常见副作用,会对生物心理社会福祉和生活质量产生负面影响。越来越多的人开始关注使用数字游戏干预来控制癌症患者的疼痛。本研究旨在整合和总结有关游戏在减轻癌症患者疼痛和提高其整体生活质量方面作用的知识:我们从 PubMed、Scopus 和 Web of Science 等数据库中查阅了 2000 年至 2023 年 4 月 8 日期间发表的研究。研究重点是确定健康游戏对癌症患者疼痛管理的影响:初步搜索发现了 2,544 项研究,在删除重复研究并评估质量后,筛选出 10 篇相关文章。这些研究考察了手机和电脑游戏在各类癌症中的使用情况,包括儿童和成人病例。研究结果表明,数字游戏,尤其是那些利用虚拟现实技术的游戏,可以减轻疼痛和焦虑,同时提高治疗效果。总之,这些技术的应用有可能改善癌症治疗:数字游戏干预通过促进有效沟通和以患者为中心的方法增强了癌症患者的能力,从而提高了患者的认知、治疗效果和整体健康水平。这些游戏可提供实时反馈,促进与医护人员的互动,从而促进自我管理,提高患者的积极性和对治疗方案的依从性。作为个性化的教育平台,它们通过教育资源和症状跟踪提高参与度,同时还鼓励体育锻炼。此外,这些游戏还可以在痛苦的治疗过程中起到分散注意力的作用,为疼痛管理和提高整体生活质量提供了新的研究机会。
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引用次数: 0
Vaccine Logistics Management Information System at Public Health Facilities in Amhara Region, Ethiopia: A Performance Evaluation. 埃塞俄比亚阿姆哈拉地区公共卫生设施的疫苗物流管理信息系统:绩效评估。
IF 2.3 Q3 MEDICAL INFORMATICS Pub Date : 2024-10-01 Epub Date: 2024-10-31 DOI: 10.4258/hir.2024.30.4.375
Zelalem Tilahun Mekonen, Denny J Cho, Simon Peter Nadeem, Jose Arturo Garza-Reyes, Teferi Gedif Fenta

Objectives: This study aimed to evaluate the performance of vaccine logistics management information systems at public health facilities in Amhara Region, Ethiopia.

Methods: An institution-based concurrent explanatory mixed design was used at public health facilities in Amhara Region, Ethiopia. In total, 102 health facilities were selected using the multi-stage, stratified, random-sampling proportionate-to-size method. Data were collected using a structured data abstraction checklist from vaccine logistics management information system records. Additionally, experiences of Expanded Program for Immunization focal persons were gathered through interviewer-administered questionnaires.

Results: Among the 102 health facilities surveyed, 99 (97.1%) provided vaccination services during the study period. On the day of the visit, the average availability and utilization rates of 15 vaccine logistics management information system forms were 44.1% and 40.5%, respectively. The mean inventory accuracy for tracer vaccines stood at 58.3% ± 45.1%. The overall average accuracy percentages for urban and rural vaccine request form reports were 73.4% and 69.6%, respectively.

Conclusions: The performance of vaccine logistics management information systems in these public health facilities was suboptimal. Key issues identified include inconsistent use of recording forms, shortages of reporting forms, lack of digitalization, poor data quality, and a shortage of qualified staff. These findings underscore the urgent need for standardization of the vaccine logistics management information system and enhancement of data quality.

目的:本研究旨在评估埃塞俄比亚阿姆哈拉地区公共卫生机构疫苗物流管理信息系统的性能:本研究旨在评估埃塞俄比亚阿姆哈拉地区公共卫生机构疫苗物流管理信息系统的绩效:方法:在埃塞俄比亚阿姆哈拉地区的公共卫生机构采用基于机构的并行解释性混合设计。采用多阶段、分层、按规模比例随机抽样的方法,共选取了 102 家医疗机构。采用结构化数据抽取清单从疫苗物流管理信息系统记录中收集数据。此外,还通过访谈员发放的调查问卷收集了扩大免疫规划联络员的经验:在接受调查的 102 家医疗机构中,99 家(97.1%)在研究期间提供了疫苗接种服务。访问当天,15 份疫苗物流管理信息系统表格的平均可用率和使用率分别为 44.1% 和 40.5%。示踪疫苗的平均库存准确率为 58.3% ± 45.1%。城市和农村疫苗申请表报告的总体平均准确率分别为 73.4% 和 69.6%:结论:这些公共卫生机构的疫苗物流管理信息系统表现不佳。发现的主要问题包括记录表格的使用不一致、报告表格短缺、缺乏数字化、数据质量差以及合格员工短缺。这些发现强调了疫苗物流管理信息系统标准化和提高数据质量的迫切需要。
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引用次数: 0
Mapping Drug Terms via Integration of a Retrieval-Augmented Generation Algorithm with a Large Language Model. 通过整合检索增强生成算法与大型语言模型来映射药物术语。
IF 2.3 Q3 MEDICAL INFORMATICS Pub Date : 2024-10-01 Epub Date: 2024-10-31 DOI: 10.4258/hir.2024.30.4.355
Eizen Kimura, Yukinobu Kawakami, Shingo Inoue, Ai Okajima

Objectives: This study evaluated the efficacy of integrating a retrieval-augmented generation (RAG) model and a large language model (LLM) to improve the accuracy of drug name mapping across international vocabularies.

Methods: Drug ingredient names were translated into English using the Japanese Accepted Names for Pharmaceuticals. Drug concepts were extracted from the standard vocabulary of OHDSI, and the accuracy of mappings between translated terms and RxNorm was assessed by vector similarity, using the BioBERT-generated embedded vectors as the baseline. Subsequently, we developed LLMs with RAG that distinguished the final candidates from the baseline. We assessed the efficacy of the LLM with RAG in candidate selection by comparing it with conventional methods based on vector similarity.

Results: The evaluation metrics demonstrated the superior performance of the combined LLM + RAG over traditional vector similarity methods. Notably, the hit rates of the Mixtral 8x7b and GPT-3.5 models exceeded 90%, significantly outperforming the baseline rate of 64% across stratified groups of PO drugs, injections, and all interventions. Furthermore, the r-precision metric, which measures the alignment between model judgment and human evaluation, revealed a notable improvement in LLM performance, ranging from 41% to 50% compared to the baseline of 23%.

Conclusions: Integrating an RAG and an LLM outperformed conventional string comparison and embedding vector similarity techniques, offering a more refined approach to global drug information mapping.

研究目的本研究评估了整合检索增强生成(RAG)模型和大语言模型(LLM)以提高跨国际词汇表药物名称映射准确性的效果:方法:使用日语药品公认名称将药品成分名称翻译成英语。以 BioBERT 生成的嵌入向量为基准,通过向量相似性评估翻译术语与 RxNorm 之间映射的准确性。随后,我们利用 RAG 开发了 LLM,将最终候选词与基线词区分开来。通过与基于向量相似性的传统方法进行比较,我们评估了带有 RAG 的 LLM 在候选者选择方面的功效:评估指标表明,LLM + RAG 组合的性能优于传统的向量相似性方法。值得注意的是,Mixtral 8x7b 和 GPT-3.5 模型的命中率超过了 90%,在 PO 药物、注射剂和所有干预措施的分层组中,明显优于 64% 的基线命中率。此外,衡量模型判断与人类评估之间一致性的 r 精确度指标显示,LLM 的性能有了显著提高,与 23% 的基线相比,提高了 41% 至 50%:结论:将 RAG 和 LLM 相结合,其性能优于传统的字符串比较和嵌入向量相似性技术,为全球药物信息映射提供了一种更精细的方法。
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引用次数: 0
Evaluation of the Usability and User Experience of the Jaminan Kesehatan Nasional Mobile Application in Indonesia. 评估印度尼西亚国民议会移动应用程序的可用性和用户体验。
IF 2.3 Q3 MEDICAL INFORMATICS Pub Date : 2024-10-01 Epub Date: 2024-10-31 DOI: 10.4258/hir.2024.30.4.324
Savira Putri Handasari, Respati Wulandari, Haikal

Objectives: The National Health Insurance (Jaminan Kesehatan Nasional or JKN) mobile application represents an administrative transformation of health social insurance in Indonesia. The application's user base has quadrupled in the past 2 years. The study aimed to evaluate the usability and user experience of the JKN mobile application in Indonesia.

Methods: The study administered an online survey featuring the System Usability Scale (SUS) questionnaire alongside a user experience assessment. The survey was disseminated via social media and garnered responses from 370 participants. The variables examined included usability and user experience, specifically focusing on attractiveness, perspicuity, efficiency, dependability, stimulation, and novelty. Data analysis was performed descriptively, and the results were benchmarked.

Results: The JKN mobile application had an average SUS score of 60.9 ± 13.47 (adjective rating "good," Grade "F," acceptability rating of "low marginal," and a percentile range of 34). User experience testing yielded the following results: attractiveness (1.09 ± 1.09), perspicuity (1.05 ± 1.17), efficiency (1.07 ± 1.20), dependability (1.03 ± 1.12), stimulation (0.88 ± 1.20), and novel-ty (0.58 ± 1.09). The benchmark for the JKN mobile application placed the user experience in the "below average" category.

Conclusions: The evaluation of the usability and user experience of the JKN mobile application was generally positive. However, there is a need to improve the usability and all parameters of the user experience. Broader-scale research is needed to explore the factors that influence usage and user experience to promote the adoption of the JKN application and increase user satisfaction.

目的:国家医疗保险(Jaminan Kesehatan Nasional 或 JKN)移动应用程序代表了印度尼西亚医疗社会保险的行政转型。在过去两年中,该应用程序的用户数量翻了两番。本研究旨在评估印尼 JKN 移动应用程序的可用性和用户体验:研究采用了系统可用性量表(SUS)问卷和用户体验评估相结合的在线调查方式。调查通过社交媒体发布,共收到 370 位参与者的回复。调查的变量包括可用性和用户体验,尤其侧重于吸引力、清晰度、效率、可靠性、刺激性和新颖性。对数据进行了描述性分析,并对结果进行了基准测试:结果:JKN 移动应用程序的平均 SUS 得分为 60.9 ± 13.47(形容词评级为 "好",等级为 "F",可接受性评级为 "低边缘",百分位数范围为 34)。用户体验测试的结果如下:吸引力(1.09 ± 1.09)、清晰度(1.05 ± 1.17)、效率(1.07 ± 1.20)、可靠性(1.03 ± 1.12)、刺激性(0.88 ± 1.20)和新颖性(0.58 ± 1.09)。杰科恩移动应用程序的基准将用户体验置于 "低于平均水平 "的类别:对 JKN 移动应用程序的可用性和用户体验的评价总体上是积极的。然而,还需要改进可用性和用户体验的所有参数。需要开展更广泛的研究,探索影响使用和用户体验的因素,以促进 JKN 应用程序的采用并提高用户满意度。
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Healthcare Informatics Research
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