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2022 IEEE 12th International Conference on Consumer Electronics (ICCE-Berlin)最新文献

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IFA Panel IFA面板
Pub Date : 2022-09-02 DOI: 10.1109/icce-berlin56473.2022.9937130
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引用次数: 0
Age Group Classifier of Adults and Children with YOLO-based Deep Learning Pre-Processing Scheme for Embedded Platforms 基于yolo的嵌入式平台深度学习预处理方案的成人和儿童年龄组分类器
Pub Date : 2022-09-02 DOI: 10.1109/ICCE-Berlin56473.2022.9937129
Jie-Min Lin, Wei-Liang Lin, Chih-Peng Fan
Based on the information of body proportion, in this study, a simple and effective processing scheme is developed for two age groups classification, i.e. children and adults for the applications of smart autonomous movers. By the YOLO-based CNN model for head and body objects detections, the recognition accuracies of age group classification for children and adults are 95% and 92.5% respectively with the image datasets collected in publics. Compared with the existed design, the proposed methodology performs simpler and more effective recognition capability for age group classification of adults and children. The proposed design is implemented on GPU-based embedded platform for real-time applications.
本研究基于身体比例信息,针对智能自主机器人的应用,开发了一种简单有效的儿童和成人两个年龄组分类处理方案。使用基于yolo的CNN头部和身体物体检测模型,使用公开采集的图像数据集对儿童和成人进行年龄组分类的识别准确率分别为95%和92.5%。与现有设计相比,该方法对成人和儿童的年龄组分类具有更简单有效的识别能力。该设计在基于gpu的嵌入式平台上实现,用于实时应用。
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引用次数: 2
Cloning Object Detectors 克隆对象检测器
Pub Date : 2022-09-02 DOI: 10.1109/ICCE-Berlin56473.2022.9937123
Arne Aarts, Wil Michiels, Peter Roelse
Object detectors based on neural networks are deployed in various consumer electronics products to predict different types of object and their location in images. This paper presents a cloning attack on object detectors, using problem domain samples and oracle access to a trained object detector. As in known cloning attacks on image classifiers, the presented attack uses the oracle access to label the samples. The resulting set of labeled samples, referred to as the surrogate dataset, is then used to train the clone detector. Compared to image classifiers, the surrogate dataset created by an object detector can contain more types of error. The paper describes a way to assess the quality of the surrogate dataset. The cloning attack was implemented, and experiments were conducted with a CenterNet and a RetinaNet object detector, and the Oxford-IIIT Pet, Tsinghua-Tencent 100K, and WIDER FACE datasets. The results show that object detectors can be cloned successfully, even if the quality of the surrogate dataset is relatively low. However, in case of a low-quality surrogate dataset, the quality of the clone detector was only high if it used the same architecture as the target detector.
基于神经网络的目标检测器被部署在各种消费电子产品中,用于预测不同类型的物体及其在图像中的位置。本文提出了一种针对对象检测器的克隆攻击,使用问题域样本和oracle访问训练过的对象检测器。与已知的针对图像分类器的克隆攻击一样,本文提出的攻击使用oracle访问来标记样本。所得到的标记样本集,称为代理数据集,然后用于训练克隆检测器。与图像分类器相比,由对象检测器创建的代理数据集可以包含更多类型的错误。本文描述了一种评估代理数据集质量的方法。利用CenterNet和RetinaNet目标检测器,Oxford-IIIT Pet、Tsinghua-Tencent 100K和WIDER FACE数据集进行克隆攻击实验。结果表明,即使代理数据集的质量相对较低,也可以成功克隆目标检测器。然而,在低质量代理数据集的情况下,只有当克隆检测器使用与目标检测器相同的架构时,克隆检测器的质量才高。
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引用次数: 0
Augmented Reality for the Visually Impaired: Navigation Aid and Scene Semantics for Indoor Use Cases 增强现实为视障人士:导航辅助和场景语义为室内用例
Pub Date : 2022-09-02 DOI: 10.1109/ICCE-Berlin56473.2022.9937109
Kiavash Fathi, Alireza Darvishy, H. W. V. D. Venn
With the Augmented Reality (AR) technology avail-able today, it is quite feasible to accommodate the needs of the visually impaired (VI) via AR. In this paper, a framework is introduced to help the VI navigate and explore unfamiliar indoor environments. In contrast to commonly used AR applications focused on visual augmentation, the proposed framework em-ploys auditory three-dimensional feedback (A3DF) for guiding the VI. Concretely, the current framework reads the pose of the user and helps the VI reach a target location via A3DF. The A3DF is implemented with the Unity game engine to provide the optimal user experience. After acquiring the environment mesh (EM), the optimal path from the user's location to the target location is calculated, while avoiding obstacles using Unity's navigation system. Moreover, the user is provided with semantic information about the unknown environment whilst exploring via auditory information. This framework is implemented on Microsoft HoloLens 2 and tested at an office environment with different locations of interest. Additionally, this framework potentially accelerates the learning curve since the user can be trained using Unity's simulation environment. Lastly, given different design parameters of the framework, the proposed method can be fine-tuned to fit the specific needs of the individual VI.
随着增强现实(AR)技术的发展,通过AR来满足视障人士(VI)的需求是非常可行的。本文介绍了一个框架,以帮助VI导航和探索不熟悉的室内环境。与专注于视觉增强的常用AR应用不同,本文提出的框架采用听觉三维反馈(A3DF)来指导VI。具体而言,当前框架读取用户的姿势,并通过A3DF帮助VI到达目标位置。A3DF与Unity游戏引擎一起实现,以提供最佳的用户体验。在获取环境网格(EM)后,计算从用户位置到目标位置的最佳路径,同时使用Unity的导航系统避开障碍物。此外,用户在通过听觉信息进行探索的同时,还可以获得关于未知环境的语义信息。该框架在微软HoloLens 2上实现,并在不同地点的办公环境中进行了测试。此外,这个框架可能会加速学习曲线,因为用户可以使用Unity的模拟环境进行训练。最后,考虑到框架的不同设计参数,所提出的方法可以进行微调,以适应单个VI的特定需求。
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引用次数: 1
A Self-Adaptive Wireless Network Service Embedding through SVM and MTA 基于SVM和MTA的自适应无线网络业务嵌入
Pub Date : 2022-09-02 DOI: 10.1109/ICCE-Berlin56473.2022.9937114
Sujitha Venkatapathy, In-ho Ra, Han-Gue Jo
Network virtualization (NV) provides a feasible mechanism for operating numerous diverse virtual networks concurrently on a shared physical infrastructure network. The key issue in NV is virtual network embedding (VNE), which efficiently and effectively maps virtualized networks (VNs) with multiple resource needs for nodes and links to the underlying physical network with limited resources. A multiple topological attributes (MTA) based embedding algorithm is proposed to address the issue of providing different virtual request ser-vices delivered in a wireless network environment, leading to an unstable utilization of physical network resources and a low access rate for subsequent requests. It is emphasized that machine learning (ML) should be integrated into the process of network slicing in order to properly classify the received wireless virtual request. In this work, virtual request services are categorized automatically using support vector machine (SVM), and resources are allocated accordingly. The proposed technique organizes nodes in the embedding process according to their priority based on multiple topological properties of virtual and physical networks. According to the findings of the simulations, the SVM-MTA algorithm enhances both the acceptance rate and the resource efficiency of the network.
网络虚拟化(Network virtualization, NV)为在共享的物理基础设施网络上同时运行多个不同的虚拟网络提供了一种可行的机制。虚拟网络嵌入(VNE)技术是虚拟网络嵌入技术的关键,它能有效地将节点和链路需要多种资源的虚拟网络映射到资源有限的底层物理网络。针对无线网络环境中提供不同虚拟请求服务导致物理网络资源利用率不稳定和后续请求访问速率低的问题,提出了一种基于多拓扑属性(MTA)的嵌入算法。为了对接收到的无线虚拟请求进行正确的分类,应将机器学习(ML)集成到网络切片过程中。该方法利用支持向量机(SVM)对虚拟请求服务进行自动分类,并进行资源分配。该技术基于虚拟网络和物理网络的多种拓扑特性,在嵌入过程中按优先级组织节点。仿真结果表明,SVM-MTA算法提高了网络的接受率和资源效率。
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引用次数: 0
Truncated Edge-based Color Constancy 截断边缘为基础的颜色常数
Pub Date : 2022-09-02 DOI: 10.1109/ICCE-Berlin56473.2022.9937133
S. Bianco, M. Buzzelli
In this paper we propose the truncated edge-based color constancy. It is based on, and extends, the edge-based framework by introducing the use of truncated Gaussian filters. The truncation level can be controlled with the use of a dedicated parameter that is added to the other three parameters existing in the edge-based framework, namely the derivative order, the standard deviation of the Gaussian filter, and the Minkowski norm. Experimental results on two standard dataset for color constancy show that the truncated edge-based framework allows to achieve the same or higher illuminant estimation accuracy of the edge-based framework considerably reducing the number of operations.
本文提出了基于截断边缘的颜色常数。它是基于并扩展了基于边缘的框架,引入了截断高斯滤波器的使用。截断水平可以通过使用专用参数来控制,该参数添加到基于边缘的框架中存在的其他三个参数中,即导数阶数,高斯滤波器的标准差和闵可夫斯基范数。在两个颜色常数标准数据集上的实验结果表明,截断的边缘框架可以达到与边缘框架相同或更高的光源估计精度,大大减少了操作次数。
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引用次数: 0
A low-cost telerehabilitation and telemonitoring system for people with Parkinson's disease: the architecture 帕金森氏症患者的低成本远程康复和远程监控系统:架构
Pub Date : 2022-09-02 DOI: 10.1109/ICCE-Berlin56473.2022.9937125
Antonia Antoniello, Antonio Sabatelli, Simone Valenti, Maria Di Tillo, L. Pepa, L. Spalazzi, E. Andrenelli, M. Capecci, M. Ceravolo
This article presents the architecture of a telerehabilitation and telemonitoring system for people with Parkinson's disease. The main advantages of the system are the use of low- cost and widespread consumer technology devices. A pilot study on 5 patients allowed a first assessment of the technical reliability, usability, and acceptability of the system, helping the technical and clinical staff to improve the system.
本文介绍了帕金森病患者远程康复和远程监测系统的结构。该系统的主要优点是使用了低成本和广泛的消费技术设备。一项针对5名患者的试点研究首次评估了该系统的技术可靠性、可用性和可接受性,帮助技术人员和临床人员改进该系统。
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引用次数: 0
FastShare: push-based file sharing approach on wireless multi device environment FastShare:无线多设备环境下基于推送的文件共享方法
Pub Date : 2022-09-02 DOI: 10.1109/ICCE-Berlin56473.2022.9937112
Seung-Bum Lee, Lukasz Dudek, Piotr Wojdyna
This paper presents FastShare, a novel high performance push-based file sharing approach on wireless closes-range multiple device environment. In order to enhance previous approach, FileShare, FastShare includes TCP connection reduction, push-based approach and notification simplification. Compared with previous and existing approaches, FastShare shows excellent performance with multiple small files and even fair results with large sized files in terms of delivery.
提出了一种新的基于推送的无线近距离多设备环境下的高性能文件共享方法FastShare。为了增强以前的方法,FileShare, FastShare包括TCP连接减少,基于推送的方法和通知简化。与以前和现有的方法相比,FastShare在处理多个小文件时表现出了优异的性能,在处理大文件时也表现出了不错的效果。
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引用次数: 0
Secure, Interoperable, End-to-End Industry 4.0 Service Platform for Lot-Size-One Manufacturing 面向批量制造的安全、可互操作、端到端工业4.0服务平台
Pub Date : 2022-09-02 DOI: 10.1109/ICCE-Berlin56473.2022.9937117
S. K. Datta
The paper introduces a novel secure, interoperable, and end-to-end industry 4.0 service platform for lot-size-one man-ufacturing. The challenges faced by the European manufacturing industry that prevent it from embracing such a new paradigm are outlined. Then, the platform architecture and operational steps are summarised.
本文介绍了一种新型的安全、可互操作、端到端的工业4.0服务平台,用于批量制造。概述了欧洲制造业面临的阻碍其接受这种新范式的挑战。然后,总结了平台的体系结构和操作步骤。
{"title":"Secure, Interoperable, End-to-End Industry 4.0 Service Platform for Lot-Size-One Manufacturing","authors":"S. K. Datta","doi":"10.1109/ICCE-Berlin56473.2022.9937117","DOIUrl":"https://doi.org/10.1109/ICCE-Berlin56473.2022.9937117","url":null,"abstract":"The paper introduces a novel secure, interoperable, and end-to-end industry 4.0 service platform for lot-size-one man-ufacturing. The challenges faced by the European manufacturing industry that prevent it from embracing such a new paradigm are outlined. Then, the platform architecture and operational steps are summarised.","PeriodicalId":138931,"journal":{"name":"2022 IEEE 12th International Conference on Consumer Electronics (ICCE-Berlin)","volume":"120 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121483115","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Temporal Scores Network for Basketball Foul Classification 一种用于篮球犯规分类的时间分数网络
Pub Date : 2022-09-02 DOI: 10.1109/ICCE-Berlin56473.2022.9937110
Po-Yung Chou, Cheng-Hung Lin, W. Kao, Yi-Fang Lee, Chen-Chien James Hsu
Deep learning has developed rapidly in recent years, not only in image recognition, but now also in action recognition. The research on action recognition started with 3D-CNN, which has achieved good results on many tasks. But most action recognition networks have room for improvement in fine-grained action recognition. The reason is that there is only a slight difference between categories in the fine-grained classification task. e.g. basketball fouls only occur in a few frames and a small region. This situation may lead to some errors with 3D-CNN methods because these models tend to merge all temporal features. To identify these fouls, it is necessary to strengthen the detection of small periods. In this paper, we propose a temporal score network suitable for existing networks, including 3D-Resnet50, 3D-wide-Resnet50, $mathbf{R}mathbf{(}mathbf{2}mathbf{+}mathbf{1}mathbf{)}$ D-Resnet50, and I3D-50 to improve the accuracy of fine-grained action recognition. The experimental results show that the accuracy of various models is improved by 3.85% to 6% after adding the proposed network. Since there is no relevant public dataset, we collect the data ourselves to create a basketball foul dataset.
动作识别的研究始于3D-CNN,在很多任务上都取得了很好的效果。但是大多数动作识别网络在细粒度动作识别方面都有改进的空间。原因是在细粒度分类任务中,类别之间只有细微的差别。篮球犯规只发生在少数几帧和一个小区域。这种情况可能会导致3D-CNN方法出现一些错误,因为这些模型倾向于合并所有的时间特征。要识别这些污垢,必须加强对小周期的检测。本文提出了一种适用于现有网络的时间分数网络,包括3D-Resnet50、3D-wide-Resnet50、$mathbf{R}mathbf{(}mathbf{2}mathbf{+}mathbf{1}mathbf{)}$ D-Resnet50和I3D-50,以提高细粒度动作识别的准确率。实验结果表明,加入本文提出的网络后,各种模型的准确率提高了3.85% ~ 6%。由于没有相关的公共数据集,我们自己收集数据来创建一个篮球犯规数据集。
{"title":"A Temporal Scores Network for Basketball Foul Classification","authors":"Po-Yung Chou, Cheng-Hung Lin, W. Kao, Yi-Fang Lee, Chen-Chien James Hsu","doi":"10.1109/ICCE-Berlin56473.2022.9937110","DOIUrl":"https://doi.org/10.1109/ICCE-Berlin56473.2022.9937110","url":null,"abstract":"Deep learning has developed rapidly in recent years, not only in image recognition, but now also in action recognition. The research on action recognition started with 3D-CNN, which has achieved good results on many tasks. But most action recognition networks have room for improvement in fine-grained action recognition. The reason is that there is only a slight difference between categories in the fine-grained classification task. e.g. basketball fouls only occur in a few frames and a small region. This situation may lead to some errors with 3D-CNN methods because these models tend to merge all temporal features. To identify these fouls, it is necessary to strengthen the detection of small periods. In this paper, we propose a temporal score network suitable for existing networks, including 3D-Resnet50, 3D-wide-Resnet50, $mathbf{R}mathbf{(}mathbf{2}mathbf{+}mathbf{1}mathbf{)}$ D-Resnet50, and I3D-50 to improve the accuracy of fine-grained action recognition. The experimental results show that the accuracy of various models is improved by 3.85% to 6% after adding the proposed network. Since there is no relevant public dataset, we collect the data ourselves to create a basketball foul dataset.","PeriodicalId":138931,"journal":{"name":"2022 IEEE 12th International Conference on Consumer Electronics (ICCE-Berlin)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125361480","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
2022 IEEE 12th International Conference on Consumer Electronics (ICCE-Berlin)
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