首页 > 最新文献

Interacción最新文献

英文 中文
The Thousand Faces of Explainable AI Along the Machine Learning Life Cycle: Industrial Reality and Current State of Research 机器学习生命周期中可解释人工智能的千姿百态:行业现实与研究现状
Pub Date : 2023-10-11 DOI: 10.1007/978-3-031-35891-3_13
T. Decker, Ralf Gross, Alexander Koebler, Michael Lebacher, Ronald Schnitzer, Stefan H. Weber
{"title":"The Thousand Faces of Explainable AI Along the Machine Learning Life Cycle: Industrial Reality and Current State of Research","authors":"T. Decker, Ralf Gross, Alexander Koebler, Michael Lebacher, Ronald Schnitzer, Stefan H. Weber","doi":"10.1007/978-3-031-35891-3_13","DOIUrl":"https://doi.org/10.1007/978-3-031-35891-3_13","url":null,"abstract":"","PeriodicalId":129626,"journal":{"name":"Interacción","volume":"3 1","pages":"184-208"},"PeriodicalIF":0.0,"publicationDate":"2023-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139320340","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Tell Me, What Are You Most Afraid Of? Exploring the Effects of Agent Representation on Information Disclosure in Human-Chatbot Interaction 告诉我,你最害怕什么?人-聊天机器人交互中Agent表示对信息披露的影响研究
Pub Date : 2023-07-23 DOI: 10.1007/978-3-031-35894-4_13
Anna Stock, Stephan Schlögl, Aleksander Groth
{"title":"Tell Me, What Are You Most Afraid Of? Exploring the Effects of Agent Representation on Information Disclosure in Human-Chatbot Interaction","authors":"Anna Stock, Stephan Schlögl, Aleksander Groth","doi":"10.1007/978-3-031-35894-4_13","DOIUrl":"https://doi.org/10.1007/978-3-031-35894-4_13","url":null,"abstract":"","PeriodicalId":129626,"journal":{"name":"Interacción","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134450271","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Modular 3D Interface Design for Accessible VR Applications 可访问的VR应用的模块化3D界面设计
Pub Date : 2023-04-08 DOI: 10.1007/978-3-031-35634-6_2
Corrie Green, Yang Jiang, John Isaacs
{"title":"Modular 3D Interface Design for Accessible VR Applications","authors":"Corrie Green, Yang Jiang, John Isaacs","doi":"10.1007/978-3-031-35634-6_2","DOIUrl":"https://doi.org/10.1007/978-3-031-35634-6_2","url":null,"abstract":"","PeriodicalId":129626,"journal":{"name":"Interacción","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-04-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124130619","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A new perspective on the prediction of the innovation performance: A data driven methodology to identify innovation indicators through a comparative study of Boston's neighborhoods 创新绩效预测的新视角:一种数据驱动的方法,通过波士顿社区的比较研究确定创新指标
Pub Date : 2023-04-04 DOI: 10.48550/arXiv.2304.06039
E. Oikonomaki, Dimitris Belivanis
In an era of knowledge-based economy, commercialized research and globalized competition for talent, the creation of innovation ecosystems and innovation networks is at the forefront of efforts of cities. In this context, public authorities, private organizations, and academics respond to the question of the most promising indicators that can predict innovation with various innovation scoreboards. The current paper aims at increasing the understanding of the existing indicators and complementing the various innovation assessment toolkits, using large datasets from non-traditional sources. The success of both top down implemented innovation districts and community-level innovation ecosystems is complex and has not been well examined. Yet, limited data shed light on the association between indicators and innovation performance at the neighborhood level. For this purpose, the city of Boston has been selected as a case study to reveal the importance of its neighborhood's different characteristics in achieving high innovation performance. The study uses a large geographically distributed dataset across Boston's 35 zip code areas, which contains various business, entrepreneurial-specific, socio-economic data and other types of data that can reveal contextual urban dimensions. Furthermore, in order to express the innovation performance of the zip code areas, new metrics are proposed connected to innovation locations. The outcomes of this analysis aim to introduce a 'Neighborhood Innovation Index' that will generate new planning models for higher innovation performance, which can be easily applied in other cases. By publishing this large-scale dataset of urban informatics, the goal is to contribute to the innovation discourse and enable a new theoretical framework that identifies the linkages among cities' socio-economic characteristics and innovation performance.
在知识经济、研究商业化和人才全球化竞争的时代,创新生态系统和创新网络的创建是城市努力的前沿。在这种背景下,政府当局、私人组织和学术界通过各种创新记分牌来回答最有希望预测创新的指标的问题。本文旨在利用来自非传统来源的大型数据集,加深对现有指标的理解,并补充各种创新评估工具包。自上而下实施的创新区和社区层面的创新生态系统的成功是复杂的,尚未得到很好的研究。然而,有限的数据揭示了邻里层面的指标与创新绩效之间的关系。为此,波士顿市被选为案例研究,以揭示其社区的不同特征对实现高创新绩效的重要性。该研究使用了波士顿35个邮政编码地区的大型地理分布数据集,其中包含各种商业、创业特定、社会经济数据和其他类型的数据,可以揭示城市背景维度。此外,为了表达邮政编码地区的创新绩效,提出了与创新地点相关的新指标。本分析的结果旨在引入“邻里创新指数”,该指数将产生新的规划模型,以提高创新绩效,这可以很容易地应用于其他案例。通过发布这一大规模的城市信息学数据集,目标是为创新话语做出贡献,并建立一个新的理论框架,以确定城市社会经济特征与创新绩效之间的联系。
{"title":"A new perspective on the prediction of the innovation performance: A data driven methodology to identify innovation indicators through a comparative study of Boston's neighborhoods","authors":"E. Oikonomaki, Dimitris Belivanis","doi":"10.48550/arXiv.2304.06039","DOIUrl":"https://doi.org/10.48550/arXiv.2304.06039","url":null,"abstract":"In an era of knowledge-based economy, commercialized research and globalized competition for talent, the creation of innovation ecosystems and innovation networks is at the forefront of efforts of cities. In this context, public authorities, private organizations, and academics respond to the question of the most promising indicators that can predict innovation with various innovation scoreboards. The current paper aims at increasing the understanding of the existing indicators and complementing the various innovation assessment toolkits, using large datasets from non-traditional sources. The success of both top down implemented innovation districts and community-level innovation ecosystems is complex and has not been well examined. Yet, limited data shed light on the association between indicators and innovation performance at the neighborhood level. For this purpose, the city of Boston has been selected as a case study to reveal the importance of its neighborhood's different characteristics in achieving high innovation performance. The study uses a large geographically distributed dataset across Boston's 35 zip code areas, which contains various business, entrepreneurial-specific, socio-economic data and other types of data that can reveal contextual urban dimensions. Furthermore, in order to express the innovation performance of the zip code areas, new metrics are proposed connected to innovation locations. The outcomes of this analysis aim to introduce a 'Neighborhood Innovation Index' that will generate new planning models for higher innovation performance, which can be easily applied in other cases. By publishing this large-scale dataset of urban informatics, the goal is to contribute to the innovation discourse and enable a new theoretical framework that identifies the linkages among cities' socio-economic characteristics and innovation performance.","PeriodicalId":129626,"journal":{"name":"Interacción","volume":"101 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132938404","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Two Heads are Better than One: A Bio-inspired Method for Improving Classification on EEG-ET Data 两个脑袋胜过一个脑袋:一种改进EEG-ET数据分类的生物启发方法
Pub Date : 2023-03-25 DOI: 10.48550/arXiv.2304.06471
Eric Modesitt, Ruiqi Yang, Qi Liu
Classifying EEG data is integral to the performance of Brain Computer Interfaces (BCI) and their applications. However, external noise often obstructs EEG data due to its biological nature and complex data collection process. Especially when dealing with classification tasks, standard EEG preprocessing approaches extract relevant events and features from the entire dataset. However, these approaches treat all relevant cognitive events equally and overlook the dynamic nature of the brain over time. In contrast, we are inspired by neuroscience studies to use a novel approach that integrates feature selection and time segmentation of EEG data. When tested on the EEGEyeNet dataset, our proposed method significantly increases the performance of Machine Learning classifiers while reducing their respective computational complexity.
脑电数据分类是脑机接口(BCI)性能及其应用的重要组成部分。但由于其生物学性质和采集过程的复杂性,外界噪声往往会对EEG数据造成干扰。特别是在处理分类任务时,标准的脑电信号预处理方法从整个数据集中提取相关事件和特征。然而,这些方法平等地对待所有相关的认知事件,忽视了大脑随时间变化的动态本质。相比之下,我们受到神经科学研究的启发,使用一种将EEG数据的特征选择和时间分割相结合的新方法。当在EEGEyeNet数据集上进行测试时,我们提出的方法显着提高了机器学习分类器的性能,同时降低了它们各自的计算复杂度。
{"title":"Two Heads are Better than One: A Bio-inspired Method for Improving Classification on EEG-ET Data","authors":"Eric Modesitt, Ruiqi Yang, Qi Liu","doi":"10.48550/arXiv.2304.06471","DOIUrl":"https://doi.org/10.48550/arXiv.2304.06471","url":null,"abstract":"Classifying EEG data is integral to the performance of Brain Computer Interfaces (BCI) and their applications. However, external noise often obstructs EEG data due to its biological nature and complex data collection process. Especially when dealing with classification tasks, standard EEG preprocessing approaches extract relevant events and features from the entire dataset. However, these approaches treat all relevant cognitive events equally and overlook the dynamic nature of the brain over time. In contrast, we are inspired by neuroscience studies to use a novel approach that integrates feature selection and time segmentation of EEG data. When tested on the EEGEyeNet dataset, our proposed method significantly increases the performance of Machine Learning classifiers while reducing their respective computational complexity.","PeriodicalId":129626,"journal":{"name":"Interacción","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128814005","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Effect of Information Type on Human Cognitive Augmentation 信息类型对人类认知增强的影响
Pub Date : 2023-02-15 DOI: 10.48550/arXiv.2302.09069
R. Fulbright, S. McGaha
When performing a task alone, humans achieve a certain level of performance. When humans are assisted by a tool or automation to perform the same task, performance is enhanced (augmented). Recently developed cognitive systems are able to perform cognitive processing at or above the level of a human in some domains. When humans work collaboratively with such cogs in a human/cog ensemble, we expect augmentation of cognitive processing to be evident and measurable. This paper shows the degree of cognitive augmentation depends on the nature of the information the cog contributes to the ensemble. Results of an experiment are reported showing conceptual information is the most effective type of information resulting in increases in cognitive accuracy, cognitive precision, and cognitive power.
当单独执行任务时,人类可以达到一定的性能水平。当人类在工具或自动化的帮助下执行相同的任务时,性能会得到增强(增强)。最近开发的认知系统能够在某些领域达到或超过人类的认知处理水平。当人类在人类/齿轮组合中与这样的齿轮合作时,我们期望认知处理的增强是明显和可测量的。本文表明,认知增强的程度取决于齿轮为整体提供的信息的性质。一项实验结果显示,概念信息是最有效的信息类型,导致认知准确性,认知精度和认知能力的增加。
{"title":"The Effect of Information Type on Human Cognitive Augmentation","authors":"R. Fulbright, S. McGaha","doi":"10.48550/arXiv.2302.09069","DOIUrl":"https://doi.org/10.48550/arXiv.2302.09069","url":null,"abstract":"When performing a task alone, humans achieve a certain level of performance. When humans are assisted by a tool or automation to perform the same task, performance is enhanced (augmented). Recently developed cognitive systems are able to perform cognitive processing at or above the level of a human in some domains. When humans work collaboratively with such cogs in a human/cog ensemble, we expect augmentation of cognitive processing to be evident and measurable. This paper shows the degree of cognitive augmentation depends on the nature of the information the cog contributes to the ensemble. Results of an experiment are reported showing conceptual information is the most effective type of information resulting in increases in cognitive accuracy, cognitive precision, and cognitive power.","PeriodicalId":129626,"journal":{"name":"Interacción","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131253787","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The Effect of Perceptual Load on Performance within IDE in People with ADHD Symptoms 知觉负荷对ADHD症状患者IDE内表现的影响
Pub Date : 2023-02-13 DOI: 10.1007/978-3-031-35017-7_9
V. Kasatskii, A. Serheyuk, A. Serova, Sergey Titov, T. Bryksin
{"title":"The Effect of Perceptual Load on Performance within IDE in People with ADHD Symptoms","authors":"V. Kasatskii, A. Serheyuk, A. Serova, Sergey Titov, T. Bryksin","doi":"10.1007/978-3-031-35017-7_9","DOIUrl":"https://doi.org/10.1007/978-3-031-35017-7_9","url":null,"abstract":"","PeriodicalId":129626,"journal":{"name":"Interacción","volume":"96 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116318947","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
A Greed(y) Training Strategy to Attract High School Girls to Undertake Studies in ICT 一项吸引高中女生学习信息和通信技术的商定培训战略
Pub Date : 2023-02-13 DOI: 10.48550/arXiv.2302.06304
T. Catarci, Barbara Polidori, Daniel Raffini, P. Velardi
It has been observed in many studies that female students in general are unwilling to undertake a course of study in ICT. Recent literature has also pointed out that undermining the prejudices of girls with respect to these disciplines is very difficult in adolescence, suggesting that, to be effective, awareness programs on computer disciplines should be offered in pre-school or lower school age. On the other hand, even assuming that large-scale computer literacy programs can be immediately activated in lower schools and kindergartens, we can't wait for>15-20 years before we can appreciate the effectiveness of these programs. The scarcity of women in ICT has a tangible negative impact on countries' technological innovation, which requires immediate action. In this paper, we describe a strategy, and the details of a number of programs coordinated by the Engineering and Computer Science Departments at Sapienza University, to make high school girl students aware of the importance of new technologies and ICT. In addition to describing the theoretical approach, the paper offers some project examples.
在许多研究中发现,女学生普遍不愿意学习信息通信技术课程。最近的文献也指出,在青春期,要消除女孩对这些学科的偏见是非常困难的,这表明,为了有效,应该在学前或更低的学龄阶段提供计算机学科的意识课程。另一方面,即使假设大规模的计算机扫盲项目可以立即在低年级学校和幼儿园启动,我们也不能等到15-20年后才能欣赏到这些项目的效果。信息和通信技术领域缺乏妇女对各国的技术创新产生了切实的负面影响,这需要立即采取行动。在本文中,我们描述了一个策略,以及由萨皮恩扎大学工程和计算机科学系协调的一些项目的细节,以使高中女生意识到新技术和信息通信技术的重要性。本文除了阐述理论方法外,还提供了一些工程实例。
{"title":"A Greed(y) Training Strategy to Attract High School Girls to Undertake Studies in ICT","authors":"T. Catarci, Barbara Polidori, Daniel Raffini, P. Velardi","doi":"10.48550/arXiv.2302.06304","DOIUrl":"https://doi.org/10.48550/arXiv.2302.06304","url":null,"abstract":"It has been observed in many studies that female students in general are unwilling to undertake a course of study in ICT. Recent literature has also pointed out that undermining the prejudices of girls with respect to these disciplines is very difficult in adolescence, suggesting that, to be effective, awareness programs on computer disciplines should be offered in pre-school or lower school age. On the other hand, even assuming that large-scale computer literacy programs can be immediately activated in lower schools and kindergartens, we can't wait for>15-20 years before we can appreciate the effectiveness of these programs. The scarcity of women in ICT has a tangible negative impact on countries' technological innovation, which requires immediate action. In this paper, we describe a strategy, and the details of a number of programs coordinated by the Engineering and Computer Science Departments at Sapienza University, to make high school girl students aware of the importance of new technologies and ICT. In addition to describing the theoretical approach, the paper offers some project examples.","PeriodicalId":129626,"journal":{"name":"Interacción","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132882396","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Your Favorite Gameplay Speaks Volumes about You: Predicting User Behavior and Hexad Type 你最喜欢的游戏玩法说明了你:预测用户行为和Hexad类型
Pub Date : 2023-02-11 DOI: 10.48550/arXiv.2302.05623
Reza Hadi Mogavi, Chao Deng, J. Hoffman, E. Haq, Sujit Gujar, A. Bucchiarone, Pan Hui
In recent years, the gamification research community has widely and frequently questioned the effectiveness of one-size-fits-all gamification schemes. In consequence, personalization seems to be an important part of any successful gamification design. Personalization can be improved by understanding user behavior and Hexad player/user type. This paper comes with an original research idea: It investigates whether users' game-related data (collected via various gamer-archetype surveys) can be used to predict their behavioral characteristics and Hexad user types in non-game (but gamified) contexts. The affinity that exists between the concepts of gamification and gaming provided us with the impetus for running this exploratory research. We conducted an initial survey study with 67 Stack Exchange users (as a case study). We discovered that users' gameplay information could reveal valuable and helpful information about their behavioral characteristics and Hexad user types in a non-gaming (but gamified) environment. The results of testing three gamer archetypes (i.e., Bartle, Big Five, and BrainHex) show that they can all help predict users' most dominant Stack Exchange behavioral characteristics and Hexad user type better than a random labeler's baseline. That said, of all the gamer archetypes analyzed in this paper, BrainHex performs the best. In the end, we introduce a research agenda for future work.
近年来,游戏化研究界广泛且频繁地质疑一刀切的游戏化方案的有效性。因此,个性化似乎是任何成功的游戏化设计的重要组成部分。个性化可以通过理解用户行为和Hexad玩家/用户类型而得到改善。这篇论文有一个原创的研究理念:它调查了用户的游戏相关数据(通过各种玩家原型调查收集)是否可以用于预测他们在非游戏(但游戏化)环境中的行为特征和Hexad用户类型。游戏化和游戏概念之间存在的亲和力为我们提供了进行这项探索性研究的动力。我们对67个Stack Exchange用户进行了初步调查研究(作为案例研究)。我们发现,在非游戏(但游戏化)环境中,用户的玩法信息可以揭示有关其行为特征和Hexad用户类型的有价值且有用的信息。测试三种玩家原型(即Bartle, Big Five和BrainHex)的结果表明,它们都可以帮助预测用户最主要的Stack Exchange行为特征和Hexad用户类型,而不是随机标记者的基线。也就是说,在本文分析的所有玩家原型中,BrainHex表现最好。最后,提出了今后工作的研究方向。
{"title":"Your Favorite Gameplay Speaks Volumes about You: Predicting User Behavior and Hexad Type","authors":"Reza Hadi Mogavi, Chao Deng, J. Hoffman, E. Haq, Sujit Gujar, A. Bucchiarone, Pan Hui","doi":"10.48550/arXiv.2302.05623","DOIUrl":"https://doi.org/10.48550/arXiv.2302.05623","url":null,"abstract":"In recent years, the gamification research community has widely and frequently questioned the effectiveness of one-size-fits-all gamification schemes. In consequence, personalization seems to be an important part of any successful gamification design. Personalization can be improved by understanding user behavior and Hexad player/user type. This paper comes with an original research idea: It investigates whether users' game-related data (collected via various gamer-archetype surveys) can be used to predict their behavioral characteristics and Hexad user types in non-game (but gamified) contexts. The affinity that exists between the concepts of gamification and gaming provided us with the impetus for running this exploratory research. We conducted an initial survey study with 67 Stack Exchange users (as a case study). We discovered that users' gameplay information could reveal valuable and helpful information about their behavioral characteristics and Hexad user types in a non-gaming (but gamified) environment. The results of testing three gamer archetypes (i.e., Bartle, Big Five, and BrainHex) show that they can all help predict users' most dominant Stack Exchange behavioral characteristics and Hexad user type better than a random labeler's baseline. That said, of all the gamer archetypes analyzed in this paper, BrainHex performs the best. In the end, we introduce a research agenda for future work.","PeriodicalId":129626,"journal":{"name":"Interacción","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114819145","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Will ChatGPT get you caught? Rethinking of Plagiarism Detection 聊天会让你被抓吗?对抄袭检测的再思考
Pub Date : 2023-02-08 DOI: 10.48550/arXiv.2302.04335
M. Khalil, Erkan Er
The rise of Artificial Intelligence (AI) technology and its impact on education has been a topic of growing concern in recent years. The new generation AI systems such as chatbots have become more accessible on the Internet and stronger in terms of capabilities. The use of chatbots, particularly ChatGPT, for generating academic essays at schools and colleges has sparked fears among scholars. This study aims to explore the originality of contents produced by one of the most popular AI chatbots, ChatGPT. To this end, two popular plagiarism detection tools were used to evaluate the originality of 50 essays generated by ChatGPT on various topics. Our results manifest that ChatGPT has a great potential to generate sophisticated text outputs without being well caught by the plagiarism check software. In other words, ChatGPT can create content on many topics with high originality as if they were written by someone. These findings align with the recent concerns about students using chatbots for an easy shortcut to success with minimal or no effort. Moreover, ChatGPT was asked to verify if the essays were generated by itself, as an additional measure of plagiarism check, and it showed superior performance compared to the traditional plagiarism-detection tools. The paper discusses the need for institutions to consider appropriate measures to mitigate potential plagiarism issues and advise on the ongoing debate surrounding the impact of AI technology on education. Further implications are discussed in the paper.
近年来,人工智能(AI)技术的兴起及其对教育的影响一直是人们越来越关注的话题。聊天机器人等新一代人工智能系统在互联网上更容易获得,能力也更强。在学校和大学里使用聊天机器人(尤其是ChatGPT)撰写学术论文,引发了学者们的担忧。本研究旨在探讨最受欢迎的人工智能聊天机器人之一ChatGPT所产生的内容的原创性。为此,使用了两种流行的剽窃检测工具来评估ChatGPT生成的50篇不同主题的论文的原创性。我们的结果表明,ChatGPT具有巨大的潜力,可以生成复杂的文本输出,而不会被抄袭检查软件很好地捕获。换句话说,ChatGPT可以在许多主题上创建具有高独创性的内容,就像有人写的一样。这些发现与最近的担忧一致,即学生们使用聊天机器人来轻松获得成功,甚至不需要付出任何努力。此外,ChatGPT被要求验证文章是否是自己生成的,作为抄袭检查的额外措施,与传统的抄袭检测工具相比,它表现出了更好的性能。本文讨论了机构考虑采取适当措施以减轻潜在抄袭问题的必要性,并就围绕人工智能技术对教育的影响的持续辩论提出了建议。本文还讨论了进一步的含义。
{"title":"Will ChatGPT get you caught? Rethinking of Plagiarism Detection","authors":"M. Khalil, Erkan Er","doi":"10.48550/arXiv.2302.04335","DOIUrl":"https://doi.org/10.48550/arXiv.2302.04335","url":null,"abstract":"The rise of Artificial Intelligence (AI) technology and its impact on education has been a topic of growing concern in recent years. The new generation AI systems such as chatbots have become more accessible on the Internet and stronger in terms of capabilities. The use of chatbots, particularly ChatGPT, for generating academic essays at schools and colleges has sparked fears among scholars. This study aims to explore the originality of contents produced by one of the most popular AI chatbots, ChatGPT. To this end, two popular plagiarism detection tools were used to evaluate the originality of 50 essays generated by ChatGPT on various topics. Our results manifest that ChatGPT has a great potential to generate sophisticated text outputs without being well caught by the plagiarism check software. In other words, ChatGPT can create content on many topics with high originality as if they were written by someone. These findings align with the recent concerns about students using chatbots for an easy shortcut to success with minimal or no effort. Moreover, ChatGPT was asked to verify if the essays were generated by itself, as an additional measure of plagiarism check, and it showed superior performance compared to the traditional plagiarism-detection tools. The paper discusses the need for institutions to consider appropriate measures to mitigate potential plagiarism issues and advise on the ongoing debate surrounding the impact of AI technology on education. Further implications are discussed in the paper.","PeriodicalId":129626,"journal":{"name":"Interacción","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126514192","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 68
期刊
Interacción
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1