首页 > 最新文献

Animation Practice, Process & Production最新文献

英文 中文
A problem with questions: Improvisation and unforeseen epistemology in animation practice 问题的问题:动画实践中的即兴创作与不可预见的认识论
Pub Date : 2020-08-01 DOI: 10.1386/ap3_000014_1
Andrew Buchanan
The typical research project ostensibly begins with a question. The notion of establishing ‘questions worth answering’ which can be satisfied with confirmable answers is an orientation originally adopted from the sciences, and highlights the practical imposition of the academy to create rigor and consistency. Brad Haseman has suggested that an alternative to the posing of questions for those pursuing practice-based research in the creative arts is to begin with an ‘enthusiasm of practice’ from which useful knowledge may be generated, but returns to the need for the researcher to ultimately articulate a problem (if not a question) to pass the research credibility test. Is the illocutionary act of this retrospective ‘probleming’ not the same as a question? As the question demands an answer, the problem demands a solution. Perhaps this is the defining edge between practice as research and, simply, practice. The alignment of problem and solution (or question and answer) is suspiciously neat, and the form of language demands that they match neatly. Leaning on the experience of my own practice-based Ph.D. in creative media, this article will describe the positioning of improvisational animation production as a mode of practice-enthusiasm that can serve both as methodology and as epistemology for knowledge production in animation research (and related practices). I will discuss potential research questions related to improvisation for animator-researchers, and suggest that this mode of practice can yield useful, verifiable knowledge without recourse to the question‐answer or the problem‐solution formulation. In fact, the imposition of these, even post hoc, may undermine the research value of improvised practice and its epistemological clarity. The enthusiasm in this case may be the lack of answers or solutions that (at least linguistically) terminate the very origin of the enthusiasm for the practice.
典型的研究项目表面上是从一个问题开始的。建立“值得回答的问题”的概念,可以用可确认的答案来满足,这是最初从科学中采用的方向,并强调了学院为创造严谨性和一致性而施加的实际压力。Brad Haseman建议,对于那些在创造性艺术中从事基于实践的研究的人来说,提出问题的另一种选择是从“实践的热情”开始,从中可以产生有用的知识,但回归到研究人员最终阐明问题(如果不是问题)以通过研究可信度测试的需要。这种追溯性的“问题”的言外行为是否与问题不同?问题需要答案,问题也需要解决方案。也许这就是作为研究的实践和简单的实践之间的界限。问题和解决方案(或问题和答案)的排列整齐得令人怀疑,语言的形式要求它们整齐地匹配。根据我自己的创意媒体实践博士学位的经验,本文将描述即兴动画制作作为一种实践热情模式的定位,这种模式既可以作为方法论,也可以作为动画研究(及相关实践)中知识生产的认识论。我将讨论与动画研究者即兴创作相关的潜在研究问题,并建议这种实践模式可以产生有用的、可验证的知识,而无需求助于问题-答案或问题-解决方案的表述。事实上,这些强加的,甚至是事后的,可能会破坏即兴实践的研究价值及其认识论的清晰度。在这种情况下,热情可能是缺乏答案或解决方案,(至少在语言上)终止了对实践的热情的根源。
{"title":"A problem with questions: Improvisation and unforeseen epistemology in animation practice","authors":"Andrew Buchanan","doi":"10.1386/ap3_000014_1","DOIUrl":"https://doi.org/10.1386/ap3_000014_1","url":null,"abstract":"The typical research project ostensibly begins with a question. The notion of establishing ‘questions worth answering’ which can be satisfied with confirmable answers is an orientation originally adopted from the sciences, and highlights the practical imposition of the academy\u0000 to create rigor and consistency. Brad Haseman has suggested that an alternative to the posing of questions for those pursuing practice-based research in the creative arts is to begin with an ‘enthusiasm of practice’ from which useful knowledge may be generated, but returns to the\u0000 need for the researcher to ultimately articulate a problem (if not a question) to pass the research credibility test. Is the illocutionary act of this retrospective ‘probleming’ not the same as a question? As the question demands an answer, the problem demands a solution. Perhaps\u0000 this is the defining edge between practice as research and, simply, practice. The alignment of problem and solution (or question and answer) is suspiciously neat, and the form of language demands that they match neatly. Leaning on the experience of my own practice-based Ph.D. in creative media,\u0000 this article will describe the positioning of improvisational animation production as a mode of practice-enthusiasm that can serve both as methodology and as epistemology for knowledge production in animation research (and related practices). I will discuss potential research questions related\u0000 to improvisation for animator-researchers, and suggest that this mode of practice can yield useful, verifiable knowledge without recourse to the question‐answer or the problem‐solution formulation. In fact, the imposition of these, even post hoc, may undermine the research value\u0000 of improvised practice and its epistemological clarity. The enthusiasm in this case may be the lack of answers or solutions that (at least linguistically) terminate the very origin of the enthusiasm for the practice.","PeriodicalId":147211,"journal":{"name":"Animation Practice, Process & Production","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114435990","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Astro-animation: A case study of art and science education 天文动画:艺术与科学教育的个案研究
Pub Date : 2020-08-01 DOI: 10.1386/ap3_000018_1
Laurence Arcadias, R. Corbet, D. McKenna, Isabella Potenziani
Art and science are different ways of exploring the world, but together they have the potential to be thought-provoking, facilitate a science‐society dialogue, raise public awareness of science and develop an understanding of art. For several years, we have been teaching an astro-animation class at the Maryland Institute College of Art as a collaboration between students and NASA scientists. Working in small groups, the students create short animations based on the research of the scientists who are going to follow the projects as mentors. By creating these animations, students bring the power of their imagination to see the research of the scientists through a different lens. Astro-animation is an undergraduate-level course jointly taught by an astrophysicist and an animator. In this article, we present the motivation behind the class, describe the details of how it is carried out and discuss the interactions between artists and scientists. We describe how such a programme offers an effective way for art students, not only to learn about science but to have a glimpse of ‘science in action’. The students have the opportunity to become involved in the process of science as artists, as observers first and potentially through their own art research. Every year, one or more internships at NASA Goddard Space Flight Center have been available for our students in the summer. Two students describe their experiences undertaking these internships and how science affects their creation of animations for this programme and in general. We also explain the genesis of our astro-animation programme, how it is taught in our animation department and we present the highlights of an investigation of the effectiveness of this programme we carried out with the support of an NEA research grant. In conclusion, we discuss how the programme may grow in new directions, such as contributing to informal STE(A)M learning.
艺术和科学是探索世界的不同方式,但它们结合在一起有可能发人深省,促进科学与社会的对话,提高公众对科学的认识,并培养对艺术的理解。几年来,我们一直在马里兰艺术学院教授天文动画课程,这是学生和NASA科学家的合作项目。学生们以小组为单位,根据作为导师的科学家们的研究成果创作动画短片。通过制作这些动画,学生们发挥想象力,从不同的角度来看待科学家们的研究。天体动画是一门由天体物理学家和动画师共同教授的本科课程。在这篇文章中,我们介绍了课程背后的动机,描述了课程如何进行的细节,并讨论了艺术家和科学家之间的互动。我们描述了这样一个项目如何为艺术学生提供了一个有效的途径,不仅可以学习科学,还可以瞥见“科学在行动”。学生们有机会以艺术家的身份参与科学的过程,首先作为观察者,并可能通过自己的艺术研究。每年夏天,我们的学生都可以在NASA戈达德太空飞行中心实习一次或多次。两位学生描述了他们的实习经历,以及科学是如何影响他们为这个节目创作动画的。我们还解释了我们的天文动画项目的起源,它是如何在我们的动画系教授的,我们展示了我们在NEA研究资助的支持下对这个项目的有效性进行的调查的亮点。最后,我们讨论了该计划如何在新的方向上发展,例如促进非正式的STE(A)M学习。
{"title":"Astro-animation: A case study of art and science education","authors":"Laurence Arcadias, R. Corbet, D. McKenna, Isabella Potenziani","doi":"10.1386/ap3_000018_1","DOIUrl":"https://doi.org/10.1386/ap3_000018_1","url":null,"abstract":"Art and science are different ways of exploring the world, but together they have the potential to be thought-provoking, facilitate a science‐society dialogue, raise public awareness of science and develop an understanding of art. For several years, we have been teaching an astro-animation\u0000 class at the Maryland Institute College of Art as a collaboration between students and NASA scientists. Working in small groups, the students create short animations based on the research of the scientists who are going to follow the projects as mentors. By creating these animations, students\u0000 bring the power of their imagination to see the research of the scientists through a different lens. Astro-animation is an undergraduate-level course jointly taught by an astrophysicist and an animator. In this article, we present the motivation behind the class, describe the details of how\u0000 it is carried out and discuss the interactions between artists and scientists. We describe how such a programme offers an effective way for art students, not only to learn about science but to have a glimpse of ‘science in action’. The students have the opportunity to become involved\u0000 in the process of science as artists, as observers first and potentially through their own art research. Every year, one or more internships at NASA Goddard Space Flight Center have been available for our students in the summer. Two students describe their experiences undertaking these internships\u0000 and how science affects their creation of animations for this programme and in general. We also explain the genesis of our astro-animation programme, how it is taught in our animation department and we present the highlights of an investigation of the effectiveness of this programme we carried\u0000 out with the support of an NEA research grant. In conclusion, we discuss how the programme may grow in new directions, such as contributing to informal STE(A)M learning.","PeriodicalId":147211,"journal":{"name":"Animation Practice, Process & Production","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131586991","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Walking from physical to digital within Deep Waters 在《深水》中从实体走向数字
Pub Date : 2020-08-01 DOI: 10.1386/ap3_000023_1
Katerina Athanasopoulou
This article looks at how Deep Waters, a commissioned site-specific installation for three screens, animation and sound, was shaped by the 2020 travel restrictions imposed by the COVID-19 pandemic. Rather than drawing a halt, the work brought forth a Practice as Research (PaR) methodology enmeshed in technologies of virtual reality (VR) but extending outside of the VR headset for its exhibition. The processes and subsequent documentation of Deep Waters are explored here through Vilém Flusser’s concept of the ‘apparatus’, while asking the questions: how can an animation practice evade pandemic restrictions through moving in-between multiple screens, frames and windows? What may the documentation of an ephemeral praxis reveal, beyond acting as evidence that the work took place?
本文探讨了由三个屏幕、动画和声音组成的委托现场特定装置“深水”是如何受到2019冠状病毒病大流行实施的2020年旅行限制的影响的。该作品并没有止步不前,而是提出了一种实践即研究(PaR)的方法,它融入了虚拟现实(VR)技术,但在展览中延伸到了VR耳机之外。通过vil姆·弗卢泽的“装置”概念,探索了深水的过程和随后的文件,同时提出了以下问题:动画实践如何通过在多个屏幕,框架和窗口之间移动来逃避流行病的限制?除了作为工作发生的证据之外,短暂实践的记录可能揭示什么?
{"title":"Walking from physical to digital within Deep Waters","authors":"Katerina Athanasopoulou","doi":"10.1386/ap3_000023_1","DOIUrl":"https://doi.org/10.1386/ap3_000023_1","url":null,"abstract":"This article looks at how Deep Waters, a commissioned site-specific installation for three screens, animation and sound, was shaped by the 2020 travel restrictions imposed by the COVID-19 pandemic. Rather than drawing a halt, the work brought forth a Practice as Research (PaR)\u0000 methodology enmeshed in technologies of virtual reality (VR) but extending outside of the VR headset for its exhibition. The processes and subsequent documentation of Deep Waters are explored here through Vilém Flusser’s concept of the ‘apparatus’, while asking\u0000 the questions: how can an animation practice evade pandemic restrictions through moving in-between multiple screens, frames and windows? What may the documentation of an ephemeral praxis reveal, beyond acting as evidence that the work took place?","PeriodicalId":147211,"journal":{"name":"Animation Practice, Process & Production","volume":"164 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114181210","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Knowledge production as process in arts practice as research 知识生产作为过程,艺术实践作为研究
Pub Date : 2020-08-01 DOI: 10.1386/ap3_000015_1
S. Pearce
In her article ‘Vital methodologies: Live methods, mobile art and research-creation’ (2015), Mimi Sheller posits the question: ‘How can “outcome” capture process?’ I take this quote as my starting point in this article but, losing the ‘how’, I ask the different question: ‘Can outcome capture process?’ This question is important for students taking or contemplating taking a Ph.D. by arts practice and their supervisors and assessors, as the answer might be ‘yes’ for a traditional Ph.D. by thesis, but ‘no’ for practice as research (PaR). I argue that in PaR knowledge production is to be found in the process, rather than in the end result of making, and that knowledge production might therefore be more readily demonstrated in PaR without recourse to explanatory written texts, if Ph.D. assessment considered process equally with or, in some cases, instead of outcome. I also argue that the repetitive, physically arduous and often time-consuming nature of many animation processes amplify the relevance of this question for those involved or interested in animation PaR. In addition to ‘practice as research’ there are many other titles in circulation, such as ‘creative arts research’, ‘performance research’ and ‘research creation’. The differences are not merely nominal but can indicate theoretical differences, for instance, Candy and Edmonds adopt the term ‘practice based’, arguing that the term ‘practice as research’ ‘unhelpfully conflates the two’. I have adopted Robin Nelson’s abbreviation, PaR, for brevity in this document.
在她的文章“重要的方法论:现场方法,移动艺术和研究创作”(2015)中,米米·谢勒提出了这样一个问题:“结果”如何捕捉过程?我将这句话作为本文的出发点,但在失去“如何”之后,我提出了不同的问题:“结果能捕捉过程吗?”这个问题对于正在或正在考虑通过艺术实践获得博士学位的学生及其导师和评估人员来说很重要,因为对于传统的论文博士学位来说,答案可能是“是”,但对于实践研究(PaR)博士学位来说,答案可能是“否”。我认为,在PaR中,知识生产是在过程中发现的,而不是在制作的最终结果中发现的,因此,如果博士学位评估与过程同等考虑,或者在某些情况下,而不是结果,那么知识生产可能更容易在PaR中得到证明,而无需求助于解释性书面文本。我还认为,许多动画过程的重复性、体力劳动和通常耗时的性质,对那些参与或对动画PaR感兴趣的人来说,放大了这个问题的相关性。除了“作为研究的实践”之外,还有许多其他的标题在流通,如“创意艺术研究”、“表演研究”和“研究创作”。这些差异不仅是名义上的,而且可以表明理论上的差异,例如,Candy和Edmonds采用了“基于实践的”一词,认为“实践作为研究”一词“无益地将两者混为一谈”。为简洁起见,本文采用Robin Nelson的缩写PaR。
{"title":"Knowledge production as process in arts practice as research","authors":"S. Pearce","doi":"10.1386/ap3_000015_1","DOIUrl":"https://doi.org/10.1386/ap3_000015_1","url":null,"abstract":"In her article ‘Vital methodologies: Live methods, mobile art and research-creation’ (2015), Mimi Sheller posits the question: ‘How can “outcome” capture process?’ I take this quote as my starting point in this article but, losing the ‘how’,\u0000 I ask the different question: ‘Can outcome capture process?’ This question is important for students taking or contemplating taking a Ph.D. by arts practice and their supervisors and assessors, as the answer might be ‘yes’ for a traditional Ph.D. by thesis, but ‘no’\u0000 for practice as research (PaR). I argue that in PaR knowledge production is to be found in the process, rather than in the end result of making, and that knowledge production might therefore be more readily demonstrated in PaR without recourse to explanatory written texts, if Ph.D. assessment\u0000 considered process equally with or, in some cases, instead of outcome. I also argue that the repetitive, physically arduous and often time-consuming nature of many animation processes amplify the relevance of this question for those involved or interested in animation PaR. In addition to ‘practice\u0000 as research’ there are many other titles in circulation, such as ‘creative arts research’, ‘performance research’ and ‘research creation’. The differences are not merely nominal but can indicate theoretical differences, for instance, Candy and Edmonds\u0000 adopt the term ‘practice based’, arguing that the term ‘practice as research’ ‘unhelpfully conflates the two’. I have adopted Robin Nelson’s abbreviation, PaR, for brevity in this document.","PeriodicalId":147211,"journal":{"name":"Animation Practice, Process & Production","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134092971","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Batman’s theories and attitudes: ‘Re-positioning’ practice as research 蝙蝠侠的理论与态度:作为研究的“重新定位”实践
Pub Date : 2020-08-01 DOI: 10.1386/ap3_000021_1
P. Wells
This article addresses ‘practice as research’ in animation, arguing that practictioners often find it problematic to ‘theorize’ and write about their work in conventional academic language and contexts, and that new strategies are required to enable practitioners to undertake this task. Using Batman: The Animated Series as a touchstone, the discussion suggests that new ‘languages’ should evolve from within practice, drawing upon ‘poli-vocal’ and ‘multi-register’ models of inclusive views and concepts, the definition of ‘micro-narratives’, and working as part of transdisciplinary applications.
本文讨论了动画中的“实践即研究”,认为从业者经常发现在传统的学术语言和背景下“理论化”和撰写他们的工作是有问题的,并且需要新的策略来使从业者能够承担这项任务。以《蝙蝠侠:动画系列》为试金石,讨论表明新的“语言”应该从实践中发展,利用包容性观点和概念的“政治声音”和“多域”模型,“微叙事”的定义,并作为跨学科应用的一部分。
{"title":"Batman’s theories and attitudes: ‘Re-positioning’ practice as research","authors":"P. Wells","doi":"10.1386/ap3_000021_1","DOIUrl":"https://doi.org/10.1386/ap3_000021_1","url":null,"abstract":"This article addresses ‘practice as research’ in animation, arguing that practictioners often find it problematic to ‘theorize’ and write about their work in conventional academic language and contexts, and that new strategies are required to enable practitioners\u0000 to undertake this task. Using Batman: The Animated Series as a touchstone, the discussion suggests that new ‘languages’ should evolve from within practice, drawing upon ‘poli-vocal’ and ‘multi-register’ models of inclusive views and concepts, the\u0000 definition of ‘micro-narratives’, and working as part of transdisciplinary applications.","PeriodicalId":147211,"journal":{"name":"Animation Practice, Process & Production","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121663766","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Doozy deconstructed: Paul Lynde’s voicing of Hanna Barbera’s animated villains Doozy解构:保罗·林德为汉娜·巴伯拉的动画反派配音
Pub Date : 2020-08-01 DOI: 10.1386/ap3_000020_1
Richard Squires
‘Doozy deconstructed’ documents the research and animation production processes of artist-filmmaker Richard Squires’s debut feature Doozy. Part creative documentary, part essay film, the work utilizes a number of distinct techniques to interrogate the voice casting of American actor Paul Lynde as a series of Hanna Barbera villains in the late 1960s: an animated anti-hero Clovis ‐ designed by Squires and animated by Elroy Simmons ‐ who re-enacts alleged episodes in the life of the actor; a curious game show featuring specialist opinions from the worlds of animation, neurology, history and criminology; archival and documentary materials that reveal Lynde’s real-life circumstance. ‘Doozy deconstructed’ considers how sexuality is coded and performed by animated characters; Hollywood’s legacy of queer-coded villainy; the relationship between the actor’s real-life circumstance and his animated roles; Hanna Barbera’s motivations in casting the closeted actor and the experimental strategies Doozy employs to disseminate this research.
“解构的Doozy”记录了艺术家电影制作人Richard Squires的处女作Doozy的研究和动画制作过程。这部作品部分是创意纪录片,部分是论文电影,它利用了许多不同的技术来质问美国演员保罗·林德在20世纪60年代末扮演汉娜·巴伯拉系列恶棍的配音:一个动画的反英雄克洛维斯——由斯奎尔斯设计,由埃尔罗伊·西蒙斯动画——他重现了演员生活中的所谓情节;一个有趣的游戏节目,汇集了来自动画、神经病学、历史和犯罪学领域的专家意见;揭示林德真实情况的档案和文献资料。“Doozy解构”(Doozy deconstructed)考虑的是性是如何被动画人物编码和表演的;好莱坞遗留下来的酷儿编码的邪恶;演员的现实生活环境与动画角色之间的关系;汉娜·巴贝拉选择出柜演员的动机以及Doozy用来传播这项研究的实验策略。
{"title":"Doozy deconstructed: Paul Lynde’s voicing of Hanna Barbera’s animated villains","authors":"Richard Squires","doi":"10.1386/ap3_000020_1","DOIUrl":"https://doi.org/10.1386/ap3_000020_1","url":null,"abstract":"‘Doozy deconstructed’ documents the research and animation production processes of artist-filmmaker Richard Squires’s debut feature Doozy. Part creative documentary, part essay film, the work utilizes a number of distinct techniques to interrogate the\u0000 voice casting of American actor Paul Lynde as a series of Hanna Barbera villains in the late 1960s: an animated anti-hero Clovis ‐ designed by Squires and animated by Elroy Simmons ‐ who re-enacts alleged episodes in the life of the actor; a curious game show featuring specialist\u0000 opinions from the worlds of animation, neurology, history and criminology; archival and documentary materials that reveal Lynde’s real-life circumstance. ‘Doozy deconstructed’ considers how sexuality is coded and performed by animated characters; Hollywood’s\u0000 legacy of queer-coded villainy; the relationship between the actor’s real-life circumstance and his animated roles; Hanna Barbera’s motivations in casting the closeted actor and the experimental strategies Doozy employs to disseminate this research.","PeriodicalId":147211,"journal":{"name":"Animation Practice, Process & Production","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127605897","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
Animation Practice, Process & Production
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1