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Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct最新文献

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Sociotechnical design of mHealth applications for chronic diseases 慢性病移动健康应用的社会技术设计
B. R. Barricelli, S. Valtolina, J. Abdelnour-Nocera
This workshop paper aims at briefly presenting the authors' previous experience in the field of sociotechnical design of mHealth applications and at illustrating the opportunity in joining forces of multidisciplinary researchers, domain experts, and practitioners for improving the field.
本研讨会论文旨在简要介绍作者以前在移动健康应用的社会技术设计领域的经验,并说明多学科研究人员、领域专家和从业人员联合起来改进该领域的机会。
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引用次数: 3
Accessible way finding on mobile devices for different user groups 在移动设备上为不同的用户群提供可访问的寻路功能
Elmar Krainz, V. Lind, Werner Moser, Markus Dornhofer
Modern technology provides various apps for navigation and routing, but these are not always accessible for anyone. People with special needs have different requirements for the suggested walking path and also other demands to the user interface. In this work we combine an accessible routing service with an accessible smartphone app, to support people with varying impairments. In a field study with 12 participants usability and accessibility issues of the concept were identified.
现代技术提供了各种导航和路由应用程序,但并非所有人都能访问这些应用程序。有特殊需要的人对建议的步行路径有不同的要求,对用户界面也有其他要求。在这项工作中,我们将无障碍路由服务与无障碍智能手机应用程序结合起来,以支持不同残疾的人。在一项有12名参与者的实地研究中,确定了概念的可用性和可访问性问题。
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引用次数: 10
Reducing distraction of smartwatch users with deep learning 通过深度学习减少智能手表用户的分心
Jemin Lee, Jinse Kwon, Hyungshin Kim
Smartwatches are overloaded with various notifications from smartphones. Users are largely distracted, while they may benefit from these relayed notification. To reduce smartwatch user's distraction, we propose an intelligent notification delivery system that relays only important notifications to the smartwatch. We claim that important notifications should be handled within a certain time and they are involved in launching mobile applications. To build model, we collect 6491 notifications and sensor data from three users. A mobile application has been developed to unobtrusively monitor relevant data Then, we implemented a binary classifier which identifies important notifications using deep learning and 8 features are extracted from sensor data. Our classifier shows that an important notification can be predicted with 61% - 90% and 51% - 99% of precision and recall.
智能手表上充斥着来自智能手机的各种通知。用户在很大程度上分散了注意力,虽然他们可能会从这些转发通知中受益。为了减少智能手表用户的分心,我们提出了一种智能通知传递系统,只将重要的通知转发到智能手表。我们声称,重要的通知应该在一定时间内处理,它们涉及到启动移动应用程序。为了构建模型,我们收集了来自三个用户的6491个通知和传感器数据。然后,我们实现了一个二元分类器,它使用深度学习识别重要的通知,并从传感器数据中提取了8个特征。我们的分类器显示,预测重要通知的准确率和召回率分别为61% - 90%和51% - 99%。
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引用次数: 9
Natural collocated interactions for merging results with mobile devices 用于将结果与移动设备合并的自然并置交互
Mandy Korzetz, Romina Kühn, P. Heisig, T. Schlegel
In collocated collaborative work, group members typically create, edit and share content to perform specific tasks. Working digitally, e.g. with mobile devices, facilitates the further processing. However, direct communication plays a decisive role. Since some tasks have to be split to be worked on, individual results have to be discussed and merged for a final solution. We provide intuitive multi-device interactions to support group members in merging multiple partial solutions to one integrated solution seamlessly. Each mobile device shows one solution that can be used completely or in parts. Our proposed interactions include complementing one part of a solution with further parts. Furthermore, content can be added or replaced by "pouring" content between several mobile devices. We implemented an application prototype to show the feasibility of our interactions. They enable an integration of mobile devices in collaborative work without replacing direct communication and support users in fulfilling their given tasks.
在协同工作中,小组成员通常创建、编辑和共享内容来执行特定的任务。数字化工作,例如使用移动设备,有助于进一步处理。然而,直接沟通起着决定性的作用。由于有些任务必须分开处理,因此必须讨论并合并单个结果以获得最终解决方案。我们提供直观的多设备交互,以支持团队成员无缝地将多个部分解决方案合并为一个集成解决方案。每个移动设备都显示了一个可以完全使用或部分使用的解决方案。我们建议的交互包括用其他部分补充解决方案的一部分。此外,可以通过在多个移动设备之间“倾倒”内容来添加或替换内容。我们实现了一个应用程序原型来展示交互的可行性。它们能够在协作工作中集成移动设备,而不会取代直接通信,并支持用户完成给定的任务。
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引用次数: 11
CoachMe: a platform for promoting healthy lifestyle CoachMe:健康生活方式推广平台
Ahmed Fadhil, C. Matteotti, Giampaolo Armellin, Adolfo Villafiorita, D. Betti
Promoting health and wellness reflects a holistic approach to maintain the overall wellbeing of the nation. This paper discusses challenges in dietary adherence and reviews approaches in promoting healthy diet, physical activity, and healthy lifestyle presented in the literature. After discussing persisting challenges, we propose our future approach and contribution to overcome these challenges.
促进健康反映了一种维护国家整体福祉的整体方法。本文讨论了饮食依从性的挑战,并回顾了文献中提出的促进健康饮食、身体活动和健康生活方式的方法。在讨论了持续存在的挑战之后,我们提出了克服这些挑战的未来方法和贡献。
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引用次数: 16
Mobile access to cultural heritage: mobile-CH 2016 移动访问文化遗产:Mobile - ch 2016
L. Ardissono, Cristina Gena, T. Kuflik
The Mobile-CH workshop, held in conjunction with the MOBILE HCI Conference, will be the meeting point between cultural heritage research and personalization -- using any kind of technology, especially mobile and ubiquitous ones, to enhance the personal experience in cultural heritage sites. The workshop is aimed at bringing together researchers and practitioners who are working on various aspects of CH and are interested in exploring the potential of state of the art technology to enhance the CH visit experience. The result of the workshop is a multidisciplinary research agenda that will inform future research directions and hopefully, forge some research collaborations.
与MOBILE HCI会议同时举行的MOBILE - ch研讨会将成为文化遗产研究与个性化之间的交汇点——利用任何类型的技术,特别是移动和无处不在的技术,增强文化遗产遗址的个人体验。研讨会的目的是将从事卫生保健各个方面工作的研究人员和实践者聚集在一起,他们有兴趣探索最新技术的潜力,以提高卫生保健的访问体验。研讨会的结果是一个多学科的研究议程,将为未来的研究方向提供信息,并有望形成一些研究合作。
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引用次数: 0
Modeling human behavior during touchscreen interaction in mobile situations 模拟在移动环境中触屏交互过程中的人类行为
Huy Viet Le
As mobile devices are becoming more ubiquitous, it is common for users to interact with them in many different situations. In our research, we focus on modeling human behavior during touchscreen interaction in mobile situations. Resulting models do not only increase our understanding of human behavior but also predict or infer intended user interaction. This enables us to design interfaces suited for one-handed interaction and to derive new interaction possibilities. In our work, we will collect data in lab studies as well as on a large scale to create models with high external validity.
随着移动设备变得越来越普遍,用户在许多不同的情况下与它们进行交互是很常见的。在我们的研究中,我们专注于模拟在移动环境中触屏交互时的人类行为。由此产生的模型不仅增加了我们对人类行为的理解,而且还预测或推断了预期的用户交互。这使我们能够设计适合单手交互的界面,并派生出新的交互可能性。在我们的工作中,我们将收集实验室研究以及大规模的数据,以创建具有高外部效度的模型。
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引用次数: 3
Supporting professional guides to create personalized visit experiences 支持专业导游创造个性化的参观体验
C. Ardito, M. Costabile, Giuseppe Desolda, M. Matera
Information and communication technologies have a great potential to enhance personal experience in cultural heritage sites. Our research in the Cultural Heritage (CH) aims to foster a wider appreciation of archaeology by offering tools able to engage the general public and to increase awareness of the importance of CH. In this paper we discuss how a generic mashup platform can be used to support the work of professional guides of CH sites, in order to support them creating personalized and engaging visit experiences.
信息和通信技术在提高文化遗产地的个人体验方面具有巨大潜力。我们对文化遗产(CH)的研究旨在通过提供能够吸引公众的工具,提高对CH重要性的认识,从而促进更广泛的考古学欣赏。在本文中,我们讨论了如何使用通用混搭平台来支持CH遗址专业导游的工作,以支持他们创造个性化和引人入胜的参观体验。
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引用次数: 6
Collaborative use of mobile devices to curate sources of inspiration 协同使用移动设备来策划灵感来源
A. Lucero, Martin Porcheron, J. Fischer
We demonstrate a prototype mobile application designed to support individually collecting personal sources of inspiration on mobile phones, and then the sharing and curating of these collected materials in a face-to-face situation.
我们展示了一个原型移动应用程序,旨在支持个人收集个人灵感来源在手机上,然后在面对面的情况下分享和整理这些收集到的材料。
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引用次数: 5
New directions for preserving intangible cultural heritage through the use of mobile technologies 利用移动技术保护非物质文化遗产的新方向
Konstantinos Papangelis, A. Chamberlain, Hai-Ning Liang
While many cultural heritage projects currently exist, few explore the full potential of mobile technologies as a mechanism to explore intangible heritage as a way to preserve culture. This paper outlines three distinct areas necessary for the design, development and application of mobile technologies within this domain. We represent these as: a) The documentation of traditions within their unique context, as articulated by the represented community---co-curated; b) The translation of traditions and their modes of expression into emerging technology-based designs; c) Co-design and ethnography as approaches to build meaningful mobile experiences.
虽然目前存在许多文化遗产项目,但很少有项目充分挖掘移动技术作为一种机制的潜力,以探索非物质遗产作为一种保护文化的方式。本文概述了该领域内移动技术的设计、开发和应用所必需的三个不同领域。我们将其描述为:a)在其独特背景下对传统的记录,由所代表的社区阐述-共同策划;b)将传统及其表达方式转化为新兴的基于技术的设计;c)协同设计和人种学是创造有意义的手机体验的方法。
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引用次数: 23
期刊
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct
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