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Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications最新文献

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Altering Speed Perception through the Subliminal Adaptation of Music within a Vehicle 通过车内音乐的潜意识适应改变速度感知
G. Burnett, Adrian Hazzard, E. Crundall, D. Crundall
We consider the potential for novel in-vehicle user-interfaces that alter speed perception at a subliminal level through the spatial adaption of music. In a fixed-base simulator, twenty-six participants drove on a motorway and were asked to maintain a speed of 70mph. At specific points, the speedometer was turned off. Music at a constant tempo was played throughout but periodically changed in balance from a 50:50 front:rear speaker split to a 25:75 ratio. Without the speedometer, participants drove significantly slower after the music had faded from the front to rear speakers (mean speed 71.5mph) compared to when no change occurred (mean speed 73.1mph). Post study interviews revealed that participants were not aware of alterations in the spatial positioning of the music. Such results suggest drivers naturally slowed when the music faded from front to rear speakers in an unconscious attempt to re-envelope themselves within the sound bubble.
我们考虑了新型车载用户界面的潜力,它可以通过音乐的空间适应性在潜意识水平上改变速度感知。在一个固定基地的模拟器中,26名参与者在高速公路上开车,并被要求保持每小时70英里的速度。在特定的点上,速度计被关闭。音乐以恒定的节奏播放,但定期改变平衡,从50:50的前:后扬声器分裂到25:75的比例。在没有速度计的情况下,与没有变化的情况(平均速度73.1英里/小时)相比,音乐从前扬声器减弱到后扬声器(平均速度71.5英里/小时)后,参与者的驾驶速度明显慢了很多。研究后的访谈显示,参与者并没有意识到音乐空间位置的变化。这样的结果表明,当音乐从前扬声器转到后扬声器时,司机会自然而然地放慢速度,无意识地试图将自己重新包裹在声音泡中。
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引用次数: 9
Visual Distraction Effects of In-Car Text Entry Methods: Comparing Keyboard, Handwriting and Voice Recognition 车内文字输入方式的视觉干扰效果:比较键盘、手写和语音识别
T. Kujala, Hilkka Grahn
Three text entry methods were compared in a driving simulator study with 17 participants. Ninety-seven drivers' occlusion distance (OD) data mapped on the test routes was used as a baseline to evaluate the methods' visual distraction potential. Only the voice recognition-based text entry tasks passed the set verification criteria. Handwriting tasks were experienced as the most demanding and the voice recognition tasks as the least demanding. An individual in-car glance length preference was found, but against expectations, drivers' ODs did not correlate with in-car glance lengths or visual short-term memory capacity. The handwriting method was further studied with 24 participants with instructions and practice on writing eyes-on-road. The practice did not affect the test results. The findings suggest that handwriting could be visually less demanding than touch screen typing but the reliability of character recognition should be improved or the driver well-experienced with the method to minimize its distraction potential.
在驾驶模拟器研究中,对17名参与者进行了三种文本输入方法的比较。以97名驾驶员在测试路线上绘制的遮挡距离(OD)数据为基线,评价该方法的视觉分散潜力。只有基于语音识别的文本输入任务通过设置的验证标准。手写任务被认为是要求最高的,而语音识别任务要求最低。研究发现,司机对车内扫视的时间长短有个人偏好,但与预期相反,司机的od与车内扫视的时间长短或视觉短期记忆能力没有关联。在24名参与者的指导和练习下,进一步研究了书写方法。这种做法对测试结果没有影响。研究结果表明,手写对视觉的要求可能比触摸屏打字要低,但字符识别的可靠性应该得到提高,或者司机对这种方法有充分的经验,以尽量减少其分散注意力的可能性。
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引用次数: 15
Eyes on a Car: an Interface Design for Communication between an Autonomous Car and a Pedestrian 汽车之眼:自动驾驶汽车与行人通信的界面设计
Chia-Ming Chang, Koki Toda, Daisuke Sakamoto, T. Igarashi
Self-driving technologies have been increasingly developed and tested in recent years (e.g., Volvo's and Google's self-driving cars). However, only a limited number of investigations have so far been conducted into communication between self-driving cars and pedestrians. For example, when a pedestrian is about to cross a street, that pedestrian needs to know the intension of the approaching self-driving car. In the present study, we designed a novel interface known as "Eyes on a Car" to address this problem. We added eyes onto a car so as to establish eye contact communication between that car and pedestrians. The car looks at the pedestrian in order to indicate its intention to stop. This novel interface design was evaluated via a virtual reality (VR) simulated environment featuring a street-crossing scenario. The evaluation results show that pedestrians can make the correct street-crossing decision more quickly if the approaching car has the novel interface "eyes" than in the case of normal cars. In addition, the results show that pedestrians feel safer with regard to crossing a street if the approaching car has eyes and if the eyes look at them.
近年来,自动驾驶技术得到了越来越多的开发和测试(例如沃尔沃和谷歌的自动驾驶汽车)。然而,到目前为止,对自动驾驶汽车和行人之间的通信进行的调查数量有限。例如,当行人要过马路时,行人需要知道正在接近的自动驾驶汽车的强度。在目前的研究中,我们设计了一个被称为“汽车之眼”的新颖界面来解决这个问题。我们在汽车上增加了眼睛,以便在汽车和行人之间建立眼神交流。汽车看着行人,以表明它打算停车。这种新颖的界面设计通过虚拟现实(VR)模拟环境进行了评估,其中包括过马路的场景。评价结果表明,与普通车辆相比,如果迎面驶来的车辆具有新颖的界面“眼睛”,行人可以更快地做出正确的过马路决策。此外,研究结果还表明,如果驶近的汽车有眼睛,并且这只眼睛看着行人,行人在过马路时会感到更安全。
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引用次数: 173
Control Transition Interfaces in Semiautonomous Vehicles: A Categorization Framework and Literature Analysis 半自动驾驶汽车中的控制转换接口:分类框架和文献分析
Alexander G. Mirnig, Magdalena Gärtner, Arno Laminger, Alexander Meschtscherjakov, Sandra Trösterer, M. Tscheligi, Rod McCall, F. McGee
Designing safe and effective systems for control transitions between human and vehicle is a difficult task, due to increased reaction times and potentially inattentive drivers. In order to respond to these difficulties, this paper presents an overview of interaction solutions for control transitions between manual and autonomous driving modes. The paper examines technology patents, as well as academic publications. The paper's first contribution is an examination of the current state of the art of control transition interfaces in automated vehicles. The paper's second contribution is the reusable categorization framework developed for this overview. The results are used to identify holes and potentials regarding control transition design, including strong focus on the system over the human, lacking fallback performance, and the potentials of effective driving mode communication. These aspects point the way towards the challenges to be solved -- together with how they might be solved -- for safe and effective control transitions.
设计安全有效的人车控制转换系统是一项艰巨的任务,因为反应时间会增加,驾驶员可能会注意力不集中。为了应对这些困难,本文概述了手动和自动驾驶模式之间控制转换的交互解决方案。本文考察了技术专利和学术出版物。本文的第一个贡献是对自动车辆中控制转换接口的当前状态的检查。本文的第二个贡献是为本文概述开发的可重用分类框架。研究结果用于识别控制转换设计中的漏洞和潜力,包括过于关注系统而不是人,缺乏后备性能,以及有效驱动模式通信的潜力。这些方面指出了需要解决的挑战,以及如何解决这些挑战,以实现安全有效的控制过渡。
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引用次数: 41
First Step into Visceral Interaction with Autonomous Vehicles 与自动驾驶汽车进行内在互动的第一步
R. Zimmermann, Reto Wettach
Autonomous vehicles (AVs) seem to be the next big step into the future of mobility solutions. Various research institutions in the automobile industry and academic sectors are striving to come out with the most futuristic concept. This paper focuses on the interaction between AVs and pedestrians. Furthermore, the paper aims to explore if complex communication needs can be signaled to pedestrians through motion behavior of the vehicle. In order to learn how other road users feel surrounded by self-driving cars, participants were confronted with different drivability of a self-programmed vehicle during our evaluation. As the results show, the vehicle's motion behavior is able to evoke certain emotions, which in turn lead to rational decisions within the participants. This can be seen as a form of mutual communication.
自动驾驶汽车(AVs)似乎是迈向未来移动解决方案的下一大步。汽车行业和学术界的各种研究机构都在努力推出最具未来感的概念。本文主要研究自动驾驶汽车与行人之间的互动。此外,本文旨在探讨复杂的通信需求是否可以通过车辆的运动行为向行人发出信号。为了了解其他道路使用者在自动驾驶汽车周围的感受,在我们的评估过程中,参与者面临着一辆自动编程汽车的不同驾驶能力。结果表明,车辆的运动行为能够唤起某些情绪,从而导致参与者做出理性的决定。这可以看作是一种相互交流的形式。
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引用次数: 55
Situation Awareness in Automated Vehicles through Proximal Peripheral Light Signals 基于近端周边光信号的自动驾驶车辆态势感知
T. Veen, J. Karjanto, J. Terken
With the rise of automated vehicles, car drivers will be given the opportunity to perform other tasks or activities than controlling the vehicle. However, in a car that is not entirely automated, a human driver might need to manually take over control at some point. When such a situation occurs, awareness of the traffic situation is considered essential. In this study, we evaluate a design that aims to enable the driver of an automated car to perform a task (other than driving) while still gaining situation awareness through peripheral light signals. The results show that proximal peripheral light signals can increase the situation awareness of a driver while performing an alternative task or activity.
随着自动驾驶汽车的兴起,汽车司机将有机会执行其他任务或活动,而不是控制车辆。然而,在一辆并非完全自动化的汽车中,人类驾驶员可能需要在某些时候手动接管控制权。当这种情况发生时,了解交通状况被认为是必不可少的。在本研究中,我们评估了一种设计,该设计旨在使自动驾驶汽车的驾驶员在执行任务(除了驾驶)的同时,仍能通过周边灯光信号获得态势感知。结果表明,近端周边光信号可以提高驾驶员在执行替代任务或活动时的态势感知能力。
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引用次数: 29
What We Can Learn from Pilots for Handovers and (De)Skilling in Semi-Autonomous Driving: An Interview Study 我们可以从驾驶员身上学到的半自动驾驶的移交和(De)技能:一项访谈研究
Sandra Trösterer, Alexander Meschtscherjakov, Alexander G. Mirnig, Artur Lupp, Magdalena Gärtner, F. McGee, Rod McCall, M. Tscheligi, T. Engel
In aviation, pilots interact with autopilots almost on a daily basis. With semi-autonomous vehicles, this is not yet the case. In our work, we aimed at finding out what we can learn from pilots' current experiences for the domain of autonomous driving and what implications can be derived. We conducted three in-depth interviews with pilots to investigate how pilots currently handle handover situations to and from the autopilot, which information is relevant for this transition to be successful, how pilots react in critical situations, how handovers are trained, and how flying and handover skills are maintained. We compare the gained insights with the domain of autonomous driving and reflect on implications for handovers and (de)skilling. Our findings suggest that the AUI community can learn from aviation in areas such as situation awareness, transparency of system status, the need for a primary drive display, calibrated (dis)trust, and driver training.
在航空领域,飞行员几乎每天都要与自动驾驶仪互动。对于半自动驾驶汽车来说,情况还不是这样。在我们的工作中,我们的目标是找出我们可以从飞行员目前在自动驾驶领域的经验中学到什么,以及从中可以得出什么启示。我们对飞行员进行了三次深度访谈,以调查飞行员目前如何处理与自动驾驶仪之间的交接情况,哪些信息与这种过渡成功相关,飞行员在关键情况下如何反应,如何训练交接,以及如何保持飞行和交接技能。我们将获得的见解与自动驾驶领域进行比较,并反思对移交和(去)技能的影响。我们的研究结果表明,AUI社区可以从航空领域学习,如态势感知、系统状态透明度、主驱动显示需求、校准(不信任)信任和驾驶员培训。
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引用次数: 22
Ambient Light and its Influence on Driving Experience 环境光及其对驾驶体验的影响
H. H. V. Huysduynen, J. Terken, Alexander Meschtscherjakov, Berry Eggen, M. Tscheligi
In modern traffic, measures are implemented to regulate speeding, which may annoy drivers who pursue an exciting driving experience and make them exceed speed limits. Others prefer a more relaxing experience resulting in socially desired driving behavior. This paper presents a study investigating the capacity of ambient light to alter the perception of speed and therefore influence the driving experience. The aim of this study was to determine how different drivers experience the concept of an ambient light moving along the a-pillar inside the vehicle. In different conditions, the light moved at different speeds. The outcomes of the study show that overall the ambient light used in this study had a positive effect on the driving experience but that the attitude towards the ambient light was highly individual. The majority indicated a preference towards the ambient light while some saw it more as a distraction or even inducing more stress.
在现代交通中,超速可能会惹恼那些追求刺激驾驶体验的司机,使他们超过限速。另一些人则喜欢更放松的体验,从而产生社会期望的驾驶行为。本文提出了一项研究,调查环境光的能力,以改变速度的感知,从而影响驾驶经验。这项研究的目的是确定不同的驾驶员如何体验环境光沿着车内a柱移动的概念。在不同的条件下,光以不同的速度移动。研究结果表明,总体而言,研究中使用的环境光对驾驶体验有积极影响,但对环境光的态度是高度个人化的。大多数人表示更喜欢周围的光线,而有些人则认为这更像是一种干扰,甚至会产生更多的压力。
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引用次数: 24
Designing an In-Vehicle Air Gesture Set Using Elicitation Methods 基于启发法的车载空气手势集设计
Keenan R. May, Thomas M. Gable, B. Walker
In-air gestures have become more prevalent in the vehicle cockpit in recent years. However, air gesture interfaces are still quite young and users have very little experience with such interactions. In the vehicle, ease of use relates directly to driver safety. Previous work has suggested that gesture sets created through participatory methods tend to be easier for people to grasp and use than designer-designed sets. In the present study, two novel participatory design activities -- an elicitation activity in which participants produced gestures, and an online survey in which they assessed the workload associated with those gestures -- were conducted to assess possible air gestures for control of in-vehicle menus. A recommended gesture set is presented alongside broader recommendations for vehicle gesture design.
近年来,空中手势在汽车驾驶舱中变得越来越普遍。然而,空气手势界面仍然很年轻,用户对这种交互的经验很少。在车辆中,易用性直接关系到驾驶员的安全。先前的研究表明,通过参与式方法创建的手势集往往比设计师设计的手势集更容易让人们掌握和使用。在本研究中,研究人员进行了两项新颖的参与式设计活动——一项是参与者做出手势的启发活动,另一项是参与者评估与这些手势相关的工作量的在线调查——以评估控制车内菜单的可能的手势。推荐的手势集与更广泛的车辆手势设计建议一起提出。
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引用次数: 42
An Evaluation of Touch and Pressure-Based Scrolling and Haptic Feedback for In-Car Touchscreens 车载触摸屏的触控、压力滚动和触觉反馈评估
Alexander Ng, S. Brewster
An in-car study was conducted to examine different input techniques for list-based scrolling tasks and the effectiveness of haptic feedback for in-car touchscreens. The use of physical switchgear on centre consoles is decreasing which allows designers to develop new ways to interact with in-car applications. However, these new methods need to be evaluated to ensure they are usable. Therefore, three input techniques were tested: direct scrolling, pressure-based scrolling and scrolling using onscreen buttons on a touchscreen. The results showed that direct scrolling was less accurate than using onscreen buttons and pressure input, but took almost half the time when compared to the onscreen buttons and was almost three times quicker than pressure input. Vibrotactile feedback did not improve input performance but was preferred by the users. Understanding the speed vs. accuracy trade-off between these input techniques will allow better decisions when designing safer in-car interfaces for scrolling applications.
我们进行了一项车内研究,以检验基于列表的滚动任务的不同输入技术,以及车内触摸屏触觉反馈的有效性。中控台上物理开关设备的使用正在减少,这使得设计人员能够开发出与车内应用程序交互的新方法。然而,需要对这些新方法进行评估,以确保它们是可用的。因此,我们测试了三种输入技术:直接滚动、基于压力的滚动和使用触摸屏上的屏幕按钮滚动。结果显示,直接滚动比使用屏幕按钮和压力输入更不准确,但与屏幕按钮相比,它花费的时间几乎是屏幕按钮的一半,几乎是压力输入的三倍。振动触觉反馈并没有提高输入性能,但更受用户青睐。了解这些输入技术之间的速度和准确性权衡,将有助于在为滚动应用程序设计更安全的车载界面时做出更好的决策。
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引用次数: 17
期刊
Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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