In this demo, we show that it is possible to enhance touch interaction on unmodified smartwatch to support continuous pressure touch, twist and pan gestures, by only analyzing the real-time data of Inertial Measurement Unit (IMU). Our evaluation results show that the three proposed input interfaces are accurate, noise-resistant, easy to use and can be deployed to a variety of smartwatches. We then showcase the potential of this work with seven example applications. During the demo session, users can try the prototype.
{"title":"WatchMI: applications of watch movement input on unmodified smartwatches","authors":"H. Yeo, Juyoung Lee, Andrea Bianchi, A. Quigley","doi":"10.1145/2957265.2961825","DOIUrl":"https://doi.org/10.1145/2957265.2961825","url":null,"abstract":"In this demo, we show that it is possible to enhance touch interaction on unmodified smartwatch to support continuous pressure touch, twist and pan gestures, by only analyzing the real-time data of Inertial Measurement Unit (IMU). Our evaluation results show that the three proposed input interfaces are accurate, noise-resistant, easy to use and can be deployed to a variety of smartwatches. We then showcase the potential of this work with seven example applications. During the demo session, users can try the prototype.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"555 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134238795","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ada Lovelace noted that Charles Babbage's Analytical Engine "might compose elaborate and scientific pieces of music of any degree of complexity or extent". The Numbers into Notes project, in its first phase, explored how this might have occurred nearly two centuries ago on the giant steam-powered machine using the mathematics of the time. Now we are asking what Lovelace might do today, with a microcontroller instead of the analytical engine. In our experiment, multiple devices are programmed to generate music, with creative interventions by humans to compose and influence the experience in locative sound.
{"title":"Numbers in places: creative interventions in musical space & time","authors":"D. D. Roure, P. Willcox","doi":"10.1145/2957265.2964199","DOIUrl":"https://doi.org/10.1145/2957265.2964199","url":null,"abstract":"Ada Lovelace noted that Charles Babbage's Analytical Engine \"might compose elaborate and scientific pieces of music of any degree of complexity or extent\". The Numbers into Notes project, in its first phase, explored how this might have occurred nearly two centuries ago on the giant steam-powered machine using the mathematics of the time. Now we are asking what Lovelace might do today, with a microcontroller instead of the analytical engine. In our experiment, multiple devices are programmed to generate music, with creative interventions by humans to compose and influence the experience in locative sound.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130815930","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
X. Ren, Vincent Visser, Yuan Lu, R. Brankaert, S. Offermans, H. Nagtzaam
In this paper, we present an exploratory study of the prototype of FLOW, a portable exercise platform that aims at aiding sedentary behavior among elderly people by offering them a more active sitting experience in their daily routines. We designed FLOW based on three iterations, revolving technology implementation, interaction design, and user experience design. With our prototype, we conducted a pilot study with elderly people (n=5) in a care center in the Netherlands. We evaluated user experiences and interactions with the FLOW pillow through observation, interview, and questionnaire techniques from Flow Theory. By analyzing the obtained data from the pilot study, we discussed the opportunities of FLOW in motivating active sitting behaviors for elderly and implications for future works.
{"title":"FLOW pillow: exploring sitting experience towards active ageing","authors":"X. Ren, Vincent Visser, Yuan Lu, R. Brankaert, S. Offermans, H. Nagtzaam","doi":"10.1145/2957265.2961841","DOIUrl":"https://doi.org/10.1145/2957265.2961841","url":null,"abstract":"In this paper, we present an exploratory study of the prototype of FLOW, a portable exercise platform that aims at aiding sedentary behavior among elderly people by offering them a more active sitting experience in their daily routines. We designed FLOW based on three iterations, revolving technology implementation, interaction design, and user experience design. With our prototype, we conducted a pilot study with elderly people (n=5) in a care center in the Netherlands. We evaluated user experiences and interactions with the FLOW pillow through observation, interview, and questionnaire techniques from Flow Theory. By analyzing the obtained data from the pilot study, we discussed the opportunities of FLOW in motivating active sitting behaviors for elderly and implications for future works.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"49 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116821528","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Elicitation studies allow collecting interaction methods directly from end-users by presenting the users with the end effect of an operation and then asking them to perform the action that caused it. Applying elicitation studies in the domain of collocated interaction might enable designing more intuitive and natural group interaction methods. However, in the past elicitation studies have primarily been conducted with individual users -- they have rarely been applied to groups. In this paper, we report our initial experiences in using the elicitation study methodology to generate interaction methods for groups of collocated users with wearable devices.
{"title":"Using elicitation studies to generate collocated interaction methods","authors":"T. Jokela, Parisa Pour Rezaei, Kaisa Väänänen","doi":"10.1145/2957265.2962654","DOIUrl":"https://doi.org/10.1145/2957265.2962654","url":null,"abstract":"Elicitation studies allow collecting interaction methods directly from end-users by presenting the users with the end effect of an operation and then asking them to perform the action that caused it. Applying elicitation studies in the domain of collocated interaction might enable designing more intuitive and natural group interaction methods. However, in the past elicitation studies have primarily been conducted with individual users -- they have rarely been applied to groups. In this paper, we report our initial experiences in using the elicitation study methodology to generate interaction methods for groups of collocated users with wearable devices.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"74 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124049033","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Accessibility is the major social responsibility of the Information Technology (IT) companies. New accessibility technology can make IT devices more accessible to diverse users, thus it can reduce barriers to the use of IT devices. The objective of this study is to inform the procedures to develop accessibility UX guidelines in Samsung. In 2014, the comprehensive literature survey was conducted including academic research papers, accessibility laws, and international standard documents. In 2015, a user test was conducted to clarify and specify the guidelines. In 2016, lawyers reviewed the guidelines to increase the reliability of them. The proposed procedure is helpful to develop new accessibility UX guidelines.
{"title":"How to develop accessibility UX design guideline in Samsung","authors":"Hyun K. Kim, Changwon Kim, Eunyoung Lim, H. Kim","doi":"10.1145/2957265.2957271","DOIUrl":"https://doi.org/10.1145/2957265.2957271","url":null,"abstract":"Accessibility is the major social responsibility of the Information Technology (IT) companies. New accessibility technology can make IT devices more accessible to diverse users, thus it can reduce barriers to the use of IT devices. The objective of this study is to inform the procedures to develop accessibility UX guidelines in Samsung. In 2014, the comprehensive literature survey was conducted including academic research papers, accessibility laws, and international standard documents. In 2015, a user test was conducted to clarify and specify the guidelines. In 2016, lawyers reviewed the guidelines to increase the reliability of them. The proposed procedure is helpful to develop new accessibility UX guidelines.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128316523","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Proximity localization has become a common support in mobile-based personal CH fruition mobile assistants, notifying the visitor information about points of interest near to him but can hardly used to recognize its presence inside areas defining a semantic context in museums or expositions. In this paper we present an accurate indoor localization methodology relying on Bluetooth Low Energy technology that can be used to gently suggest to the user evidence of contextually coherent areas of interest around him. A localization accuracy as low as two meter has been measured and one meters limit evaluated during experimentation of a mobile guide in the Archeological Museum of Camarina, in province of Ragusa (Italy).
{"title":"From proximity to accurate indoor localization for context awareness in mobile museum guides","authors":"Dierna Giovanni Luca, M. Alberto","doi":"10.1145/2957265.2962649","DOIUrl":"https://doi.org/10.1145/2957265.2962649","url":null,"abstract":"Proximity localization has become a common support in mobile-based personal CH fruition mobile assistants, notifying the visitor information about points of interest near to him but can hardly used to recognize its presence inside areas defining a semantic context in museums or expositions. In this paper we present an accurate indoor localization methodology relying on Bluetooth Low Energy technology that can be used to gently suggest to the user evidence of contextually coherent areas of interest around him. A localization accuracy as low as two meter has been measured and one meters limit evaluated during experimentation of a mobile guide in the Archeological Museum of Camarina, in province of Ragusa (Italy).","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"171 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125500497","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
C. Siebra, Tatiana B. Gouveia, Jefté Macedo, W. Correia, Marcelo Penha, Marcelo Anjos, Fabiana Florentin, F. Q. Silva, André L. M. Santos
The current efforts to specify an usability guideline for accessible mobile applications are sparse and they are still far to present a concrete pattern. Our previous work carried out a broad survey to consolidate the findings of these efforts in a unique list with 36 requirements, 13 of them focused on vision impairments. In this paper we show the results of an observation-based analysis involving visually impaired volunteers, whose aim was to complement this review and confirm if the lack of these requirements in fact affects the use of mobile applications.
{"title":"Observation based analysis on the use of mobile applications for visually impaired users","authors":"C. Siebra, Tatiana B. Gouveia, Jefté Macedo, W. Correia, Marcelo Penha, Marcelo Anjos, Fabiana Florentin, F. Q. Silva, André L. M. Santos","doi":"10.1145/2957265.2961848","DOIUrl":"https://doi.org/10.1145/2957265.2961848","url":null,"abstract":"The current efforts to specify an usability guideline for accessible mobile applications are sparse and they are still far to present a concrete pattern. Our previous work carried out a broad survey to consolidate the findings of these efforts in a unique list with 36 requirements, 13 of them focused on vision impairments. In this paper we show the results of an observation-based analysis involving visually impaired volunteers, whose aim was to complement this review and confirm if the lack of these requirements in fact affects the use of mobile applications.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126889933","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The rise of smart rings enables for ubiquitous control of computers that are wearable or mobile. We developed a ring interface using a 9 DOF IMU for detecting microgestures that can be executed while performing another task that involve hands, e.g. riding a bicycle. For the gesture classification we implemented 4 classifiers that run on the Android operating system without the need of clutch events. In a user study, we compared the success of 4 classifiers in a cycling scenario. We found that Random Forest (RF) works better for microgesture detection on Android than Dynamic Time Warping (DTW), K-Nearest-Neighbor (KNN), and than a Threshold (TH)-based approach as it has the best detection rate while it runs in real-time on Android. This work shell encourages other researchers to develop further mobile applications for using remote microgesture control in encumbered contexts.
{"title":"Microgesture detection for remote interaction with mobile devices","authors":"Katrin Wolf, Sven Mayer, Stephan Meyer","doi":"10.1145/2957265.2961865","DOIUrl":"https://doi.org/10.1145/2957265.2961865","url":null,"abstract":"The rise of smart rings enables for ubiquitous control of computers that are wearable or mobile. We developed a ring interface using a 9 DOF IMU for detecting microgestures that can be executed while performing another task that involve hands, e.g. riding a bicycle. For the gesture classification we implemented 4 classifiers that run on the Android operating system without the need of clutch events. In a user study, we compared the success of 4 classifiers in a cycling scenario. We found that Random Forest (RF) works better for microgesture detection on Android than Dynamic Time Warping (DTW), K-Nearest-Neighbor (KNN), and than a Threshold (TH)-based approach as it has the best detection rate while it runs in real-time on Android. This work shell encourages other researchers to develop further mobile applications for using remote microgesture control in encumbered contexts.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123850432","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Dominik Weber, Alireza Sahami Shirazi, Sven Gehring, N. Henze, Benjamin Poppinga, M. Pielot, T. Okoshi
Today, many users of mobile devices are continuously confronted with a huge variety of information: notifications from Facebook, new application updates, won badges, or reminders. This leads to an information overload, which makes it hard to stay focused. This workshop will investigate approaches towards smart attention management systems. We will discuss the fundamental challenges of smart notifications and the design of proactive notification mechanisms. We invite submissions that focus on the understanding of users and their current, mobile information handling. We further appreciate contributions that propose design concepts for the interaction with smart attention management systems. The expected workshop outcome is a summary of emerging challenges in the design and development of smart attention management systems as well as approaches to address them.
{"title":"Smarttention, please!: 2nd workshop on intelligent attention management on mobile devices","authors":"Dominik Weber, Alireza Sahami Shirazi, Sven Gehring, N. Henze, Benjamin Poppinga, M. Pielot, T. Okoshi","doi":"10.1145/2957265.2965025","DOIUrl":"https://doi.org/10.1145/2957265.2965025","url":null,"abstract":"Today, many users of mobile devices are continuously confronted with a huge variety of information: notifications from Facebook, new application updates, won badges, or reminders. This leads to an information overload, which makes it hard to stay focused. This workshop will investigate approaches towards smart attention management systems. We will discuss the fundamental challenges of smart notifications and the design of proactive notification mechanisms. We invite submissions that focus on the understanding of users and their current, mobile information handling. We further appreciate contributions that propose design concepts for the interaction with smart attention management systems. The expected workshop outcome is a summary of emerging challenges in the design and development of smart attention management systems as well as approaches to address them.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125642239","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
G. Anagnostakis, Michalis Antoniou, Elena Kardamitsi, Thodoris Sachinidis, P. Koutsabasis, Modestos Stavrakis, S. Vosinakis, Dimitris Zissis
This paper describes an affordable approach and prototype system that can enhance the accessibility of museum exhibits to visually impaired users. The approach supports the navigation in exhibition halls and the tactual exploration of exhibit replicas using touch-sensitive audio descriptions and touch gestures on a mobile device. The required technology includes 3D printed exhibits, attached touch sensors, Arduino boards, and a respective mobile app. A preliminary usability evaluation with ten users (blind, visually impaired and blindfolded) revealed a positive user experience with satisfactory and similar performance.
{"title":"Accessible museum collections for the visually impaired: combining tactile exploration, audio descriptions and mobile gestures","authors":"G. Anagnostakis, Michalis Antoniou, Elena Kardamitsi, Thodoris Sachinidis, P. Koutsabasis, Modestos Stavrakis, S. Vosinakis, Dimitris Zissis","doi":"10.1145/2957265.2963118","DOIUrl":"https://doi.org/10.1145/2957265.2963118","url":null,"abstract":"This paper describes an affordable approach and prototype system that can enhance the accessibility of museum exhibits to visually impaired users. The approach supports the navigation in exhibition halls and the tactual exploration of exhibit replicas using touch-sensitive audio descriptions and touch gestures on a mobile device. The required technology includes 3D printed exhibits, attached touch sensors, Arduino boards, and a respective mobile app. A preliminary usability evaluation with ten users (blind, visually impaired and blindfolded) revealed a positive user experience with satisfactory and similar performance.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134032651","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}