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New educational landscapes: innovative perspectives in language learning and technology最新文献

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Using online volunteer translation communities for language learning in formal education 利用在线志愿者翻译社区在正规教育中学习语言
Anna Comas-Quinn
This paper reviews three attempts to incorporate technology-enabled online volunteer translation communities into language teaching in formal education. Through taking part in these communities, participants can develop many important skills, including digital, participatory, and information literacy, alongside improving their language skills and acquiring knowledge of translation and subtitling. Despite the challenges, an open pedagogy that connects learners with communities outside the classroom offers valuable opportunities to engage learners in meaningful tasks that add value to society, and relates well to a project-based, situated, and experiential pedagogy. Through an action research process, several activity designs for using TED Translators in language and translation education were implemented, evaluated, and refined to offer learners and teachers effective ways of engaging with this rich resource. An overview of the opportunities and challenges is presented, including ethical considerations of using open online communities in formal language education.
本文回顾了将技术支持的在线志愿翻译社区纳入正规教育语言教学的三次尝试。通过参与这些社区,参与者可以发展许多重要技能,包括数字、参与性和信息素养,同时提高他们的语言技能,获得翻译和字幕知识。尽管存在这些挑战,但将学习者与课堂外的社区联系起来的开放式教学法为学习者参与有意义的任务提供了宝贵的机会,这些任务可以为社会增加价值,并且与基于项目、情境和体验的教学法很好地联系在一起。通过行动研究过程,实施、评估和改进了在语言和翻译教育中使用TED翻译的几个活动设计,为学习者和教师提供了有效的方式来参与这一丰富的资源。概述了机遇和挑战,包括在正式语言教育中使用开放在线社区的伦理考虑。
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引用次数: 1
The lights and shadows of intercultural exchange projects for 21st-century skills development: analysis and comparison of two online case studies 21世纪技能发展跨文化交流项目的光影:两个在线案例研究的分析与比较
Marta Fondo, Pedro Jacobetty
This study analyses the results of two parallel two-month online exchange projects launched during the spring semester of 2018. The first project was a bilingual one-to-one English/Spanish exchange project for undergraduate business students. The second one was a monolingual one-to-many intercultural practice in English between native and non-native undergraduate business/economics students. Whereas both projects followed a similar structure, they differed in many aspects. Our mixed-methods approach focusses on student profile, project and task design, implementation, and coordination, in relation to students’ participation, performance, and their evaluation of the project. The objective is to identify what led to positive (lights) and negative (shadows) outcomes and to provide a collection of project design recommendations to telecollaboration practitioners.
本研究分析了2018年春季学期启动的两个平行的为期两个月的在线交流项目的结果。第一个项目是面向本科商科学生的一对一英语/西班牙语双语交流项目。第二个是在母语和非母语的商业/经济本科学生之间进行的单语一对多英语跨文化实践。虽然这两个项目都遵循类似的结构,但它们在许多方面有所不同。我们的混合方法侧重于学生概况,项目和任务的设计,实施和协调,与学生的参与,表现和他们对项目的评价有关。目标是确定导致积极(光明)和消极(阴影)结果的因素,并为远程协作从业者提供一系列项目设计建议。
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引用次数: 1
Telecollaboration in the foundation year classroom: the ‘Global Student Collective’ 基础年级课堂中的远程协作:“全球学生集体”
Lucy A. Watson
The ‘Global Student Collective’ is a telecollaboration project on the International Foundation Year (IFY) programme at the University of Southampton. IFY students were connected with volunteers in Brazil, India, Hungary, and Italy online in order to find out more about their countries. The project required the students to exercise multiple transferable skills, including teamwork, time management, and intercultural awareness. They also developed vital oral, written, and digital skills. The researcher used an Exploratory Practice (EP) approach utilising existing pedagogical activities for data collection. This paper identifies the challenges the project presented and presents preliminary findings from the research data in order to assist practitioners interested in telecollaboration to design their own projects.
“全球学生集体”是南安普顿大学国际预科课程(IFY)的一个远程合作项目。IFY的学生通过网络与巴西、印度、匈牙利和意大利的志愿者联系,以便更多地了解他们的国家。该项目要求学生练习多种可转移技能,包括团队合作、时间管理和跨文化意识。他们还发展了重要的口头、书面和数字技能。研究人员使用探索性实践(EP)方法,利用现有的教学活动进行数据收集。本文确定了项目提出的挑战,并从研究数据中提出了初步发现,以帮助对远程协作感兴趣的从业者设计他们自己的项目。
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引用次数: 3
Multilingual immersive communication technology: repurposing virtual reality for Italian teaching 多语言沉浸式交流技术:虚拟现实在意大利语教学中的应用
Billy Brick, Tiziana Cervi-Wilson, Sean Graham, Tsvetan Tsankov, Michael Loizou, N. Godson, Kelly Ryan
This paper will report on a pilot Virtual Reality (VR) project which repurposes an existing scenario-based VR asset for health sciences. The original scenario aims to prepare health care students for home visits by allowing them to experience a semi-linear conversation with a virtual Non-Player Character (NPC). This provides a safe, non-threatening environment for students to hone the necessary skills they will need once they begin their professional careers. The NPC’s simulated emotional state and reactions are changed based on the student’s choice of responses. The original scenario was written in English but the opportunity to convert it into an Italian language learning resource by changing the audio files was identified and implemented. The scenario involves learners to be recurrently selecting from a number of possible responses in order to help the virtual character with his grievances regarding his father’s care package. 1. Coventry University, Coventry, England; b.brick@coventry.ac.uk; https://orcid.org/0000-0002-2256-7046 2. Coventry University, Coventry, England; t.cervi@coventry.ac.uk; https://orcid.org/0000-0002-2754-5460 3. Coventry University, Coventry, England; hsx494@coventry.ac.uk; https://orcid.org/0000-0003-0635-7070 4. Coventry University, Coventry, England; ac1576@coventry.ac.uk 5. Coventry University, Coventry, England; ab8703@coventry.ac.uk; https://orcid.org/0000-0001-5603-7564 6. Coventry University, Coventry, England; hsx324@coventry.ac.uk 7. Coventry University, Coventry, England; aa7896@coventry.ac.uk How to cite this chapter: Brick, B., Cervi-Wilson, T., Graham, S., Tsankov, T., Loizou. M., Godson, N., & Ryan, K. (2019). Multilingual immersive communication technology: repurposing virtual reality for Italian teaching. In A. Plutino, K. Borthwick & E. Corradini (Eds), New educational landscapes: innovative perspectives in language learning and technology (pp. 5-10). Research-publishing.net. https://doi.org/10.14705/rpnet.2019.36.949
本文将报告一个试点虚拟现实(VR)项目,该项目将现有的基于场景的VR资产重新用于健康科学。最初的场景旨在通过让学生体验与虚拟非玩家角色(NPC)的半线性对话,让他们为家访做好准备。这为学生提供了一个安全、无威胁的环境,让他们在开始职业生涯后磨练必要的技能。NPC模拟的情绪状态和反应会根据学生的反应选择而改变。最初的场景是用英语编写的,但发现并实现了通过更改音频文件将其转换为意大利语学习资源的机会。在这个场景中,学习者需要从许多可能的回答中反复选择,以帮助虚拟角色解决他对父亲的关怀包裹的不满。1. 考文垂大学,考文垂,英国;b.brick@coventry.ac.uk;https://orcid.org/0000 - 0002 - 2256 - 7046 2。考文垂大学,考文垂,英国;t.cervi@coventry.ac.uk;https://orcid.org/0000 5460 - 0002 - 2754 - 3。考文垂大学,考文垂,英国;hsx494@coventry.ac.uk;https://orcid.org/0000 - 0003 - 0635 - 7070 4。考文垂大学,考文垂,英国;ac1576@coventry.ac.uk 5。考文垂大学,考文垂,英国;ab8703@coventry.ac.uk;https://orcid.org/0000 - 0001 - 5603 - 7564 6。考文垂大学,考文垂,英国;hsx324@coventry.ac.uk 7。考文垂大学,考文垂,英国;aa7896@coventry.ac.uk如何引用本章:Brick, B., Cervi-Wilson, T., Graham, S., Tsankov, T., Loizou。M., Godson, N., & Ryan, K.(2019)。多语言沉浸式交流技术:虚拟现实在意大利语教学中的应用。在A. Plutino, K. Borthwick和E. Corradini(编),新的教育景观:语言学习和技术的创新视角(第5-10页)。Research-publishing.net。https://doi.org/10.14705/rpnet.2019.36.949
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引用次数: 7
Design recommendations to address cultural issues in multicultural MOOCs: a systematic literature review 解决多元文化mooc中文化问题的设计建议:系统文献综述
R. Shahini, H. Davis, Kate Borthwick
One of the goals of Massive Open Online Courses (MOOCs) is to democratise education. With their unique openness feature, courses are offered to global learners with diverse backgrounds and cultures. This research has conducted a systematic literature review to identify the cultural aspects of multicultural learning environments and MOOCs, and what strategies, approaches, and dimensions have been implemented to deal with cultural challenges in relation to learning and teaching. The results showed how cultural differences on many levels are an influential factor on learning and teaching. Several pedagogical, contextual, and behavioural strategies have been implemented to overcome cultural differences in learning. In conclusion, this report presents an inventory of suggestions for a MOOC development team to consider when they are designing and delivering MOOC courses for multicultural audiences.
大规模在线开放课程(MOOCs)的目标之一是使教育民主化。以其独特的开放性,为全球不同背景和文化的学习者提供课程。本研究进行了系统的文献综述,以确定多元文化学习环境和mooc的文化方面,以及在学习和教学中采取了哪些策略、方法和维度来应对文化挑战。结果表明,文化差异在许多层面上是影响学与教的因素。为了克服学习中的文化差异,已经实施了几种教学、情境和行为策略。总之,本报告为MOOC开发团队在为多元文化受众设计和交付MOOC课程时提供了一系列建议。
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引用次数: 2
“What is this place?” – using screencasts to guide international students around the virtual learning environment “这是什么地方?”——使用视频来引导国际学生在虚拟学习环境中学习
Michael Salmon
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引用次数: 0
A study on technology-based speech assistants 基于技术的语音助手研究
Serpil Meri-Yilan
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引用次数: 0
A deep linguistic computer-assisted language learning game for Italian 意大利语深度语言计算机辅助语言学习游戏
This paper describes the initial stages of a project which seeks to develop a language learning game for Italian running a deep linguistic grammar at its backend for fine-grained error detection. The grammar is designed within the grammatical framework of Lexical Functional Grammar (LFG). The project aims to bring together work from different fields by combining strategies from computational linguistics with theoretical insights from Second Language Acquisition (SLA) and components from computer gaming.
本文描述了一个项目的初始阶段,该项目旨在开发意大利语语言学习游戏,在其后端运行深度语言语法,用于细粒度错误检测。该语法是在词汇功能语法的语法框架内设计的。该项目旨在通过将计算语言学的策略与第二语言习得(SLA)的理论见解以及电脑游戏的组件相结合,将不同领域的工作结合在一起。
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引用次数: 1
BMELTET – Blending MOOCs into English language teacher education with telecollaboration BMELTET -通过远程协作将mooc融入英语教师教育
Marina Orsini-Jones, Abraham Cerveró Carrascosa
This paper reports on how the FutureLearn Massive Open Online Course (MOOC) Becoming a Better Teacher was blended into English Language Teaching (ELT) university programmes in conjunction with telecollaboration. It discusses how the addition of a MOOC blend can enhance a telecollaborative exchange by adding to it increased opportunities for social collaborative interaction on a global scale. Blending MOOCs into English Teacher Education with Telecollaboration (BMELTET) fosters the students’ reflection on online and blended learning and teaching to support their future teaching practice. The paper illustrates how participating students – undergraduate ELT students from Spain and postgraduate ELT students studying in the UK – participated in both synchronous and asynchronous exchanges on the MOOC content. The discussion will focus on how a holistic approach to the integration of technology into language teacher education programmes with a blend of formal and informal platforms can support students in reflecting on their beliefs.
本文报道了FutureLearn大规模开放在线课程(MOOC)如何与远程协作结合到英语语言教学(ELT)大学课程中。它讨论了MOOC混合课程的添加如何通过增加全球范围内社会协作互动的机会来增强远程协作交流。将MOOCs与远程协作的英语教师教育(BMELTET)相结合,培养学生对在线和混合式学习与教学的反思,为他们未来的教学实践提供支持。本文阐述了参与的学生——来自西班牙的英语教学本科生和在英国学习的英语教学研究生——如何参与MOOC内容的同步和异步交流。讨论的重点是如何采用一种全面的方法,将技术融入语言教师教育计划,并结合正式和非正式的平台,以支持学生反思他们的信仰。
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引用次数: 5
MISSION BERLIN – a mobile gamified exploration of a new educational landscape MISSION BERLIN -一个移动游戏化的新教育景观探索
Bart Pardoel, Salomi Papadima-Sophocleous, A. Athanasiou
Although the use of games and game elements other than pure entertainment has been studied in several academic fields, studies on completely gamified courses for foreign language learning in secondary schools are still scarce. This exploratory research paper contributes to a better understanding of the affordances of mobile gamification in Foreign Language (FL)/L2 education, specifically in the context of a Dutch secondary school. A technology-assisted mobile gamified language course for A1 German as an FL (GFL), called MISSION BERLIN, was developed, implemented, and evaluated. The students assumed the role of secret agents on a six-week mission to Germany’s capital, using the official Moodle app on their own devices. A total number of 45,003 student’s interactions (clicks) with the Moodle software were recorded and analysed, including the total number of individual interactions and the times when the clicks were made. In addition, the way how students collected the coins was analysed, making it possible to identify students’ playing patterns and to explore different student actions.
虽然一些学术领域已经对游戏和游戏元素在纯娱乐之外的使用进行了研究,但对中学外语学习中完全游戏化课程的研究仍然很少。这篇探索性研究论文有助于更好地理解手机游戏化在外语/第二语言教育中的应用,特别是在荷兰中学的背景下。一个技术辅助的移动游戏化语言课程A1德语作为FL (GFL),称为MISSION BERLIN,被开发,实施和评估。学生们在自己的设备上使用官方Moodle应用程序,扮演特工的角色,前往德国首都进行为期六周的任务。总共有45003个学生与Moodle软件的互动(点击)被记录和分析,包括个人互动的总数和点击的次数。此外,还分析了学生收集硬币的方式,从而可以识别学生的游戏模式并探索不同的学生行为。
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引用次数: 0
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New educational landscapes: innovative perspectives in language learning and technology
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