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Proceedings. 2003 International Conference on Cyberworlds最新文献

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Real-time update on the 3D head model texture 实时更新3D头部模型纹理
Pub Date : 2003-12-03 DOI: 10.1109/CYBER.2003.1253463
P. Inostroza
In this paper, a real-time tracking/synthesis loop is proposed to animate the eye texture of a 3D head model by a camera performance. The user's eyes, captured by a video camera, are tracked by means of a frame-rate pupil detector technique, based on an active illumination scheme. A small area of interest is selected around each pupil detected in the video. These areas contain the eye and eyebrow features. Substituting the captured areas on the texture of the 3D model, the eyes and eyebrows animation is created. To avoid the 'collage' effect, the extracted areas are color-corrected, stretched and blended with the texture.
本文提出了一种实时跟踪/合成循环,利用摄像机性能对三维头部模型的眼睛纹理进行动画处理。用户的眼睛被摄像机捕捉,通过基于主动照明方案的帧率瞳孔检测器技术进行跟踪。在视频中检测到的每个瞳孔周围选择一小块感兴趣的区域。这些区域包括眼睛和眉毛的特征。在3D模型的纹理上替换捕获的区域,创建眼睛和眉毛动画。为了避免“拼贴”效果,提取的区域进行了颜色校正,拉伸并与纹理混合。
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引用次数: 0
The enigma of the sphinx 狮身人面像之谜
Pub Date : 2003-12-03 DOI: 10.1109/CYBER.2003.1253442
Tolga Abaci, Rachel de Bondeli, J. Cíger, M. Clavien, Fatih Erol, M. Gutiérrez, Stéphanie Noverraz, Olivier Renault, F. Vexo, D. Thalmann
This paper presents an evaluation of the benefits and user acceptance of a multimodal interface in which the user interacts with a game-like interactive virtual reality application "The Enigma of the Sphinx". The interface consists of a large projection screen as the main display, a "magic wand", a stereo sound system and the user's voice for "casting spells". We present our conclusions concerning "friendliness" and sense of presence, based on observations of more than 150 users in a public event.
本文提出了一个多模式界面的好处和用户接受度的评估,其中用户与一个类似游戏的交互式虚拟现实应用程序“狮身人面像的谜”进行交互。该界面由一个大型投影屏幕作为主显示器、一根“魔杖”、一个立体声音响系统和用户“施法”的声音组成。基于对150多名用户在一次公共活动中的观察,我们提出了关于“友好”和存在感的结论。
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引用次数: 9
Humanizing e-learning 人性化的电子学习
Pub Date : 2003-12-03 DOI: 10.1109/CYBER.2003.1253484
Lee Chye Seng, Tan Tiong Hok
In a short span of 3 years, the Nanyang Technological University (NTU) in Singapore witnessed a quantum growth in the adoption of e-learning. With the use of professors-friendly e-learning applications, NTU managed to achieve mass buy-in by the professors when the e-learning take-up rate is near 90% of the existing NTU course curriculum. As NTU moves on to celebrate the 3 rd year anniversary of e-learning experience, revolutionary measures were taken to come up with careful design considerations that aim to "humanize" e-learning, i.e. make e-learning interactive and fun with active human collaborations. This includes the proliferation use of video talking head that synchronizes with the lecture presentation, and live audio-video delivery, text chat and document annotations of a lecture delivery. This paper reviews the process NTU adopted in adding human touch to traditional e-learning projects and serves as a good case study for the other institutions that aim to achieve interactive or engaged on-line learning.
在短短3年的时间里,新加坡南洋理工大学(NTU)见证了电子学习的迅猛发展。通过使用对教授友好的电子学习应用程序,南大成功地获得了教授的广泛支持,电子学习的使用率接近南大现有课程的90%。在南洋理工大学庆祝电子学习体验三周年之际,我们采取了革命性的措施,精心设计了旨在“人性化”电子学习的设计,即通过积极的人类合作,使电子学习具有互动性和趣味性。这包括与演讲同步的视频说话头的大量使用,以及实时音频视频传输、文本聊天和演讲的文档注释。本文回顾了南洋理工大学在传统电子学习项目中加入人情味的过程,并为其他旨在实现交互式或参与式在线学习的机构提供了一个很好的案例研究。
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引用次数: 19
Bakhtinian understanding to Web graphics 巴赫蒂对网络图形的理解
Pub Date : 2003-12-03 DOI: 10.1109/CYBER.2003.1253446
Pavol Eliás, A. Ferko, M. Grabner
The paper introduces a new way of understanding the web graphics phenomenon. We based it on the popular culture approach by M. Bakhtin. We introduce and exemplify the categories of ambiguous messages created and communicated by web graphics. The discussion on coding of ambiguous information is given. Revolution in multimedia requires completing conventions in information coding. One day, the paradigm of unambiguous meaning of coded information will be attacked by the needs of coding of ambiguous meaning. The paper proposes one way how to code the ambiguity. For transparent illustration only the comic information is used (but not defined). One possible way of visualization of structure of coded comic information is shown. The implication for user interface is discussed. Sharing of ambiguous visual content is undoubtedly one of the prominent Web-based graphics applications.
本文介绍了一种理解网络图形现象的新方法。我们基于巴赫金的大众文化方法。我们将介绍并举例说明通过网络图形创建和传达的模糊信息的类别。讨论了模糊信息的编码问题。多媒体革命要求信息编码规范的完善。总有一天,编码信息的无歧义范式将受到歧义编码需求的冲击。本文提出了一种对歧义进行编码的方法。对于透明插图,只使用漫画信息(但不定义)。提出了一种实现编码漫画信息结构可视化的可能方法。讨论了对用户界面的影响。共享模糊的视觉内容无疑是一个突出的基于web的图形应用程序。
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引用次数: 0
Utilizing statistical characteristics of N-grams for intrusion detection 利用n -图的统计特征进行入侵检测
Pub Date : 2003-12-03 DOI: 10.1109/CYBER.2003.1253494
Zhuowei Li, A. Das, Sukumar Nandi
Information and infrastructure security is a serious issue of global concern. As the last line of defense for security infrastructure, intrusion detection techniques are paid more and more attention. In this paper, one anomaly-based intrusion detection technique (ScanAID: Statistical ChAracteristics of N-grams for Anomaly-based Intrusion Detection) is proposed to detect intrusive behaviors in a computer system. The statistical properties in sequences of system calls are abstracted to model the normal behaviors of a privileged process, in which the model is characterized by a vector of anomaly values of N-grams. With a reasonable definition of efficiency parameter, the length of an N-gram and the size of the training dataset are optimized to get an efficient and compact model. Then, with the optimal modeling parameters, the flexibility and efficiency of the model are evaluated by the ROC curves. Our experimental results show that the proposed statistical anomaly detection technique is promising and deserves further research (such as applying it to network environments).
信息和基础设施安全是全球关注的重大问题。入侵检测技术作为安全基础设施的最后一道防线,越来越受到人们的重视。本文提出了一种基于异常的入侵检测技术(ScanAID: Statistical ChAracteristics of N-grams for anomaly-based intrusion detection),用于检测计算机系统中的入侵行为。将系统调用序列中的统计属性抽象为特权进程的正常行为模型,该模型用N-grams异常值向量来表征。通过合理定义效率参数,优化N-gram的长度和训练数据集的大小,得到高效紧凑的模型。然后,利用最优建模参数,通过ROC曲线对模型的灵活性和效率进行评价。实验结果表明,所提出的统计异常检测技术是有前途的,值得进一步研究(例如将其应用于网络环境)。
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引用次数: 17
Mesh generation and refinement of polygonal data sets 多边形数据集的网格生成和细化
Pub Date : 2003-12-03 DOI: 10.1109/CYBER.2003.1253455
V. Savchenko, I. Semenova, Nikita Kojekine, O. Egorova, Michael A. Savchenko, I. Hagiwara
This paper presents work in progress and continues a project devoted to developing shape modeling system based on implementation of radial based function (RBF) technology. In this paper, we study the opportunities offered by this technology to computer-aided design and computer graphics communities by looking at the problems of surface generation and enhancement. Experimental results are included to demonstrate the functionality of our mesh-modeling tool.
本文介绍了正在进行的工作,并继续致力于开发基于径向基函数(RBF)技术实现的形状建模系统。在本文中,我们通过观察曲面生成和增强的问题来研究该技术为计算机辅助设计和计算机图形学社区提供的机会。实验结果证明了我们的网格建模工具的功能。
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引用次数: 4
Mapping cityscapes to cyber space 将城市景观映射到网络空间
Pub Date : 2003-12-03 DOI: 10.1109/CYBER.2003.1253450
J. Zheng, Min Shi
This work establishes a cyber space of an urban area for visiting on the Internet. By registering entire scenes along every street and scenes at many locations, people can visually travel from street to street, and reach their destinations in cyber city. The issues we discuss here are how to map a large scale area to image domain in a small amount of data, how to cover visual information as complete as possible in the mapping, and how to effectively display the captured scenes for various activities in cyber city. Route Panoramas captured along streets and Panoramic Views captured at widely open sites are associated to city maps to provide a navigation function. This paper focuses on the properties of our extended images - route panorama, the archiving process applied to an urban area, and a real environment we developed to transmit and display scenes on the WWW and portable devices. The created cyber spaces of real cities have broad applications such as city tour, real estate, E-commerce, heritage preservation, urban planning and construction.
这项工作建立了一个城市地区的网络空间,供人们在互联网上访问。通过记录每条街道和许多地点的完整场景,人们可以直观地从一条街走到另一条街,到达网络城市的目的地。在这里,我们讨论的问题是如何在少量数据中将大尺度区域映射到图像域,如何在映射中尽可能完整地覆盖视觉信息,以及如何有效地展示网络城市中各种活动的捕获场景。沿着街道拍摄的路线全景图和在开阔地点拍摄的全景图与城市地图相关联,以提供导航功能。本文重点介绍了我们的扩展图像——路线全景图的特性,应用于城市地区的存档过程,以及我们开发的在WWW和便携式设备上传输和显示场景的真实环境。实体城市创造的网络空间在城市旅游、房地产、电子商务、文物保护、城市规划建设等方面有着广泛的应用。
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引用次数: 11
Agent services matchmaking for cooperation 代理合作对接服务
Pub Date : 2003-12-03 DOI: 10.1109/CYBER.2003.1253465
Hongen Lu
To form agent cooperation in an open environment, such as the Internet, is extremely difficult, despite agent service is one of the main forces to drive the Web into a growing marketplace of services. In this paper, a method to combine agent services matchmaking and cooperation is proposed. For flexible and semantic matchmaking, multiple strategies are provided; and based on the results of matchmaking, a naive Bayesian model is given for agents to form cooperation. This approach, which considers matchmaking and cooperation formation as one process, brings a new angle for us to solve the connection problem for agents to work collaboratively in a dynamic and open environment, such as the World Wide Web.
尽管代理服务是推动Web进入不断增长的服务市场的主要力量之一,但在开放环境(如Internet)中形成代理合作是极其困难的。本文提出了一种将代理服务匹配与合作相结合的方法。为了灵活和语义匹配,提供了多种策略;在配对结果的基础上,给出了智能体形成合作的朴素贝叶斯模型。该方法将配对和合作的形成看作一个过程,为我们解决动态开放环境下agent协同工作的连接问题提供了一个新的视角。
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引用次数: 1
A consistency model for evaluating distributed virtual environments 用于评估分布式虚拟环境的一致性模型
Pub Date : 2003-12-03 DOI: 10.1109/CYBER.2003.1253439
Suiping Zhou, Wentong Cai, S. Turner, Hanfeng Zhao
A distributed virtual environment (DVE) enables geographically distributed clients to interact with each other in a simulated environment. Due to the distributed architecture of DVEs, it is generally not easy to evaluate the performance of DVEs. In this paper, we propose a consistency model based on a metric called time-space inconsistency. The model relates a human participant's perception to the characteristic parameters of a DVE. Based on the model, the performance of a DVE can be easily evaluated without the actual execution of the DVE application, which is especially useful in the designing stage of a DVE. A ping-pong game is developed to verify the proposed model. Experiment results show that the model is effective in evaluating the performance of the game.
分布式虚拟环境(distributed virtual environment, DVE)使地理上分布的客户端能够在模拟的环境中进行交互。由于分布式交换机的分布式架构,通常不容易对分布式交换机的性能进行评估。在本文中,我们提出了一个基于时间-空间不一致性度量的一致性模型。该模型将人类参与者的感知与DVE的特征参数联系起来。基于该模型,可以在不实际执行DVE应用程序的情况下轻松评估DVE的性能,这在DVE的设计阶段特别有用。开发了一个乒乓球游戏来验证所提出的模型。实验结果表明,该模型能够有效地评价游戏的性能。
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引用次数: 3
Virtual surgery system 虚拟手术系统
Pub Date : 2003-12-03 DOI: 10.1109/CYBER.2003.1253459
Zheng Lei, E. Prakash
This paper describes the development of a virtual surgery system, called VQSplat. The system takes volume data as inputs and is capable of display multiple volumetric models, manipulating and editing (cutting) them. The system uses a hierarchical multi-resolution point rendering system, which is derived from an existing point rendering system, QSplat. The features of VQSplat are listed as follows: Use hierarchical multi-resolution point rendering system to render volume data; Support multiple translucent object display; Support object selection, manipulation, free cutting; A unique hierarchical data structure to accelerate the rendering process, as well as cutting, and object splitting; integrated support of raw volume data importing, image enhancement, normal estimation; and portable code. Separate core library with user interface.
本文介绍了虚拟手术系统VQSplat的开发。该系统以体积数据为输入,并能够显示多个体积模型,操纵和编辑(切割)它们。该系统采用分层多分辨率点绘制系统,该系统源自现有的点绘制系统QSplat。VQSplat的特点如下:采用分层多分辨率点绘制系统对体数据进行绘制;支持多个半透明对象显示;支持对象选择、操纵、自由切割;一个独特的分层数据结构,加速渲染过程,以及切割和对象分割;集成支持原始体数据导入、图像增强、正态估计;以及可移植代码。单独的核心库与用户界面。
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引用次数: 2
期刊
Proceedings. 2003 International Conference on Cyberworlds
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