首页 > 最新文献

First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06)最新文献

英文 中文
Studying designers using a tabletop system for 3D design with a focus on the impact on spatial cognition 研究设计师使用桌面系统进行三维设计,重点关注对空间认知的影响
M. Maher, M. J. Kim
Tabletop systems provide a platform for developing novel interaction systems, including tangible user interfaces (TUIs). This paper presents a study of the effects of a tabletop system with tangible user interfaces on designers' spatial cognition and design communication in collaborative design. In devising an experiment that can highlight the impact on spatial cognition while using TUIs, we compared designers using a tangible user interface (TUI) on a tabletop system to designers using a graphical user interface (GUI) on a typical desktop computer with mouse and keyboard. The designers were given a configuration design task in which they manipulated 3D objects to meet design specifications. Our preliminary findings are that designers using the tabletop system with TUIs reasoned about spatial relationships among 3D objects and discovered unexpected spatial relationships, while the designers using the traditional keyboard and mouse interfaces reasoned about individual 3D objects.
桌面系统为开发新的交互系统提供了一个平台,包括有形用户界面(tui)。本文研究了具有有形用户界面的桌面系统对协同设计中设计师空间认知和设计沟通的影响。在设计一个可以突出使用图形用户界面对空间认知的影响的实验时,我们比较了在桌面系统上使用有形用户界面(TUI)的设计师和在典型的桌面计算机上使用图形用户界面(GUI)的设计师。设计人员被赋予了一项配置设计任务,在该任务中,他们操纵3D对象以满足设计规范。我们的初步发现是,使用带有ui的桌面系统的设计师对3D对象之间的空间关系进行推理,并发现意想不到的空间关系,而使用传统键盘和鼠标界面的设计师对单个3D对象进行推理。
{"title":"Studying designers using a tabletop system for 3D design with a focus on the impact on spatial cognition","authors":"M. Maher, M. J. Kim","doi":"10.1109/TABLETOP.2006.28","DOIUrl":"https://doi.org/10.1109/TABLETOP.2006.28","url":null,"abstract":"Tabletop systems provide a platform for developing novel interaction systems, including tangible user interfaces (TUIs). This paper presents a study of the effects of a tabletop system with tangible user interfaces on designers' spatial cognition and design communication in collaborative design. In devising an experiment that can highlight the impact on spatial cognition while using TUIs, we compared designers using a tangible user interface (TUI) on a tabletop system to designers using a graphical user interface (GUI) on a typical desktop computer with mouse and keyboard. The designers were given a configuration design task in which they manipulated 3D objects to meet design specifications. Our preliminary findings are that designers using the tabletop system with TUIs reasoned about spatial relationships among 3D objects and discovered unexpected spatial relationships, while the designers using the traditional keyboard and mouse interfaces reasoned about individual 3D objects.","PeriodicalId":135767,"journal":{"name":"First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2006-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115685216","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 23
pHotOluck: a home-use table-ware to vitalise mealtime communications by projecting photos onto dishes pHotOluck:一款家用餐具,通过将照片投射到盘子上,为用餐时间的交流增添活力
Kazushi Nishimoto, Kenta Amano, Masao Usuki
In this paper, we propose "pHotOluck" (a word coined by mixing "potluck" and "photo"), which is a novel tableware system for vitalizing mealtime communication by projecting photos taken by people who have a meal together onto special dishes. We conducted several experiments to investigate people's behaviors and communications, comparing pHotOluck with an ordinary photo viewing system that displays photos on a normal LCD PC display and with printed photos. The results of the experiments showed that pHotOluck could vitalize mealtime communications and offered everyone on equal chance to initiate communication although, compared to a normal photo viewing system and printed photos, pHotOluck is not so good as a photoviewer.
在本文中,我们提出了“pHotOluck”(由potluck和photo混合而成的词),这是一种新颖的餐具系统,通过将一起用餐的人拍摄的照片投射到特殊的菜肴上,从而激活用餐时的交流。我们进行了几个实验来调查人们的行为和交流,将pHotOluck与在普通LCD PC显示器上显示照片的普通照片查看系统和打印照片进行比较。实验结果表明,pHotOluck可以激活用餐时间的交流,并为每个人提供平等的机会发起交流,尽管与普通的照片查看系统和打印照片相比,pHotOluck不如照片查看器那么好。
{"title":"pHotOluck: a home-use table-ware to vitalise mealtime communications by projecting photos onto dishes","authors":"Kazushi Nishimoto, Kenta Amano, Masao Usuki","doi":"10.1109/TABLETOP.2006.24","DOIUrl":"https://doi.org/10.1109/TABLETOP.2006.24","url":null,"abstract":"In this paper, we propose \"pHotOluck\" (a word coined by mixing \"potluck\" and \"photo\"), which is a novel tableware system for vitalizing mealtime communication by projecting photos taken by people who have a meal together onto special dishes. We conducted several experiments to investigate people's behaviors and communications, comparing pHotOluck with an ordinary photo viewing system that displays photos on a normal LCD PC display and with printed photos. The results of the experiments showed that pHotOluck could vitalize mealtime communications and offered everyone on equal chance to initiate communication although, compared to a normal photo viewing system and printed photos, pHotOluck is not so good as a photoviewer.","PeriodicalId":135767,"journal":{"name":"First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2006-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117035845","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
Transparent tabletop interface for multiple users on Lumisight table 透明的桌面界面为多个用户在Lumisight表
Y. Kakehi, Takero Hosomi, M. Iida, T. Naemura, Mitsunori Matsushita
This paper presents a new type of tabletop interface on Lumisight table. Putting physical objects on a tabletop display is one of the typical methods for intuitive tangible input. To date, various interactive systems that can identify and track the tabletop objects by using a camera, have been proposed. However, in these systems, the existence of objects with special devices or markers can disturb users' natural interaction by hiding displayed information. To solve this problem, the authors propose a transparent tabletop interface that is transparent from users but visible from a camera installed inside the system. This paper describes our research motivation, design and implementation of this interface, and examples of interaction.
本文提出了一种基于Lumisight桌面的新型桌面接口。将物理对象放在桌面显示器上是直观的有形输入的典型方法之一。到目前为止,已经提出了各种可以通过使用相机识别和跟踪桌面物体的交互式系统。然而,在这些系统中,带有特殊设备或标记的对象的存在会隐藏显示信息,从而干扰用户的自然交互。为了解决这个问题,作者提出了一个透明的桌面界面,它对用户是透明的,但从安装在系统内部的摄像头可以看到。本文描述了本课题的研究动机、该接口的设计与实现,以及交互实例。
{"title":"Transparent tabletop interface for multiple users on Lumisight table","authors":"Y. Kakehi, Takero Hosomi, M. Iida, T. Naemura, Mitsunori Matsushita","doi":"10.1109/TABLETOP.2006.34","DOIUrl":"https://doi.org/10.1109/TABLETOP.2006.34","url":null,"abstract":"This paper presents a new type of tabletop interface on Lumisight table. Putting physical objects on a tabletop display is one of the typical methods for intuitive tangible input. To date, various interactive systems that can identify and track the tabletop objects by using a camera, have been proposed. However, in these systems, the existence of objects with special devices or markers can disturb users' natural interaction by hiding displayed information. To solve this problem, the authors propose a transparent tabletop interface that is transparent from users but visible from a camera installed inside the system. This paper describes our research motivation, design and implementation of this interface, and examples of interaction.","PeriodicalId":135767,"journal":{"name":"First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2006-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131046010","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 18
Disoriented pen-gestures for identifying users around the tabletop without cameras and motion sensors 在没有摄像头和运动传感器的情况下,用于识别桌面周围用户的定向笔手势
K. A. Mohamed, S. Haag, Julia Peltason, Frank Dal-Ri, T. Ottmann
We present an effective corollary from our works in pen gesture technologies, originally intended for conventional digital screen environments, that gives significant influence when expanded into the domain of tabletop displays. By virtue of incorporating angular and velocity type "trace features" for pen gesture cognition into current classical linear classifiers, we are able to place a greater emphasis not on the similarity of the "visual representation" of the gestures, but rather, on determining exactly from which corners of the table the gestures were conceived. In other words, we can find out which one of the four users around the table is interfacing with the tabletop display at any particular time, and do this without the need for additional sensing paraphernalia. We illustrate this inception by discussing our treatment of "disoriented" pen gestures with our version of a 'manual' Monopoly board game for the tabletop.
我们从笔式手势技术的工作中提出了一个有效的推论,最初是为传统的数字屏幕环境设计的,当扩展到桌面显示领域时,它会产生重大影响。通过将笔手势认知的角度和速度类型的“痕迹特征”结合到当前的经典线性分类器中,我们能够更加强调手势的“视觉表现”的相似性,而是准确地确定手势是从桌子的哪个角被设想出来的。换句话说,我们可以在任何特定时间找出桌子周围的四个用户中的哪一个正在与桌面显示器交互,并且无需额外的传感设备即可完成此操作。我们通过讨论我们在桌面版“手动”大富翁棋盘游戏中对“迷失方向”的笔手势的处理来说明这一开端。
{"title":"Disoriented pen-gestures for identifying users around the tabletop without cameras and motion sensors","authors":"K. A. Mohamed, S. Haag, Julia Peltason, Frank Dal-Ri, T. Ottmann","doi":"10.1109/TABLETOP.2006.11","DOIUrl":"https://doi.org/10.1109/TABLETOP.2006.11","url":null,"abstract":"We present an effective corollary from our works in pen gesture technologies, originally intended for conventional digital screen environments, that gives significant influence when expanded into the domain of tabletop displays. By virtue of incorporating angular and velocity type \"trace features\" for pen gesture cognition into current classical linear classifiers, we are able to place a greater emphasis not on the similarity of the \"visual representation\" of the gestures, but rather, on determining exactly from which corners of the table the gestures were conceived. In other words, we can find out which one of the four users around the table is interfacing with the tabletop display at any particular time, and do this without the need for additional sensing paraphernalia. We illustrate this inception by discussing our treatment of \"disoriented\" pen gestures with our version of a 'manual' Monopoly board game for the tabletop.","PeriodicalId":135767,"journal":{"name":"First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2006-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132070976","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Rotation and translation mechanisms for tabletop interaction 桌面交互的旋转和转换机制
Mark S. Hancock, F. Vernier, Daniel J. Wigdor, Sheelagh Carpendale, Chia Shen
A digital tabletop offers several advantages over other groupware form factors for collaborative applications. However, users of a tabletop system do not share a common perspective for the display of information: what is presented right side up to one participant is upside down for another. In this paper, we survey five different rotation and translation techniques for objects displayed on a direct touch digital tabletop display. We analyze their suitability for interactive tabletops in light of their respective input and output degrees of freedom, as well as the precision and completeness provided by each. We describe various tradeoffs that arise when considering which, when and where each of these techniques might be most useful.
对于协作应用程序,数字桌面提供了与其他群件形式因素相比的几个优势。然而,桌面系统的用户并不共享显示信息的通用透视图:对一个参与者显示的内容是正面朝上的,对另一个参与者则是颠倒的。在本文中,我们调查了五种不同的旋转和平移技术的对象显示在一个直接触摸数字桌面显示器。我们根据它们各自的输入和输出自由度,以及各自提供的精度和完整性,分析了它们对交互式桌面的适用性。我们描述了在考虑每种技术在何时何地最有用时出现的各种权衡。
{"title":"Rotation and translation mechanisms for tabletop interaction","authors":"Mark S. Hancock, F. Vernier, Daniel J. Wigdor, Sheelagh Carpendale, Chia Shen","doi":"10.1109/TABLETOP.2006.26","DOIUrl":"https://doi.org/10.1109/TABLETOP.2006.26","url":null,"abstract":"A digital tabletop offers several advantages over other groupware form factors for collaborative applications. However, users of a tabletop system do not share a common perspective for the display of information: what is presented right side up to one participant is upside down for another. In this paper, we survey five different rotation and translation techniques for objects displayed on a direct touch digital tabletop display. We analyze their suitability for interactive tabletops in light of their respective input and output degrees of freedom, as well as the precision and completeness provided by each. We describe various tradeoffs that arise when considering which, when and where each of these techniques might be most useful.","PeriodicalId":135767,"journal":{"name":"First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2006-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116861249","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 159
The 3D Tractus: a three-dimensional drawing board 3D绘图板:一个三维绘图板
P. Lapides, E. Sharlin, M. Sousa, Lisa Streit
We present the 3D Tractus: a simple and inexpensive system for interaction and exploration of three-dimensional (3D) data. The device is based on a traditional drawing board-like mechanical structure that can be easily moved up and down while its surface height is being tracked using a simple sensor. Users interact with a tablet or tablet PC that rests on the surface while simultaneously changing its height. The result is direct mapping of virtual and physical spaces allowing intuitive 3D interaction and data exploration. The 3D Tractus allows us to investigate novel 3D interaction techniques based on sketching and drawing as well as intuitive visual indicators and GUI layouts. The 3D Tractus' simple design concept can be easily adapted to other tabletop systems and the simple nature of the physical interaction allows the design of various exciting applications. We detail here the design and development of the 3D Tractus hardware and software as well as preliminary evaluation of a 3D drawing and sketching application realized using the new tabletop interface.
我们提出了3D Tractus:一个简单而廉价的系统,用于交互和探索三维(3D)数据。该设备基于传统的画板式机械结构,可以很容易地上下移动,同时使用简单的传感器跟踪其表面高度。用户与放置在表面上的平板电脑或平板电脑进行交互,同时改变其高度。其结果是虚拟和物理空间的直接映射,允许直观的3D交互和数据探索。3D Tractus使我们能够研究基于素描和绘图以及直观的视觉指标和GUI布局的新型3D交互技术。3D Tractus简单的设计理念可以很容易地适应其他桌面系统,物理交互的简单性质允许设计各种令人兴奋的应用程序。本文详细介绍了3D Tractus硬件和软件的设计和开发,并对使用新桌面界面实现的3D绘图和素描应用程序进行了初步评估。
{"title":"The 3D Tractus: a three-dimensional drawing board","authors":"P. Lapides, E. Sharlin, M. Sousa, Lisa Streit","doi":"10.1109/TABLETOP.2006.33","DOIUrl":"https://doi.org/10.1109/TABLETOP.2006.33","url":null,"abstract":"We present the 3D Tractus: a simple and inexpensive system for interaction and exploration of three-dimensional (3D) data. The device is based on a traditional drawing board-like mechanical structure that can be easily moved up and down while its surface height is being tracked using a simple sensor. Users interact with a tablet or tablet PC that rests on the surface while simultaneously changing its height. The result is direct mapping of virtual and physical spaces allowing intuitive 3D interaction and data exploration. The 3D Tractus allows us to investigate novel 3D interaction techniques based on sketching and drawing as well as intuitive visual indicators and GUI layouts. The 3D Tractus' simple design concept can be easily adapted to other tabletop systems and the simple nature of the physical interaction allows the design of various exciting applications. We detail here the design and development of the 3D Tractus hardware and software as well as preliminary evaluation of a 3D drawing and sketching application realized using the new tabletop interface.","PeriodicalId":135767,"journal":{"name":"First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2006-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124547353","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 37
uPen: a smart pen-liked device for facilitating interaction on large displays uPen:一种类似笔的智能设备,用于在大型显示器上进行交互
Xiaojun Bi, Yuanchun Shi, Xiaojie Chen
This paper presents the uPen, a laser pointer combined with a contact-pushed switch, three press buttons and a wireless communication module. This novel interaction device allows users to interact on large displays at a distance or directly on the surface with full-function of mouse. Onboard software enable the uPen system to identify different users and provide personalized services to them, such as associating users with corresponding privileges, giving access to each participant's private content (e.g., home pages, personal calendars). Additionally, with our two-step association method, the uPen system has the ability to distinguish strokes of different uPens working simultaneously and support multiuser simultaneous interaction. A prototype system has been implemented in our smart classroom (Shi et al., 2003). And user studies show the benefit of using it.
本文介绍了一种由触点开关、三个按键和无线通信模块组成的激光笔uPen。这款新颖的交互设备可以让用户在远距离或直接在大屏幕上进行交互,并具有鼠标的全部功能。车载软件使uPen系统能够识别不同的用户并为他们提供个性化的服务,例如将用户与相应的特权相关联,允许访问每个参与者的私人内容(例如,主页,个人日历)。此外,我们的两步关联方法使uPen系统能够区分不同uPen同时工作的笔画,并支持多用户同时交互。在我们的智能教室中已经实现了一个原型系统(Shi et al., 2003)。用户研究显示了使用它的好处。
{"title":"uPen: a smart pen-liked device for facilitating interaction on large displays","authors":"Xiaojun Bi, Yuanchun Shi, Xiaojie Chen","doi":"10.1109/TABLETOP.2006.35","DOIUrl":"https://doi.org/10.1109/TABLETOP.2006.35","url":null,"abstract":"This paper presents the uPen, a laser pointer combined with a contact-pushed switch, three press buttons and a wireless communication module. This novel interaction device allows users to interact on large displays at a distance or directly on the surface with full-function of mouse. Onboard software enable the uPen system to identify different users and provide personalized services to them, such as associating users with corresponding privileges, giving access to each participant's private content (e.g., home pages, personal calendars). Additionally, with our two-step association method, the uPen system has the ability to distinguish strokes of different uPens working simultaneously and support multiuser simultaneous interaction. A prototype system has been implemented in our smart classroom (Shi et al., 2003). And user studies show the benefit of using it.","PeriodicalId":135767,"journal":{"name":"First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2006-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132748971","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 23
Supporting the creation of mood boards: industrial design in mixed reality 支持情绪板的创作:混合现实中的工业设计
A. Lucero, J. Martens
Advancements in mixed-reality (MR) systems have concentrated on the technology required for implementation, providing proof of concepts by means of technology tailored usage scenarios. These systems have been tested mainly on well contained tasks and applications specifically developed for these platforms. The potential impact of such techniques on actual work practices hence remains largely unexplored. We plan to investigate this practical relevance in more detail for industrial designers. Specific activities have been identified during a full ethnographic study conducted by means of cultural probes and workshops with representative participants. For one such activity, creating mood boards, a new MR interaction concept is to be designed and evaluated. We continue to use participatory design techniques to involve industrial designers at different stages of the design cycle.
混合现实(MR)系统的进步集中在实现所需的技术上,通过技术定制的使用场景提供概念证明。这些系统主要在包含良好的任务和专门为这些平台开发的应用程序上进行了测试。因此,这些技术对实际工作实践的潜在影响在很大程度上仍未得到探索。我们计划为工业设计师更详细地研究这种实际相关性。在一项全面的民族志研究中,通过文化探索和有代表性的参与者参加的讲习班,确定了具体的活动。对于这样一个活动,创建情绪板,一个新的MR交互概念将被设计和评估。我们继续使用参与式设计技术,让工业设计师参与设计周期的不同阶段。
{"title":"Supporting the creation of mood boards: industrial design in mixed reality","authors":"A. Lucero, J. Martens","doi":"10.1109/TABLETOP.2006.31","DOIUrl":"https://doi.org/10.1109/TABLETOP.2006.31","url":null,"abstract":"Advancements in mixed-reality (MR) systems have concentrated on the technology required for implementation, providing proof of concepts by means of technology tailored usage scenarios. These systems have been tested mainly on well contained tasks and applications specifically developed for these platforms. The potential impact of such techniques on actual work practices hence remains largely unexplored. We plan to investigate this practical relevance in more detail for industrial designers. Specific activities have been identified during a full ethnographic study conducted by means of cultural probes and workshops with representative participants. For one such activity, creating mood boards, a new MR interaction concept is to be designed and evaluated. We continue to use participatory design techniques to involve industrial designers at different stages of the design cycle.","PeriodicalId":135767,"journal":{"name":"First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2006-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127533797","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
"Lazy Susan" communication system for remote, spatial and physical collaborative works 用于远程、空间和物理协同工作的“懒苏珊”通信系统
S. Wesugi, Y. Miwa
Various communication systems in shared space technology have been proposed to support remote spatial collaborative works with physical objects. The authors have focused on sharing bodily interactions with physical objects between remote places, and have developed "Lazy Susan" communication systems. We have applied our unique communication system to support remote collaborative works and proved that our communication system is useful to change spatial and positional relation between a remote physical object and local self. Moreover, in order to exploit the feature of "Lazy Susan" communication system, we have proposed three modes; rotation, magnifying and personal mode, and implement visual tag interface as additional functions for a collaborative work. We discussed also uniqueness of our system in comparison to conventional communication systems and indicated its possibility.
共享空间技术中的各种通信系统已被提出用于支持物理对象的远程空间协作工作。作者们专注于在遥远的地方分享身体与物理物体的互动,并开发了“懒苏珊”通信系统。我们已经将我们独特的通信系统应用于支持远程协同工作,并证明了我们的通信系统对于改变远程物理对象与本地自我之间的空间和位置关系是有用的。此外,为了充分利用“懒苏珊”通信系统的特点,我们提出了三种模式;旋转,放大和个人模式,并实现可视化标签界面作为一个协作工作的附加功能。讨论了该系统与传统通信系统相比的独特性,并指出了其可行性。
{"title":"\"Lazy Susan\" communication system for remote, spatial and physical collaborative works","authors":"S. Wesugi, Y. Miwa","doi":"10.1109/TABLETOP.2006.1","DOIUrl":"https://doi.org/10.1109/TABLETOP.2006.1","url":null,"abstract":"Various communication systems in shared space technology have been proposed to support remote spatial collaborative works with physical objects. The authors have focused on sharing bodily interactions with physical objects between remote places, and have developed \"Lazy Susan\" communication systems. We have applied our unique communication system to support remote collaborative works and proved that our communication system is useful to change spatial and positional relation between a remote physical object and local self. Moreover, in order to exploit the feature of \"Lazy Susan\" communication system, we have proposed three modes; rotation, magnifying and personal mode, and implement visual tag interface as additional functions for a collaborative work. We discussed also uniqueness of our system in comparison to conventional communication systems and indicated its possibility.","PeriodicalId":135767,"journal":{"name":"First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2006-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121151246","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Gesture registration, relaxation, and reuse for multi-point direct-touch surfaces 多点直接触摸表面的手势注册、放松和重用
Mike Wu, Chia Shen, Kathy Ryall, C. Forlines, Ravin Balakrishnan
Freehand gestural interaction with direct-touch computation surfaces has been the focus of significant research activity. While many interesting gestural interaction techniques have been proposed, their design has been mostly ad-hoc and has not been presented within a constructive design framework. In this paper, we develop and articulate a set of design principles for constructing - in a systematic and extensible manner - multi-hand gestures on touch surfaces that can sense multiple points and shapes, and can also accommodate conventional point-based input. To illustrate the generality of these design principles, a set of bimanual continuous gestures that embody these principles are developed and explored within a prototype tabletop publishing application. We carried out a user evaluation to assess the usability of these gestures and use the results and observations to suggest future design guidelines.
徒手手势与直接触摸计算面的交互一直是重要研究活动的焦点。虽然已经提出了许多有趣的手势交互技术,但它们的设计大多是临时的,没有在一个建设性的设计框架内提出。在本文中,我们开发并阐明了一套设计原则,以系统和可扩展的方式构建触摸表面上的多手手势,可以感知多个点和形状,也可以适应传统的基于点的输入。为了说明这些设计原则的通用性,在原型桌面发布应用程序中开发并探索了一组体现这些原则的双手动连续手势。我们进行了用户评估,以评估这些手势的可用性,并使用结果和观察来建议未来的设计指南。
{"title":"Gesture registration, relaxation, and reuse for multi-point direct-touch surfaces","authors":"Mike Wu, Chia Shen, Kathy Ryall, C. Forlines, Ravin Balakrishnan","doi":"10.1109/TABLETOP.2006.19","DOIUrl":"https://doi.org/10.1109/TABLETOP.2006.19","url":null,"abstract":"Freehand gestural interaction with direct-touch computation surfaces has been the focus of significant research activity. While many interesting gestural interaction techniques have been proposed, their design has been mostly ad-hoc and has not been presented within a constructive design framework. In this paper, we develop and articulate a set of design principles for constructing - in a systematic and extensible manner - multi-hand gestures on touch surfaces that can sense multiple points and shapes, and can also accommodate conventional point-based input. To illustrate the generality of these design principles, a set of bimanual continuous gestures that embody these principles are developed and explored within a prototype tabletop publishing application. We carried out a user evaluation to assess the usability of these gestures and use the results and observations to suggest future design guidelines.","PeriodicalId":135767,"journal":{"name":"First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2006-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117315351","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 214
期刊
First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06)
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1