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2023 20th Learning and Technology Conference (L&T)最新文献

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Tailoring Arduino for Interactive Digital Fabrication: Mechanism, Algorithms, Cases 为交互式数字制造定制Arduino:机制,算法,案例
Pub Date : 2023-01-26 DOI: 10.1109/LT58159.2023.10092318
Sammar Z Allam, Sema Alacame
This study presents the introduction of Arduino to undergraduate architecture students through a series of project-based exercises in two different universities. The main motivation of study is based on supporting students’ motivation, engagement, and creativity under remote education conditions in the context of digital fabrication. This research consolidates the digital fabrication pedagogy efficiency in the time of post COVID-19 using both distant and hybrid learning modes. Students have exerted a dedication effort and enjoyed digital craft especially while using Arduino despite the virtual teaching classes. Kinetic applications have received students' total endorsement and hands-on involvement supported with theoretical lectures focusing on fabrication techniques, materials and tools along with parametric algorithmic design. Assignments are both structured and semi-structured to promote their skills and grant them a free-flexible pedagogical approach.
本研究通过两所不同大学的一系列基于项目的练习,向建筑学本科生介绍Arduino。学习的主要动机是基于支持学生在数字制造背景下的远程教育条件下的动机、参与和创造力。本研究通过远程和混合学习模式巩固了后COVID-19时代数字制造教学的效率。学生们付出了奉献的努力,享受数字工艺,特别是在使用Arduino时,尽管有虚拟教学课程。动力学应用得到了学生的全面认可和实践参与,并支持理论讲座,重点是制造技术,材料和工具以及参数化算法设计。作业是结构化和半结构化的,以提高他们的技能,并给予他们一个自由灵活的教学方法。
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引用次数: 0
Activity Provenance for Rights and Usage Control in Collaborative MR using Blockchain 使用区块链的协同MR中权利和使用控制的活动来源
Pub Date : 2023-01-26 DOI: 10.1109/LT58159.2023.10092326
Muhammad Shoaib Siddiqui
Collaborative Mixed Reality (MR) provides a virtual/real world in which various users can interact and build virtual objects together. One of the issues in collaborative MR is permission and rights control that defines which user can access which virtual object. A user may define access rights for other users to access the virtual objects created by her/him, which might enable the other users to manipulate the existing virtual object, delete them, or even steal them. For maintaining accountability in the collaborative world, each activity of each user should be maintained against each object. Hence, an activity provenance mechanism is required for a collaborative MR environment, which can be used to identify the culprit. In this paper, a secure activity provenance mechanism for collaborative MR environments is proposed which utilizes blockchain technologies to maintain the integrity of the provenance data. The proposed scheme is implemented on a consortium blockchain using Hyperledger Fabric as a proof of concept. The presented mechanism is also evaluated using metrics throughput and latency and the results confirm that the proposed solution is best suited for maintaining accountability in a collaborative mixed reality network.
协同混合现实(MR)提供了一个虚拟/真实的世界,在这个世界中,各种用户可以交互并共同构建虚拟对象。协作式MR中的一个问题是权限和权限控制,它定义了哪个用户可以访问哪个虚拟对象。用户可以为其他用户定义访问自己创建的虚拟对象的权限,这样其他用户就可以对已有的虚拟对象进行操作、删除甚至窃取。为了维护协作世界中的责任,每个用户的每个活动都应该针对每个对象进行维护。因此,协作性MR环境需要活动来源机制,该机制可用于识别罪魁祸首。本文提出了一种安全的协同核磁共振环境活动溯源机制,该机制利用区块链技术来维护溯源数据的完整性。所提出的方案是在使用Hyperledger Fabric作为概念证明的财团区块链上实现的。还使用度量吞吐量和延迟对所提出的机制进行了评估,结果证实了所提出的解决方案最适合于在协作混合现实网络中维护问责制。
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引用次数: 1
Blockchain in Healthcare for Achieving Patients’ Privacy 区块链在医疗保健领域实现患者隐私
Pub Date : 2023-01-26 DOI: 10.1109/LT58159.2023.10092352
Esraa Elgamal, Walaa Medhat, M. A. Elfatah, Nashwa Abdelbaki
Heath data are sensitive and valuable for individuals. The patients need to integrate and manage their medical data continuously. Personal Health Record (PHR) is introduced as a solution for managing their health information. It gives patients ownership over their medical data and provides physicians with realignment data. However, it does not achieve reliability, traceability, trust, nor security of patient control. Centralization of any data is vulnerable to the problem of hacking and single failure in addition to control from one organization. So, the centralization of data is the common problem that all current healthcare systems suffer from. Even in the Metaverse world, the application of Metaverse in healthcare services loses users’ privacy as one of its challenges. In this study, we suggest using blockchain in healthcare to improve security and privacy in medical records. The proposed system employs the advantages of blockchain technology to give patients full control over their data with low throughput, high overhead, and latency. We present a security analysis of our suggested architecture as well as blockchain issues in healthcare systems.
健康数据对个人来说既敏感又有价值。患者需要持续整合和管理他们的医疗数据。引入个人健康记录(PHR)作为管理其健康信息的解决方案。它让患者拥有自己的医疗数据,并为医生提供调整数据。然而,它没有实现病人控制的可靠性、可追溯性、信任度和安全性。任何数据的集中化都容易受到黑客攻击和单一故障的问题,以及来自一个组织的控制。因此,数据的集中化是当前所有医疗保健系统都面临的共同问题。即使在Metaverse世界中,Metaverse在医疗保健服务中的应用也会失去用户的隐私,这是其面临的挑战之一。在本研究中,我们建议在医疗保健中使用区块链来提高医疗记录的安全性和隐私性。该系统利用区块链技术的优势,让患者完全控制他们的数据,具有低吞吐量、高开销和延迟。我们对我们建议的架构以及医疗系统中的区块链问题进行了安全分析。
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引用次数: 0
Mapping the Scientific Landscape of Metaverse Using VOSviewer and Bibliometrix 使用VOSviewer和Bibliometrix绘制元宇宙的科学景观
Pub Date : 2023-01-26 DOI: 10.1109/LT58159.2023.10092363
T. Brahimi, Hala Haneya
The concept of the Metaverse has gained increasing attention as advances in virtual and augmented reality (AR) technologies have enabled the creation of immersive and interactive virtual environments. However, most of these studies remain independent and only a few studies attempted to investigate their relationships. To analyze key trends in Metaverse research and conduct a thorough bibliometric analysis, we used VOSviewer and Bibliometrix, R-tool package on the Scopus database. Our co-occurrence analysis revealed that the hot topics are related to virtual reality, augmented reality, the Internet of Things, and blockchain, and there are potential areas for future research, such as privacy, security, and education in the Metaverse. In addition, our analysis identified the most active countries and institutions in the field, the top subject areas, as well as potential gaps in the literature that could be explored in future research. This study provides valuable insights into Metaverse research and can help guide future research in this field.
随着虚拟现实和增强现实(AR)技术的进步,虚拟世界的概念得到了越来越多的关注,这使得创造身临其境的交互式虚拟环境成为可能。然而,这些研究大多是独立的,只有少数研究试图调查它们之间的关系。为了分析meta研究的主要趋势并进行全面的文献计量分析,我们使用了Scopus数据库上的R-tool软件包VOSviewer和Bibliometrix。我们的共现分析显示,热门话题与虚拟现实、增强现实、物联网和区块链有关,未来还有潜在的研究领域,如虚拟世界中的隐私、安全、教育等。此外,我们的分析还确定了该领域最活跃的国家和机构、最热门的学科领域,以及在未来研究中可以探索的文献中的潜在空白。该研究为元宇宙研究提供了有价值的见解,并有助于指导该领域的未来研究。
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引用次数: 0
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2023 20th Learning and Technology Conference (L&T)
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