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2008 Third International Conference on Internet and Web Applications and Services最新文献

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ACVS: An Advanced Certificate Validation Service in Service-Oriented Architectures ACVS:面向服务架构中的高级证书验证服务
Antonio Ruiz-Mart, Daniel S, C. Inmaculada Mar, Manuel Gil-P, Antonio F. G
Proposals such as CAdES, XAdES and LTANS have made the need of remaining evidences over long periods of time clear. Between these evidences we have electronic signatures, certificates, requests and responses of validation mechanisms and so on. In order to gather these evidences, clients have to support several PKI-compliant protocols. Then, with the aim of simplifying this task XKMS appeared. However, XKMS only provides a simple validation mechanism that does not allow clients to specify some useful aspects needed for purposes of long term validation, such as trust anchors, information to store, responses to obtain, and so on. Therefore, in order to solve this problem, we present both an extension to XKMS and the different modules that are involved in this new specification.
诸如CAdES、XAdES和LTANS之类的建议已经明确了需要在很长一段时间内保留证据。在这些证据之间,我们有电子签名、证书、验证机制的请求和响应等。为了收集这些证据,客户端必须支持几个pki兼容的协议。然后,为了简化这项任务,XKMS出现了。但是,XKMS只提供了一种简单的验证机制,不允许客户机指定长期验证所需的一些有用方面,例如信任锚、要存储的信息、要获取的响应等等。因此,为了解决这个问题,我们提出了XKMS的扩展和这个新规范中涉及的不同模块。
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引用次数: 3
A Collaborative System for Environment and Tourism Information Authoring and Web Publishing: An Institutional Case Study 环境与旅游信息创作与网络出版协同系统:制度案例研究
B. R. Barricelli, N. Maiellaro, M. Padula, P. L. Scala
Information intensive activities are usually carried out by heterogeneous work groups: collaboration is needed to reach a common goal that stems from different individual tasks such as data harvesting, aggregation and presentation, dealing with a large amount of highly fragmented information that could overload the working procedure nowadays adopted. Furthermore, the persons involved in such activities often operate from remote locations and in different times and are characterized by different skills and cultures. This requires that the workflow of the complete information cycle should be analysed to design the complex information system which can effectively support the diversified tasks fitting the requirements and habits of all the operators. A complex system can nowadays be developed by integrating already available components and by making them inter-operable. Environment heritage conservation and tourism promotion refer to a complex production chain where private companies and public institutions are involved with specific interests and skills. A relevant amount of the information needed and produced by their activities are referred to the territory, therefore is represented as geo-referenced data.
信息密集型活动通常由不同的工作组执行:需要协作来达到源于不同的单个任务(如数据收集、聚合和表示)的共同目标,处理大量高度碎片化的信息,这些信息可能会使目前采用的工作流程超负荷。此外,参与这类活动的人员往往在遥远的地点和不同的时间进行活动,具有不同的技能和文化。这就要求对整个信息周期的工作流程进行分析,设计出能够有效支持各种任务的复杂信息系统,以适应所有操作者的需求和习惯。如今,可以通过集成已有的组件并使它们具有互操作性来开发复杂的系统。环境遗产保护和旅游推广是一个复杂的生产链,私营企业和公共机构参与其中,具有特定的兴趣和技能。他们的活动所需要和产生的相关数量的信息涉及到该地区,因此被表示为地理参考数据。
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引用次数: 5
Evaluating the Use of AOP and MDA in Web Service Development 评估AOP和MDA在Web服务开发中的使用
Guadalupe Ortiz, B. Bordbar, J. Núñez
Model-driven architecture (MDA) is introduced to shorten the software development time, produce better quality of code and promote the reuse of software artifacts. On the other hand, aspect-oriented programming (AOP) is motivated by the need to create decoupled systems, which are easier to maintain. As a result, it can be argued that adopting AOP and MDA side-by-side will provide advantages from both sets of techniques. However, adapting a new technology often entails extra cost and effort, including cost associated with training and support for the software tool. Therefore, it is crucial to evaluate the usefulness of applying such techniques. This paper presents a quantitative approach to evaluate the use of MDA and AOP in service-oriented environments. We shall start by presenting an outline of a method of implementation and maintenance of Web services, based on both MDA and AOP. Then, with the help of a case study we shall evaluate the advantages and disadvantages of applying the method, achieved by comparing two implementations of a prototype University Administration system; the first implementation is based on ad-hoc methods of Web service development, whereas the second implementation is carried out by applying MDA and AOP. We shall use various metrics to report on the maintainability, performance, percentage of generated and reused code resulting from the use of MDA and AOP.
引入模型驱动体系结构(MDA)是为了缩短软件开发时间,提高代码质量,促进软件工件的重用。另一方面,面向方面编程(AOP)的动机是创建更容易维护的解耦系统的需要。因此,可以认为同时采用AOP和MDA将提供两组技术的优势。然而,适应一项新技术通常需要额外的成本和努力,包括与软件工具的培训和支持相关的成本。因此,评估应用这些技术的有用性是至关重要的。本文提出了一种定量的方法来评估在面向服务的环境中MDA和AOP的使用。我们将首先概述基于MDA和AOP实现和维护Web服务的方法。然后,通过一个案例分析,我们将通过比较两种原型大学管理系统的实现来评估应用该方法的优缺点;第一个实现是基于Web服务开发的特殊方法,而第二个实现是通过应用MDA和AOP来实现的。我们将使用各种度量来报告可维护性、性能、生成和重用代码的百分比,这些百分比来自于使用MDA和AOP。
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引用次数: 15
Automatic Generation of Ruler-Based User Interfaces of Web Applications 基于规则的Web应用程序用户界面的自动生成
Nomunbilegt Batsukh, Matthias Book, Tobias Brückmann, Jens Geier, V. Gruhn, Alex Klebeck, C. Schäfer
Development and maintenance of complex web interfaces containing hundreds of input fields typically causes huge development effort. Changing the layout or adding input fields to complex user interfaces are especially tedious tasks are, because these changes affect the alignment of many other interface elements. To reduce this effort, we developed a ruler guide-based approach that combines the efficiency of automatic generation of complex user interfaces from an XML-based specification with the flexibility of a manually layouted user interface. First experiences with a proof-of-concept implementation show that the effort needed for development and maintenance can be significantly reduced.
开发和维护包含数百个输入字段的复杂web界面通常需要大量的开发工作。更改布局或向复杂的用户界面添加输入字段是非常繁琐的任务,因为这些更改会影响许多其他界面元素的对齐。为了减少这种工作量,我们开发了一种基于标尺指南的方法,该方法结合了从基于xml的规范自动生成复杂用户界面的效率和手动布局用户界面的灵活性。概念验证实现的首次经验表明,开发和维护所需的工作量可以显著减少。
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引用次数: 3
Interoperability and Integration of Context-Aware Services in an Ambient Intelligence Environment 环境智能环境中上下文感知服务的互操作性和集成
S. Martín, E. S. Cristóbal, Guillermo Temiño, P. Losada, N. Oliva, A. Colmenar, M. Castro, J. Peire
The present paper introduces the creation of an interactive system for university environments based on personalization of services thanks to radio frequency identification (RFID). The described system is a mosaic application that integrates different services that will allow identifying and locating students and teachers in some areas of a Faculty or Engineering School, as well as offering personalized information such as mails, messages, news, agenda, blogs, etc. The mosaic of services is designed to allow different levels of interaction with the users and different kinds of methods to interact with them, such as voice, touch screens or handwriting recognition systems.
本文介绍了一种基于无线射频识别(RFID)的个性化服务的交互式大学环境系统的创建。所描述的系统是一个集成了不同服务的马赛克应用程序,这些服务将允许在学院或工程学院的某些区域识别和定位学生和教师,以及提供个性化信息,如邮件、消息、新闻、议程、博客等。服务的马赛克设计允许与用户进行不同层次的交互,以及与用户交互的不同方式,如语音、触摸屏或手写识别系统。
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引用次数: 3
Enhancing Tit-for-Tat Strategy to Cope with Free-Riding in Unreliable P2P Networks 改进以牙还牙策略应对不可靠P2P网络中的搭便车行为
Dongsheng Peng, Weidong Liu, Chuang Lin, Zhen Chen, Xuehai Peng
P2P applications suffer from free-riding. In economics terminology, free-riding is the rational behavior of the participants. So it's feasible to use game theory to analyze this problem and design countermeasures. Tit-For-Tat is a simple and efficient equilibrium strategy in repeated game environments. In this paper, we construct a game model in P2P environments and deduce the constraint under which the strict tit-for-tat is an equilibrium strategy. We then improve and adapt the tit-for-tat strategy to the dynamic property in P2P networks, and deduce the constraint under which it is still an equilibrium strategy. Finally we study through simulations the performance improvement of the enhanced tit-for-tat and give suggestion of how to choose proper system parameters under different network conditions.
P2P应用饱受搭便车之苦。在经济学术语中,搭便车是参与者的理性行为。因此,运用博弈论分析这一问题并设计对策是可行的。在重复游戏环境中,以牙还牙是一种简单而有效的平衡策略。本文构造了P2P环境下的博弈模型,并推导出严格以牙还牙是均衡策略的约束条件。然后根据P2P网络的动态特性对以牙还牙策略进行改进和调整,并推导出该策略仍然是均衡策略的约束条件。最后通过仿真研究了增强后的针锋相对的性能改进,并给出了在不同网络条件下如何选择合适的系统参数的建议。
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引用次数: 13
The Effect of Sub Communities in a Community-Based Peer-to-Peer Model Based on Social Networks 基于社会网络的基于社区的点对点模型中的子社区效应
A. Modarresi, A. Mamat, H. Ibrahim, N. Mustapha
The objective of this paper is proposing a general peer-to-peer model based-on social network to illustrate the effect of sub communities in the system. The whole system is divided into several communities based on the contents of the peers and each one is divided into several sub communities. A computer based model is created and social network parameters are calculated in order to show the efficiency of the model. The result confirms that a large community with many highly connected nodes can be substituted with many sub communities with normal nodes.
本文的目的是提出一个基于社会网络的通用点对点模型来说明子社区在系统中的作用。根据对等体的内容将整个系统划分为若干个社区,每个社区又划分为若干个子社区。建立了基于计算机的模型,并计算了社会网络参数,以证明模型的有效性。结果证实了一个具有许多高连接节点的大社区可以被许多具有正常节点的子社区所取代。
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引用次数: 0
NAT Traversal for Pure P2P e-Learning System 纯P2P网络学习系统的NAT遍历
K. Kuramochi, T. Kawamura, K. Sugahara
In this paper, we present network address translator (NAT) traversal technique suitable for pure P2P applications, such as a distributed asynchronous Web-based training (WBT) system that we have previously proposed. P2P systems have the advantages of scalability and robustness, however, P2P systems face difficulties in constructing its network over the Internet, since end-to-end communication through NATs is sometimes restricted. In this study, as a solution of this issue, we ensure uniqueness of identification of nodes through the Internet and enable to establish a connection over the NAT by means of adding static routing entry to the NAT table with the help of universal plug and play (UPnP). Our NAT traversal technique is implemented in the proposed WBT system and is examined by experiments.
在本文中,我们提出了适用于纯P2P应用的网络地址转换器(NAT)遍历技术,例如我们之前提出的分布式异步基于web的训练(WBT)系统。P2P系统具有可扩展性和鲁棒性的优点,但是,P2P系统在Internet上构建网络时面临困难,因为通过nat的端到端通信有时受到限制。在本研究中,作为该问题的解决方案,我们通过Internet确保节点识别的唯一性,并通过在NAT表中添加静态路由条目的方式,在通用即插即用(UPnP)的帮助下,通过NAT建立连接。我们的NAT穿越技术在WBT系统中得到了实现,并通过实验进行了验证。
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引用次数: 11
Networking Aspects for Gaming Systems 游戏系统的网络方面
C. Bouras, V. Poulopoulos, Ioannis Sengounis, Vassilis Tsogkas
As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Project introduces an innovative platform for running interactive, rich content multimedia applications over a Wireless Local Area Network. Games at Large project's vision is to provide a new system architecture for Interactive Multimedia which will enhance existing CE devices such as, Set Top Boxes (STB), Small Screen and other devices, which are lacking both the CPU power and the graphical performance to provide a rich user experience. This paper presents the controllers' subsystem of the innovative mechanism that will be implemented in the context of Games at Large project. More specifically, it presents the general architecture of the complete system and focuses on the "capturing" and "execution of commands" modules at the different clients and the remote execution of the commands on server side. The client software captures the input from the different input devices, sends the commands over a Wireless Local Area Network and the server is responsible for receiving and executing the commands to the corresponding application.
随着计算机技术的发展,在网络等方面引入了新的进展,在线游戏成为一种新的趋势。遵循我们时代的趋势,游戏在大IST项目引入了一个创新的平台,在无线局域网上运行交互式,丰富的内容多媒体应用程序。大型游戏项目的愿景是为交互式多媒体提供一种新的系统架构,以增强现有的CE设备,如机顶盒(STB),小屏幕和其他设备,这些设备缺乏CPU能力和图形性能,以提供丰富的用户体验。本文介绍了将在大型游戏项目中实现的创新机制的控制器子系统。更具体地说,它展示了整个系统的一般架构,并重点关注不同客户端的“捕获”和“命令执行”模块以及服务器端命令的远程执行。客户端软件捕获来自不同输入设备的输入,通过无线局域网发送命令,服务器负责接收命令并将其执行到相应的应用程序。
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引用次数: 8
A Navigational Web Requirements Validation through Animation 通过动画进行导航Web需求验证
J. Dargham, Rima Semaan
The Web has become closely ingrained with our life and work and massive effort for Web development and maintenance continue to take place in an ad hoc manner, resulting in poor quality Web systems and applications. As a consequence, web engineering and more precisely web requirements engineering is becoming of major importance in web development process. In this paper, we will tackle the validation phase of web requirements engineering; whereby we present a new navigational requirements' validation approach that verifies the completeness, correctness, and consistency of the web navigations. In specific, we propose a web-based navigational requirements validation through visualization and animation.
Web已经与我们的生活和工作紧密地结合在一起,Web开发和维护的大量工作继续以一种特殊的方式进行,导致了质量较差的Web系统和应用程序。因此,web工程,更准确地说是web需求工程在web开发过程中变得越来越重要。在本文中,我们将讨论web需求工程的验证阶段;因此,我们提出了一种新的导航需求验证方法,用于验证web导航的完整性、正确性和一致性。具体来说,我们提出了一种基于web的导航需求验证,通过可视化和动画。
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引用次数: 5
期刊
2008 Third International Conference on Internet and Web Applications and Services
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